A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Paul Speed f22cd55305 Moved the file writing in screen shot app state to its own 9 years ago
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 years ago
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender 1b99896be4 Bugfix: fixed a bug that caused ClassCastException while loading linked 9 years ago
jme3-bullet 5c1d442b00 Missing getHeight present on jbullet 9 years ago
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 years ago
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core 0b487ee9f3 Moved the file writing in screen shot app state to its own 9 years ago
jme3-desktop 2ca55c8b3a LWJGL3 improvements 9 years ago
jme3-effects e530fa644b Merged with master after pull. 9 years ago
jme3-examples eb2e2f4cdc Adding @Override to cloneForSpatial() methods in examples. 9 years ago
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet 75360a2f92 Just a small javadoc issue that was catching my eye 9 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 2ca55c8b3a LWJGL3 improvements 9 years ago
jme3-lwjgl 7bf4949e83 Revert native loading changes 9 years ago
jme3-lwjgl3 eada244b34 lwjgl3: re-enable native loading for native bullet 9 years ago
jme3-networking c6768dc724 Added some additional finest logging. 9 years ago
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 years ago
jme3-plugins e0ffff3af0 Better test for material loading, also ensured that the J3MExporter writes UTF-8 files 9 years ago
jme3-terrain 2b81011668 Adding @Override to cloneForSpatial() methods in terrain lib. 9 years ago
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private e5b3646fe4 build: upload maven snapshots to updates server 10 years ago
.gitignore 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
.travis.yml d0c7bd988e travis: cleanup 9 years ago
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 years ago
README.md a4e1aa450d README: Add build status image 10 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. 9 years ago
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 years ago
common.gradle 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now 9 years ago
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation 9 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 years ago
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 years ago
version.gradle 3d8cbda240 version: fix tag parsing issues 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!