A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed f44fdb35e6 Merge pull request #965 from Ali-RS/Ali-RS-patch-1 преди 6 години
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 преди 7 години
jme3-android f40ba25a56 correct more grammar/spelling errors in comments преди 7 години
jme3-android-examples b159c847cc comment corrections: mostly spelling and grammar преди 7 години
jme3-android-native 8899bec0cb Update native libraries преди 9 години
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jme3-bullet c29a4bb1c6 fix for JME issue #887 (debug mesh ignores scaling) преди 6 години
jme3-bullet-native d36deaf8ea [ci skip] bullet: update windows natives преди 6 години
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries преди 6 години
jme3-core a61813ebd8 Added AppStateManager.getState(class, failOnMiss) преди 6 години
jme3-desktop e8cb3124f2 Load animated cursor NPE преди 7 години
jme3-effects 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME преди 7 години
jme3-examples 8f21a7eb55 test and fix for issue #931 преди 7 години
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) преди 8 години
jme3-jbullet 02ec12e454 fix for issue #917 преди 7 години
jme3-jogg 826908b042 correct more grammar/spelling errors in comments преди 7 години
jme3-jogl 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support преди 7 години
jme3-lwjgl 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support преди 7 години
jme3-lwjgl3 989fc0a9f0 The mouse pos should be initialized always преди 7 години
jme3-networking bc624f1f73 correct more typographical errors in comments преди 7 години
jme3-niftygui 531ff4edb1 correct 2 more typographical errors in comments преди 7 години
jme3-plugins daba9b8bc7 Proper serialisation for morph animation преди 7 години
jme3-terrain f40ba25a56 correct more grammar/spelling errors in comments преди 7 години
jme3-testdata d6b05553b5 Ogre loader now loads animations and armature with the new system преди 7 години
jme3-vr 9661d8c747 Updating OpenVR bindings преди 7 години
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. преди 10 години
private 17d7134e2d bullet: enable upload for linux/mac преди 8 години
.gitignore d3e7d20374 upgrade native Bullet to v2.87, which should fix issue #877 преди 6 години
.nb-gradle-properties f33fb69803 Add default license for new files преди 10 години
.travis.yml b2be9ce3f2 issue #915: use "precise" environment only for openjdk7 build преди 7 години
CONTRIBUTING.md d61dbf1349 Added link to the wiki readme. преди 7 години
README.md 4d67cfedf5 Updated version. преди 7 години
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bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central преди 9 години
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 преди 7 години
common-android-app.gradle 311ea2692f android-examples: use correct maven group преди 9 години
common.gradle 93001ec290 Fix #456 преди 7 години
gradle.properties 772af5ac60 edit gradle.properties to trigger a rebuild преди 6 години
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 преди 7 години
gradlew.bat 9c0b977154 upgrade to gradle 4.1 преди 7 години
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local.properties bea1601994 jme3-android-examples: add project for android examples преди 10 години
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!