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WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js

Mr.doob 14 anos atrás
pai
commit
8af4dd49c1
36 arquivos alterados com 691 adições e 881 exclusões
  1. 119 128
      build/Three.js
  2. 17 24
      build/custom/ThreeCanvas.js
  3. 2 2
      build/custom/ThreeDOM.js
  4. 3 3
      build/custom/ThreeExtras.js
  5. 17 23
      build/custom/ThreeSVG.js
  6. 183 179
      build/custom/ThreeWebGL.js
  7. 5 4
      examples/misc_sound.html
  8. 2 2
      examples/webgl_interactive_voxelpainter.html
  9. 5 4
      examples/webgl_lines_colors.html
  10. 3 3
      examples/webgl_lines_cubes.html
  11. 3 3
      examples/webgl_lines_splines.html
  12. 9 9
      examples/webgl_materials_cars.html
  13. 1 1
      examples/webgl_materials_cars_camaro.html
  14. 5 4
      examples/webgl_materials_video.html
  15. 1 1
      examples/webgl_particles_sprites.html
  16. 5 4
      examples/webgl_postprocessing.html
  17. 2 2
      examples/webgl_postprocessing_dof.html
  18. 5 4
      examples/webgl_ribbons.html
  19. 2 2
      examples/webgl_rtt.html
  20. 1 1
      examples/webgl_sandbox.html
  21. 10 25
      src/materials/LineBasicMaterial.js
  22. 15 0
      src/materials/Material.js
  23. 26 53
      src/materials/MeshBasicMaterial.js
  24. 8 20
      src/materials/MeshDepthMaterial.js
  25. 27 53
      src/materials/MeshLambertMaterial.js
  26. 8 20
      src/materials/MeshNormalMaterial.js
  27. 31 62
      src/materials/MeshPhongMaterial.js
  28. 15 41
      src/materials/MeshShaderMaterial.js
  29. 10 26
      src/materials/ParticleBasicMaterial.js
  30. 7 13
      src/materials/ParticleCanvasMaterial.js
  31. 1 1
      src/materials/ParticleDOMMaterial.js
  32. 24 20
      src/materials/ShadowVolumeDynamicMaterial.js
  33. 2 3
      src/objects/Mesh.js
  34. 1 1
      src/renderers/WebGLRenderTarget.js
  35. 113 137
      src/renderers/WebGLRenderer.js
  36. 3 3
      utils/build.py

+ 119 - 128
build/Three.js

@@ -48,7 +48,7 @@ c,b)}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,e=a.y*c,f=a.z*c;a=Math.cos(e);e=Math.sin(e);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=e*f;this.w=h*g-j*b;this.x=h*b+j*g;this.y=e*c*g+a*f*b;this.z=a*f*g-e*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,e=this.z,f=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+f*g+b*j-e*h;this.y=b*a+f*h+e*g-c*j;this.z=e*a+f*j+c*h-b*g;this.w=f*a-c*g-b*h-e*j;return this},
 multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,f=a.z,g=this.x,h=this.y,j=this.z,m=this.w,o=m*b+h*f-j*e,n=m*e+j*b-g*f,t=m*f+g*e-h*b;b=-g*b-h*e-j*f;c.x=o*m+b*-g+n*-j-t*-h;c.y=n*m+b*-h+t*-g-o*-j;c.z=t*m+b*-j+o*-h-n*-g;return c}};
-THREE.Quaternion.slerp=function(a,c,b,e){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,c,b,e){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.001){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
 THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -90,42 +90,33 @@ THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.loo
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=b||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=b||0};THREE.PointLight.prototype=new THREE.Light;
 THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(a,c,b,e){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;a!==undefined&&this.add(a,c,b,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
 THREE.LensFlare.prototype.add=function(a,c,b,e){c===undefined&&(c=-1);b===undefined&&(b=0);if(e===undefined)e=THREE.BillboardBlending;b=Math.min(b,Math.max(0,b));this.lensFlares.push({texture:a,size:c,distance:b,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:e})};
-THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};THREE.NoShading=0;THREE.FlatShading=1;
-THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
-THREE.UVMapping=function(){};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
-undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
-if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=a.sizeAttenuation;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};
+THREE.LensFlare.prototype.updateLensFlares=function(a){var c,b=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(c=0;c<b;c++){e=this.lensFlares[c];e.x=this.positionScreen.x+f*e.distance;e.y=this.positionScreen.y+g*e.distance;e.wantedScale=a*0.2+0.8;e.wantedRotation=e.x*Math.PI*0.25;e.wantedOpacity=a;e.scale+=(e.wantedScale-e.scale)*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25;e.opacity+=(e.wantedOpacity-e.opacity)*0.5}};
+THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.MeshShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==undefined?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==undefined?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==undefined?a.uniforms:{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.lights=a.lights!==
+undefined?a.lights:!1;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
+THREE.ShadowVolumeDynamicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:
+0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==
+undefined?a.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
 THREE.Texture=function(a,c,b,e,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
-THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
-THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
-THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(a){var c,b,e,f={};for(c in a){f[c]={};for(b in a[c]){e=a[c][b];f[c][b]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,b,e,f={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(b in e)f[b]=e[b]}return f}};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
@@ -167,21 +158,21 @@ qa=1;for(za=ea.length;qa<za;qa++){U=a();U.positionScreen.copy(ea[qa].position);F
 N.z/=N.w;if(N.z>0&&N.z<1){Sa=D[S]=D[S]||new THREE.RenderableParticle;S++;J=Sa;J.x=N.x/N.w;J.y=N.y/N.w;J.z=N.z;J.rotation=Da.rotation.z;J.scale.x=Da.scale.x*Math.abs(J.x-(N.x+Z.projectionMatrix.n11)/(N.w+Z.projectionMatrix.n14));J.scale.y=Da.scale.y*Math.abs(J.y-(N.y+Z.projectionMatrix.n22)/(N.w+Z.projectionMatrix.n24));J.materials=Da.materials;Ga.push(J)}}}}ya&&Ga.sort(c);return Ga}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,o,n,t,y,w,z,E;a=c.projectScene(h,j);m=0;for(o=a.length;m<o;m++){y=a[m];if(y instanceof THREE.RenderableParticle){z=y.x*f+f;E=y.y*g+g;n=0;for(t=y.material.length;n<t;n++){w=y.material[n];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=z+"px";w.style.top=E+"px"}}}}}};
 THREE.CanvasRenderer=function(){function a(ka){if(w!=ka)n.globalAlpha=w=ka}function c(ka){if(z!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=ka}}function b(ka){if(E!=ka)n.strokeStyle=E=ka}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),h,j,m,o,n=g.getContext("2d"),t=new THREE.Color(0),y=0,w=1,z=0,
-E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,B=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,A=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
+E=null,G=null,J=null,S=null,D=null,L,N,O,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma=new THREE.Color,Ca=new THREE.Color,fa=new THREE.Color,ja=new THREE.Color,Da=new THREE.Color,Sa,Xa,Wa,Ta,M,V,na,Aa,ca,ga,k=new THREE.Rectangle,A=new THREE.Rectangle,x=new THREE.Rectangle,p=!1,B=new THREE.Color,F=new THREE.Color,H=new THREE.Color,K=new THREE.Color,C=new THREE.Vector3,$,I,la,Y,ua,sa,Ea=16;$=document.createElement("canvas");$.width=$.height=2;I=$.getContext("2d");
 I.fillStyle="rgba(0,0,0,1)";I.fillRect(0,0,2,2);la=I.getImageData(0,0,2,2);Y=la.data;ua=document.createElement("canvas");ua.width=ua.height=Ea;sa=ua.getContext("2d");sa.translate(-Ea/2,-Ea/2);sa.scale(Ea,Ea);Ea--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,va){h=ka;j=va;m=h/2;o=j/2;g.width=h;g.height=j;k.set(-m,-o,m,o);w=1;z=0;D=S=J=G=E=null};this.setClearColor=function(ka,va){t=ka;y=va};this.setClearColorHex=function(ka,va){t.setHex(ka);y=
-va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!B.isEmpty()){B.inflate(1);B.minSelf(k);if(t.hex==0&&y==0)n.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
+va};this.clear=function(){n.setTransform(1,0,0,-1,m,o);if(!A.isEmpty()){A.inflate(1);A.minSelf(k);if(t.hex==0&&y==0)n.clearRect(A.getX(),A.getY(),A.getWidth(),A.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+y+")";n.fillRect(A.getX(),A.getY(),A.getWidth(),A.getHeight())}A.empty()}};this.render=function(ka,va){function ha(P){var da,aa,T,ta=P.lights;F.setRGB(0,0,0);H.setRGB(0,0,0);K.setRGB(0,0,0);P=0;for(da=
 ta.length;P<da;P++){aa=ta[P];T=aa.color;if(aa instanceof THREE.AmbientLight){F.r+=T.r;F.g+=T.g;F.b+=T.b}else if(aa instanceof THREE.DirectionalLight){H.r+=T.r;H.g+=T.g;H.b+=T.b}else if(aa instanceof THREE.PointLight){K.r+=T.r;K.g+=T.g;K.b+=T.b}}}function ia(P,da,aa,T){var ta,Ja,pa,Q,Oa=P.lights;P=0;for(ta=Oa.length;P<ta;P++){Ja=Oa[P];pa=Ja.color;if(Ja instanceof THREE.DirectionalLight){Q=aa.dot(Ja.position);if(!(Q<=0)){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}else if(Ja instanceof THREE.PointLight){Q=
 aa.dot(C.sub(Ja.position,da).normalize());if(!(Q<=0)){Q*=Ja.distance==0?1:1-Math.min(da.distanceTo(Ja.position)/Ja.distance,1);if(Q!=0){Q*=Ja.intensity;T.r+=pa.r*Q;T.g+=pa.g*Q;T.b+=pa.b*Q}}}}}function wa(P,da,aa){a(aa.opacity);c(aa.blending);var T,ta,Ja,pa,Q,Oa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map){pa=aa.map.image;Q=pa.width>>1;Oa=pa.height>>1;aa=da.scale.x*m;Ja=da.scale.y*o;T=aa*Q;ta=Ja*Oa;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);
 n.scale(aa,-Ja);n.translate(-Q,-Oa);n.drawImage(pa,0,0);n.restore()}}}else if(aa instanceof THREE.ParticleCanvasMaterial){T=da.scale.x*m;ta=da.scale.y*o;x.set(P.x-T,P.y-ta,P.x+T,P.y+ta);if(k.instersects(x)){b(aa.color.__styleString);Ja=aa.color.__styleString;if(G!=Ja)n.fillStyle=G=Ja;n.save();n.translate(P.x,P.y);n.rotate(-da.rotation);n.scale(T,ta);aa.program(n);n.restore()}}}function Qa(P,da,aa,T){a(T.opacity);c(T.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(da.positionScreen.x,
 da.positionScreen.y);n.closePath();if(T instanceof THREE.LineBasicMaterial){ma.__styleString=T.color.__styleString;P=T.linewidth;if(J!=P)n.lineWidth=J=P;P=T.linecap;if(S!=P)n.lineCap=S=P;P=T.linejoin;if(D!=P)n.lineJoin=D=P;b(ma.__styleString);n.stroke();x.inflate(T.linewidth*2)}}function Va(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);c(Q.blending);W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;Ma(W,d,Z,ya,Ga,Ha);if(Q instanceof
 THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=va.matrixWorldInverse;C.copy(pa.vertexNormalsWorld[0]);M=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;V=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[1]);na=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;Aa=-(C.x*P.n21+C.y*P.n22+
 C.z*P.n23)*0.5+0.5;C.copy(pa.vertexNormalsWorld[2]);ca=(C.x*P.n11+C.y*P.n12+C.z*P.n13)*0.5+0.5;ga=-(C.x*P.n21+C.y*P.n22+C.z*P.n23)*0.5+0.5;bb(W,d,Z,ya,Ga,Ha,Q.envMap.image,M,V,na,Aa,ca,ga)}}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Ta=pa.uvs[0];bb(W,d,Z,ya,Ga,Ha,Q.map.image,Ta[T].u,Ta[T].v,Ta[ta].u,
-Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{A.r=F.r;A.g=F.g;
-A.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
+Ta[ta].v,Ta[Ja].u,Ta[Ja].v)}c(THREE.SubtractiveBlending)}if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==3){Ca.r=fa.r=ja.r=F.r;Ca.g=fa.g=ja.g=F.g;Ca.b=fa.b=ja.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],ja);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else{B.r=F.r;B.g=F.g;
+B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-
 Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(aa.positionScreen.z,Sa,Xa);Da.r=(fa.r+ja.r)*0.5;Da.g=(fa.g+ja.g)*0.5;Da.b=(fa.b+ja.b)*0.5;Wa=$a(Ca,fa,ja,Da);bb(W,d,Z,ya,Ga,Ha,Wa,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}}function eb(P,da,aa,T,ta,Ja,pa,Q,Oa){a(Q.opacity);
 c(Q.blending);if(Q.map||Q.envMap){Va(P,da,T,0,1,3,pa,Q,Oa);Va(ta,aa,Ja,1,2,3,pa,Q,Oa)}else{W=P.positionScreen.x;d=P.positionScreen.y;Z=da.positionScreen.x;ya=da.positionScreen.y;Ga=aa.positionScreen.x;Ha=aa.positionScreen.y;ra=T.positionScreen.x;X=T.positionScreen.y;qa=ta.positionScreen.x;za=ta.positionScreen.y;ea=Ja.positionScreen.x;U=Ja.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):
 cb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(p)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==4){Ca.r=fa.r=ja.r=Da.r=F.r;Ca.g=fa.g=ja.g=Da.g=F.g;Ca.b=fa.b=ja.b=Da.b=F.b;ia(Oa,pa.v1.positionWorld,pa.vertexNormalsWorld[0],Ca);ia(Oa,pa.v2.positionWorld,pa.vertexNormalsWorld[1],fa);ia(Oa,pa.v4.positionWorld,pa.vertexNormalsWorld[3],ja);ia(Oa,pa.v3.positionWorld,pa.vertexNormalsWorld[2],Da);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,
-ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{A.r=F.r;A.g=F.g;A.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,A);ma.r=Q.color.r*A.r;ma.g=Q.color.g*A.g;ma.b=Q.color.b*A.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
+ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}else{B.r=F.r;B.g=F.g;B.b=F.b;ia(Oa,pa.centroidWorld,pa.normalWorld,B);ma.r=Q.color.r*B.r;ma.g=Q.color.g*B.g;ma.b=Q.color.b*B.b;ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else{La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(Q.color.__styleString)}else if(Q instanceof
 THREE.MeshNormalMaterial){ma.r=Ka(pa.normalWorld.x);ma.g=Ka(pa.normalWorld.y);ma.b=Ka(pa.normalWorld.z);ma.updateStyleString();La(W,d,Z,ya,Ga,Ha,ra,X);Q.wireframe?Pa(ma.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):cb(ma.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Sa=va.near;Xa=va.far;Ca.r=Ca.g=Ca.b=1-Za(P.positionScreen.z,Sa,Xa);fa.r=fa.g=fa.b=1-Za(da.positionScreen.z,Sa,Xa);ja.r=ja.g=ja.b=1-Za(T.positionScreen.z,Sa,Xa);Da.r=Da.g=Da.b=1-Za(aa.positionScreen.z,
 Sa,Xa);Wa=$a(Ca,fa,ja,Da);Ma(W,d,Z,ya,ra,X);bb(W,d,Z,ya,ra,X,Wa,0,0,1,0,0,1);Ma(qa,za,Ga,Ha,ea,U);bb(qa,za,Ga,Ha,ea,U,Wa,1,0,1,1,0,1)}}}function Ma(P,da,aa,T,ta,Ja){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(P,da);n.closePath()}function La(P,da,aa,T,ta,Ja,pa,Q){n.beginPath();n.moveTo(P,da);n.lineTo(aa,T);n.lineTo(ta,Ja);n.lineTo(pa,Q);n.lineTo(P,da);n.closePath()}function Pa(P,da,aa,T){if(J!=da)n.lineWidth=J=da;if(S!=aa)n.lineCap=S=aa;if(D!=T)n.lineJoin=D=T;b(P);n.stroke();
