123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366 |
- import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
- import {GLTFLoader} from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/loaders/GLTFLoader.js';
- import {OrbitControls} from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
- const _VS = `
- uniform float pointMultiplier;
- attribute float size;
- attribute float angle;
- attribute vec4 colour;
- varying vec4 vColour;
- varying vec2 vAngle;
- void main() {
- vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
- gl_Position = projectionMatrix * mvPosition;
- gl_PointSize = size * pointMultiplier / gl_Position.w;
- vAngle = vec2(cos(angle), sin(angle));
- vColour = colour;
- }`;
- const _FS = `
- uniform sampler2D diffuseTexture;
- varying vec4 vColour;
- varying vec2 vAngle;
- void main() {
- vec2 coords = (gl_PointCoord - 0.5) * mat2(vAngle.x, vAngle.y, -vAngle.y, vAngle.x) + 0.5;
- gl_FragColor = texture2D(diffuseTexture, coords) * vColour;
- }`;
- class LinearSpline {
- constructor(lerp) {
- this._points = [];
- this._lerp = lerp;
- }
- AddPoint(t, d) {
- this._points.push([t, d]);
- }
- Get(t) {
- let p1 = 0;
- for (let i = 0; i < this._points.length; i++) {
- if (this._points[i][0] >= t) {
- break;
- }
- p1 = i;
- }
- const p2 = Math.min(this._points.length - 1, p1 + 1);
- if (p1 == p2) {
- return this._points[p1][1];
- }
- return this._lerp(
- (t - this._points[p1][0]) / (
- this._points[p2][0] - this._points[p1][0]),
- this._points[p1][1], this._points[p2][1]);
- }
- }
- class ParticleSystem {
- constructor(params) {
- const uniforms = {
- diffuseTexture: {
- value: new THREE.TextureLoader().load('./resources/fire.png')
- },
- pointMultiplier: {
- value: window.innerHeight / (2.0 * Math.tan(0.5 * 60.0 * Math.PI / 180.0))
- }
- };
- this._material = new THREE.ShaderMaterial({
- uniforms: uniforms,
- vertexShader: _VS,
- fragmentShader: _FS,
- blending: THREE.AdditiveBlending,
- depthTest: true,
- depthWrite: false,
- transparent: true,
- vertexColors: true
- });
- this._camera = params.camera;
- this._particles = [];
- this._geometry = new THREE.BufferGeometry();
- this._geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3));
- this._geometry.setAttribute('size', new THREE.Float32BufferAttribute([], 1));
- this._geometry.setAttribute('colour', new THREE.Float32BufferAttribute([], 4));
- this._geometry.setAttribute('angle', new THREE.Float32BufferAttribute([], 1));
- this._points = new THREE.Points(this._geometry, this._material);
- params.parent.add(this._points);
- this._alphaSpline = new LinearSpline((t, a, b) => {
- return a + t * (b - a);
- });
- this._alphaSpline.AddPoint(0.0, 0.0);
- this._alphaSpline.AddPoint(0.1, 1.0);
- this._alphaSpline.AddPoint(0.6, 1.0);
- this._alphaSpline.AddPoint(1.0, 0.0);
- this._colourSpline = new LinearSpline((t, a, b) => {
- const c = a.clone();
- return c.lerp(b, t);
- });
- this._colourSpline.AddPoint(0.0, new THREE.Color(0xFFFF80));
- this._colourSpline.AddPoint(1.0, new THREE.Color(0xFF8080));
- this._sizeSpline = new LinearSpline((t, a, b) => {
- return a + t * (b - a);
- });
- this._sizeSpline.AddPoint(0.0, 1.0);
- this._sizeSpline.AddPoint(0.5, 5.0);
- this._sizeSpline.AddPoint(1.0, 1.0);
- document.addEventListener('keyup', (e) => this._onKeyUp(e), false);
-
- this._UpdateGeometry();
- }
- _onKeyUp(event) {
- switch(event.keyCode) {
- case 32: // SPACE
- this._AddParticles();
- break;
- }
- }
- _AddParticles(timeElapsed) {
- if (!this.gdfsghk) {
- this.gdfsghk = 0.0;
- }
- this.gdfsghk += timeElapsed;
- const n = Math.floor(this.gdfsghk * 75.0);
- this.gdfsghk -= n / 75.0;
- for (let i = 0; i < n; i++) {
- const life = (Math.random() * 0.75 + 0.25) * 10.0;
- this._particles.push({
- position: new THREE.Vector3(
- (Math.random() * 2 - 1) * 1.0,
- (Math.random() * 2 - 1) * 1.0,
- (Math.random() * 2 - 1) * 1.0),
- size: (Math.random() * 0.5 + 0.5) * 4.0,
- colour: new THREE.Color(),
- alpha: 1.0,
- life: life,
- maxLife: life,
- rotation: Math.random() * 2.0 * Math.PI,
- velocity: new THREE.Vector3(0, -15, 0),
- });
- }
- }
- _UpdateGeometry() {
- const positions = [];
- const sizes = [];
- const colours = [];
- const angles = [];
- for (let p of this._particles) {
- positions.push(p.position.x, p.position.y, p.position.z);
- colours.push(p.colour.r, p.colour.g, p.colour.b, p.alpha);
- sizes.push(p.currentSize);
- angles.push(p.rotation);
- }
- this._geometry.setAttribute(
- 'position', new THREE.Float32BufferAttribute(positions, 3));
- this._geometry.setAttribute(
