A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 607e24b2fa rm docs from v3.1 branch to reduce risk from issues like #1160 6 éve
gradle a7b20629e7 build: update to gradle 2.13 9 éve
jme3-android 92e85f9012 Fixed softkeyboard's (simulated) backspace not being recognized (#713) 8 éve
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 éve
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects 9 éve
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not 9 éve
jme3-bullet 1ae6e98d05 Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 éve
jme3-bullet-native a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
jme3-bullet-native-android a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
jme3-core b1727b9772 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 éve
jme3-desktop a563c6cc7b remove deprecated classes 9 éve
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 éve
jme3-examples b1727b9772 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 éve
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 éve
jme3-jbullet ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity 8 éve
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 éve
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked 9 éve
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 éve
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 éve
jme3-networking 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() 8 éve
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 9 éve
jme3-plugins 3f5cc4963e FBX: use new loader by default 9 éve
jme3-terrain 5470abb2b0 Fixed warnings in Terrain shader. 8 éve
jme3-testdata 52487041b4 fix crashes in several tests 9 éve
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 éve
private a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
.gitignore a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
.travis.yml a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 éve
build.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group 9 éve
common.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
gradle.properties a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve
gradlew a7b20629e7 build: update to gradle 2.13 9 éve
gradlew.bat a7b20629e7 build: update to gradle 2.13 9 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
license.txt f33fb69803 Add default license for new files 10 éve
local.properties bea1601994 jme3-android-examples: add project for android examples 10 éve
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 éve
version.gradle a87db2c117 Revert "Cleanup build scripts (3.1)" 8 éve