A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 2b7c37469e jme-lwjgl3: config GLFW using AppSettings and org.lwjgl.system.Platform 3 лет назад
.github 7177a76021 main.yml: build on pushes to the new v3.5 branch 4 лет назад
.vscode 0ee430b90e VSCODE: Format on paste and type 4 лет назад
gradle ed22230268 upgrade Gradle to v6.9.2 4 лет назад
jme3-android f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 лет назад
jme3-android-examples 22d8634a45 jme3-android-examples: upgrade the "junit" library to v4.13.2 4 лет назад
jme3-android-native ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 лет назад
jme3-bullet c183ff013b rename more method arguments for clarity (#1742) 4 лет назад
jme3-core e1c5e85355 Platform: javadoc and a comment 3 лет назад
jme3-desktop b40a91d2d2 NativeLibraryLoader: define asset path for bulletjme on MacOSX_ARM64 3 лет назад
jme3-effects 398216eab5 ContrastAdjustment.j3md: correct a typo 4 лет назад
jme3-examples c374a63e21 jme3-examples: comments 3 лет назад
jme3-ios 0c9dbef2bd downgrade or delete unnecessary library dependencies (#1714) 4 лет назад
jme3-jbullet 8f06fec83f PhysicsCharacter: add javadoc for the setGravity() method (#1763) 4 лет назад
jme3-jogg 0b5e8693f1 rename private variables (#1736) 4 лет назад
jme3-lwjgl f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 лет назад
jme3-lwjgl3 2b7c37469e jme-lwjgl3: config GLFW using AppSettings and org.lwjgl.system.Platform 3 лет назад
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 лет назад
jme3-niftygui 2a661dc707 RenderDeviceJme: CachedTextKey.equals() lacks a type check (#1768) 4 лет назад
jme3-plugins 989dbfea16 Remove print statements from FBX plugin (#1777) 3 лет назад
jme3-terrain 0b5e8693f1 rename private variables (#1736) 4 лет назад
jme3-testdata 645b1bb3fb ColorAdjustmentFilter (#1665) 4 лет назад
jme3-vr 0b5e8693f1 rename private variables (#1736) 4 лет назад
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 лет назад
.gitignore 287f492955 remove the local.properties file (#1708) 4 лет назад
.nb-gradle-properties f33fb69803 Add default license for new files 11 лет назад
CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 4 лет назад
LICENSE 890d390b57 LICENSE: update copyright years 4 лет назад
README.md c10e5d312e [ci skip] README.md: latest stable version of Engine -> 3.5.0 4 лет назад
build.gradle 778c821fc3 build.gradle: update the version of Gradle required by the wrapper 4 лет назад
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 6 лет назад
common.gradle ae750c0696 common.gradle: upgrade jme3-lwjgl3 and jme3-vr to LWJGL v3.3.1 3 лет назад
gradle.properties dd0b896d58 gradle.properties: next release from "master" branch should be v3.6.0 4 лет назад
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gradlew.bat fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 лет назад
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 11 лет назад
license.txt 34efdac11a Add project license header information 5 лет назад
natives-snapshot.properties b5a42a2880 [skip ci] update natives snapshot 4 лет назад
settings.gradle 671a90b7f0 eliminate native Bullet from build scripts 4 лет назад
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 6 лет назад

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.5.0 is the latest stable version of the Engine. v3.3.2 is the latest stable version of the jMonkeyEngine SDK.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!