"use strict";
import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
import {Box2} from "../math/Box2.js";
import {Helpers} from "../utils/Helpers.js";
import {Circle} from "./Circle.js";
/**
* Box object draw a rectangular object.
*
* Can be used as a base to implement other box objects, already implements collision for pointer events.
*
* @class
* @extends {Object2D}
*/
function Box()
{
Object2D.call(this);
/**
* Box object containing the size of the object.
*/
this.box = new Box2(new Vector2(-50, -35), new Vector2(50, 35));
/**
* Style of the object border line.
*
* If set null it is ignored.
*/
this.strokeStyle = "#000000";
/**
* Line width, only used if a valid strokeStyle is defined.
*/
this.lineWidth = 1;
/**
* Background color of the box.
*
* If set null it is ignored.
*/
this.fillStyle = "#FFFFFF";
}
Box.prototype = Object.create(Object2D.prototype);
Box.prototype.onPointerEnter = function(pointer, viewport)
{
this.fillStyle = "#CCCCCC";
};
Box.prototype.onPointerLeave = function(pointer, viewport)
{
this.fillStyle = "#FFFFFF";
};
Box.prototype.isInside = function(point)
{
return this.box.containsPoint(point);
};
Box.prototype.draw = function(context, viewport, canvas)
{
var width = this.box.max.x - this.box.min.x;
var height = this.box.max.y - this.box.min.y;
if(this.fillStyle !== null)
{
context.fillStyle = this.fillStyle;
context.fillRect(this.box.min.x, this.box.min.y, width, height);
}
if(this.strokeStyle !== null)
{
context.lineWidth = this.lineWidth;
context.strokeStyle = this.strokeStyle;
context.strokeRect(this.box.min.x, this.box.min.y, width, height);
}
};
export {Box};