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- import {Object2D} from "../Object2D.js";
- import {Box2} from "../math/Box2.js";
- /**
- * Image object is used to draw an image from URL.
- *
- * @class
- * @param {string} src Source URL of the image.
- * @extends {Object2D}
- */
- function Image(src)
- {
- Object2D.call(this);
-
- /**
- * Box object containing the size of the object.
- */
- this.box = new Box2();
- /**
- * Image source DOM element.
- */
- this.image = document.createElement("img");
- if(src !== undefined)
- {
- this.setImage(src);
- }
- }
- Image.prototype = Object.create(Object2D.prototype);
- /**
- * Set the image of the object.
- *
- * Automatically sets the box size to match the image.
- *
- * @param {string} src Source URL of the image.
- */
- Image.prototype.setImage = function(src)
- {
- var self = this;
- this.image.onload = function()
- {
- self.box.min.set(0, 0);
- self.box.max.set(this.naturalWidth, this.naturalHeight);
- };
- this.image.src = src;
- };
- Image.prototype.isInside = function(point)
- {
- return this.box.containsPoint(point);
- };
- Image.prototype.draw = function(context, viewport, canvas)
- {
- if(this.image.src.length > 0)
- {
- context.drawImage(this.image, 0, 0, this.image.naturalWidth, this.image.naturalHeight, this.box.min.x, this.box.min.y, this.box.max.x - this.box.min.x, this.box.max.y - this.box.min.y);
- }
- };
- export {Image};
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