 x.inflate(da*2)}function cb(P){if(G!=P)n.fillStyle=G=P;n.fill()}function bb(P,da,aa,T,ta,Ja,pa,Q,Oa,Ra,db,hb,jb){var fb,ib;fb=pa.width-1;ib=pa.height-1;Q*=fb;Oa*=ib;Ra*=fb;db*=ib;hb*=fb;jb*=ib;aa-=P;T-=da;ta-=P;Ja-=da;Ra-=Q;db-=Oa;hb-=Q;jb-=Oa;fb=Ra*jb-hb*db;if(fb!=0){ib=1/fb;fb=(jb*aa-db*ta)*ib;db=(jb*T-db*Ja)*ib;aa=(Ra*ta-hb*aa)*ib;T=(Ra*Ja-hb*T)*ib;P=P-fb*Q-aa*Oa;da=da-db*Q-T*Oa;n.save();n.transform(fb,db,aa,T,P,da);n.clip();n.drawImage(pa,0,0);n.restore()}}function $a(P,da,aa,T){var ta=~~(P.r*
@@ -191,7 +182,7 @@ Ba;L.x*=m;L.y*=o;Na=0;for(gb=Ba.materials.length;Na<gb;){Ia=Ba.materials[Na++];I
 Ba.v1;N=Ba.v2;O=Ba.v3;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,O.positionScreen);Ya(O.positionScreen,L.positionScreen)}x.add3Points(L.positionScreen.x,L.positionScreen.y,N.positionScreen.x,N.positionScreen.y,O.positionScreen.x,O.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
 if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}else Ia.opacity!=0&&Va(L,N,O,0,1,2,Ba,Ia,ka)}}}else if(Ba instanceof THREE.RenderableFace4){L=Ba.v1;N=Ba.v2;O=Ba.v3;Fa=Ba.v4;L.positionScreen.x*=m;L.positionScreen.y*=o;N.positionScreen.x*=m;N.positionScreen.y*=o;O.positionScreen.x*=m;O.positionScreen.y*=o;Fa.positionScreen.x*=m;Fa.positionScreen.y*=o;oa.positionScreen.copy(N.positionScreen);xa.positionScreen.copy(Fa.positionScreen);
 if(Ba.overdraw){Ya(L.positionScreen,N.positionScreen);Ya(N.positionScreen,Fa.positionScreen);Ya(Fa.positionScreen,L.positionScreen);Ya(O.positionScreen,oa.positionScreen);Ya(O.positionScreen,xa.positionScreen)}x.addPoint(L.positionScreen.x,L.positionScreen.y);x.addPoint(N.positionScreen.x,N.positionScreen.y);x.addPoint(O.positionScreen.x,O.positionScreen.y);x.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(k.instersects(x)){Na=0;for(gb=Ba.meshMaterials.length;Na<gb;){Ia=Ba.meshMaterials[Na++];
-if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}B.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
+if(Ia instanceof THREE.MeshFaceMaterial){kb=0;for(ab=Ba.faceMaterials.length;kb<ab;)(Ia=Ba.faceMaterials[kb++])&&Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}else Ia.opacity!=0&&eb(L,N,O,Fa,oa,xa,Ba,Ia,ka)}}}A.addRectangle(x)}n.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function a(ra,X,qa){var za,ea,U,ma;za=0;for(ea=ra.lights.length;za<ea;za++){U=ra.lights[za];if(U instanceof THREE.DirectionalLight){ma=X.normalWorld.dot(U.position)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}else if(U instanceof THREE.PointLight){xa.sub(U.position,X.centroidWorld);xa.normalize();ma=X.normalWorld.dot(xa)*U.intensity;if(ma>0){qa.r+=U.color.r*ma;qa.g+=U.color.g*ma;qa.b+=U.color.b*ma}}}}function c(ra,X,qa,za,ea,U){Z=e(ya++);
 Z.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");if(ea instanceof THREE.MeshBasicMaterial)D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshLambertMaterial)if(S){L.r=N.r;L.g=N.g;L.b=N.b;a(U,za,L);D.r=ea.color.r*L.r;D.g=ea.color.g*L.g;D.b=ea.color.b*L.b;D.updateStyleString()}else D.__styleString=ea.color.__styleString;else if(ea instanceof THREE.MeshDepthMaterial){oa=
 1-ea.__2near/(ea.__farPlusNear-za.z*ea.__farMinusNear);D.setRGB(oa,oa,oa)}else ea instanceof THREE.MeshNormalMaterial&&D.setRGB(f(za.normalWorld.x),f(za.normalWorld.y),f(za.normalWorld.z));ea.wireframe?Z.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+ea.wireframeLinewidth+"; stroke-opacity: "+ea.opacity+"; stroke-linecap: "+ea.wireframeLinecap+"; stroke-linejoin: "+ea.wireframeLinejoin):Z.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+ea.opacity);
@@ -231,101 +222,101 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(k,B,x){var p,A,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){A=H[p].position;Wa.copy(A);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){A=H[Y[p][1]].position;F=p*3;I[F]=A.x;I[F+1]=A.y;I[F+2]=A.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
-la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){A=H[p].position;F=p*3;I[F]=A.x;I[F+1]=A.y;I[F+2]=A.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,B)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,B)}}function b(k,B){k.uniforms=Uniforms.clone(B.uniforms);k.vertexShader=B.vertexShader;
-k.fragmentShader=B.fragmentShader}function e(k,B,x,p,A){p.__webglProgram||ra.initMaterial(p,B,x,A);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
-x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=B.length;x<C;x++){$=B[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
+THREE.WebGLRenderer=function(a){function c(k,A,x){var p,B,F,H=k.vertices,K=H.length,C=k.colors,$=C.length,I=k.__vertexArray,la=k.__colorArray,Y=k.__sortArray,ua=k.__dirtyVertices,sa=k.__dirtyColors;if(x.sortParticles){Da.multiplySelf(x.matrixWorld);for(p=0;p<K;p++){B=H[p].position;Wa.copy(B);Da.multiplyVector3(Wa);Y[p]=[Wa.z,p]}Y.sort(function(Ea,ka){return ka[0]-Ea[0]});for(p=0;p<K;p++){B=H[Y[p][1]].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}for(p=0;p<$;p++){F=p*3;color=C[Y[p][1]];la[F]=color.r;
+la[F+1]=color.g;la[F+2]=color.b}}else{if(ua)for(p=0;p<K;p++){B=H[p].position;F=p*3;I[F]=B.x;I[F+1]=B.y;I[F+2]=B.z}if(sa)for(p=0;p<$;p++){color=C[p];F=p*3;la[F]=color.r;la[F+1]=color.g;la[F+2]=color.b}}if(ua||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,I,A)}if(sa||x.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,la,A)}}function b(k,A){k.uniforms=Uniforms.clone(A.uniforms);k.vertexShader=A.vertexShader;
+k.fragmentShader=A.fragmentShader}function e(k,A,x,p,B){p.__webglProgram||ra.initMaterial(p,A,x,B);var F=p.program,H=F.uniforms,K=p.uniforms;if(F!=ya){d.useProgram(F);ya=F}d.uniformMatrix4fv(H.projectionMatrix,!1,Sa);if(x&&(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial||p instanceof THREE.LineBasicMaterial||p instanceof THREE.ParticleBasicMaterial)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=
+x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p.lights){var C,$,I=0,la=0,Y=0,ua,sa,Ea,ka,va=Ta,ha=va.directional.colors,ia=va.directional.positions,wa=va.point.colors,Qa=va.point.positions,Va=va.point.distances,eb=0,Ma=0;x=$=ka=0;for(C=A.length;x<C;x++){$=A[x];ua=$.color;sa=$.position;Ea=$.intensity;ka=$.distance;if($ instanceof THREE.AmbientLight){I+=ua.r;la+=ua.g;Y+=ua.b}else if($ instanceof
 THREE.DirectionalLight){ka=eb*3;ha[ka]=ua.r*Ea;ha[ka+1]=ua.g*Ea;ha[ka+2]=ua.b*Ea;ia[ka]=sa.x;ia[ka+1]=sa.y;ia[ka+2]=sa.z;eb+=1}else if($ instanceof THREE.PointLight){$=Ma*3;wa[$]=ua.r*Ea;wa[$+1]=ua.g*Ea;wa[$+2]=ua.b*Ea;Qa[$]=sa.x;Qa[$+1]=sa.y;Qa[$+2]=sa.z;Va[Ma]=ka;Ma+=1}}for(x=eb*3;x<ha.length;x++)ha[x]=0;for(x=Ma*3;x<wa.length;x++)wa[x]=0;va.point.length=Ma;va.directional.length=eb;va.ambient[0]=I;va.ambient[1]=la;va.ambient[2]=Y;x=Ta;K.enableLighting.value=x.directional.length+x.point.length;K.ambientLightColor.value=
 x.ambient;K.directionalLightColor.value=x.directional.colors;K.directionalLightDirection.value=x.directional.positions;K.pointLightColor.value=x.point.colors;K.pointLightPosition.value=x.point.positions;K.pointLightDistance.value=x.point.distances}if(p instanceof THREE.MeshBasicMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshPhongMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.map.texture=p.map;K.lightMap.texture=p.lightMap;K.envMap.texture=
 p.envMap;K.reflectivity.value=p.reflectivity;K.refractionRatio.value=p.refractionRatio;K.combine.value=p.combine;K.useRefract.value=p.envMap&&p.envMap.mapping instanceof THREE.CubeRefractionMapping}if(p instanceof THREE.LineBasicMaterial){K.diffuse.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity}else if(p instanceof THREE.ParticleBasicMaterial){K.psColor.value.setRGB(p.color.r,p.color.g,p.color.b);K.opacity.value=p.opacity;K.size.value=p.size;K.scale.value=Z.height/2;K.map.texture=
 p.map}else if(p instanceof THREE.MeshPhongMaterial){K.ambient.value.setRGB(p.ambient.r,p.ambient.g,p.ambient.b);K.specular.value.setRGB(p.specular.r,p.specular.g,p.specular.b);K.shininess.value=p.shininess}else if(p instanceof THREE.MeshDepthMaterial){K.mNear.value=k.near;K.mFar.value=k.far;K.opacity.value=p.opacity}else if(p instanceof THREE.MeshNormalMaterial)K.opacity.value=p.opacity;for(var La in K)if(la=F.uniforms[La]){C=K[La];I=C.type;x=C.value;if(I=="i")d.uniform1i(la,x);else if(I=="f")d.uniform1f(la,
 x);else if(I=="fv1")d.uniform1fv(la,x);else if(I=="fv")d.uniform3fv(la,x);else if(I=="v2")d.uniform2f(la,x.x,x.y);else if(I=="v3")d.uniform3f(la,x.x,x.y,x.z);else if(I=="c")d.uniform3f(la,x.r,x.g,x.b);else if(I=="t"){d.uniform1i(la,x);if(C=C.texture)if(C.image instanceof Array&&C.image.length==6){if(C.image.length==6){if(C.needsUpdate){if(C.__webglInit){d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,d.RGBA,d.UNSIGNED_BYTE,
-C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,A._modelViewMatrixArray);
-d.uniformMatrix3fv(H.normalMatrix,!1,A._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,A._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
-!1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-B.position.x;k[1]=-B.position.y;k[2]=-B.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,A._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,A.boneMatrices)}return F}function f(k,B,x,p,A,F){if(p.opacity!=0){k=e(k,B,x,p,F).attributes;if(p.morphTargets){B=
-p.program.attributes;F.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[F.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,A.__webglVertexBuffer);d.vertexAttribPointer(B.position,3,d.FLOAT,!1,0,0);if(F.morphTargetForcedOrder.length){x=0;for(var H=F.morphTargetForcedOrder,K=F.morphTargetInfluences;x<p.numSupportedMorphTargets&&x<H.length;){d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[H[x]]);d.vertexAttribPointer(B["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=
-K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(B["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
-A.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(A.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webglUVBuffer);
-d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(A.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
-!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);d.drawElements(d.LINES,A.__webglLineCount,
-d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);d.drawElements(d.TRIANGLES,A.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,A.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,A.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,A.__webglVertexCount)}}function g(k,B){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
-d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.position);d.vertexAttribPointer(B.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.normal);d.vertexAttribPointer(B.attributes.normal,
+C.image[I])}else{C.image.__webglTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube);for(I=0;I<6;++I)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,C.image[I]);C.__webglInit=!0}N(d.TEXTURE_CUBE_MAP,C,C.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);C.needsUpdate=!1}d.activeTexture(d.TEXTURE0+x);d.bindTexture(d.TEXTURE_CUBE_MAP,C.image.__webglTextureCube)}}else O(C,x)}}d.uniformMatrix4fv(H.modelViewMatrix,!1,B._modelViewMatrixArray);
+d.uniformMatrix3fv(H.normalMatrix,!1,B._normalMatrixArray);(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshPhongMaterial||p.envMap)&&d.uniform3f(H.cameraPosition,k.position.x,k.position.y,k.position.z);(p instanceof THREE.MeshShaderMaterial||p.envMap||p.skinning)&&d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshShaderMaterial||p.skinning)&&d.uniformMatrix4fv(H.viewMatrix,
+!1,Xa);if(p instanceof THREE.ShadowVolumeDynamicMaterial){k=K.directionalLightDirection.value;k[0]=-A.position.x;k[1]=-A.position.y;k[2]=-A.position.z;d.uniform3fv(H.directionalLightDirection,k);d.uniformMatrix4fv(H.objectMatrix,!1,B._objectMatrixArray);d.uniformMatrix4fv(H.viewMatrix,!1,Xa)}if(p.skinning){d.uniformMatrix4fv(H.cameraInverseMatrix,!1,Xa);d.uniformMatrix4fv(H.boneGlobalMatrices,!1,B.boneMatrices)}return F}function f(k,A,x,p,B,F){if(p.opacity!=0){k=e(k,A,x,p,F).attributes;if(p.morphTargets){A=
+p.program.attributes;F.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[F.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,B.__webglVertexBuffer);d.vertexAttribPointer(A.position,3,d.FLOAT,!1,0,0);if(F.morphTargetForcedOrder.length){x=0;for(var H=F.morphTargetForcedOrder,K=F.morphTargetInfluences;x<p.numSupportedMorphTargets&&x<H.length;){d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[H[x]]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=
+K[H[x]];x++}}else{H=[];var C=-1,$=0;K=F.morphTargetInfluences;var I,la=K.length;x=0;for(F.morphTargetBase!==-1&&(H[F.morphTargetBase]=!0);x<p.numSupportedMorphTargets;){for(I=0;I<la;I++)if(!H[I]&&K[I]>C){$=I;C=K[$]}d.bindBuffer(d.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[$]);d.vertexAttribPointer(A["morphTarget"+x],3,d.FLOAT,!1,0,0);F.__webglMorphTargetInfluences[x]=C;H[$]=1;C=-1;x++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,F.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,
+B.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(B.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUVBuffer);
+d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(B.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,B.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT,
+!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,B.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(F instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);d.drawElements(d.LINES,B.__webglLineCount,
+d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);d.drawElements(d.TRIANGLES,B.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(F instanceof THREE.Line){F=F.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(F,0,B.__webglLineCount)}else if(F instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,B.__webglParticleCount);else F instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(k,A){if(!k.__webglVertexBuffer)k.__webglVertexBuffer=
