A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold ea23b6ad55 gradle.properties: ready for 3.2.2-stable build 6 years ago
gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
jme3-android e6b23342fb correct more grammar/spelling errors in comments 6 years ago
jme3-android-examples 8b70b64505 comment corrections: mostly spelling and grammar 6 years ago
jme3-android-native 8899bec0cb Update native libraries 9 years ago
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jme3-bullet e63a6255cd fix for JME issue #887 (debug mesh ignores scaling) 6 years ago
jme3-bullet-native af7a209b69 [ci skip] bullet: update windows natives 6 years ago
jme3-bullet-native-android 990ad7a4bd Update android bullet native libraries 6 years ago
jme3-core 5068f1980d Fixes #961 - Remove unused + deprecated Exception 6 years ago
jme3-desktop 8558dcb44a Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… (#968) 6 years ago
jme3-effects e6b23342fb correct more grammar/spelling errors in comments 6 years ago
jme3-examples 97a26c4355 fix to TestConeVSFrustrum which was buried in commit 83aef82 6 years ago
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jme3-testdata 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
jme3-vr e6b23342fb correct more grammar/spelling errors in comments 6 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private 17d7134e2d bullet: enable upload for linux/mac 8 years ago
.gitignore b5cb4c0c13 upgrade native Bullet to v2.87, which should fix issue #877 6 years ago
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.travis.yml 6d25a29e0a .travis.yml: work around Travis's tag blindness using a regexp 6 years ago
CONTRIBUTING.md b2606d396e Added link to the wiki readme. 6 years ago
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 years ago
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bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
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gradle.properties ea23b6ad55 gradle.properties: ready for 3.2.2-stable build 6 years ago
gradlew 3b43907301 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!