A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 1ca23adc6e fix another merge error 8 éve
gradle f895d8815c build: upgrade to gradle 3.2.1 8 éve
jme3-android af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 éve
jme3-android-examples 898079eded Android-Examples: update doc 9 éve
jme3-android-native 8899bec0cb Update native libraries 9 éve
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. 8 éve
jme3-bullet 96b355e38c added inertia manipulating methods 8 éve
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives 8 éve
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 éve
jme3-core 1ca23adc6e fix another merge error 8 éve
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN 8 éve
jme3-effects 6e5e85f7ac Update the water filter (#693) 8 éve
jme3-examples d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 8 éve
jme3-ios af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 éve
jme3-jbullet bfbb0d61ea Merge pull request #498 from TripleSnail/master 8 éve
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 éve
jme3-jogl af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 éve
jme3-lwjgl af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 éve
jme3-lwjgl3 134c3651c8 Merge remote-tracking branch 'origin/master' into opengles2-fixes 8 éve
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 éve
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 éve
jme3-plugins 2b014d194c glTF. support for glb files (binary self contained gltf) 8 éve
jme3-terrain 054e4dc00f JMException does not exist on Android 8 éve
jme3-testdata ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 éve
jme3-vr 10bc250db7 Fix of the one parameter of shadows render. (#688) 8 éve
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 éve
private 17d7134e2d bullet: enable upload for linux/mac 8 éve
.gitignore 888b66892d Ignoring .gitignore files 8 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
.travis.yml 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) 8 éve
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 éve
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 éve
appveyor.yml 725983d99e Fix AppVeyor 8 éve
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 éve
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 éve
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 éve
common.gradle 73cb4f85ad remove SSH based maven publishing 8 éve
gradle.properties af60797efd Update to bullet 2.86.1 (#698) 8 éve
gradlew 5d2cee0187 build: update to gradle 2.13 9 éve
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
license.txt f33fb69803 Add default license for new files 10 éve
local.properties bea1601994 jme3-android-examples: add project for android examples 10 éve
settings.gradle 59d41c865b First jme3-vr commit 8 éve
version.gradle 4f53351f76 version: fix small mistake 8 éve

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!