+d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.position);d.vertexAttribPointer(A.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.normal);d.vertexAttribPointer(A.attributes.normal,
 3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(X!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);X=k.doubleSided}if(qa!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);qa=k.flipSided}}function j(k){if(ea!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ea=k}}function m(k){ja[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);ja[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);ja[2].set(k.n41+k.n21,k.n42+k.n22,
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-B){k.list[k.count]=B;k.count+=1}function t(k){var B,x,p=k.object,A=k.opaque,F=k.transparent;F.count=0;k=A.count=0;for(B=p.materials.length;k<B;k++){x=p.materials[k];x.opacity&&x.opacity<1||x.blending!=THREE.NormalBlending?n(F,x):n(A,x)}}function y(k){var B,x,p,A,F=k.object,H=k.buffer,K=k.opaque,C=k.transparent;C.count=0;k=K.count=0;for(p=F.materials.length;k<p;k++){B=F.materials[k];if(B instanceof THREE.MeshFaceMaterial){B=0;for(x=H.materials.length;B<x;B++)(A=H.materials[B])&&(A.opacity&&A.opacity<
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-for(B=0;B<x;B++){p=k.lights[B];if(p instanceof THREE.DirectionalLight){F[0]=-p.position.x;F[1]=-p.position.y;F[2]=-p.position.z;for(I=0;I<la;I++){p=k.__webglShadowVolumes[I].object;H=k.__webglShadowVolumes[I].buffer;K=p.materials[0];K.program||ra.initMaterial(K,A,undefined,p);K=K.program;C=K.uniforms;$=K.attributes;if(ya!==K){d.useProgram(K);ya=K;d.uniformMatrix4fv(C.projectionMatrix,!1,Sa);d.uniformMatrix4fv(C.viewMatrix,!1,Xa);d.uniform3fv(C.directionalLightDirection,F)}p.matrixWorld.flattenToArray(p._objectMatrixArray);
-d.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);d.bindBuffer(d.ARRAY_BUFFER,H.__webglVertexBuffer);d.vertexAttribPointer($.position,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,H.__webglNormalBuffer);d.vertexAttribPointer($.normal,3,d.FLOAT,!1,0,0);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,H.__webglFaceBuffer);d.cullFace(d.FRONT);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0);d.cullFace(d.BACK);d.drawElements(d.TRIANGLES,H.__webglFaceCount,d.UNSIGNED_SHORT,0)}}}d.disable(d.POLYGON_OFFSET_FILL);
-d.colorMask(!0,!0,!0,!0);d.stencilFunc(d.NOTEQUAL,0,255);d.stencilOp(d.KEEP,d.KEEP,d.KEEP);d.disable(d.DEPTH_TEST);za="";ya=ca.program;d.useProgram(ca.program);d.uniformMatrix4fv(ca.projectionLocation,!1,Sa);d.uniform1f(ca.darknessLocation,ca.darkness);d.bindBuffer(d.ARRAY_BUFFER,ca.vertexBuffer);d.vertexAttribPointer(ca.vertexLocation,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(ca.vertexLocation);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.blendEquation(d.FUNC_ADD);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,
-ca.elementBuffer);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);d.disable(d.STENCIL_TEST);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function E(k,B){var x,p,A,F=k.__webglLensFlares.length,H,K,C;H=new THREE.Vector3;var $=fa/Ca;K=Ca*0.5;C=fa*0.5;var I=16/fa,la=[I*$,I],Y=[1,1,0];I=[1,1];var ua,sa=ga.readBackPixels,Ea,ka,va=ga.uniforms;x=ga.attributes;d.useProgram(ga.program);ya=ga.program;za="";d.uniform1i(va.map,0);d.activeTexture(d.TEXTURE0);d.uniform1f(va.opacity,1);d.uniform1f(va.rotation,0);d.uniform2fv(va.scale,
-la);d.bindBuffer(d.ARRAY_BUFFER,ga.vertexBuffer);d.vertexAttribPointer(x.vertex,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(x.uv,2,d.FLOAT,!1,16,8);d.bindTexture(d.TEXTURE_2D,ga.tempTexture);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);d.disable(d.CULL_FACE);d.depthMask(!1);for(A=0;A<F;A++){x=k.__webglLensFlares[A].object;H.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);B.matrixWorldInverse.multiplyVector3(H);p=H.z;B.projectionMatrix.multiplyVector3(H);Y[0]=H.x;Y[1]=H.y;Y[2]=H.z;
-I[0]=Y[0]*K+K;I[1]=Y[1]*C+C;d.copyTexSubImage2D(d.TEXTURE_2D,0,0,0,I[0]-8,I[1]-8,16,16);d.uniform3fv(va.screenPosition,Y);d.uniform1i(va.renderPink,1);d.enable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0);try{d.readPixels(I[0]-8,I[1]-8,16,16,d.RGBA,d.UNSIGNED_BYTE,ga.readBackPixels)}catch(ha){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}d.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-p,
-B.far))/B.far),10)+2;p=sampleDistance*4;ua=sampleDistance*64;ka=0;Ea=28-p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=
-Y[1];x.positionScreen.z=Y[2];x.customUpdateCallback?x.customUpdateCallback(ka,x):x.updateLensFlares(ka);d.uniform1i(va.renderPink,0);d.disable(d.DEPTH_TEST);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}for(A=0;A<F;A++){x=k.__webglLensFlares[A].object;H=0;for(K=x.lensFlares.length;H<K;H++){C=x.lensFlares[H];if(C.opacity>0.0010&&C.scale>0.0010){Y[0]=C.x;Y[1]=C.y;Y[2]=C.z;I=C.size*C.scale/fa;la[0]=I*$;la[1]=I;d.uniform3fv(va.screenPosition,Y);d.uniform1f(va.rotation,C.rotation);d.uniform2fv(va.scale,
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-1]=La+1;pa[$a+2]=La+2;$a+=3;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+2;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Ya+=6;La+=3}}else if(C instanceof THREE.Face4){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Qa=ob[C.d].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Na[Pa+9]=Qa.x;Na[Pa+10]=Qa.y;Na[Pa+11]=Qa.z;Pa+=12}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;
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-Qa.z;ta[R+15]=Qa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];Qa=rb[C.d];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;T[R+12]=Qa.x;T[R+13]=Qa.y;T[R+14]=Qa.z;T[R+15]=Qa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];Qa=pb[C.d];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;da[R+12]=Qa.x;da[R+13]=Qa.y;da[R+14]=Qa.z;da[R+15]=
-1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];C=qb[C.d];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;aa[R+12]=C.x;aa[R+13]=C.y;aa[R+14]=C.z;aa[R+15]=1;R+=16}if(sb&&sa){if(I.length==4&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2];I=I[3]}else I=ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;P[Ua+9]=I.r;P[Ua+10]=I.g;P[Ua+11]=I.b;Ua+=
-12}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Y=Y[3];Ia[Ka]=I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ia[Ka+12]=Y.x;Ia[Ka+13]=Y.y;Ia[Ka+14]=Y.z;Ia[Ka+15]=Y.w;Ka+=16}if(fb&&Ea)if(K.length==4&&Oa)for(Y=0;Y<4;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<4;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<4;Y++){K=ka[Y];gb[cb]=K.u;
-gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<4;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+3;pa[$a+3]=La+1;pa[$a+4]=La+2;pa[$a+5]=La+3;$a+=6;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+3;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Q[Ya+6]=La+2;Q[Ya+7]=La+3;Ya+=8;La+=4}}}if(nb){F=0;for(H=nb.length;F<H;F++){pa[$a]=nb[F].a;pa[$a+1]=nb[F].b;pa[$a+2]=nb[F].c;pa[$a+3]=nb[F].a;pa[$a+4]=nb[F].c;pa[$a+5]=nb[F].d;$a+=6}}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglVertexBuffer);
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-p.__webglUVBuffer);d.bufferData(d.ARRAY_BUFFER,gb,A)}if(jb&&bb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglUV2Buffer);d.bufferData(d.ARRAY_BUFFER,kb,A)}if(hb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,pa,A);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Q,A)}if(R>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,da,A);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer);
-d.bufferData(d.ARRAY_BUFFER,aa,A);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,T,A);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ta,A)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;B=d.DYNAMIC_DRAW;Ea=k.vertices;A=k.colors;ka=Ea.length;
-F=A.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,B)}if(La){for(ua=0;ua<F;ua++){color=A[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Line){x=
-k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;B=d.DYNAMIC_DRAW;Ea=k.vertices;A=k.colors;ka=Ea.length;F=A.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,B)}if(La){for(ua=0;ua<F;ua++){color=A[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);
-d.bufferData(d.ARRAY_BUFFER,H,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.ParticleSystem){x=k.geometry;(x.__dirtyVertices||x.__dirtyColors||k.sortParticles)&&c(x,d.DYNAMIC_DRAW,k);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function S(k){function B(Y){var ua=[];x=0;for(p=Y.length;x<p;x++)Y[x]==undefined?ua.push("undefined"):ua.push(Y[x].id);return ua.join("_")}var x,p,A,F,H,K,C,$,I={},la=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};A=0;for(F=k.faces.length;A<
-F;A++){H=k.faces[A];K=H.materials;C=B(K);I[C]==undefined&&(I[C]={hash:C,counter:0});$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la});H=H instanceof THREE.Face3?3:4;if(k.geometryGroups[$].vertices+H>65535){I[C].counter+=1;$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la})}k.geometryGroups[$].faces.push(A);k.geometryGroups[$].vertices+=
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+p+(448-ua);ga.readBackPixels[Ea+0]===255&&ga.readBackPixels[Ea+1]===0&&ga.readBackPixels[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448-ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28+p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=28-p+(448+ua);sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);Ea=476;sa[Ea+0]===255&&sa[Ea+1]===0&&sa[Ea+2]===255&&(ka+=0.2);x.positionScreen.x=Y[0];x.positionScreen.y=Y[1];x.positionScreen.z=Y[2];x.customUpdateCallback?x.customUpdateCallback(ka,
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+6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Ha)}function G(k,A){k._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function J(k){var A,x,p;if(k instanceof THREE.Mesh){x=k.geometry;for(A in x.geometryGroups){p=x.geometryGroups[A];if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||
+x.__dirtyTangents){var B=d.DYNAMIC_DRAW,F=void 0,H=void 0,K=void 0,C=void 0;K=void 0;var $=void 0,I=void 0,la=void 0,Y=void 0,ua=void 0,sa=void 0,Ea=void 0,ka=void 0,va=void 0,ha=void 0,ia=void 0,wa=void 0,Qa=void 0;I=void 0;la=void 0;C=void 0;Y=void 0;C=void 0;ha=void 0;ia=void 0;I=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;Qa=void 0;ha=void 0;ia=void 0;wa=void 0;C=void 0;Y=void 0;$=void 0;K=void 0;K=void 0;var Va=void 0,eb=
+void 0,Ma=void 0,La=0,Pa=0,cb=0,bb=0,$a=0,Za=0,Ka=0,Ya=0,Ua=0,R=0,Ba=0,Na=p.__vertexArray,gb=p.__uvArray,kb=p.__uv2Array,ab=p.__normalArray,Ia=p.__tangentArray,P=p.__colorArray,da=p.__skinVertexAArray,aa=p.__skinVertexBArray,T=p.__skinIndexArray,ta=p.__skinWeightArray,Ja=p.__morphTargetsArrays,pa=p.__faceArray,Q=p.__lineArray,Oa=p.__needsSmoothNormals;sa=p.__vertexColorType;ua=p.__uvType;Ea=p.__normalType;var Ra=k.geometry,db=Ra.__dirtyVertices,hb=Ra.__dirtyElements,jb=Ra.__dirtyUvs,fb=Ra.__dirtyNormals,
+ib=Ra.__dirtyTangents,sb=Ra.__dirtyColors,tb=Ra.__dirtyMorphTargets,ob=Ra.vertices,ub=p.faces,xb=Ra.faces,vb=Ra.faceVertexUvs[0],wb=Ra.faceVertexUvs[1],pb=Ra.skinVerticesA,qb=Ra.skinVerticesB,rb=Ra.skinIndices,mb=Ra.skinWeights,nb=Ra.edgeFaces,lb=Ra.morphTargets;F=0;for(H=ub.length;F<H;F++){K=ub[F];C=xb[K];vb&&(ka=vb[K]);wb&&(va=wb[K]);K=C.vertexNormals;$=C.normal;I=C.vertexColors;la=C.color;Y=C.vertexTangents;if(C instanceof THREE.Face3){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;
+Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Pa+=9}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Ma=Ja[Va];Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z}Ba+=9}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+
+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];T[R]=ha.x;T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];
+aa[R]=ha.x;aa[R+1]=ha.y;aa[R+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;R+=12}if(sb&&sa){if(I.length==3&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2]}else ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;Ua+=9}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Ia[Ka]=I.x;Ia[Ka+1]=I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+
+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ka+=12}if(fb&&Ea)if(K.length==3&&Oa)for(Y=0;Y<3;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<3;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<3;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<3;Y++){K=va[Y];kb[bb]=K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+2;$a+=3;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+2;Q[Ya+4]=La+1;
+Q[Ya+5]=La+2;Ya+=6;La+=3}}else if(C instanceof THREE.Face4){if(db){ha=ob[C.a].position;ia=ob[C.b].position;wa=ob[C.c].position;Qa=ob[C.d].position;Na[Pa]=ha.x;Na[Pa+1]=ha.y;Na[Pa+2]=ha.z;Na[Pa+3]=ia.x;Na[Pa+4]=ia.y;Na[Pa+5]=ia.z;Na[Pa+6]=wa.x;Na[Pa+7]=wa.y;Na[Pa+8]=wa.z;Na[Pa+9]=Qa.x;Na[Pa+10]=Qa.y;Na[Pa+11]=Qa.z;Pa+=12}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){ha=lb[Va].vertices[C.a].position;ia=lb[Va].vertices[C.b].position;wa=lb[Va].vertices[C.c].position;Qa=lb[Va].vertices[C.d].position;Ma=Ja[Va];
+Ma[Ba+0]=ha.x;Ma[Ba+1]=ha.y;Ma[Ba+2]=ha.z;Ma[Ba+3]=ia.x;Ma[Ba+4]=ia.y;Ma[Ba+5]=ia.z;Ma[Ba+6]=wa.x;Ma[Ba+7]=wa.y;Ma[Ba+8]=wa.z;Ma[Ba+9]=Qa.x;Ma[Ba+10]=Qa.y;Ma[Ba+11]=Qa.z}Ba+=12}if(mb.length){ha=mb[C.a];ia=mb[C.b];wa=mb[C.c];Qa=mb[C.d];ta[R]=ha.x;ta[R+1]=ha.y;ta[R+2]=ha.z;ta[R+3]=ha.w;ta[R+4]=ia.x;ta[R+5]=ia.y;ta[R+6]=ia.z;ta[R+7]=ia.w;ta[R+8]=wa.x;ta[R+9]=wa.y;ta[R+10]=wa.z;ta[R+11]=wa.w;ta[R+12]=Qa.x;ta[R+13]=Qa.y;ta[R+14]=Qa.z;ta[R+15]=Qa.w;ha=rb[C.a];ia=rb[C.b];wa=rb[C.c];Qa=rb[C.d];T[R]=ha.x;
+T[R+1]=ha.y;T[R+2]=ha.z;T[R+3]=ha.w;T[R+4]=ia.x;T[R+5]=ia.y;T[R+6]=ia.z;T[R+7]=ia.w;T[R+8]=wa.x;T[R+9]=wa.y;T[R+10]=wa.z;T[R+11]=wa.w;T[R+12]=Qa.x;T[R+13]=Qa.y;T[R+14]=Qa.z;T[R+15]=Qa.w;ha=pb[C.a];ia=pb[C.b];wa=pb[C.c];Qa=pb[C.d];da[R]=ha.x;da[R+1]=ha.y;da[R+2]=ha.z;da[R+3]=1;da[R+4]=ia.x;da[R+5]=ia.y;da[R+6]=ia.z;da[R+7]=1;da[R+8]=wa.x;da[R+9]=wa.y;da[R+10]=wa.z;da[R+11]=1;da[R+12]=Qa.x;da[R+13]=Qa.y;da[R+14]=Qa.z;da[R+15]=1;ha=qb[C.a];ia=qb[C.b];wa=qb[C.c];C=qb[C.d];aa[R]=ha.x;aa[R+1]=ha.y;aa[R+
