"use strict";
import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
import {Circle} from "./Circle.js";
import {Line} from "./Line.js";
/**
* BezierCurve object draw as bezier curve between two points.
*
* @class
*/
function BezierCurve()
{
Object2D.call(this);
/**
* Initial point of the curve.
*
* Can be equal to the position object of another object. (Making it automatically follow that object.)
*/
this.from = new Vector2();
/**
* Intial position control point, indicates the tangent of the bezier curve on the first point.
*/
this.fromCp = new Vector2();
/**
* Final point of the curve.
*
* Can be equal to the position object of another object. (Making it automatically follow that object.)
*/
this.to = new Vector2();
/**
* Final position control point, indicates the tangent of the bezier curve on the last point.
*/
this.toCp = new Vector2();
/**
* Dash line pattern to be used, if empty draws a solid line.
*
* Dash parttern is defined as the size of dashes as pairs of space with no line and with line.
*
* E.g if the daspattern is [1, 2] we get 1 point with line, 2 without line repeat infinitelly.
*/
this.dashPattern = [5, 5];
/**
* Style of the object line.
*/
this.strokeStyle = "#000000";
/**
* Line width of the line.
*/
this.lineWidth = 1;
}
BezierCurve.prototype = Object.create(Object2D.prototype);
/**
* Create a bezier curve helper, to edit the bezier curve anchor points.
*
* @static
*/
BezierCurve.curveHelper = function(object)
{
var fromCp = new Circle();
fromCp.radius = 3;
fromCp.layer = object.layer + 1;
fromCp.draggable = true;
fromCp.onPointerDrag = function(pointer, viewport, delta)
{
Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
object.fromCp.copy(fromCp.position);
};
object.parent.add(fromCp);
var fromLine = new Line();
fromLine.from = object.from;
fromLine.to = object.fromCp;
object.parent.add(fromLine);
var toCp = new Circle();
toCp.radius = 3;
toCp.layer = object.layer + 1;
toCp.draggable = true;
toCp.onPointerDrag = function(pointer, viewport, delta)
{
Object2D.prototype.onPointerDrag.call(this, pointer, viewport, delta);
object.toCp.copy(toCp.position);
};
object.parent.add(toCp);
var toLine = new Line();
toLine.from = object.to;
toLine.to = object.toCp;
object.parent.add(toLine);
};
BezierCurve.prototype.draw = function(context, viewport, canvas)
{
context.lineWidth = this.lineWidth;
context.strokeStyle = this.strokeStyle;
context.setLineDash(this.dashPattern);
context.beginPath();
context.moveTo(this.from.x, this.from.y);
context.bezierCurveTo(this.fromCp.x, this.fromCp.y, this.toCp.x, this.toCp.y, this.to.x, this.to.y);
context.stroke();
};
export {BezierCurve};