A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Riccardo Balbo 391e0dc6d0 Update checkout action to v2 5 лет назад
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gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 лет назад
jme3-android d935347bde Android buffer allocator implementation (#1214) 5 лет назад
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) 5 лет назад
jme3-android-native 836455826b Fix openal-soft dead link 5 лет назад
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) 6 лет назад
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jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 лет назад
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 лет назад
jme3-core fecd018fae BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) 5 лет назад
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) 6 лет назад
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jme3-examples 1198908555 Lwjgl3 restart input handle (#1268) 5 лет назад
jme3-ios dae85e1598 Removed unused imports. (#1020) 6 лет назад
jme3-jbullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) 5 лет назад
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 лет назад
jme3-jogl dae85e1598 Removed unused imports. (#1020) 6 лет назад
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) 6 лет назад
jme3-lwjgl3 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) 5 лет назад
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) 6 лет назад
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) 6 лет назад
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) 6 лет назад
jme3-terrain 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 5 лет назад
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bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 лет назад
build.gradle 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 5 лет назад
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 лет назад
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 лет назад
gradle.properties 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 лет назад
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 лет назад
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natives-snapshot.properties 584bb79392 [skip ci] update natives snapshot 5 лет назад
settings.gradle 59d41c865b First jme3-vr commit 8 лет назад
version.gradle 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions 5 лет назад

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!