A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold bd1b6d284c com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 5 éve
.github 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 éve
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 éve
jme3-android d935347bde Android buffer allocator implementation (#1214) 5 éve
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) 5 éve
jme3-android-native 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 6 éve
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) 6 éve
jme3-bullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 éve
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 éve
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 éve
jme3-core bd1b6d284c com.jme3.scene.shape.Line: protect the no-argument constructor (#1234) 5 éve
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) 6 éve
jme3-effects 663c9776e8 Android openGL ES 3 support (#1147) 5 éve
jme3-examples 663c9776e8 Android openGL ES 3 support (#1147) 5 éve
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 éve
jme3-jbullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 éve
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 éve
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 éve
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 éve
jme3-lwjgl3 981aa1d181 Bump LWJGL3 version to '3.2.3' 6 éve
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) 6 éve
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) 6 éve
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) 6 éve
jme3-terrain b1db497a00 Fix issue #1197: ClassCastException in LODGeomap.createMesh() (#1198) 6 éve
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) 5 éve
jme3-vr 621a4ab6a9 Bump LWJGL3 version to '3.2.3' on jme3-vr as well 6 éve
lib 663c9776e8 Android openGL ES 3 support (#1147) 5 éve
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 6 éve
.nb-gradle-properties f33fb69803 Add default license for new files 10 éve
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 éve
README.md 69ef8efcce Github Actions 6 éve
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 éve
build.gradle 663c9776e8 Android openGL ES 3 support (#1147) 5 éve
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 éve
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 éve
gradle.properties 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 éve
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 éve
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 éve
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 éve
license.txt f33fb69803 Add default license for new files 10 éve
local.properties bea1601994 jme3-android-examples: add project for android examples 10 éve
natives-snapshot.properties 584bb79392 [skip ci] update natives snapshot 5 éve
settings.gradle 59d41c865b First jme3-vr commit 8 éve
version.gradle 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 éve

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!