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Fixed glass transparency in scene example.

Mr.doob 14 years ago
parent
commit
0014ce7215
2 changed files with 2 additions and 3 deletions
  1. 2 2
      examples/scenes/test_scene.js
  2. 0 1
      src/materials/Texture.js

+ 2 - 2
examples/scenes/test_scene.js

@@ -294,7 +294,7 @@ var scene = {
 	
 	"glass": {
 		"type": "MeshLambertMaterial",
-		"parameters": { color: 0x101046, envMap: "cube_reflection", opacity: 0.25 }
+		"parameters": { color: 0x101046, envMap: "cube_reflection", opacity: 0.25, transparent: true }
 	},
 
 	"interior": {
@@ -440,4 +440,4 @@ var scene = {
 
 };
 
-postMessage( scene );
+postMessage( scene );

+ 0 - 1
src/materials/Texture.js

@@ -17,7 +17,6 @@ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter )
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 
 	this.needsUpdate = false;
-	//this.needsUpdate = ( image!== undefined && image.getContext ) ? true : false; // true by default for <canvas> element
 
 };