+2]=ha.z;aa[R+3]=1;aa[R+4]=ia.x;aa[R+5]=ia.y;aa[R+6]=ia.z;aa[R+7]=1;aa[R+8]=wa.x;aa[R+9]=wa.y;aa[R+10]=wa.z;aa[R+11]=1;aa[R+12]=C.x;aa[R+13]=C.y;aa[R+14]=C.z;aa[R+15]=1;R+=16}if(sb&&sa){if(I.length==4&&sa==THREE.VertexColors){C=I[0];ha=I[1];ia=I[2];I=I[3]}else I=ia=ha=C=la;P[Ua]=C.r;P[Ua+1]=C.g;P[Ua+2]=C.b;P[Ua+3]=ha.r;P[Ua+4]=ha.g;P[Ua+5]=ha.b;P[Ua+6]=ia.r;P[Ua+7]=ia.g;P[Ua+8]=ia.b;P[Ua+9]=I.r;P[Ua+10]=I.g;P[Ua+11]=I.b;Ua+=12}if(ib&&Ra.hasTangents){I=Y[0];la=Y[1];C=Y[2];Y=Y[3];Ia[Ka]=I.x;Ia[Ka+1]=
+I.y;Ia[Ka+2]=I.z;Ia[Ka+3]=I.w;Ia[Ka+4]=la.x;Ia[Ka+5]=la.y;Ia[Ka+6]=la.z;Ia[Ka+7]=la.w;Ia[Ka+8]=C.x;Ia[Ka+9]=C.y;Ia[Ka+10]=C.z;Ia[Ka+11]=C.w;Ia[Ka+12]=Y.x;Ia[Ka+13]=Y.y;Ia[Ka+14]=Y.z;Ia[Ka+15]=Y.w;Ka+=16}if(fb&&Ea)if(K.length==4&&Oa)for(Y=0;Y<4;Y++){$=K[Y];ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}else for(Y=0;Y<4;Y++){ab[Za]=$.x;ab[Za+1]=$.y;ab[Za+2]=$.z;Za+=3}if(jb&&ka!==undefined&&ua)for(Y=0;Y<4;Y++){K=ka[Y];gb[cb]=K.u;gb[cb+1]=K.v;cb+=2}if(jb&&va!==undefined&&ua)for(Y=0;Y<4;Y++){K=va[Y];kb[bb]=
+K.u;kb[bb+1]=K.v;bb+=2}if(hb){pa[$a]=La;pa[$a+1]=La+1;pa[$a+2]=La+3;pa[$a+3]=La+1;pa[$a+4]=La+2;pa[$a+5]=La+3;$a+=6;Q[Ya]=La;Q[Ya+1]=La+1;Q[Ya+2]=La;Q[Ya+3]=La+3;Q[Ya+4]=La+1;Q[Ya+5]=La+2;Q[Ya+6]=La+2;Q[Ya+7]=La+3;Ya+=8;La+=4}}}if(nb){F=0;for(H=nb.length;F<H;F++){pa[$a]=nb[F].a;pa[$a+1]=nb[F].b;pa[$a+2]=nb[F].c;pa[$a+3]=nb[F].a;pa[$a+4]=nb[F].c;pa[$a+5]=nb[F].d;$a+=6}}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Na,B)}if(tb){Va=0;for(eb=lb.length;Va<eb;Va++){d.bindBuffer(d.ARRAY_BUFFER,
+p.__webglMorphTargetsBuffers[Va]);d.bufferData(d.ARRAY_BUFFER,Ja[Va],B)}}if(sb&&Ua>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,P,B)}if(fb){d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,ab,B)}if(ib&&Ra.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,p.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ia,B)}if(jb&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglUVBuffer);d.bufferData(d.ARRAY_BUFFER,gb,B)}if(jb&&bb>0){d.bindBuffer(d.ARRAY_BUFFER,
+p.__webglUV2Buffer);d.bufferData(d.ARRAY_BUFFER,kb,B)}if(hb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,pa,B);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Q,B)}if(R>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,da,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,aa,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer);
+d.bufferData(d.ARRAY_BUFFER,T,B);d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ta,B)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=
+0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof THREE.Line){x=k.geometry;if(x.__dirtyVertices||x.__dirtyColors){k=x;A=d.DYNAMIC_DRAW;Ea=k.vertices;B=k.colors;
+ka=Ea.length;F=B.length;va=k.__vertexArray;H=k.__colorArray;La=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua<ka;ua++){sa=Ea[ua].position;p=ua*3;va[p]=sa.x;va[p+1]=sa.y;va[p+2]=sa.z}d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,va,A)}if(La){for(ua=0;ua<F;ua++){color=B[ua];p=ua*3;H[p]=color.r;H[p+1]=color.g;H[p+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,k.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,H,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(k instanceof
+THREE.ParticleSystem){x=k.geometry;(x.__dirtyVertices||x.__dirtyColors||k.sortParticles)&&c(x,d.DYNAMIC_DRAW,k);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function S(k){function A(Y){var ua=[];x=0;for(p=Y.length;x<p;x++)Y[x]==undefined?ua.push("undefined"):ua.push(Y[x].id);return ua.join("_")}var x,p,B,F,H,K,C,$,I={},la=k.morphTargets!==undefined?k.morphTargets.length:0;k.geometryGroups={};B=0;for(F=k.faces.length;B<F;B++){H=k.faces[B];K=H.materials;C=A(K);I[C]==undefined&&(I[C]={hash:C,counter:0});
+$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la});H=H instanceof THREE.Face3?3:4;if(k.geometryGroups[$].vertices+H>65535){I[C].counter+=1;$=I[C].hash+"_"+I[C].counter;k.geometryGroups[$]==undefined&&(k.geometryGroups[$]={faces:[],materials:K,vertices:0,numMorphTargets:la})}k.geometryGroups[$].faces.push(B);k.geometryGroups[$].vertices+=H}}function D(k,A,x){k.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],
+count:0}})}function L(k){if(k!=za){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,
+d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=k}}function N(k,A,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,W(A.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,W(A.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,W(A.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,W(A.minFilter));d.generateMipmap(k)}else{d.texParameteri(k,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,xa(A.magFilter));
+d.texParameteri(k,d.TEXTURE_MIN_FILTER,xa(A.minFilter))}}function O(k,A){if(k.needsUpdate){if(k.__webglInit){d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image);k.__webglInit=!0}N(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+A);d.bindTexture(d.TEXTURE_2D,
+k.__webglTexture)}function Fa(k){if(k&&!k.__webglFramebuffer){k.__webglFramebuffer=d.createFramebuffer();k.__webglRenderbuffer=d.createRenderbuffer();k.__webglTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webglRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D,k.__webglTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,W(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,W(k.wrapT));d.texParameteri(d.TEXTURE_2D,
+d.TEXTURE_MAG_FILTER,W(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,W(k.minFilter));d.texImage2D(d.TEXTURE_2D,0,W(k.format),k.width,k.height,0,W(k.format),W(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webglFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webglTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,k.__webglRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);
+d.bindFramebuffer(d.FRAMEBUFFER,null)}var A,x;if(k){A=k.__webglFramebuffer;x=k.width;k=k.height}else{A=null;x=Ca;k=fa}if(A!=Ga){d.bindFramebuffer(d.FRAMEBUFFER,A);d.viewport(U,ma,x,k);Ga=A}}function oa(k,A){var x;if(k=="fragment")x=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(x=d.createShader(d.VERTEX_SHADER));d.shaderSource(x,A);d.compileShader(x);if(!d.getShaderParameter(x,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(x));console.error(A);return null}return x}function xa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;
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+case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}
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+d.attachShader(ga.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=d.getAttribLocation(ga.program,"position");ga.attributes.uv=d.getAttribLocation(ga.program,"UV");ga.uniforms.map=d.getUniformLocation(ga.program,"map");ga.uniforms.opacity=d.getUniformLocation(ga.program,"opacity");ga.uniforms.scale=d.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=d.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=
+d.getUniformLocation(ga.program,"screenPosition");ga.uniforms.renderPink=d.getUniformLocation(ga.program,"renderPink");this.setSize=function(k,A){Z.width=k;Z.height=A;this.setViewport(0,0,Z.width,Z.height)};this.setViewport=function(k,A,x,p){U=k;ma=A;Ca=x;fa=p;d.viewport(U,ma,Ca,fa)};this.setScissor=function(k,A,x,p){d.scissor(k,A,x,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){Ha=k;d.depthMask(k)};this.setClearColorHex=
+function(k,A){var x=new THREE.Color(k);d.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(k,A){d.clearColor(k.r,k.g,k.b,A)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){ca.darkness=k};this.initMaterial=function(k,A,x,p){var B,F,H,K;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof
+THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var C,$,I;C=I=K=0;for(H=A.length;C<H;C++){$=A[C];$ instanceof
+THREE.DirectionalLight&&I++;$ instanceof THREE.PointLight&&K++}if(K+I<=4)A=I;else{A=Math.ceil(4*I/(K+I));K=4-A}K={directional:A,point:K};A=50;if(p!==undefined&&p instanceof THREE.SkinnedMesh)A=p.bones.length;H={map:k.map,envMap:k.envMap,lightMap:k.lightMap,vertexColors:k.vertexColors,fog:x,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:K.directional,maxPointLights:K.point,maxBones:A};x=k.fragmentShader;K=k.vertexShader;A=d.createProgram();C=["#ifdef GL_ES\nprecision highp float;\n#endif",
+"#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,H.fog?"#define USE_FOG":"",H.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");H=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+
+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING":"",H.morphTargets?"#define USE_MORPHTARGETS":"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+d.attachShader(A,oa("fragment",C+x));d.attachShader(A,oa("vertex",H+K));d.linkProgram(A);d.getProgramParameter(A,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(A,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");A.uniforms={};A.attributes={};k.program=A;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in k.uniforms)x.push(B);
+B=k.program;K=0;for(A=x.length;K<A;K++){C=x[K];B.uniforms[C]=d.getUniformLocation(B,C)}x=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<this.maxMorphTargets;B++)x.push("morphTarget"+B);for(F in k.attributes)x.push(F);F=k.program;B=x;x=0;for(K=B.length;x<K;x++){A=B[x];F.attributes[A]=d.getAttribLocation(F,A)}F=k.program.attributes;d.enableVertexAttribArray(F.position);F.color>=0&&d.enableVertexAttribArray(F.color);F.normal>=0&&d.enableVertexAttribArray(F.normal);
 F.tangent>=0&&d.enableVertexAttribArray(F.tangent);if(k.skinning&&F.skinVertexA>=0&&F.skinVertexB>=0&&F.skinIndex>=0&&F.skinWeight>=0){d.enableVertexAttribArray(F.skinVertexA);d.enableVertexAttribArray(F.skinVertexB);d.enableVertexAttribArray(F.skinIndex);d.enableVertexAttribArray(F.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(F.morphTarget0>=0){d.enableVertexAttribArray(F.morphTarget0);k.numSupportedMorphTargets++}if(F.morphTarget1>=0){d.enableVertexAttribArray(F.morphTarget1);
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-0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);A=0;for(F=this.maxMorphTargets;A<F;A++)p.__webglMorphTargetInfluences[A]=0}}k.__webglProgram=!0};this.render=function(k,B,x,p){var A,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;B.matrixAutoUpdate&&B.updateMatrix();k.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(Xa);B.projectionMatrix.flattenToArray(Sa);Da.multiply(B.projectionMatrix,B.matrixWorldInverse);
-m(Da);this.initWebGLObjects(k);Fa(x);(this.autoClear||p)&&this.clear();C=k.__webglObjects.length;for(p=0;p<C;p++){A=k.__webglObjects[p];I=A.object;if(I.visible)if(!(I instanceof THREE.Mesh)||o(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,B);y(A);A.render=!0;if(this.sortObjects){Wa.copy(I.position);Da.multiplyVector3(Wa);A.z=Wa.z}}else A.render=!1;else A.render=!1}this.sortObjects&&k.__webglObjects.sort(w);$=k.__webglObjectsImmediate.length;for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];
-I=A.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,B);t(A)}}L(THREE.NormalBlending);for(p=0;p<C;p++){A=k.__webglObjects[p];if(A.render){I=A.object;la=A.buffer;H=A.opaque;h(I);for(A=0;A<H.count;A++){K=H.list[A];j(K.depthTest);f(B,Y,ua,K,la,I)}}}for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];I=A.object;if(I.visible){H=A.opaque;h(I);for(A=0;A<H.count;A++){K=H.list[A];j(K.depthTest);F=e(B,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){A=
-k.__webglObjects[p];if(A.render){I=A.object;la=A.buffer;H=A.transparent;h(I);for(A=0;A<H.count;A++){K=H.list[A];L(K.blending);j(K.depthTest);f(B,Y,ua,K,la,I)}}}for(p=0;p<$;p++){A=k.__webglObjectsImmediate[p];I=A.object;if(I.visible){H=A.transparent;h(I);for(A=0;A<H.count;A++){K=H.list[A];L(K.blending);j(K.depthTest);F=e(B,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,B);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
-THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var B=k.__objectsAdded[0],x=k,p=void 0,A=void 0,F=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);B._modelViewMatrixArray=
-new Float32Array(16);B._objectMatrixArray=new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){A=B.geometry;A.geometryGroups==undefined&&S(A);for(p in A.geometryGroups){F=A.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
-d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=B;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
+0){d.enableVertexAttribArray(F.morphTarget7);k.numSupportedMorphTargets++}p.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);B=0;for(F=this.maxMorphTargets;B<F;B++)p.__webglMorphTargetInfluences[B]=0}}k.__webglProgram=!0};this.render=function(k,A,x,p){var B,F,H,K,C,$,I,la,Y=k.lights,ua=k.fog;A.matrixAutoUpdate&&A.updateMatrix();k.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(Xa);A.projectionMatrix.flattenToArray(Sa);Da.multiply(A.projectionMatrix,A.matrixWorldInverse);
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+I=B.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);t(B)}}L(THREE.NormalBlending);for(p=0;p<C;p++){B=k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.opaque;h(I);for(B=0;B<H.count;B++){K=H.list[B];j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}for(p=0;p<C;p++){B=
+k.__webglObjects[p];if(B.render){I=B.object;la=B.buffer;H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);f(A,Y,ua,K,la,I)}}}for(p=0;p<$;p++){B=k.__webglObjectsImmediate[p];I=B.object;if(I.visible){H=B.transparent;h(I);for(B=0;B<H.count;B++){K=H.list[B];L(K.blending);j(K.depthTest);F=e(A,Y,ua,K,I);I.render(function(sa){g(sa,F)})}}}M&&k.__webglShadowVolumes.length&&k.lights.length&&z(k);k.__webglLensFlares.length&&E(k,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==
+THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,x.__webglTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[];k.__webglShadowVolumes=[];k.__webglLensFlares=[]}for(;k.__objectsAdded.length;){var A=k.__objectsAdded[0],x=k,p=void 0,B=void 0,F=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=
