A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 1ca23adc6e fix another merge error 8 년 전
gradle f895d8815c build: upgrade to gradle 3.2.1 8 년 전
jme3-android af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 년 전
jme3-android-examples 898079eded Android-Examples: update doc 9 년 전
jme3-android-native 8899bec0cb Update native libraries 9 년 전
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. 8 년 전
jme3-bullet 96b355e38c added inertia manipulating methods 8 년 전
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives 8 년 전
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 년 전
jme3-core 1ca23adc6e fix another merge error 8 년 전
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN 8 년 전
jme3-effects 6e5e85f7ac Update the water filter (#693) 8 년 전
jme3-examples d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 8 년 전
jme3-ios af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 년 전
jme3-jbullet bfbb0d61ea Merge pull request #498 from TripleSnail/master 8 년 전
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 년 전
jme3-jogl af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 년 전
jme3-lwjgl af3a0c70ce Move glFramebufferTextureLayer to GLFbo 8 년 전
jme3-lwjgl3 134c3651c8 Merge remote-tracking branch 'origin/master' into opengles2-fixes 8 년 전
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 년 전
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 년 전
jme3-plugins 2b014d194c glTF. support for glb files (binary self contained gltf) 8 년 전
jme3-terrain 054e4dc00f JMException does not exist on Android 8 년 전
jme3-testdata ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 년 전
jme3-vr 10bc250db7 Fix of the one parameter of shadows render. (#688) 8 년 전
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 년 전
private 17d7134e2d bullet: enable upload for linux/mac 8 년 전
.gitignore 888b66892d Ignoring .gitignore files 8 년 전
.nb-gradle-properties f33fb69803 Add default license for new files 10 년 전
.travis.yml 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) 8 년 전
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 년 전
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 년 전
appveyor.yml 725983d99e Fix AppVeyor 8 년 전
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 년 전
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 년 전
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 년 전
common.gradle 73cb4f85ad remove SSH based maven publishing 8 년 전
gradle.properties af60797efd Update to bullet 2.86.1 (#698) 8 년 전
gradlew 5d2cee0187 build: update to gradle 2.13 9 년 전
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 년 전
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 년 전
license.txt f33fb69803 Add default license for new files 10 년 전
local.properties bea1601994 jme3-android-examples: add project for android examples 10 년 전
settings.gradle 59d41c865b First jme3-vr commit 8 년 전
version.gradle 4f53351f76 version: fix small mistake 8 년 전

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!