A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

William Linna c8a16c940f Only interpolate if particles are in world space 9 år sedan
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 år sedan
jme3-android dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 år sedan
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 år sedan
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 år sedan
jme3-blender a80051c1ce Bugfix: very small wight values caused severe animation artifacts. 9 år sedan
jme3-bullet f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity 10 år sedan
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 år sedan
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 år sedan
jme3-core c8a16c940f Only interpolate if particles are in world space 9 år sedan
jme3-desktop 00e2717c7c Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library. 9 år sedan
jme3-effects 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 år sedan
jme3-examples 500f57a64f AssetManager: set locator path only once per thread 10 år sedan
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 år sedan
jme3-jbullet be692a2ceb Reverted changes to build script regarding bullet libs. 10 år sedan
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 år sedan
jme3-jogl 836bf85630 jogl: some fixes about mouse handler 9 år sedan
jme3-lwjgl cbe87cf41f checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay 9 år sedan
jme3-lwjgl3 5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 10 år sedan
jme3-networking 7b6a742f0f Update GZIPSerializer.java 10 år sedan
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 år sedan
jme3-plugins b4baaadc79 JmeExporter: remove useless return 10 år sedan
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 år sedan
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 år sedan
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 år sedan
private e5b3646fe4 build: upload maven snapshots to updates server 10 år sedan
sdk 5cb72c6582 Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps. 9 år sedan
.gitignore 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 år sedan
.nb-gradle-properties f33fb69803 Add default license for new files 10 år sedan
.travis.yml e552fb1101 travis-ci: don't try to decrypt updates key for PRs 10 år sedan
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 år sedan
README.md a4e1aa450d README: Add build status image 10 år sedan
build.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 år sedan
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 år sedan
common.gradle b84bd0d120 Merge remote-tracking branch 'upstream/master' into issue295 10 år sedan
gradle.properties a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases 10 år sedan
gradlew fbea47e407 add gradle wrapper 11 år sedan
gradlew.bat fbea47e407 add gradle wrapper 11 år sedan
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 år sedan
license.txt f33fb69803 Add default license for new files 10 år sedan
local.properties bea1601994 jme3-android-examples: add project for android examples 10 år sedan
settings.gradle 9ba90251d6 Merge remote-tracking branch 'upstream/master' 10 år sedan
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 år sedan
version.gradle afa9bcde7c build: reenable maven upload 10 år sedan

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!