A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

MeFisto94 14bfe1a649 More debugging 8 years ago
gradle f895d8815c build: upgrade to gradle 3.2.1 8 years ago
jme3-android d39b780fa5 Added RenderState.BlendMode.Custom 9 years ago
jme3-android-examples 898079eded Android-Examples: update doc 9 years ago
jme3-android-native 8899bec0cb Update native libraries 9 years ago
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 years ago
jme3-bullet 3cdb7fd928 bullet-native: move generate headers task 8 years ago
jme3-bullet-native 14bfe1a649 More debugging 8 years ago
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 years ago
jme3-core b0ed053472 Fixed a cloning issue and some tests 8 years ago
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 years ago
jme3-effects d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
jme3-examples d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
jme3-ios 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-lwjgl 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-lwjgl3 90649456e0 added checking property existing. 8 years ago
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 years ago
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 years ago
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-terrain 37f8ee91af more deprecation cleanup 9 years ago
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private 14bfe1a649 More debugging 8 years ago
sdk 330f018eff Merge branch 'master' into PBRisComing 9 years ago
.gitignore e268c3b9fe upload_native: more debugging 8 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml 9375afa6b5 Enable travis builds 8 years ago
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 years ago
README.md 4e84e805df Added LSF to showcased games 8 years ago
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 years ago
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 years ago
common.gradle 73cb4f85ad remove SSH based maven publishing 8 years ago
gradle.properties cdb8200cfe build: don't build natives by default 8 years ago
gradlew 5d2cee0187 build: update to gradle 2.13 9 years ago
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
settings.gradle cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks 9 years ago
version.gradle 4f53351f76 version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!