A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold b7787a7f78 partial revert of PR #2060 (JSON parser abstraction) (#2278) 1 年之前
.github b5abd2eb37 main.yml: upgrade the wrapper validation action to v3 (#2257) 1 年之前
.vscode cafa271a4f Update vscode config (#2105) 1 年之前
config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 年之前
gradle b29c2f8c40 update the Gradle wrapper to v7.6.4 (#2197) 1 年之前
jme-angle 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 年之前
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年之前
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 年之前
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 年之前
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 年之前
jme3-core 79fd4fda70 implement equals(), hashCode(), and isSimilar() for bounding volumes (#2252) 1 年之前
jme3-desktop ec9c8c5efc Lwjgl3 canvas (#1868) 1 年之前
jme3-effects 76d8a43297 Added SoftBloomFilter (#2229) 1 年之前
jme3-examples b7787a7f78 partial revert of PR #2060 (JSON parser abstraction) (#2278) 1 年之前
jme3-ios 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年之前
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 年之前
jme3-jogg f33d4a8172 jme3-jogg: upgrade the j-ogg-vorbis library to v1.0.4 2 年之前
jme3-lwjgl d053625ebb Use synchronized block 1 年之前
jme3-lwjgl3 3a556b5e1c Logic code error (#2238) 1 年之前
jme3-networking f0918a4caf avoid use of deprecated methods (mostly Class.newInstance()) (#1774) 3 年之前
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jme3-plugins b7787a7f78 partial revert of PR #2060 (JSON parser abstraction) (#2278) 1 年之前
jme3-plugins-json c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 年之前
jme3-plugins-json-gson 8a71dce372 Update build.gradle 1 年之前
jme3-terrain a6809b8ff3 Fix Casting error that occurred on certain GPUs (#2274) 1 年之前
jme3-testdata 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 年之前
jme3-vr 9e71c73f05 #2174 deprecate key classes in JME3-vr. This functionality is outdated (using OpenVR) and will be deleted in a future version. (#2175) 1 年之前
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 年之前
.gitignore cafa271a4f Update vscode config (#2105) 1 年之前
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CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 年之前
LICENSE.md cb26042c04 update copyright years in the license (#2182) 1 年之前
README.md 69f50307d8 June 2024 update to README.md (#2281) 1 年之前
build.gradle 88d94b7513 build.gradle: don't hardcode the Gradle version here (#2213) 1 年之前
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 年之前
common.gradle 7bf1c5f27b update Groovy to v3.0.21 (#2212) 1 年之前
gradle.properties 4781fbcc5b Update gradle.properties 1 年之前
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年之前
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
natives-snapshot.properties 0cb5fe7555 [skip ci] update natives snapshot 2 年之前
settings.gradle 4c87531f03 JSON parser abstraction. (#2060) 2 年之前
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) 2 年之前
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License