A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer c93c746b8b Travis-CI: display success notification on status change il y a 10 ans
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 il y a 10 ans
jme3-android 7393f79165 AudioSource: add method to get playback time il y a 10 ans
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 10 ans
jme3-blender 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that il y a 10 ans
jme3-bullet cd1d145005 PhysicsSpace: add method to set solver iterations il y a 10 ans
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jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 10 ans
jme3-core 7393f79165 AudioSource: add method to get playback time il y a 10 ans
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". il y a 10 ans
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) il y a 10 ans
jme3-examples a52bc0a82c Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug. il y a 10 ans
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader il y a 10 ans
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jme3-lwjgl 5cf6b0c9a6 LwjglContext: add custom handler for GL debug messages il y a 10 ans
jme3-networking 33d21c2de3 Added an isStarted() method to Client. il y a 10 ans
jme3-niftygui d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images il y a 10 ans
jme3-plugins ed2be5e542 FBX: new FBX importer (not yet enabled - old importer still used by default) il y a 10 ans
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". il y a 10 ans
jme3-testdata 51952de16a jme3-testdata: fix issue #241 il y a 10 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 10 ans
sdk a913d8e0c2 SDK Scenecomposer : now right clicking will cancel current transformation for the Scale, Rotate and Move Tool, looks like the selectTools shortcut il y a 10 ans
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) il y a 10 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 10 ans
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CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md il y a 10 ans
README.md a4e1aa450d README: Add build status image il y a 10 ans
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) il y a 10 ans
common.gradle 2bdd4d5a32 Maven: enable maven artifact publishing il y a 10 ans
gradle.properties 2bdd4d5a32 Maven: enable maven artifact publishing il y a 10 ans
gradlew fbea47e407 add gradle wrapper il y a 11 ans
gradlew.bat fbea47e407 add gradle wrapper il y a 11 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!