A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

javasabr ddfa6e703a updated the window implementation 9 jaren geleden
gradle 5d2cee0187 build: update to gradle 2.13 9 jaren geleden
jme3-android fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL 9 jaren geleden
jme3-android-examples 898079eded Android-Examples: update doc 9 jaren geleden
jme3-android-native 8899bec0cb Update native libraries 9 jaren geleden
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 jaren geleden
jme3-bullet e4840e2e9f Merge pull request #512 from riccardobl/pr200616 9 jaren geleden
jme3-bullet-native 46891b32c6 Merge pull request #510 from bertleft/master 9 jaren geleden
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 jaren geleden
jme3-core 903522de91 Merge pull request #549 from shamanDevel/LWJGL3-update 9 jaren geleden
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 jaren geleden
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 jaren geleden
jme3-examples 85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 9 jaren geleden
jme3-ios 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 jaren geleden
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 jaren geleden
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 jaren geleden
jme3-jogl 4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2 9 jaren geleden
jme3-lwjgl f2384c8063 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 jaren geleden
jme3-lwjgl3 ddfa6e703a updated the window implementation 9 jaren geleden
jme3-networking c6768dc724 Added some additional finest logging. 9 jaren geleden
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 jaren geleden
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jme3-terrain 37f8ee91af more deprecation cleanup 9 jaren geleden
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 jaren geleden
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 jaren geleden
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sdk 330f018eff Merge branch 'master' into PBRisComing 9 jaren geleden
.gitignore e5747c2faa Update bullet to 2.83.7 9 jaren geleden
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.travis.yml 26be6d896c Updated .travis.yml to build against Java8 instead of Java7 9 jaren geleden
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README.md 907ee122a1 Fixed wiki links in the realm.md 9 jaren geleden
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 jaren geleden
build.gradle e5c6673df1 Update Android Plugin for Gradle to version 2.1.0. 9 jaren geleden
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 jaren geleden
common.gradle b01d356ee4 niftygui: add nifty repository to POM 9 jaren geleden
gradle.properties 2958fc53d7 Disable buildNativeProjects 9 jaren geleden
gradlew 5d2cee0187 build: update to gradle 2.13 9 jaren geleden
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 jaren geleden
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 jaren geleden
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 jaren geleden
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version.gradle 3d8cbda240 version: fix tag parsing issues 9 jaren geleden

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!