+new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){B=A.geometry;B.geometryGroups==undefined&&S(B);for(p in B.geometryGroups){F=B.geometryGroups[p];if(!F.__webglVertexBuffer){var H=F;H.__webglVertexBuffer=d.createBuffer();H.__webglNormalBuffer=d.createBuffer();H.__webglTangentBuffer=d.createBuffer();H.__webglColorBuffer=d.createBuffer();H.__webglUVBuffer=d.createBuffer();H.__webglUV2Buffer=d.createBuffer();H.__webglSkinVertexABuffer=
+d.createBuffer();H.__webglSkinVertexBBuffer=d.createBuffer();H.__webglSkinIndicesBuffer=d.createBuffer();H.__webglSkinWeightsBuffer=d.createBuffer();H.__webglFaceBuffer=d.createBuffer();H.__webglLineBuffer=d.createBuffer();if(H.numMorphTargets){var K=void 0,C=void 0;H.__webglMorphTargetsBuffers=[];K=0;for(C=H.numMorphTargets;K<C;K++)H.__webglMorphTargetsBuffers.push(d.createBuffer())}H=F;K=A;var $=void 0,I=void 0,la=void 0;la=void 0;var Y=C=0,ua=0;$=void 0;I=void 0;var sa=void 0;I=void 0;var Ea=K.geometry;
 sa=Ea.faces;var ka=H.faces;$=0;for(I=ka.length;$<I;$++){la=ka[$];la=sa[la];if(la instanceof THREE.Face3){C+=3;Y+=1;ua+=3}else if(la instanceof THREE.Face4){C+=4;Y+=2;ua+=4}}$=H;I=K;sa=void 0;ka=void 0;var va=void 0,ha=void 0;va=void 0;la=[];sa=0;for(ka=I.materials.length;sa<ka;sa++){va=I.materials[sa];if(va instanceof THREE.MeshFaceMaterial){va=0;for(l=$.materials.length;va<l;va++)(ha=$.materials[va])&&la.push(ha)}else(ha=va)&&la.push(ha)}I=la;a:{$=void 0;sa=void 0;ka=I.length;for($=0;$<ka;$++){sa=
 I[$];if(sa.map||sa.lightMap||sa instanceof THREE.MeshShaderMaterial){$=!0;break a}}$=!1}a:{sa=I;ka=void 0;la=void 0;va=sa.length;for(ka=0;ka<va;ka++){la=sa[ka];if(!(la instanceof THREE.MeshBasicMaterial&&!la.envMap||la instanceof THREE.MeshDepthMaterial)){sa=la&&la.shading!=undefined&&la.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}sa=!1}a:{ka=void 0;la=void 0;va=I.length;for(ka=0;ka<va;ka++){la=I[ka];if(la.vertexColors){I=la.vertexColors;break a}}I=!1}H.__vertexArray=
 new Float32Array(C*3);if(sa)H.__normalArray=new Float32Array(C*3);if(Ea.hasTangents)H.__tangentArray=new Float32Array(C*4);if(I)H.__colorArray=new Float32Array(C*3);if($){if(Ea.faceUvs.length>0||Ea.faceVertexUvs.length>0)H.__uvArray=new Float32Array(C*2);if(Ea.faceUvs.length>1||Ea.faceVertexUvs.length>1)H.__uv2Array=new Float32Array(C*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){H.__skinVertexAArray=new Float32Array(C*4);H.__skinVertexBArray=new Float32Array(C*4);H.__skinIndexArray=
 new Float32Array(C*4);H.__skinWeightArray=new Float32Array(C*4)}H.__faceArray=new Uint16Array(Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*6:0));H.__lineArray=new Uint16Array(ua*2);if(H.numMorphTargets){Ea=void 0;ka=void 0;H.__morphTargetsArrays=[];Ea=0;for(ka=H.numMorphTargets;Ea<ka;Ea++)H.__morphTargetsArrays.push(new Float32Array(C*3))}H.__needsSmoothNormals=sa==THREE.SmoothShading;H.__uvType=$;H.__vertexColorType=I;H.__normalType=sa;H.__webglFaceCount=Y*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*
-6:0);H.__webglLineCount=ua*2;A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}B instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,B):D(x.__webglObjects,F,B)}}else if(B instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;
-p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglVertexCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else if(B instanceof THREE.Line){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglLineCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else if(B instanceof
-THREE.ParticleSystem){A=B.geometry;if(!A.__webglVertexBuffer){p=A;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=A;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;A.__dirtyVertices=!0;A.__dirtyColors=!0}D(x.__webglObjects,A,B)}else THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],
-count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){B=k.__objectsRemoved[0];x=k;A=void 0;p=void 0;for(A=x.__webglObjects.length-1;A>=0;A--){p=x.__webglObjects[A].object;B==p&&x.__webglObjects.splice(A,1)}k.__objectsRemoved.splice(0,1)}B=0;for(x=k.__webglObjects.length;B<x;B++)J(k.__webglObjects[B].object,k);B=0;for(x=k.__webglShadowVolumes.length;B<x;B++)J(k.__webglShadowVolumes[B].object,k);B=0;for(x=k.__webglLensFlares.length;B<x;B++)J(k.__webglLensFlares[B].object,k)};this.setFaceCulling=
-function(k,B){if(k){!B||B=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+6:0);H.__webglLineCount=ua*2;B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=!0;B.__dirtyUvs=!0;B.__dirtyNormals=!0;B.__dirtyTangents=!0;B.__dirtyColors=!0}A instanceof THREE.ShadowVolume?D(x.__webglShadowVolumes,F,A):D(x.__webglObjects,F,A)}}else if(A instanceof THREE.LensFlare)D(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;
+p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglVertexCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof THREE.Line){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__webglLineCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else if(A instanceof
+THREE.ParticleSystem){B=A.geometry;if(!B.__webglVertexBuffer){p=B;p.__webglVertexBuffer=d.createBuffer();p.__webglColorBuffer=d.createBuffer();p=B;F=p.vertices.length;p.__vertexArray=new Float32Array(F*3);p.__colorArray=new Float32Array(F*3);p.__sortArray=[];p.__webglParticleCount=F;B.__dirtyVertices=!0;B.__dirtyColors=!0}D(x.__webglObjects,B,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],
+count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){A=k.__objectsRemoved[0];x=k;B=void 0;p=void 0;for(B=x.__webglObjects.length-1;B>=0;B--){p=x.__webglObjects[B].object;A==p&&x.__webglObjects.splice(B,1)}k.__objectsRemoved.splice(0,1)}A=0;for(x=k.__webglObjects.length;A<x;A++)J(k.__webglObjects[A].object,k);A=0;for(x=k.__webglShadowVolumes.length;A<x;A++)J(k.__webglShadowVolumes[A].object,k);A=0;for(x=k.__webglLensFlares.length;A<x;A++)J(k.__webglLensFlares[A].object,k)};this.setFaceCulling=
+function(k,A){if(k){!A||A=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(k=="back")d.cullFace(d.BACK);else k=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e<f;e++){a=b[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
@@ -356,7 +347,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,e,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;c<g;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=b[c]}for(c=0;c<g;++c)b[c]/=e;return b}};
-THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
+THREE.QuakeCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.activeLook!==undefined)this.activeLook=a.activeLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
@@ -366,7 +357,7 @@ var b=this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVer
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
 THREE.PathCamera=function(a){function c(o,n,t,y){var w={name:t,fps:0.6,length:y,hierarchy:[]},z,E=n.getControlPointsArray(),G=n.getLength(),J=E.length,S=0;z=J-1;n={parent:-1,keys:[]};n.keys[0]={time:0,pos:E[0],rot:[0,0,0,1],scl:[1,1,1]};n.keys[z]={time:y,pos:E[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<J-1;z++){S=y*G.chunks[z]/G.total;n.keys[z]={time:S,pos:E[z]}}w.hierarchy[0]=n;THREE.AnimationHandler.add(w);return new THREE.Animation(o,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(o,n){var t,
 y,w=new THREE.Geometry;for(t=0;t<o.points.length*n;t++){y=t/(o.points.length*n);y=o.getPoint(y);w.vertices[t]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return w}function e(o,n){var t=b(n,10),y=b(n,10),w=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,w);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);y=new Sphere(1,
-16,8);w=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<n.points.length;i++){t=new THREE.Mesh(y,w);t.position.copy(n.points[i]);t.updateMatrix();o.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
+16,8);w=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<n.points.length;i++){t=new THREE.Mesh(y,w);t.position.copy(n.points[i]);t.updateMatrix();o.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(o,n,t){var y,w;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;y=this.phi%f;this.phi=y>=0?y:y+f;y=this.verticalAngleMap.srcRange;w=this.verticalAngleMap.dstRange;
@@ -382,7 +373,7 @@ for(e=a+a/2;e<2*a;e++)j.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*
 var Icosahedron=function(a){function c(t,y,w){var z=Math.sqrt(t*t+y*y+w*w);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(t/z,y/z,w/z)))-1}function b(t,y,w,z){z.faces.push(new THREE.Face3(t,y,w))}function e(t,y){var w=f.vertices[t].position,z=f.vertices[y].position;return c((w.x+z.x)/2,(w.y+z.y)/2,(w.z+z.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var m=e(g.faces[j].a,g.faces[j].b),o=e(g.faces[j].b,g.faces[j].c),n=e(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,m,n,h);b(g.faces[j].b,o,m,h);b(g.faces[j].c,
 n,o,h);b(m,o,n,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var e=[],f=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=a[j].clone();f[j]=this.vertices.length-1}for(var m=(new THREE.Matrix4).setRotationZ(c),o=0;o<=this.angle+0.0010;o+=c){for(j=0;j<e.length;j++)if(o<this.angle){e[j]=m.multiplyVector3(e[j].clone());this.vertices.push(new THREE.Vertex(e[j]));g[j]=this.vertices.length-1}else g=h;o==0&&(h=f);for(j=
+function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var e=[],f=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=a[j].clone();f[j]=this.vertices.length-1}for(var m=(new THREE.Matrix4).setRotationZ(c),o=0;o<=this.angle+0.001;o+=c){for(j=0;j<e.length;j++)if(o<this.angle){e[j]=m.multiplyVector3(e[j].clone());this.vertices.push(new THREE.Vertex(e[j]));g[j]=this.vertices.length-1}else g=h;o==0&&(h=f);for(j=
 0;j<f.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],f[j+1],f[j]));this.faceVertexUvs[0].push([new THREE.UV(o/b,j/a.length),new THREE.UV(o/b,(j+1)/a.length),new THREE.UV((o-c)/b,(j+1)/a.length),new THREE.UV((o-c)/b,j/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 var Plane=function(a,c,b,e){THREE.Geometry.call(this);var f,g=a/2,h=c/2;b=b||1;e=e||1;var j=b+1,m=e+1;a/=b;var o=c/e;for(f=0;f<m;f++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(f*o-h),0)));for(f=0;f<e;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*f,c+j*(f+1),c+1+j*(f+1),c+1+j*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/e),new THREE.UV(c/b,(f+1)/e),new THREE.UV((c+1)/b,(f+1)/e),new THREE.UV((c+1)/b,f/e)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
@@ -410,7 +401,7 @@ THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,e=a.te
 c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,f,g){var h=new XMLHttpRequest,j=e+"/"+a,m=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,f,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){m==0&&(m=h.getResponseHeader("Content-Length"));g({total:m,loaded:h.responseText.length})}}else h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
 h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,e){var f=function(g){function h(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2),ga=n(M,V+3),k=(ga<<1&255|ca>>7)-127;na|=(ca&127)<<16|Aa<<8;if(na==0&&k==-127)return 0;return(1-2*(ga>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,k)}function j(M,V){var na=n(M,V),Aa=n(M,V+1),ca=n(M,V+2);return(n(M,V+3)<<24)+(ca<<16)+(Aa<<8)+na}function m(M,V){var na=n(M,V);return(n(M,V+1)<<8)+na}function o(M,V){var na=n(M,V);return na>127?
 na-256:na}function n(M,V){return M.charCodeAt(V)&255}function t(M){var V,na,Aa;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);M=m(a,M+oa);THREE.BinaryLoader.prototype.f3(J,V,na,Aa,M)}function y(M){var V,na,Aa,ca,ga,k;V=j(a,M);na=j(a,M+O);Aa=j(a,M+Fa);ca=m(a,M+oa);ga=j(a,M+xa);k=j(a,M+W);M=j(a,M+d);THREE.BinaryLoader.prototype.f3n(J,L,V,na,Aa,ca,ga,k,M)}function w(M){var V,na,Aa,ca;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);M=m(a,M+Ha);THREE.BinaryLoader.prototype.f4(J,V,na,Aa,ca,M)}function z(M){var V,na,
-Aa,ca,ga,k,B,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);B=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,B,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
+Aa,ca,ga,k,A,x;V=j(a,M);na=j(a,M+Z);Aa=j(a,M+ya);ca=j(a,M+Ga);ga=m(a,M+Ha);k=j(a,M+ra);A=j(a,M+X);x=j(a,M+qa);M=j(a,M+za);THREE.BinaryLoader.prototype.f4n(J,L,V,na,Aa,ca,ga,k,A,x,M)}function E(M){var V,na;V=j(a,M);na=j(a,M+ea);M=j(a,M+U);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[M*2],N[M*2+1])}function G(M){var V,na,Aa;V=j(a,M);na=j(a,M+ma);Aa=j(a,M+Ca);M=j(a,M+fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[V*2],N[V*2+1],N[na*2],N[na*2+1],N[Aa*
 2],N[Aa*2+1],N[M*2],N[M*2+1])}var J=this,S=0,D,L=[],N=[],O,Fa,oa,xa,W,d,Z,ya,Ga,Ha,ra,X,qa,za,ea,U,ma,Ca,fa,ja,Da,Sa,Xa,Wa,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,e,g);D={signature:a.substr(S,8),header_bytes:n(a,S+8),vertex_coordinate_bytes:n(a,S+9),normal_coordinate_bytes:n(a,S+10),uv_coordinate_bytes:n(a,S+11),vertex_index_bytes:n(a,S+12),normal_index_bytes:n(a,S+13),uv_index_bytes:n(a,S+14),material_index_bytes:n(a,S+15),nvertices:j(a,S+16),nnormals:j(a,S+16+4),nuvs:j(a,
 S+16+8),ntri_flat:j(a,S+16+12),ntri_smooth:j(a,S+16+16),ntri_flat_uv:j(a,S+16+20),ntri_smooth_uv:j(a,S+16+24),nquad_flat:j(a,S+16+28),nquad_smooth:j(a,S+16+32),nquad_flat_uv:j(a,S+16+36),nquad_smooth_uv:j(a,S+16+40)};S+=D.header_bytes;O=D.vertex_index_bytes;Fa=D.vertex_index_bytes*2;oa=D.vertex_index_bytes*3;xa=D.vertex_index_bytes*3+D.material_index_bytes;W=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;d=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;Z=
 D.vertex_index_bytes;ya=D.vertex_index_bytes*2;Ga=D.vertex_index_bytes*3;Ha=D.vertex_index_bytes*4;ra=D.vertex_index_bytes*4+D.material_index_bytes;X=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;qa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;za=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ea=D.uv_index_bytes;U=D.uv_index_bytes*2;ma=D.uv_index_bytes;Ca=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;g=D.vertex_index_bytes*3+D.material_index_bytes;

+ 17 - 24
