A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Karan Nehra ddeb4549a2 Fix for 1051 6 years ago
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
jme3-android 0bc060d474 Added an easy way to add sub steps to the profiler (#1067) 6 years ago
jme3-android-examples ffa58be3d7 remove more unused imports 6 years ago
jme3-android-native 9c1452b63b Fixed classes location while building natives (JDK11 Support) (#1073) 6 years ago
jme3-blender 2356320d30 more comment-only correction 6 years ago
jme3-bullet 40be1b42b8 DynamicAnimControl: remove all mention of attachments incl. isReleased() 6 years ago
jme3-bullet-native 41f88cd5eb [ci skip] bullet: update windows natives 6 years ago
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries 6 years ago
jme3-core ddeb4549a2 Fix for 1051 6 years ago
jme3-desktop cd90be13ec Revert "Modified JmeDesktopSystem.writeImageFile() to export transparency for…" 6 years ago
jme3-effects 7ad91651f1 jme3-desktop/jme3-effects JavaDoc corrections (comments only) 6 years ago
jme3-examples c4d2de1656 AnimComposer: updated to save globalSpeed on export and fixed issue with Layer cloning (#1080) 6 years ago
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 years ago
jme3-jbullet 234bd476f3 implement contact-response for jme3-jbullet's PhysicsRigidBody 6 years ago
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 years ago
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 years ago
jme3-lwjgl 75112201db more corrections in diagnostic messages 6 years ago
jme3-lwjgl3 4581b6cb36 jme3-examples/jme3-lwjgl3 JavaDoc corrections (comments only) 6 years ago
jme3-networking ad2ba95e99 Jdk 11 Build Support 6 years ago
jme3-niftygui 9d6d31d685 GuiEvent: add JavaDoc (comments only) 6 years ago
jme3-plugins ad2ba95e99 Jdk 11 Build Support 6 years ago
jme3-terrain f33252f4d0 spelling corrections in diagnostic messages 6 years ago
jme3-testdata ba340cf13a add a test case for issue #99 (blendMode="multiply" in NiftyGUI) 6 years ago
jme3-vr 88a9069662 Adds option to disable VR mouse cursor and thus enable the cursor on the desktop. 6 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private 17d7134e2d bullet: enable upload for linux/mac 8 years ago
.gitignore ad2ba95e99 Jdk 11 Build Support 6 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml 50aed6f59e Travis: use "xenial" Linux dist to solve TLS issue (#1081) 6 years ago
CONTRIBUTING.md d61dbf1349 Added link to the wiki readme. 7 years ago
README.md f0d28a9501 changed Mythruna link to use http instead of https 6 years ago
appveyor.yml 2d621ce24e enable AppVeyor CI for v3.2 branch 6 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 years ago
common.gradle ad2ba95e99 Jdk 11 Build Support 6 years ago
gradle.properties dc99bc0731 post-release fixup 6 years ago
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
settings.gradle 59d41c865b First jme3-vr commit 8 years ago
version.gradle 4f53351f76 version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.2 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!