A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Toni Helenius 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) 5 years ago
.github f0e09b2a9e main.yml: add Gradle-wrapper validation to several jobs 5 years ago
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
jme3-android d935347bde Android buffer allocator implementation (#1214) 5 years ago
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) 5 years ago
jme3-android-native 836455826b Fix openal-soft dead link 5 years ago
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) 6 years ago
jme3-bullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 years ago
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-core fecd018fae BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) 5 years ago
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) 6 years ago
jme3-effects 663c9776e8 Android openGL ES 3 support (#1147) 5 years ago
jme3-examples 1198908555 Lwjgl3 restart input handle (#1268) 5 years ago
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 years ago
jme3-jbullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 years ago
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 years ago
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 years ago
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 years ago
jme3-lwjgl3 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) 5 years ago
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) 6 years ago
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) 6 years ago
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) 6 years ago
jme3-terrain 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 5 years ago
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) 5 years ago
jme3-vr 621a4ab6a9 Bump LWJGL3 version to '3.2.3' on jme3-vr as well 6 years ago
lib 663c9776e8 Android openGL ES 3 support (#1147) 5 years ago
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 6 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) 6 years ago
README.md 69ef8efcce Github Actions 6 years ago
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 5 years ago
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
gradle.properties 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 years ago
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 years ago
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt f33fb69803 Add default license for new files 10 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
natives-snapshot.properties 584bb79392 [skip ci] update natives snapshot 5 years ago
settings.gradle 59d41c865b First jme3-vr commit 8 years ago
version.gradle 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!