build/custom/ThreeCanvas.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=e*d;this.w=g*f-i*c;this.x=g*c+i*f;this.y=e*b*f+a*d*c;this.z=a*d*f-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+d*f+c*i-e*g;this.y=c*a+d*g+e*f-b*i;this.z=e*a+d*i+b*g-c*f;this.w=d*a-b*f-c*g-e*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*d-i*e,k=h*e+i*c-f*d,n=h*d+f*e-g*c;c=-f*c-g*e-i*d;b.x=j*h+c*-f+k*-i-n*-g;b.y=k*h+c*-g+n*-f-j*-i;b.z=n*h+c*-i+j*-g-k*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,d,f,g){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -83,29 +83,22 @@ THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.po
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1;this.distance=c||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1;this.distance=c||0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
-THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.ParticleCanvasMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.program=function(){};this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.program!==undefined)this.program=a.program;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
+THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==undefined?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
 THREE.Texture=function(a,b,c,e,d,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=d!==undefined?d:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;

+ 2 - 2
build/custom/ThreeDOM.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=e*d;this.w=f*g-i*c;this.x=f*c+i*g;this.y=e*b*g+a*d*c;this.z=a*d*g-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+d*g+c*i-e*f;this.y=c*a+d*f+e*g-b*i;this.z=e*a+d*i+b*f-c*g;this.w=d*a-b*g-c*f-e*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*d-i*e,m=h*e+i*c-g*d,l=h*d+g*e-f*c;c=-g*c-f*e-i*d;b.x=j*h+c*-g+m*-i-l*-f;b.y=m*h+c*-f+l*-g-j*-i;b.z=l*h+c*-i+j*-f-m*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};
@@ -72,7 +72,7 @@ THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var e=this.data.hierarc
 THREE.Camera=function(a,b,c,e,d){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=e||2E3;this.target=d||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
-!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,d=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<d;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(e=0;e<d;e++)this.children[e].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};

+ 3 - 3
build/custom/ThreeExtras.js

@@ -24,7 +24,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var e,b,c,d,f=2*Math.ceil(a*3)+1;f>25&&(f=25);d=(f-1)*0.5;b=Array(f);for(e=c=0;e<f;++e){b[e]=Math.exp(-((e-d)*(e-d))/(2*a*a));c+=b[e]}for(e=0;e<f;++e)b[e]/=c;return b}};
-THREE.QuakeCamera=function(a){function e(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
+THREE.QuakeCamera=function(a){function e(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.activeLook!==undefined)this.activeLook=a.activeLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
@@ -34,7 +34,7 @@ var b=this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVer
 THREE.QuakeCamera.prototype.translate=function(a,e){this.matrix.rotateAxis(e);if(this.noFly)e.y=0;this.position.addSelf(e.multiplyScalar(a));this.target.position.addSelf(e.multiplyScalar(a))};
 THREE.PathCamera=function(a){function e(k,j,m,p){var w={name:m,fps:0.6,length:p,hierarchy:[]},t,z=j.getControlPointsArray(),y=j.getLength(),A=z.length,C=0;t=A-1;j={parent:-1,keys:[]};j.keys[0]={time:0,pos:z[0],rot:[0,0,0,1],scl:[1,1,1]};j.keys[t]={time:p,pos:z[t],rot:[0,0,0,1],scl:[1,1,1]};for(t=1;t<A-1;t++){C=p*y.chunks[t]/y.total;j.keys[t]={time:C,pos:z[t]}}w.hierarchy[0]=j;THREE.AnimationHandler.add(w);return new THREE.Animation(k,m,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(k,j){var m,
 p,w=new THREE.Geometry;for(m=0;m<k.points.length*j;m++){p=m/(k.points.length*j);p=k.getPoint(p);w.vertices[m]=new THREE.Vertex(new THREE.Vector3(p.x,p.y,p.z))}return w}function c(k,j){var m=b(j,10),p=b(j,10),w=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(m,w);particleObj=new THREE.ParticleSystem(p,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);k.addChild(lineObj);particleObj.scale.set(1,1,1);k.addChild(particleObj);p=new Sphere(1,
-16,8);w=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<j.points.length;i++){m=new THREE.Mesh(p,w);m.position.copy(j.points[i]);m.updateMatrix();k.addChild(m)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
+16,8);w=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<j.points.length;i++){m=new THREE.Mesh(p,w);m.position.copy(j.points[i]);m.updateMatrix();k.addChild(m)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var d=Math.PI*2,f=Math.PI/180;this.update=function(k,j,m){var p,w;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;p=this.phi%d;this.phi=p>=0?p:p+d;p=this.verticalAngleMap.srcRange;w=this.verticalAngleMap.dstRange;
@@ -50,7 +50,7 @@ for(c=a+a/2;c<2*a;c++)h.faces.push(new THREE.Face4(2*a+1,(2*c-2*a+2)%a+a,(2*c-2*
 var Icosahedron=function(a){function e(m,p,w){var t=Math.sqrt(m*m+p*p+w*w);return d.vertices.push(new THREE.Vertex(new THREE.Vector3(m/t,p/t,w/t)))-1}function b(m,p,w,t){t.faces.push(new THREE.Face3(m,p,w))}function c(m,p){var w=d.vertices[m].position,t=d.vertices[p].position;return e((w.x+t.x)/2,(w.y+t.y)/2,(w.z+t.z)/2)}var d=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;e(-1,a,0);e(1,a,0);e(-1,-a,0);e(1,-a,0);e(0,-1,a);e(0,1,a);e(0,-1,-a);e(0,
 1,-a);e(a,0,-1);e(a,0,1);e(-a,0,-1);e(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var h in f.faces){var l=c(f.faces[h].a,f.faces[h].b),k=c(f.faces[h].b,f.faces[h].c),j=c(f.faces[h].c,f.faces[h].a);b(f.faces[h].a,l,j,g);b(f.faces[h].b,k,l,g);b(f.faces[h].c,
 j,k,g);b(l,k,j,g)}f.faces=g.faces}d.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function Lathe(a,e,b){THREE.Geometry.call(this);this.steps=e||12;this.angle=b||2*Math.PI;e=this.angle/this.steps;for(var c=[],d=[],f=[],g=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));c[h]=a[h].clone();d[h]=this.vertices.length-1}for(var l=(new THREE.Matrix4).setRotationZ(e),k=0;k<=this.angle+0.0010;k+=e){for(h=0;h<c.length;h++)if(k<this.angle){c[h]=l.multiplyVector3(c[h].clone());this.vertices.push(new THREE.Vertex(c[h]));f[h]=this.vertices.length-1}else f=g;k==0&&(g=d);for(h=
+function Lathe(a,e,b){THREE.Geometry.call(this);this.steps=e||12;this.angle=b||2*Math.PI;e=this.angle/this.steps;for(var c=[],d=[],f=[],g=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));c[h]=a[h].clone();d[h]=this.vertices.length-1}for(var l=(new THREE.Matrix4).setRotationZ(e),k=0;k<=this.angle+0.001;k+=e){for(h=0;h<c.length;h++)if(k<this.angle){c[h]=l.multiplyVector3(c[h].clone());this.vertices.push(new THREE.Vertex(c[h]));f[h]=this.vertices.length-1}else f=g;k==0&&(g=d);for(h=
 0;h<d.length-1;h++){this.faces.push(new THREE.Face4(f[h],f[h+1],d[h+1],d[h]));this.faceVertexUvs[0].push([new THREE.UV(k/b,h/a.length),new THREE.UV(k/b,(h+1)/a.length),new THREE.UV((k-e)/b,(h+1)/a.length),new THREE.UV((k-e)/b,h/a.length)])}d=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 var Plane=function(a,e,b,c){THREE.Geometry.call(this);var d,f=a/2,g=e/2;b=b||1;c=c||1;var h=b+1,l=c+1;a/=b;var k=e/c;for(d=0;d<l;d++)for(e=0;e<h;e++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(e*a-f,-(d*k-g),0)));for(d=0;d<c;d++)for(e=0;e<b;e++){this.faces.push(new THREE.Face4(e+h*d,e+h*(d+1),e+1+h*(d+1),e+1+h*d));this.faceVertexUvs[0].push([new THREE.UV(e/b,d/c),new THREE.UV(e/b,(d+1)/c),new THREE.UV((e+1)/b,(d+1)/c),new THREE.UV((e+1)/b,d/c)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;

+ 17 - 23
build/custom/ThreeSVG.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=e*d;this.w=g*f-i*c;this.x=g*c+i*f;this.y=e*b*f+a*d*c;this.z=a*d*f-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+d*f+c*i-e*g;this.y=c*a+d*g+e*f-b*i;this.z=e*a+d*i+b*g-c*f;this.w=d*a-b*f-c*g-e*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*d-i*e,m=h*e+i*c-f*d,l=h*d+f*e-g*c;c=-f*c-g*e-i*d;b.x=j*h+c*-f+m*-i-l*-g;b.y=m*h+c*-g+l*-f-j*-i;b.z=l*h+c*-i+j*-g-m*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,d,f,g){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -83,28 +83,22 @@ THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.po
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1;this.distance=c||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1;this.distance=c||0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.MaterialCounter={value:0};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
+THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;

+ 183 - 179
build/custom/ThreeWebGL.js

@@ -1,7 +1,7 @@
 // ThreeWebGL.js r37 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var g,f,h,i,n,o;if(d==0)g=f=h=0;else{i=Math.floor(a*6);n=a*6-i;a=d*(1-c);o=d*(1-c*n);c=d*(1-c*(1-n));switch(i){case 1:g=o;f=d;h=a;break;case 2:g=a;f=d;h=c;break;case 3:g=a;f=o;h=d;break;case 4:g=c;f=a;h=d;break;case 5:g=d;f=a;
-h=o;break;case 6:case 0:g=d;f=c;h=a}}this.r=g;this.g=f;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
+THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var g,f,i,j,o,p;if(d==0)g=f=i=0;else{j=Math.floor(a*6);o=a*6-j;a=d*(1-c);p=d*(1-c*o);c=d*(1-c*(1-o));switch(j){case 1:g=p;f=d;i=a;break;case 2:g=a;f=d;i=c;break;case 3:g=a;f=p;i=d;break;case 4:g=c;f=a;i=d;break;case 5:g=d;f=a;
+i=p;break;case 6:case 0:g=d;f=c;i=a}}this.r=g;this.g=f;this.b=i;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,d){this.set(a||0,c||0,d||0)};
@@ -12,122 +12,114 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,d,g){this.set(a||0,c||0,d||0,g||1)};
 THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,f=[];a=0;for(c=g.length;a<c;a++){d=g[a];d instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(d)))}f.sort(function(h,i){return h.distance-i.distance});return f},intersectObject:function(a){function c(Q,K,ia,la){la=la.clone().subSelf(K);ia=ia.clone().subSelf(K);var va=Q.clone().subSelf(K);Q=la.dot(la);K=la.dot(ia);la=la.dot(va);var S=ia.dot(ia);ia=ia.dot(va);va=1/(Q*S-K*K);S=(S*la-K*ia)*va;Q=(Q*ia-K*la)*va;return S>0&&Q>0&&S+Q<
-1}var d,g,f,h,i,n,o,t,x,y,B,z=a.geometry,H=z.vertices,J=[];d=0;for(g=z.faces.length;d<g;d++){f=z.faces[d];y=this.origin.clone();B=this.direction.clone();o=a.matrixWorld;h=o.multiplyVector3(H[f.a].position.clone());i=o.multiplyVector3(H[f.b].position.clone());n=o.multiplyVector3(H[f.c].position.clone());o=f instanceof THREE.Face4?o.multiplyVector3(H[f.d].position.clone()):null;t=a.matrixRotationWorld.multiplyVector3(f.normal.clone());x=B.dot(t);if(x<0){t=t.dot((new THREE.Vector3).sub(h,y))/x;y=y.addSelf(B.multiplyScalar(t));
-if(f instanceof THREE.Face3){if(c(y,h,i,n)){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};J.push(f)}}else if(f instanceof THREE.Face4&&(c(y,h,i,o)||c(y,i,n,o))){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};J.push(f)}}}return J}};
-THREE.Rectangle=function(){function a(){h=g-c;i=f-d}var c,d,g,f,h,i,n=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return i};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return f};this.set=function(o,t,x,y){n=!1;c=o;d=t;g=x;f=y;a()};this.addPoint=function(o,t){if(n){n=!1;c=o;d=t;g=o;f=t}else{c=c<o?c:o;d=d<t?d:t;g=g>o?g:o;f=f>t?f:t}a()};
-this.add3Points=function(o,t,x,y,B,z){if(n){n=!1;c=o<x?o<B?o:B:x<B?x:B;d=t<y?t<z?t:z:y<z?y:z;g=o>x?o>B?o:B:x>B?x:B;f=t>y?t>z?t:z:y>z?y:z}else{c=o<x?o<B?o<c?o:c:B<c?B:c:x<B?x<c?x:c:B<c?B:c;d=t<y?t<z?t<d?t:d:z<d?z:d:y<z?y<d?y:d:z<d?z:d;g=o>x?o>B?o>g?o:g:B>g?B:g:x>B?x>g?x:g:B>g?B:g;f=t>y?t>z?t>f?t:f:z>f?z:f:y>z?y>f?y:f:z>f?z:f}a()};this.addRectangle=function(o){if(n){n=!1;c=o.getLeft();d=o.getTop();g=o.getRight();f=o.getBottom()}else{c=c<o.getLeft()?c:o.getLeft();d=d<o.getTop()?d:o.getTop();g=g>o.getRight()?
-g:o.getRight();f=f>o.getBottom()?f:o.getBottom()}a()};this.inflate=function(o){c-=o;d-=o;g+=o;f+=o;a()};this.minSelf=function(o){c=c>o.getLeft()?c:o.getLeft();d=d>o.getTop()?d:o.getTop();g=g<o.getRight()?g:o.getRight();f=f<o.getBottom()?f:o.getBottom();a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(c,o.getLeft())>=0&&Math.min(f,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){n=!0;f=g=d=c=0;a()};this.isEmpty=function(){return n}};
+THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,f=[];a=0;for(c=g.length;a<c;a++){d=g[a];d instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(d)))}f.sort(function(i,j){return i.distance-j.distance});return f},intersectObject:function(a){function c(T,O,pa,Y){Y=Y.clone().subSelf(O);pa=pa.clone().subSelf(O);var qa=T.clone().subSelf(O);T=Y.dot(Y);O=Y.dot(pa);Y=Y.dot(qa);var V=pa.dot(pa);pa=pa.dot(qa);qa=1/(T*V-O*O);V=(V*Y-O*pa)*qa;T=(T*pa-O*Y)*qa;return V>0&&T>0&&V+T<1}var d,g,
+f,i,j,o,p,v,x,y,D,z=a.geometry,K=z.vertices,M=[];d=0;for(g=z.faces.length;d<g;d++){f=z.faces[d];y=this.origin.clone();D=this.direction.clone();p=a.matrixWorld;i=p.multiplyVector3(K[f.a].position.clone());j=p.multiplyVector3(K[f.b].position.clone());o=p.multiplyVector3(K[f.c].position.clone());p=f instanceof THREE.Face4?p.multiplyVector3(K[f.d].position.clone()):null;v=a.matrixRotationWorld.multiplyVector3(f.normal.clone());x=D.dot(v);if(x<0){v=v.dot((new THREE.Vector3).sub(i,y))/x;y=y.addSelf(D.multiplyScalar(v));
+if(f instanceof THREE.Face3){if(c(y,i,j,o)){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};M.push(f)}}else if(f instanceof THREE.Face4&&(c(y,i,j,p)||c(y,j,o,p))){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};M.push(f)}}}return M}};
+THREE.Rectangle=function(){function a(){i=g-c;j=f-d}var c,d,g,f,i,j,o=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return f};this.set=function(p,v,x,y){o=!1;c=p;d=v;g=x;f=y;a()};this.addPoint=function(p,v){if(o){o=!1;c=p;d=v;g=p;f=v}else{c=c<p?c:p;d=d<v?d:v;g=g>p?g:p;f=f>v?f:v}a()};
+this.add3Points=function(p,v,x,y,D,z){if(o){o=!1;c=p<x?p<D?p:D:x<D?x:D;d=v<y?v<z?v:z:y<z?y:z;g=p>x?p>D?p:D:x>D?x:D;f=v>y?v>z?v:z:y>z?y:z}else{c=p<x?p<D?p<c?p:c:D<c?D:c:x<D?x<c?x:c:D<c?D:c;d=v<y?v<z?v<d?v:d:z<d?z:d:y<z?y<d?y:d:z<d?z:d;g=p>x?p>D?p>g?p:g:D>g?D:g:x>D?x>g?x:g:D>g?D:g;f=v>y?v>z?v>f?v:f:z>f?z:f:y>z?y>f?y:f:z>f?z:f}a()};this.addRectangle=function(p){if(o){o=!1;c=p.getLeft();d=p.getTop();g=p.getRight();f=p.getBottom()}else{c=c<p.getLeft()?c:p.getLeft();d=d<p.getTop()?d:p.getTop();g=g>p.getRight()?
