Class: Renderer

Renderer(canvas, options)

new Renderer(canvas, options)

The renderer is resposible for drawing the structure into the canvas element. Its also resposible for managing the canvas state.
Parameters:
Name Type Description
canvas DOM Canvas to render the content.
options Object Renderer canvas options.
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Members

autoClear

Indicates if the canvas should be automatically cleared on each new frame.
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canvas

Canvas DOM element, has to be managed by the user.
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context

Canvas 2D rendering context used to draw content.
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pointer

Pointer input handler object.
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Methods

createRenderLoop(group, viewport, onUpdate)

Creates a infinite render loop to render the group into a viewport each frame. The render loop cannot be destroyed, and it automatically creates a viewport controls object.
Parameters:
Name Type Description
group Object2D Group to be rendererd.
viewport Viewport Viewport into the objects.
onUpdate function Function called before rendering the frame.
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update(object, viewport)

Update the renderer state, update the input handlers, calculate the object and viewport transformation matrices. Render the object using the viewport into a canvas element. The canvas state is saved and restored for each individual object, ensuring that the code of one object does not affect another one. Should be called at a fixed rate preferably using the requestAnimationFrame() method, its also possible to use the createRenderLoop() method, that automatically creates a infinite render loop.
Parameters:
Name Type Description
object Object2D Object to be updated and drawn into the canvas, the Object2D should be used as a group to store all the other objects to be updated and drawn.
viewport Viewport Viewport to be updated (should be the one where the objects will be rendered after).
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