A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 10 years ago
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which 10 years ago
jme3-bullet 87ba079dc3 - remove deprecation of CharacterControl 10 years ago
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue 10 years ago
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core 6f8fb84586 Update JmeVersion via build script 10 years ago
jme3-desktop 66d4763a04 Fix issue #204 10 years ago
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 11 years ago
jme3-examples e19be328a7 Add simple test case for the "scene not updated" crash in the SDK 10 years ago
jme3-ios 6ca111b13d Refactor renderer system 10 years ago
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 11 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 6ca111b13d Refactor renderer system 10 years ago
jme3-lwjgl d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 10 years ago
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 11 years ago
jme3-plugins 7a09fbbeb0 Fix the last part of issue #90 10 years ago
jme3-terrain 4797628d7b * Remove GL1 technique from TerrainLighting.j3md 10 years ago
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures 10 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
sdk 0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. 10 years ago
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml c5775ec30d Use default JDK for travis build 10 years ago
CONTRIBUTING.md ce961b6f70 Added best practices for pull requests. 10 years ago
README.md b4a9ca4bee Update README.md 10 years ago
build.gradle 6ff69cccf6 - add run task to jme3-examples 10 years ago
common.gradle 3d8a1d4bad - make javadoc output more readable 10 years ago
gradle.properties 65eba1389a - enable building of JavaDoc 10 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!