A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

javasabr d468c20fba implemented LWJGL3 BufferAllocator 8 yıl önce
gradle f895d8815c build: upgrade to gradle 3.2.1 8 yıl önce
jme3-android d39b780fa5 Added RenderState.BlendMode.Custom 9 yıl önce
jme3-android-examples 898079eded Android-Examples: update doc 9 yıl önce
jme3-android-native 8899bec0cb Update native libraries 9 yıl önce
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 yıl önce
jme3-bullet 3cdb7fd928 bullet-native: move generate headers task 8 yıl önce
jme3-bullet-native 07e233647c [ci skip] bullet: update windows natives 8 yıl önce
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 yıl önce
jme3-core d468c20fba implemented LWJGL3 BufferAllocator 8 yıl önce
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 yıl önce
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 yıl önce
jme3-examples 157af24419 Added a test for cloning BitmapText. 8 yıl önce
jme3-ios 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 yıl önce
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 yıl önce
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 yıl önce
jme3-jogl 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 yıl önce
jme3-lwjgl 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 yıl önce
jme3-lwjgl3 d468c20fba implemented LWJGL3 BufferAllocator 8 yıl önce
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 yıl önce
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 yıl önce
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 yıl önce
jme3-terrain 37f8ee91af more deprecation cleanup 9 yıl önce
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 yıl önce
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 yıl önce
private 17d7134e2d bullet: enable upload for linux/mac 8 yıl önce
sdk 330f018eff Merge branch 'master' into PBRisComing 9 yıl önce
.gitignore e268c3b9fe upload_native: more debugging 8 yıl önce
.nb-gradle-properties f33fb69803 Add default license for new files 10 yıl önce
.travis.yml 17d7134e2d bullet: enable upload for linux/mac 8 yıl önce
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 yıl önce
README.md 4e84e805df Added LSF to showcased games 8 yıl önce
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 yıl önce
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 yıl önce
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 yıl önce
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 yıl önce
common.gradle 73cb4f85ad remove SSH based maven publishing 8 yıl önce
gradle.properties cdb8200cfe build: don't build natives by default 8 yıl önce
gradlew 5d2cee0187 build: update to gradle 2.13 9 yıl önce
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 yıl önce
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 yıl önce
license.txt f33fb69803 Add default license for new files 10 yıl önce
local.properties bea1601994 jme3-android-examples: add project for android examples 10 yıl önce
settings.gradle cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks 9 yıl önce
version.gradle 4f53351f76 version: fix small mistake 8 yıl önce

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!