A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold b7787a7f78 partial revert of PR #2060 (JSON parser abstraction) (#2278) 1 سال پیش
.github b5abd2eb37 main.yml: upgrade the wrapper validation action to v3 (#2257) 1 سال پیش
.vscode cafa271a4f Update vscode config (#2105) 1 سال پیش
config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 سال پیش
gradle b29c2f8c40 update the Gradle wrapper to v7.6.4 (#2197) 1 سال پیش
jme-angle 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 سال پیش
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 سال پیش
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 سال پیش
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 سال پیش
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jme3-core 79fd4fda70 implement equals(), hashCode(), and isSimilar() for bounding volumes (#2252) 1 سال پیش
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jme3-effects 76d8a43297 Added SoftBloomFilter (#2229) 1 سال پیش
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gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 سال پیش
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License