objects_node_NodeConnector.js.html 4.7 KB

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  16. <h1 class="page-title">Source: objects/node/NodeConnector.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>import {BezierCurve} from "../BezierCurve";
  20. /**
  21. * Node connector is used to connect a output of a node to a input of another node.
  22. *
  23. * Some nodes outputs might support multiple connections having an output connected to multiple inputs.
  24. *
  25. * Data always goes from the output node to a input node.
  26. *
  27. * @class NodeConnector
  28. */
  29. function NodeConnector()
  30. {
  31. BezierCurve.call(this);
  32. this.lineWidth = 2;
  33. /**
  34. * Origin output socket that is attached to a node.
  35. *
  36. * @type {NodeSocket}
  37. */
  38. this.outputSocket = null;
  39. /**
  40. * Destination input socket that is attached to a node.
  41. *
  42. * @type {NodeSocket}
  43. */
  44. this.inputSocket = null;
  45. }
  46. NodeConnector.prototype = Object.create(BezierCurve.prototype);
  47. NodeConnector.prototype.destroy = function()
  48. {
  49. BezierCurve.prototype.destroy.call(this);
  50. if(this.outputSocket !== null)
  51. {
  52. this.outputSocket.connector = null;
  53. }
  54. if(this.inputSocket !== null)
  55. {
  56. this.inputSocket.connector = null;
  57. }
  58. };
  59. NodeConnector.prototype.onUpdate = function()
  60. {
  61. if(this.outputSocket !== null)
  62. {
  63. this.from.copy(this.outputSocket.position);
  64. }
  65. if(this.inputSocket !== null)
  66. {
  67. this.to.copy(this.inputSocket.position);
  68. }
  69. // Center control points
  70. this.fromCp.copy(this.from);
  71. this.fromCp.add(this.to);
  72. this.fromCp.multiplyScalar(0.5);
  73. this.toCp.copy(this.fromCp);
  74. var curvature = 0.5;
  75. // Check vertical/horizontal distances
  76. var yDistance = this.to.y - this.from.y;
  77. var xDistance = this.to.x - this.from.x;
  78. // Apply a offset to the control points
  79. if(Math.abs(xDistance) > Math.abs(yDistance))
  80. {
  81. this.toCp.x += xDistance * curvature;
  82. this.fromCp.x -= xDistance * curvature;
  83. }
  84. else
  85. {
  86. this.toCp.y += yDistance * curvature;
  87. this.fromCp.y -= yDistance * curvature;
  88. }
  89. };
  90. export {NodeConnector};
  91. </code></pre>
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  96. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="MultiLineText.html">MultiLineText</a></li><li><a href="Node.html">Node</a></li><li><a href="NodeConnector.html">NodeConnector</a></li><li><a href="NodeGraph.html">NodeGraph</a></li><li><a href="NodeSocket.html">NodeSocket</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="QuadraticCurve.html">QuadraticCurve</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="RoundedBox.html">RoundedBox</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul><h3>Global</h3><ul><li><a href="global.html#connector">connector</a></li><li><a href="global.html#direction">direction</a></li><li><a href="global.html#inputs">inputs</a></li><li><a href="global.html#inputSocket">inputSocket</a></li><li><a href="global.html#name">name</a></li><li><a href="global.html#node">node</a></li><li><a href="global.html#outputs">outputs</a></li><li><a href="global.html#outputSocket">outputSocket</a></li><li><a href="global.html#text">text</a></li><li><a href="global.html#type">type</a></li></ul>
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