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- # Version number: Major.Minor.SubMinor (e.g. 3.3.0)
- jmeVersion = 3.3.0
- # Leave empty to autogenerate
- # (use -PjmeVersionName="myVersion" from commandline to specify a custom version name )
- jmeVersionName =
- # If true, the version name will contain the commit hash
- useCommitHashAsVersionName = false
- # Set to true if a non-master branch name should be included in the automatically
- # generated version.
- includeBranchInVersion = false
- # specify if JavaDoc should be built
- buildJavaDoc = true
- # specify if SDK and Native libraries get built
- buildNativeProjects = false
- buildAndroidExamples = false
- buildForPlatforms = Linux64,Linux32,Windows64,Windows32,Mac64
- # Forcefully ignore prebuilt libraries
- skipPrebuildLibraries=false
- # Path to android NDK for building native libraries
- #ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
- ndkPath = /opt/android-ndk-r16b
- # Path for downloading native Bullet
- # 2.88+
- bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip
- bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a
- bulletZipFile = bullet3.zip
- # POM settings
- POM_NAME=jMonkeyEngine
- POM_DESCRIPTION=jMonkeyEngine is a 3-D game engine for adventurous Java developers
- POM_URL=http://jmonkeyengine.org
- POM_SCM_URL=https://github.com/jMonkeyEngine/jmonkeyengine
- POM_SCM_CONNECTION=scm:git:git://github.com/jMonkeyEngine/jmonkeyengine.git
- POM_SCM_DEVELOPER_CONNECTION=scm:git:[email protected]:jMonkeyEngine/jmonkeyengine.git
- POM_LICENSE_NAME=New BSD (3-clause) License
- POM_LICENSE_URL=http://opensource.org/licenses/BSD-3-Clause
- POM_LICENSE_DISTRIBUTION=repo
- POM_INCEPTION_YEAR=2009
- # Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline
- bintray_user=
- bintray_api_key=
- PREBUILD_NATIVES_URL=https://dl.bintray.com/jmonkeyengine/files/${natives.snapshot}/jme3-natives.zip
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