objects_Graph.js.html 4.0 KB

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  16. <h1 class="page-title">Source: objects/Graph.js</h1>
  17. <section>
  18. <article>
  19. <pre class="prettyprint source linenums"><code>"use strict";
  20. import {Object2D} from "../Object2D.js";
  21. import {Vector2} from "../math/Vector2.js";
  22. import {Box2} from "../math/Box2.js";
  23. import {Helpers} from "../utils/Helpers.js";
  24. import {Circle} from "./Circle.js";
  25. /**
  26. * Graph object is used to draw simple graph data into the canvas.
  27. *
  28. * Graph data is composed of X, Y values.
  29. *
  30. * @class
  31. */
  32. function Graph()
  33. {
  34. Object2D.call(this);
  35. /**
  36. * Graph object containing the size of the object.
  37. */
  38. this.box = new Box2(new Vector2(-50, -35), new Vector2(50, 35));
  39. /**
  40. * Color of the box border line.
  41. */
  42. this.strokeStyle = "rgb(0, 153, 255)";
  43. /**
  44. * Line width.
  45. */
  46. this.lineWidth = 1;
  47. /**
  48. * Background color of the box.
  49. */
  50. this.fillStyle = "rgba(0, 153, 255, 0.3)";
  51. /**
  52. * Minimum value of the graph.
  53. */
  54. this.min = 0;
  55. /**
  56. * Maximum value of the graph.
  57. */
  58. this.max = 10;
  59. /**
  60. * Data to be presented in the graph.
  61. *
  62. * The array should store numeric values.
  63. */
  64. this.data = [];
  65. }
  66. Graph.prototype = Object.create(Object2D.prototype);
  67. Graph.prototype.isInside = function(point)
  68. {
  69. return this.box.containsPoint(point);
  70. };
  71. Graph.prototype.draw = function(context, viewport, canvas)
  72. {
  73. if(this.data.length === 0)
  74. {
  75. return;
  76. }
  77. var width = this.box.max.x - this.box.min.x;
  78. var height = this.box.max.y - this.box.min.y;
  79. context.lineWidth = this.lineWidth;
  80. context.strokeStyle = this.strokeStyle;
  81. context.beginPath();
  82. var step = width / (this.data.length - 1);
  83. var gamma = this.max - this.min;
  84. context.moveTo(this.box.min.x, this.box.max.y - ((this.data[0] - this.min) / gamma) * height);
  85. for(var i = 1, s = step; i &lt; this.data.length; s += step, i++)
  86. {
  87. context.lineTo(this.box.min.x + s, this.box.max.y - ((this.data[i] - this.min) / gamma) * height);
  88. }
  89. context.stroke();
  90. if(this.fillStyle !== null)
  91. {
  92. context.fillStyle = this.fillStyle;
  93. context.lineTo(this.box.max.x, this.box.max.y);
  94. context.lineTo(this.box.min.x, this.box.max.y);
  95. context.fill();
  96. }
  97. };
  98. export {Graph};
  99. </code></pre>
  100. </article>
  101. </section>
  102. </div>
  103. <nav>
  104. <h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BezierCurve.html">BezierCurve</a></li><li><a href="Box.html">Box</a></li><li><a href="Box2.html">Box2</a></li><li><a href="BoxMask.html">BoxMask</a></li><li><a href="Circle.html">Circle</a></li><li><a href="DOM.html">DOM</a></li><li><a href="EventManager.html">EventManager</a></li><li><a href="Graph.html">Graph</a></li><li><a href="Helpers.html">Helpers</a></li><li><a href="Image.html">Image</a></li><li><a href="Key.html">Key</a></li><li><a href="Line.html">Line</a></li><li><a href="Mask.html">Mask</a></li><li><a href="Matrix.html">Matrix</a></li><li><a href="Object2D.html">Object2D</a></li><li><a href="Pattern.html">Pattern</a></li><li><a href="Pointer.html">Pointer</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="Text.html">Text</a></li><li><a href="UUID.html">UUID</a></li><li><a href="Vector2.html">Vector2</a></li><li><a href="Viewport.html">Viewport</a></li><li><a href="ViewportControls.html">ViewportControls</a></li></ul>
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  108. Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.2</a> on Thu Jun 13 2019 09:46:06 GMT+0100 (Western European Summer Time)
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