"use strict";
import {Object2D} from "../Object2D.js";
import {Vector2} from "../math/Vector2.js";
/**
* Line object draw a line from one point to another.
*
* @class
* @extends {Object2D}
*/
function Line()
{
Object2D.call(this);
/**
* Initial point of the line.
*
* Can be equal to the position object of another object. (Making it automatically follow that object.)
*/
this.from = new Vector2();
/**
* Final point of the line.
*
* Can be equal to the position object of another object. (Making it automatically follow that object.)
*/
this.to = new Vector2();
/**
* Dash line pattern to be used, if empty draws a solid line.
*
* Dash parttern is defined as the size of dashes as pairs of space with no line and with line.
*
* E.g if the daspattern is [1, 2] we get 1 point with line, 2 without line repeat infinitelly.
*/
this.dashPattern = [5, 5];
/**
* Style of the object line.
*/
this.strokeStyle = "#000000";
/**
* Line width of the line.
*/
this.lineWidth = 1;
}
Line.prototype = Object.create(Object2D.prototype);
Line.prototype.draw = function(context, viewport, canvas)
{
context.lineWidth = this.lineWidth;
context.strokeStyle = this.strokeStyle;
context.setLineDash(this.dashPattern);
context.beginPath();
context.moveTo(this.from.x, this.from.y);
context.lineTo(this.to.x, this.to.y);
context.stroke();
};
export {Line};