+g:p.getRight();f=f>p.getBottom()?f:p.getBottom()}a()};this.inflate=function(p){c-=p;d-=p;g+=p;f+=p;a()};this.minSelf=function(p){c=c>p.getLeft()?c:p.getLeft();d=d>p.getTop()?d:p.getTop();g=g<p.getRight()?g:p.getRight();f=f<p.getBottom()?f:p.getBottom();a()};this.instersects=function(p){return Math.min(g,p.getRight())-Math.max(c,p.getLeft())>=0&&Math.min(f,p.getBottom())-Math.max(d,p.getTop())>=0};this.empty=function(){o=!0;f=g=d=c=0;a()};this.isEmpty=function(){return o}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,d,g,f,h,i,n,o,t,x,y,B,z,H,J){this.set(a||1,c||0,d||0,g||0,f||0,h||1,i||0,n||0,o||0,t||0,x||1,y||0,B||0,z||0,H||0,J||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,c,d,g,f,h,i,n,o,t,x,y,B,z,H,J){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=f;this.n22=h;this.n23=i;this.n24=n;this.n31=o;this.n32=t;this.n33=x;this.n34=y;this.n41=B;this.n42=z;this.n43=H;this.n44=J;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__v1,
-f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,c).normalize();if(h.length()===0)h.z=1;g.cross(d,h).normalize();if(g.length()===0){h.x+=1.0E-4;g.cross(d,h).normalize()}f.cross(h,g).normalize();this.n11=g.x;this.n12=f.x;this.n13=h.x;this.n21=g.y;this.n22=f.y;this.n23=h.y;this.n31=g.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,f=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*f;a.y=(this.n21*c+this.n22*d+this.n23*
+THREE.Matrix4=function(a,c,d,g,f,i,j,o,p,v,x,y,D,z,K,M){this.set(a||1,c||0,d||0,g||0,f||0,i||1,j||0,o||0,p||0,v||0,x||1,y||0,D||0,z||0,K||0,M||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,c,d,g,f,i,j,o,p,v,x,y,D,z,K,M){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=f;this.n22=i;this.n23=j;this.n24=o;this.n31=p;this.n32=v;this.n33=x;this.n34=y;this.n41=D;this.n42=z;this.n43=K;this.n44=M;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__v1,
+f=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,c).normalize();if(i.length()===0)i.z=1;g.cross(d,i).normalize();if(g.length()===0){i.x+=1.0E-4;g.cross(d,i).normalize()}f.cross(i,g).normalize();this.n11=g.x;this.n12=f.x;this.n13=i.x;this.n21=g.y;this.n22=f.y;this.n23=i.y;this.n31=g.z;this.n32=f.z;this.n33=i.z;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,f=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*f;a.y=(this.n21*c+this.n22*d+this.n23*
 g+this.n24)*f;a.z=(this.n31*c+this.n32*d+this.n33*g+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,d=a.y,g=a.z,f=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*f;a.y=this.n21*c+this.n22*d+this.n23*g+this.n24*f;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*f;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*f;return a},rotateAxis:function(a){var c=a.x,d=a.y,g=a.z;a.x=c*this.n11+d*this.n12+g*this.n13;a.y=c*this.n21+d*this.n22+g*this.n23;a.z=c*this.n31+d*this.n32+g*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,f=a.n13,h=a.n14,i=a.n21,n=a.n22,o=a.n23,t=a.n24,x=a.n31,y=a.n32,B=a.n33,z=a.n34,H=a.n41,J=a.n42,Q=a.n43,K=a.n44,ia=c.n11,la=c.n12,va=c.n13,S=c.n14,D=c.n21,fa=c.n22,
-b=c.n23,oa=c.n24,ra=c.n31,R=c.n32,O=c.n33,pa=c.n34;this.n11=d*ia+g*D+f*ra;this.n12=d*la+g*fa+f*R;this.n13=d*va+g*b+f*O;this.n14=d*S+g*oa+f*pa+h;this.n21=i*ia+n*D+o*ra;this.n22=i*la+n*fa+o*R;this.n23=i*va+n*b+o*O;this.n24=i*S+n*oa+o*pa+t;this.n31=x*ia+y*D+B*ra;this.n32=x*la+y*fa+B*R;this.n33=x*va+y*b+B*O;this.n34=x*S+y*oa+B*pa+z;this.n41=H*ia+J*D+Q*ra;this.n42=H*la+J*fa+Q*R;this.n43=H*va+J*b+Q*O;this.n44=H*S+J*oa+Q*pa+K;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;
-d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
-a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,f=this.n21,h=this.n22,i=this.n23,n=this.n24,o=this.n31,t=this.n32,x=this.n33,y=this.n34,B=this.n41,z=this.n42,H=this.n43,J=this.n44;return g*i*t*B-d*n*t*B-g*h*x*B+c*n*x*B+d*h*y*B-c*i*y*B-g*i*o*z+d*n*o*z+g*f*x*z-a*n*x*z-d*f*y*z+a*i*y*z+g*h*o*H-c*n*o*H-g*f*t*H+a*n*t*H+c*f*y*H-a*h*y*H-d*h*o*J+c*i*o*J+d*f*t*J-a*i*t*J-c*f*x*J+a*h*x*J},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,f=a.n13,i=a.n14,j=a.n21,o=a.n22,p=a.n23,v=a.n24,x=a.n31,y=a.n32,D=a.n33,z=a.n34,K=a.n41,M=a.n42,T=a.n43,O=a.n44,pa=c.n11,Y=c.n12,qa=c.n13,V=c.n14,E=c.n21,Fa=c.n22,
+ka=c.n23,Da=c.n24,$=c.n31,b=c.n32,Q=c.n33,la=c.n34;this.n11=d*pa+g*E+f*$;this.n12=d*Y+g*Fa+f*b;this.n13=d*qa+g*ka+f*Q;this.n14=d*V+g*Da+f*la+i;this.n21=j*pa+o*E+p*$;this.n22=j*Y+o*Fa+p*b;this.n23=j*qa+o*ka+p*Q;this.n24=j*V+o*Da+p*la+v;this.n31=x*pa+y*E+D*$;this.n32=x*Y+y*Fa+D*b;this.n33=x*qa+y*ka+D*Q;this.n34=x*V+y*Da+D*la+z;this.n41=K*pa+M*E+T*$;this.n42=K*Y+M*Fa+T*b;this.n43=K*qa+M*ka+T*Q;this.n44=K*V+M*Da+T*la+O;return this},multiplyToArray:function(a,c,d){this.multiply(a,c);d[0]=this.n11;d[1]=
+this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,f=this.n21,i=this.n22,j=this.n23,o=this.n24,p=this.n31,v=this.n32,x=this.n33,y=this.n34,D=this.n41,z=this.n42,K=this.n43,M=this.n44;return g*j*v*D-d*o*v*D-g*i*x*D+c*o*x*D+d*i*y*D-c*j*y*D-g*j*p*z+d*o*p*z+g*f*x*z-a*o*x*z-d*f*y*z+a*j*y*z+g*i*p*K-c*o*p*K-g*f*v*K+a*o*v*K+c*f*y*K-a*i*y*K-d*i*p*M+c*j*p*M+d*f*v*M-a*j*v*M-c*f*x*M+a*i*x*M},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
 this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
 a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,
 0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var d=Math.cos(c),g=Math.sin(c),f=
-1-d,h=a.x,i=a.y,n=a.z,o=f*h,t=f*i;this.set(o*h+d,o*i-g*n,o*n+g*i,0,o*i+g*n,t*i+d,t*n-g*h,0,o*n-g*i,t*n+g*h,f*n*n+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,d=a.y,g=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var h=Math.cos(g);g=Math.sin(g);var i=a*d,n=c*d;this.n11=f*h;this.n12=-f*g;this.n13=d;this.n21=n*h+a*g;this.n22=-n*g+a*h;this.n23=-c*f;this.n31=-i*h+c*g;this.n32=i*g+c*h;this.n33=
-a*f;return this},setRotationFromQuaternion:function(a){var c=a.x,d=a.y,g=a.z,f=a.w,h=c+c,i=d+d,n=g+g;a=c*h;var o=c*i;c*=n;var t=d*i;d*=n;g*=n;h*=f;i*=f;f*=n;this.n11=1-(t+g);this.n12=o-f;this.n13=c+i;this.n21=o+f;this.n22=1-(a+g);this.n23=d-h;this.n31=c-i;this.n32=d+h;this.n33=1-(a+t);return this},scale:function(a){var c=a.x,d=a.y;a=a.z;this.n11*=c;this.n12*=d;this.n13*=a;this.n21*=c;this.n22*=d;this.n23*=a;this.n31*=c;this.n32*=d;this.n33*=a;this.n41*=c;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
+1-d,i=a.x,j=a.y,o=a.z,p=f*i,v=f*j;this.set(p*i+d,p*j-g*o,p*o+g*j,0,p*j+g*o,v*j+d,v*o-g*i,0,p*o-g*j,v*o+g*i,f*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,d=a.y,g=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var i=Math.cos(g);g=Math.sin(g);var j=a*d,o=c*d;this.n11=f*i;this.n12=-f*g;this.n13=d;this.n21=o*i+a*g;this.n22=-o*g+a*i;this.n23=-c*f;this.n31=-j*i+c*g;this.n32=j*g+c*i;this.n33=
+a*f;return this},setRotationFromQuaternion:function(a){var c=a.x,d=a.y,g=a.z,f=a.w,i=c+c,j=d+d,o=g+g;a=c*i;var p=c*j;c*=o;var v=d*j;d*=o;g*=o;i*=f;j*=f;f*=o;this.n11=1-(v+g);this.n12=p-f;this.n13=c+j;this.n21=p+f;this.n22=1-(a+g);this.n23=d-i;this.n31=c-j;this.n32=d+i;this.n33=1-(a+v);return this},scale:function(a){var c=a.x,d=a.y;a=a.z;this.n11*=c;this.n12*=d;this.n13*=a;this.n21*=c;this.n22*=d;this.n23*=a;this.n31*=c;this.n32*=d;this.n33*=a;this.n41*=c;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
 a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var d=1/c.x,g=1/c.y,f=1/c.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*g;this.n22=a.n22*g;this.n32=a.n32*g;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
-THREE.Matrix4.makeInvert=function(a,c){var d=a.n11,g=a.n12,f=a.n13,h=a.n14,i=a.n21,n=a.n22,o=a.n23,t=a.n24,x=a.n31,y=a.n32,B=a.n33,z=a.n34,H=a.n41,J=a.n42,Q=a.n43,K=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=o*z*J-t*B*J+t*y*Q-n*z*Q-o*y*K+n*B*K;c.n12=h*B*J-f*z*J-h*y*Q+g*z*Q+f*y*K-g*B*K;c.n13=f*t*J-h*o*J+h*n*Q-g*t*Q-f*n*K+g*o*K;c.n14=h*o*y-f*t*y-h*n*B+g*t*B+f*n*z-g*o*z;c.n21=t*B*H-o*z*H-t*x*Q+i*z*Q+o*x*K-i*B*K;c.n22=f*z*H-h*B*H+h*x*Q-d*z*Q-f*x*K+d*B*K;c.n23=h*o*H-f*t*H-h*i*Q+d*t*Q+f*i*K-d*o*K;
-c.n24=f*t*x-h*o*x+h*i*B-d*t*B-f*i*z+d*o*z;c.n31=n*z*H-t*y*H+t*x*J-i*z*J-n*x*K+i*y*K;c.n32=h*y*H-g*z*H-h*x*J+d*z*J+g*x*K-d*y*K;c.n33=f*t*H-h*n*H+h*i*J-d*t*J-g*i*K+d*n*K;c.n34=h*n*x-g*t*x-h*i*y+d*t*y+g*i*z-d*n*z;c.n41=o*y*H-n*B*H-o*x*J+i*B*J+n*x*Q-i*y*Q;c.n42=g*B*H-f*y*H+f*x*J-d*B*J-g*x*Q+d*y*Q;c.n43=f*n*H-g*o*H-f*i*J+d*o*J+g*i*Q-d*n*Q;c.n44=g*o*x-f*n*x+f*i*y-d*o*y-g*i*B+d*n*B;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,g=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,n=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,t=a.n23*a.n12-a.n22*a.n13,x=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*g+a.n21*i+a.n31*t;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*g;d[1]=a*f;d[2]=a*h;d[3]=a*i;d[4]=a*n;d[5]=a*o;d[6]=a*t;d[7]=a*x;d[8]=a*y;return c};
-THREE.Matrix4.makeFrustum=function(a,c,d,g,f,h){var i;i=new THREE.Matrix4;i.n11=2*f/(c-a);i.n12=0;i.n13=(c+a)/(c-a);i.n14=0;i.n21=0;i.n22=2*f/(g-d);i.n23=(g+d)/(g-d);i.n24=0;i.n31=0;i.n32=0;i.n33=-(h+f)/(h-f);i.n34=-2*h*f/(h-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,c,d,g){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,c,d,g,f,h){var i,n,o,t;i=new THREE.Matrix4;n=c-a;o=d-g;t=h-f;i.n11=2/n;i.n12=0;i.n13=0;i.n14=-((c+a)/n);i.n21=0;i.n22=2/o;i.n23=0;i.n24=-((d+g)/o);i.n31=0;i.n32=0;i.n33=-2/t;i.n34=-((h+f)/t);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a,c){var d=a.n11,g=a.n12,f=a.n13,i=a.n14,j=a.n21,o=a.n22,p=a.n23,v=a.n24,x=a.n31,y=a.n32,D=a.n33,z=a.n34,K=a.n41,M=a.n42,T=a.n43,O=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=p*z*M-v*D*M+v*y*T-o*z*T-p*y*O+o*D*O;c.n12=i*D*M-f*z*M-i*y*T+g*z*T+f*y*O-g*D*O;c.n13=f*v*M-i*p*M+i*o*T-g*v*T-f*o*O+g*p*O;c.n14=i*p*y-f*v*y-i*o*D+g*v*D+f*o*z-g*p*z;c.n21=v*D*K-p*z*K-v*x*T+j*z*T+p*x*O-j*D*O;c.n22=f*z*K-i*D*K+i*x*T-d*z*T-f*x*O+d*D*O;c.n23=i*p*K-f*v*K-i*j*T+d*v*T+f*j*O-d*p*O;
+c.n24=f*v*x-i*p*x+i*j*D-d*v*D-f*j*z+d*p*z;c.n31=o*z*K-v*y*K+v*x*M-j*z*M-o*x*O+j*y*O;c.n32=i*y*K-g*z*K-i*x*M+d*z*M+g*x*O-d*y*O;c.n33=f*v*K-i*o*K+i*j*M-d*v*M-g*j*O+d*o*O;c.n34=i*o*x-g*v*x-i*j*y+d*v*y+g*j*z-d*o*z;c.n41=p*y*K-o*D*K-p*x*M+j*D*M+o*x*T-j*y*T;c.n42=g*D*K-f*y*K+f*x*M-d*D*M-g*x*T+d*y*T;c.n43=f*o*K-g*p*K-f*j*M+d*p*M+g*j*T-d*o*T;c.n44=g*p*x-f*o*x+f*j*y-d*p*y-g*j*D+d*o*D;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,g=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,i=a.n32*a.n21-a.n31*a.n22,j=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,p=-a.n32*a.n11+a.n31*a.n12,v=a.n23*a.n12-a.n22*a.n13,x=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*g+a.n21*j+a.n31*v;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*g;d[1]=a*f;d[2]=a*i;d[3]=a*j;d[4]=a*o;d[5]=a*p;d[6]=a*v;d[7]=a*x;d[8]=a*y;return c};
+THREE.Matrix4.makeFrustum=function(a,c,d,g,f,i){var j;j=new THREE.Matrix4;j.n11=2*f/(c-a);j.n12=0;j.n13=(c+a)/(c-a);j.n14=0;j.n21=0;j.n22=2*f/(g-d);j.n23=(g+d)/(g-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+f)/(i-f);j.n34=-2*i*f/(i-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,c,d,g){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,d,g)};
+THREE.Matrix4.makeOrtho=function(a,c,d,g,f,i){var j,o,p,v;j=new THREE.Matrix4;o=c-a;p=d-g;v=i-f;j.n11=2/o;j.n12=0;j.n13=0;j.n14=-((c+a)/o);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+g)/p);j.n31=0;j.n32=0;j.n33=-2/v;j.n34=-((i+f)/v);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var g=this.children.length;a<g;a++)this.children[a].update(this.matrixWorld,
 c,d)}};THREE.Quaternion=function(a,c,d,g){this.set(a||0,c||0,d||0,g!==undefined?g:1)};
-THREE.Quaternion.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,d=a.x*c,g=a.y*c,f=a.z*c;a=Math.cos(g);g=Math.sin(g);c=Math.cos(-f);f=Math.sin(-f);var h=Math.cos(d);d=Math.sin(d);var i=a*c,n=g*f;this.w=i*h-n*d;this.x=i*d+n*h;this.y=g*c*h+a*f*d;this.z=a*f*h-g*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,d=this.y,g=this.z,f=this.w,h=a.x,i=a.y,n=a.z;a=a.w;this.x=c*a+f*h+d*n-g*i;this.y=d*a+f*i+g*h-c*n;this.z=g*a+f*n+c*i-d*h;this.w=f*a-c*h-d*i-g*n;return this},
