"use strict";
import {Object2D} from "../Object2D.js";
/**
* Text element, used to draw text into the canvas.
*
* @class
* @extends {Object2D}
*/
function Text()
{
Object2D.call(this);
/**
* Text value.
*/
this.text = "";
/**
* Font of the text.
*/
this.font = "16px Arial";
/**
* Style of the object border line.
*
* If set null it is ignored.
*/
this.strokeStyle = null;
/**
* Line width, only used if a valid strokeStyle is defined.
*/
this.lineWidth = 1;
/**
* Background color of the box.
*
* If set null it is ignored.
*/
this.fillStyle = "#000000";
/**
* Text align property.
*/
this.textAlign = "center";
}
Text.prototype = Object.create(Object2D.prototype);
Text.prototype.draw = function(context, viewport, canvas)
{
context.font = this.font;
context.textAlign = this.textAlign;
context.textBaseline = "middle";
if(this.fillStyle !== null)
{
context.fillStyle = this.fillStyle;
context.fillText(this.text, 0, 0);
}
if(this.strokeStyle !== null)
{
context.strokeStyle = this.strokeStyle;
context.strokeText(this.text, 0, 0);
}
};
export {Text};