objects_Circle.js.html 3.5 KB

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  16. <h1 class="page-title">Source: objects/Circle.js</h1>
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  18. <article>
  19. <pre class="prettyprint source linenums"><code>"use strict";
  20. import {Object2D} from "../Object2D.js";
  21. import {Vector2} from "../math/Vector2.js";
  22. /**
  23. * Circle object draw a circular object, into the canvas.
  24. *
  25. * Can be used as a base to implement other circular objects, already implements the circle collision for pointer events.
  26. *
  27. * @class
  28. * @extends {Object2D}
  29. */
  30. function Circle()
  31. {
  32. Object2D.call(this);
  33. /**
  34. * Radius of the circle.
  35. */
  36. this.radius = 10.0;
  37. /**
  38. * Style of the object border line.
  39. *
  40. * If set null it is ignored.
  41. */
  42. this.strokeStyle = "#000000";
  43. /**
  44. * Line width, only used if a valid strokeStyle is defined.
  45. */
  46. this.lineWidth = 1;
  47. /**
  48. * Background color of the circle.
  49. *
  50. * If set null it is ignored.
  51. */
  52. this.fillStyle = "#FFFFFF";
  53. }
  54. Circle.prototype = Object.create(Object2D.prototype);
  55. Circle.prototype.isInside = function(point)
  56. {
  57. return point.length() &lt;= this.radius;
  58. };
  59. Circle.prototype.onPointerEnter = function(pointer, viewport)
  60. {
  61. this.fillStyle = "#CCCCCC";
  62. };
  63. Circle.prototype.onPointerLeave = function(pointer, viewport)
  64. {
  65. this.fillStyle = "#FFFFFF";
  66. };
  67. Circle.prototype.draw = function(context, viewport, canvas)
  68. {
  69. context.beginPath();
  70. context.arc(0, 0, this.radius, 0, 2 * Math.PI);
  71. if(this.fillStyle !== null)
  72. {
  73. context.fillStyle = this.fillStyle;
  74. context.fill();
  75. }
  76. if(this.strokeStyle !== null)
  77. {
  78. context.lineWidth = this.lineWidth;
  79. context.strokeStyle = this.strokeStyle;
  80. context.stroke();
  81. }
  82. };
  83. export {Circle};</code></pre>
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