A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

MeFisto94 14bfe1a649 More debugging пре 8 година
gradle f895d8815c build: upgrade to gradle 3.2.1 пре 8 година
jme3-android d39b780fa5 Added RenderState.BlendMode.Custom пре 9 година
jme3-android-examples 898079eded Android-Examples: update doc пре 9 година
jme3-android-native 8899bec0cb Update native libraries пре 9 година
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when пре 9 година
jme3-bullet 3cdb7fd928 bullet-native: move generate headers task пре 8 година
jme3-bullet-native 14bfe1a649 More debugging пре 8 година
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task пре 8 година
jme3-core b0ed053472 Fixed a cloning issue and some tests пре 8 година
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. пре 9 година
jme3-effects d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). пре 8 година
jme3-examples d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). пре 8 година
jme3-ios 4663258904 Merge pull request #535 from papaspace/custom-blend-func пре 8 година
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 пре 9 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 10 година
jme3-jogl 4663258904 Merge pull request #535 from papaspace/custom-blend-func пре 8 година
jme3-lwjgl 4663258904 Merge pull request #535 from papaspace/custom-blend-func пре 8 година
jme3-lwjgl3 90649456e0 added checking property existing. пре 8 година
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() пре 8 година
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM пре 9 година
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func пре 8 година
jme3-terrain 37f8ee91af more deprecation cleanup пре 9 година
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic пре 9 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 10 година
private 14bfe1a649 More debugging пре 8 година
sdk 330f018eff Merge branch 'master' into PBRisComing пре 9 година
.gitignore e268c3b9fe upload_native: more debugging пре 8 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 10 година
.travis.yml 9375afa6b5 Enable travis builds пре 8 година
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md пре 10 година
README.md 4e84e805df Added LSF to showcased games пре 8 година
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building пре 8 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle f895d8815c build: upgrade to gradle 3.2.1 пре 8 година
common-android-app.gradle 311ea2692f android-examples: use correct maven group пре 9 година
common.gradle 73cb4f85ad remove SSH based maven publishing пре 8 година
gradle.properties cdb8200cfe build: don't build natives by default пре 8 година
gradlew 5d2cee0187 build: update to gradle 2.13 пре 9 година
gradlew.bat 5d2cee0187 build: update to gradle 2.13 пре 9 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 10 година
license.txt f33fb69803 Add default license for new files пре 10 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks пре 9 година
version.gradle 4f53351f76 version: fix small mistake пре 8 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!