A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 vuotta sitten
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 vuotta sitten
jme3-android ef35af958b Remove logging on touch events 9 vuotta sitten
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 vuotta sitten
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 vuotta sitten
jme3-blender 13f68c623c Bugfix: fixed small bug in face triangulation and several computations 9 vuotta sitten
jme3-bullet 5c1d442b00 Missing getHeight present on jbullet 9 vuotta sitten
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 vuotta sitten
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 vuotta sitten
jme3-core dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 vuotta sitten
jme3-desktop 2ca55c8b3a LWJGL3 improvements 9 vuotta sitten
jme3-effects e530fa644b Merged with master after pull. 9 vuotta sitten
jme3-examples dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 vuotta sitten
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 vuotta sitten
jme3-jbullet 75360a2f92 Just a small javadoc issue that was catching my eye 9 vuotta sitten
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 vuotta sitten
jme3-jogl 2ca55c8b3a LWJGL3 improvements 9 vuotta sitten
jme3-lwjgl 7bf4949e83 Revert native loading changes 9 vuotta sitten
jme3-lwjgl3 eada244b34 lwjgl3: re-enable native loading for native bullet 9 vuotta sitten
jme3-networking c6768dc724 Added some additional finest logging. 9 vuotta sitten
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 vuotta sitten
jme3-plugins 107123820b Fixed material exporting NPE when the additionalRenderState is null 9 vuotta sitten
jme3-terrain 2b81011668 Adding @Override to cloneForSpatial() methods in terrain lib. 9 vuotta sitten
jme3-testdata 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 9 vuotta sitten
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 vuotta sitten
private e5b3646fe4 build: upload maven snapshots to updates server 10 vuotta sitten
.gitignore 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 vuotta sitten
.nb-gradle-properties f33fb69803 Add default license for new files 10 vuotta sitten
.travis.yml d0c7bd988e travis: cleanup 9 vuotta sitten
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 vuotta sitten
README.md a4e1aa450d README: Add build status image 10 vuotta sitten
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 vuotta sitten
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. 9 vuotta sitten
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
common.gradle 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now 9 vuotta sitten
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation 9 vuotta sitten
gradlew fbea47e407 add gradle wrapper 11 vuotta sitten
gradlew.bat fbea47e407 add gradle wrapper 11 vuotta sitten
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 vuotta sitten
license.txt f33fb69803 Add default license for new files 10 vuotta sitten
local.properties bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 vuotta sitten
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 vuotta sitten
version.gradle 3d8cbda240 version: fix tag parsing issues 9 vuotta sitten

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!