- 'size', new THREE.Float32BufferAttribute(sizes, 1));
- this._geometry.setAttribute(
- 'colour', new THREE.Float32BufferAttribute(colours, 4));
- this._geometry.setAttribute(
- 'angle', new THREE.Float32BufferAttribute(angles, 1));
-
- this._geometry.attributes.position.needsUpdate = true;
- this._geometry.attributes.size.needsUpdate = true;
- this._geometry.attributes.colour.needsUpdate = true;
- this._geometry.attributes.angle.needsUpdate = true;
- }
- _UpdateParticles(timeElapsed) {
- for (let p of this._particles) {
- p.life -= timeElapsed;
- }
- this._particles = this._particles.filter(p => {
- return p.life > 0.0;
- });
- for (let p of this._particles) {
- const t = 1.0 - p.life / p.maxLife;
- p.rotation += timeElapsed * 0.5;
- p.alpha = this._alphaSpline.Get(t);
- p.currentSize = p.size * this._sizeSpline.Get(t);
- p.colour.copy(this._colourSpline.Get(t));
- p.position.add(p.velocity.clone().multiplyScalar(timeElapsed));
- const drag = p.velocity.clone();
- drag.multiplyScalar(timeElapsed * 0.1);
- drag.x = Math.sign(p.velocity.x) * Math.min(Math.abs(drag.x), Math.abs(p.velocity.x));
- drag.y = Math.sign(p.velocity.y) * Math.min(Math.abs(drag.y), Math.abs(p.velocity.y));
- drag.z = Math.sign(p.velocity.z) * Math.min(Math.abs(drag.z), Math.abs(p.velocity.z));
- p.velocity.sub(drag);
- }
- this._particles.sort((a, b) => {
- const d1 = this._camera.position.distanceTo(a.position);
- const d2 = this._camera.position.distanceTo(b.position);
- if (d1 > d2) {
- return -1;
- }
- if (d1 < d2) {
- return 1;
- }
- return 0;
- });
- }
- Step(timeElapsed) {
- this._AddParticles(timeElapsed);
- this._UpdateParticles(timeElapsed);
- this._UpdateGeometry();
- }
- }
- class ParticleSystemDemo {
- constructor() {
- this._Initialize();
- }
- _Initialize() {
- this._threejs = new THREE.WebGLRenderer({
- antialias: true,
- });
- this._threejs.shadowMap.enabled = true;
- this._threejs.shadowMap.type = THREE.PCFSoftShadowMap;
- this._threejs.setPixelRatio(window.devicePixelRatio);
- this._threejs.setSize(window.innerWidth, window.innerHeight);
- document.body.appendChild(this._threejs.domElement);
- window.addEventListener('resize', () => {
- this._OnWindowResize();
- }, false);
- const fov = 60;
- const aspect = 1920 / 1080;
- const near = 1.0;
- const far = 1000.0;
- this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- this._camera.position.set(25, 10, 0);
- this._scene = new THREE.Scene();
- let light = new THREE.DirectionalLight(0xFFFFFF, 1.0);
- light.position.set(20, 100, 10);
- light.target.position.set(0, 0, 0);
- light.castShadow = true;
- light.shadow.bias = -0.001;
- light.shadow.mapSize.width = 2048;
- light.shadow.mapSize.height = 2048;
- light.shadow.camera.near = 0.1;
- light.shadow.camera.far = 500.0;
- light.shadow.camera.near = 0.5;
- light.shadow.camera.far = 500.0;
- light.shadow.camera.left = 100;
- light.shadow.camera.right = -100;
- light.shadow.camera.top = 100;
- light.shadow.camera.bottom = -100;
- this._scene.add(light);
- light = new THREE.AmbientLight(0x101010);
- this._scene.add(light);
- const controls = new OrbitControls(
- this._camera, this._threejs.domElement);
- controls.target.set(0, 0, 0);
- controls.update();
- const loader = new THREE.CubeTextureLoader();
- const texture = loader.load([
- './resources/posx.jpg',
- './resources/negx.jpg',
- './resources/posy.jpg',
- './resources/negy.jpg',
- './resources/posz.jpg',
- './resources/negz.jpg',
- ]);
- this._scene.background = texture;
- this._particles = new ParticleSystem({
- parent: this._scene,
- camera: this._camera,
- });
- this._LoadModel();
- this._previousRAF = null;
- this._RAF();
- }
- _LoadModel() {
- const loader = new GLTFLoader();
- loader.load('./resources/rocket/Rocket_Ship_01.gltf', (gltf) => {
- gltf.scene.traverse(c => {
- c.castShadow = true;
- });
- this._scene.add(gltf.scene);
- });
- }
- _OnWindowResize() {
- this._camera.aspect = window.innerWidth / window.innerHeight;
- this._camera.updateProjectionMatrix();
- this._threejs.setSize(window.innerWidth, window.innerHeight);
- }
- _RAF() {
- requestAnimationFrame((t) => {
- if (this._previousRAF === null) {
- this._previousRAF = t;
- }
- this._RAF();
- this._threejs.render(this._scene, this._camera);
- this._Step(t - this._previousRAF);
- this._previousRAF = t;
- });
- }
- _Step(timeElapsed) {
- const timeElapsedS = timeElapsed * 0.001;
- this._particles.Step(timeElapsedS);
- }
- }
- let _APP = null;
- window.addEventListener('DOMContentLoaded', () => {
- _APP = new ParticleSystemDemo();
- });
|