A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

empirephoenix afe86a314d Revert "Backport changes from the master branch." 8 anni fa
gradle a7b20629e7 build: update to gradle 2.13 9 anni fa
jme3-android 7ecb81c230 Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. 8 anni fa
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 anni fa
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects 9 anni fa
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not 9 anni fa
jme3-bullet 1ae6e98d05 Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 anni fa
jme3-bullet-native a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
jme3-bullet-native-android a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
jme3-core afe86a314d Revert "Backport changes from the master branch." 8 anni fa
jme3-desktop a563c6cc7b remove deprecated classes 9 anni fa
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 anni fa
jme3-examples b1727b9772 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 anni fa
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 anni fa
jme3-jbullet ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity 8 anni fa
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 anni fa
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked 9 anni fa
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 anni fa
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 anni fa
jme3-networking 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() 8 anni fa
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 anni fa
jme3-plugins 3f5cc4963e FBX: use new loader by default 9 anni fa
jme3-terrain 5470abb2b0 Fixed warnings in Terrain shader. 8 anni fa
jme3-testdata 52487041b4 fix crashes in several tests 9 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
.gitignore a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
.nb-gradle-properties f33fb69803 Add default license for new files 10 anni fa
.travis.yml a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 anni fa
README.md 7e458e496c Fixed wiki links in the realm.md 9 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group 9 anni fa
common.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
gradle.properties a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa
gradlew a7b20629e7 build: update to gradle 2.13 9 anni fa
gradlew.bat a7b20629e7 build: update to gradle 2.13 9 anni fa
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anni fa
license.txt f33fb69803 Add default license for new files 10 anni fa
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 anni fa
version.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" 8 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!