A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon e898f26cf4 The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn 11 gadi atpakaļ
gradle fbea47e407 add gradle wrapper 11 gadi atpakaļ
jme3-android 7c8fa29b26 Adding a VideoRecorderAppState for Android. Performance is really bad, but it will at least run and store the AVI. Not really intended for app usage, but it's been handy in a couple of places. Just committing to lot lose the changes necessary to make it run. More work required, for sure. 11 gadi atpakaļ
jme3-android-native 8b912cd768 change method to check for existance of the android ndk 11 gadi atpakaļ
jme3-blender 3b187e9342 Bugfix: fix that allows to use either quaternion or euler rotation in 11 gadi atpakaļ
jme3-bullet a16857c8f4 switch to gradle layout 11 gadi atpakaļ
jme3-bullet-native a43b5c1835 remove android mk files from bullet-native. android native bullet has it's own subproject 11 gadi atpakaļ
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 gadi atpakaļ
jme3-core e898f26cf4 The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn 11 gadi atpakaļ
jme3-desktop 2b8cdbb34c Fix for the ErrorDialog. 11 gadi atpakaļ
jme3-effects 1b3c2e4436 Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader 11 gadi atpakaļ
jme3-examples 8d2b7a53e6 fix race in TestAwtPanels as discussed at http://hub.jmonkeyengine.org/forum/topic/fix-for-race-in-testawtpanels 11 gadi atpakaļ
jme3-ios 625264b6d8 Added base input handler - touch and simulated mouse 11 gadi atpakaļ
jme3-jbullet a16857c8f4 switch to gradle layout 11 gadi atpakaļ
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 gadi atpakaļ
jme3-jogl b37a5357cf update jogl dependency to 2.1.4 11 gadi atpakaļ
jme3-lwjgl a16857c8f4 switch to gradle layout 11 gadi atpakaļ
jme3-networking a16857c8f4 switch to gradle layout 11 gadi atpakaļ
jme3-niftygui a16857c8f4 switch to gradle layout 11 gadi atpakaļ
jme3-plugins a16857c8f4 switch to gradle layout 11 gadi atpakaļ
jme3-terrain 7df0b41585 TerrainLodControl no longer caches camera positions. Issue #121 11 gadi atpakaļ
jme3-testdata a16857c8f4 switch to gradle layout 11 gadi atpakaļ
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 gadi atpakaļ
sdk 539c2e65fc - update JmeVersion automatically in build script 11 gadi atpakaļ
.gitignore ef23737d36 ignore android native bullet build directory 11 gadi atpakaļ
CONTRIBUTING.md 75bc62764a Update CONTRIBUTING.md 11 gadi atpakaļ
README.md a5ceb6ea25 Created README.md 11 gadi atpakaļ
build.gradle 8b912cd768 change method to check for existance of the android ndk 11 gadi atpakaļ
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 gadi atpakaļ
gradle.properties 539c2e65fc - update JmeVersion automatically in build script 11 gadi atpakaļ
gradlew fbea47e407 add gradle wrapper 11 gadi atpakaļ
gradlew.bat fbea47e407 add gradle wrapper 11 gadi atpakaļ
settings.gradle 1ef1420c4d update settings.gradle to include android native bullet project 11 gadi atpakaļ

README.md

jmonkeyengine

jMonkeyEngine 3 was made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility.

The engine is used by several commercial game studios as well as university (game-) classes. While its old 2.0 branch is now only community supported, the 3.0 branch is quickly emerging as a full-fledged game development environment for a wide range of developers.

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK.