"use strict";
import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
/**
* A DOM object transformed using CSS3D to ver included in the graph.
*
* DOM objects always stay on top of everything else, mouse events are not supported for these.
*
* Use the normal DOM events for interaction.
*
* @class
* @param parentDOM Parent DOM element that contains the drawing canvas.
* @param type Type of the DOM element (e.g. "div", "p", ...)
* @extends {Object2D}
*/
function DOM(parentDOM, type)
{
Object2D.call(this);
/**
* Parent element that contains this DOM div.
*/
this.parentDOM = parentDOM;
/**
* DOM element contained by this object.
*
* Bye default it has the pointerEvents style set to none.
*/
this.element = document.createElement("div");
this.element.style.transformStyle = "preserve-3d";
this.element.style.position = "absolute";
this.element.style.top = "0px";
this.element.style.bottom = "0px";
this.element.style.transformOrigin = "0px 0px";
this.element.style.overflow = "auto";
this.element.style.pointerEvents = "none";
/**
* Size of the DOM element (in world coordinates).
*/
this.size = new Vector2(100, 100);
}
DOM.prototype = Object.create(Object2D.prototype);
DOM.prototype.onAdd = function()
{
this.parentDOM.appendChild(this.element);
};
DOM.prototype.onRemove = function()
{
this.parentDOM.removeChild(this.element);
};
DOM.prototype.transform = function(context, viewport, canvas)
{
// CSS transformation matrix
if(this.ignoreViewport)
{
this.element.style.transform = this.globalMatrix.cssTransform();
}
else
{
var projection = viewport.matrix.clone();
projection.multiply(this.globalMatrix);
this.element.style.transform = projection.cssTransform();
}
// Size of the element
this.element.style.width = this.size.x + "px";
this.element.style.height = this.size.y + "px";
// Visibility
this.element.style.display = this.visible ? "block" : "none";
};
export {DOM};