-multiplyVector3:function(a,c){c||(c=a);var d=a.x,g=a.y,f=a.z,h=this.x,i=this.y,n=this.z,o=this.w,t=o*d+i*f-n*g,x=o*g+n*d-h*f,y=o*f+h*g-i*d;d=-h*d-i*g-n*f;c.x=t*o+d*-h+x*-n-y*-i;c.y=x*o+d*-i+y*-h-t*-n;c.z=y*o+d*-n+t*-i-x*-h;return c}};
-THREE.Quaternion.slerp=function(a,c,d,g){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var h=Math.acos(f),i=Math.sqrt(1-f*f);if(Math.abs(i)<0.0010){d.w=0.5*(a.w+c.w);d.x=0.5*(a.x+c.x);d.y=0.5*(a.y+c.y);d.z=0.5*(a.z+c.z);return d}f=Math.sin((1-g)*h)/i;g=Math.sin(g*h)/i;d.w=a.w*f+c.w*g;d.x=a.x*f+c.x*g;d.y=a.y*f+c.y*g;d.z=a.z*f+c.z*g;return d};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
-THREE.Face3=function(a,c,d,g,f,h){this.a=a;this.b=c;this.c=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,c,d,g,f,h,i){this.a=a;this.b=c;this.c=d;this.d=g;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
+THREE.Quaternion.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,d=a.x*c,g=a.y*c,f=a.z*c;a=Math.cos(g);g=Math.sin(g);c=Math.cos(-f);f=Math.sin(-f);var i=Math.cos(d);d=Math.sin(d);var j=a*c,o=g*f;this.w=j*i-o*d;this.x=j*d+o*i;this.y=g*c*i+a*f*d;this.z=a*f*i-g*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,d=this.y,g=this.z,f=this.w,i=a.x,j=a.y,o=a.z;a=a.w;this.x=c*a+f*i+d*o-g*j;this.y=d*a+f*j+g*i-c*o;this.z=g*a+f*o+c*j-d*i;this.w=f*a-c*i-d*j-g*o;return this},
+multiplyVector3:function(a,c){c||(c=a);var d=a.x,g=a.y,f=a.z,i=this.x,j=this.y,o=this.z,p=this.w,v=p*d+j*f-o*g,x=p*g+o*d-i*f,y=p*f+i*g-j*d;d=-i*d-j*g-o*f;c.x=v*p+d*-i+x*-o-y*-j;c.y=x*p+d*-j+y*-i-v*-o;c.z=y*p+d*-o+v*-j-x*-i;return c}};
+THREE.Quaternion.slerp=function(a,c,d,g){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var i=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.001){d.w=0.5*(a.w+c.w);d.x=0.5*(a.x+c.x);d.y=0.5*(a.y+c.y);d.z=0.5*(a.z+c.z);return d}f=Math.sin((1-g)*i)/j;g=Math.sin(g*i)/j;d.w=a.w*f+c.w*g;d.x=a.x*f+c.x*g;d.y=a.y*f+c.y*g;d.z=a.z*f+c.z*g;return d};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Face3=function(a,c,d,g,f,i){this.a=a;this.b=c;this.c=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,c,d,g,f,i,j){this.a=a;this.b=c;this.c=d;this.d=g;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};
 THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,g,f,h,i,n=new THREE.Vector3,o=new THREE.Vector3;g=0;for(f=this.faces.length;g<f;g++){h=this.faces[g];if(a&&h.vertexNormals.length){n.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)n.addSelf(h.vertexNormals[c]);n.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];i=this.vertices[h.c];n.sub(i.position,d.position);o.sub(c.position,d.position);n.crossSelf(o)}n.isZero()||
-n.normalize();h.normal.copy(n)}},computeVertexNormals:function(){var a,c,d,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,g,f,i,j,o=new THREE.Vector3,p=new THREE.Vector3;g=0;for(f=this.faces.length;g<f;g++){i=this.faces[g];if(a&&i.vertexNormals.length){o.set(0,0,0);c=0;for(d=i.vertexNormals.length;c<d;c++)o.addSelf(i.vertexNormals[c]);o.divideScalar(3)}else{c=this.vertices[i.a];d=this.vertices[i.b];j=this.vertices[i.c];o.sub(j.position,d.position);p.sub(c.position,d.position);o.crossSelf(p)}o.isZero()||
+o.normalize();i.normal.copy(o)}},computeVertexNormals:function(){var a,c,d,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=
 this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal);g[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(g[d.a]);
-d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(U,ga,ha,ja,P,ma,ka){n=U.vertices[ga].position;o=U.vertices[ha].position;t=U.vertices[ja].position;x=i[P];y=i[ma];B=i[ka];z=o.x-n.x;H=t.x-n.x;J=o.y-n.y;Q=t.y-n.y;K=o.z-n.z;ia=t.z-n.z;la=y.u-x.u;va=B.u-x.u;S=y.v-x.v;D=B.v-x.v;fa=1/(la*D-
-va*S);R.set((D*z-S*H)*fa,(D*J-S*Q)*fa,(D*K-S*ia)*fa);O.set((la*H-va*z)*fa,(la*Q-va*J)*fa,(la*ia-va*K)*fa);oa[ga].addSelf(R);oa[ha].addSelf(R);oa[ja].addSelf(R);ra[ga].addSelf(O);ra[ha].addSelf(O);ra[ja].addSelf(O)}var c,d,g,f,h,i,n,o,t,x,y,B,z,H,J,Q,K,ia,la,va,S,D,fa,b,oa=[],ra=[],R=new THREE.Vector3,O=new THREE.Vector3,pa=new THREE.Vector3,Aa=new THREE.Vector3,Ba=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){oa[c]=new THREE.Vector3;ra[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<
-d;c++){h=this.faces[c];i=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)a(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3)}}var sa=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(g=0;g<h.vertexNormals.length;g++){Ba.copy(h.vertexNormals[g]);f=h[sa[g]];b=oa[f];pa.copy(b);pa.subSelf(Ba.multiplyScalar(Ba.dot(b))).normalize();Aa.cross(h.vertexNormals[g],b);f=Aa.dot(ra[f]);f=f<0?-1:1;h.vertexTangents[g]=new THREE.Vector4(pa.x,
-pa.y,pa.z,f)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
+d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(W,na,aa,oa,U,ra,ma){o=W.vertices[na].position;p=W.vertices[aa].position;v=W.vertices[oa].position;x=j[U];y=j[ra];D=j[ma];z=p.x-o.x;K=v.x-o.x;M=p.y-o.y;T=v.y-o.y;O=p.z-o.z;pa=v.z-o.z;Y=y.u-x.u;qa=D.u-x.u;V=y.v-x.v;E=D.v-x.v;Fa=1/(Y*E-qa*
+V);b.set((E*z-V*K)*Fa,(E*M-V*T)*Fa,(E*O-V*pa)*Fa);Q.set((Y*K-qa*z)*Fa,(Y*T-qa*M)*Fa,(Y*pa-qa*O)*Fa);Da[na].addSelf(b);Da[aa].addSelf(b);Da[oa].addSelf(b);$[na].addSelf(Q);$[aa].addSelf(Q);$[oa].addSelf(Q)}var c,d,g,f,i,j,o,p,v,x,y,D,z,K,M,T,O,pa,Y,qa,V,E,Fa,ka,Da=[],$=[],b=new THREE.Vector3,Q=new THREE.Vector3,la=new THREE.Vector3,Ba=new THREE.Vector3,Ca=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){Da[c]=new THREE.Vector3;$[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){i=
+this.faces[c];j=this.faceVertexUvs[0][c];if(i instanceof THREE.Face3)a(this,i.a,i.b,i.c,0,1,2);else if(i instanceof THREE.Face4){a(this,i.a,i.b,i.c,0,1,2);a(this,i.a,i.b,i.d,0,1,3)}}var ta=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){i=this.faces[c];for(g=0;g<i.vertexNormals.length;g++){Ca.copy(i.vertexNormals[g]);f=i[ta[g]];ka=Da[f];la.copy(ka);la.subSelf(Ca.multiplyScalar(Ca.dot(ka))).normalize();Ba.cross(i.vertexNormals[g],ka);f=Ba.dot($[f]);f=f<0?-1:1;i.vertexTangents[g]=new THREE.Vector4(la.x,
+la.y,la.z,f)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
 if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
 {radius:a}}};THREE.GeometryIdCounter=0;
-THREE.AnimationHandler=function(){var a=[],c={},d={};d.update=function(f){for(var h=0;h<a.length;h++)a[h].update(f)};d.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};d.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};d.add=function(f){c[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");c[f.name]=f;if(f.initialized!==!0){for(var h=0;h<f.hierarchy.length;h++){for(var i=0;i<f.hierarchy[h].keys.length;i++){if(f.hierarchy[h].keys[i].time<
-0)f.hierarchy[h].keys[i].time=0;if(f.hierarchy[h].keys[i].rot!==undefined&&!(f.hierarchy[h].keys[i].rot instanceof THREE.Quaternion)){var n=f.hierarchy[h].keys[i].rot;f.hierarchy[h].keys[i].rot=new THREE.Quaternion(n[0],n[1],n[2],n[3])}}if(f.hierarchy[h].keys[0].morphTargets!==undefined){n={};for(i=0;i<f.hierarchy[h].keys.length;i++)for(var o=0;o<f.hierarchy[h].keys[i].morphTargets.length;o++){var t=f.hierarchy[h].keys[i].morphTargets[o];n[t]=-1}f.hierarchy[h].usedMorphTargets=n;for(i=0;i<f.hierarchy[h].keys.length;i++){var x=
-{};for(t in n){for(o=0;o<f.hierarchy[h].keys[i].morphTargets.length;o++)if(f.hierarchy[h].keys[i].morphTargets[o]===t){x[t]=f.hierarchy[h].keys[i].morphTargetsInfluences[o];break}o===f.hierarchy[h].keys[i].morphTargets.length&&(x[t]=0)}f.hierarchy[h].keys[i].morphTargetsInfluences=x}}for(i=1;i<f.hierarchy[h].keys.length;i++)if(f.hierarchy[h].keys[i].time===f.hierarchy[h].keys[i-1].time){f.hierarchy[h].keys.splice(i,1);i--}for(i=1;i<f.hierarchy[h].keys.length;i++)f.hierarchy[h].keys[i].index=i}i=parseInt(f.length*
-f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(h=0;h<f.hierarchy.length;h++)f.JIT.hierarchy.push(Array(i));f.initialized=!0}};d.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};d.parse=function(f){var h=[];if(f instanceof THREE.SkinnedMesh)for(var i=0;i<f.bones.length;i++)h.push(f.bones[i]);else g(f,h);return h};var g=function(f,h){h.push(f);for(var i=0;i<f.children.length;i++)g(f.children[i],h)};d.LINEAR=
+THREE.AnimationHandler=function(){var a=[],c={},d={};d.update=function(f){for(var i=0;i<a.length;i++)a[i].update(f)};d.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};d.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};d.add=function(f){c[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");c[f.name]=f;if(f.initialized!==!0){for(var i=0;i<f.hierarchy.length;i++){for(var j=0;j<f.hierarchy[i].keys.length;j++){if(f.hierarchy[i].keys[j].time<
+0)f.hierarchy[i].keys[j].time=0;if(f.hierarchy[i].keys[j].rot!==undefined&&!(f.hierarchy[i].keys[j].rot instanceof THREE.Quaternion)){var o=f.hierarchy[i].keys[j].rot;f.hierarchy[i].keys[j].rot=new THREE.Quaternion(o[0],o[1],o[2],o[3])}}if(f.hierarchy[i].keys[0].morphTargets!==undefined){o={};for(j=0;j<f.hierarchy[i].keys.length;j++)for(var p=0;p<f.hierarchy[i].keys[j].morphTargets.length;p++){var v=f.hierarchy[i].keys[j].morphTargets[p];o[v]=-1}f.hierarchy[i].usedMorphTargets=o;for(j=0;j<f.hierarchy[i].keys.length;j++){var x=
+{};for(v in o){for(p=0;p<f.hierarchy[i].keys[j].morphTargets.length;p++)if(f.hierarchy[i].keys[j].morphTargets[p]===v){x[v]=f.hierarchy[i].keys[j].morphTargetsInfluences[p];break}p===f.hierarchy[i].keys[j].morphTargets.length&&(x[v]=0)}f.hierarchy[i].keys[j].morphTargetsInfluences=x}}for(j=1;j<f.hierarchy[i].keys.length;j++)if(f.hierarchy[i].keys[j].time===f.hierarchy[i].keys[j-1].time){f.hierarchy[i].keys.splice(j,1);j--}for(j=1;j<f.hierarchy[i].keys.length;j++)f.hierarchy[i].keys[j].index=j}j=parseInt(f.length*
+f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(i=0;i<f.hierarchy.length;i++)f.JIT.hierarchy.push(Array(j));f.initialized=!0}};d.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};d.parse=function(f){var i=[];if(f instanceof THREE.SkinnedMesh)for(var j=0;j<f.bones.length;j++)i.push(f.bones[j]);else g(f,i);return i};var g=function(f,i){i.push(f);for(var j=0;j<f.children.length;j++)g(f.children[j],i)};d.LINEAR=
 0;d.CATMULLROM=1;d.CATMULLROM_FORWARD=2;return d}();THREE.Animation=function(a,c,d,g){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=d!==undefined?d:THREE.AnimationHandler.LINEAR;this.JITCompile=g!==undefined?g:!0;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var d,g=this.hierarchy.length,f;for(d=0;d<g;d++){f=this.hierarchy[d];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
-f instanceof THREE.Bone?f.skinMatrix:f.matrix}var h=f.animationCache.prevKey;f=f.animationCache.nextKey;h.pos=this.data.hierarchy[d].keys[0];h.rot=this.data.hierarchy[d].keys[0];h.scl=this.data.hierarchy[d].keys[0];f.pos=this.getNextKeyWith("pos",d,1);f.rot=this.getNextKeyWith("rot",d,1);f.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
+f instanceof THREE.Bone?f.skinMatrix:f.matrix}var i=f.animationCache.prevKey;f=f.animationCache.nextKey;i.pos=this.data.hierarchy[d].keys[0];i.rot=this.data.hierarchy[d].keys[0];i.scl=this.data.hierarchy[d].keys[0];f.pos=this.getNextKeyWith("pos",d,1);f.rot=this.getNextKeyWith("rot",d,1);f.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],d,g,f,h,i,n,o,t,x=this.data.JIT.hierarchy,y,B;this.currentTime+=a*this.timeScale;B=this.currentTime;y=this.currentTime%=this.data.length;t=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var z=0,H=this.hierarchy.length;z<H;z++){a=this.hierarchy[z];o=a.animationCache;if(this.JITCompile&&x[z][t]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=x[z][t];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
-!1}else{a.matrix=x[z][t];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var J=0;J<3;J++){d=c[J];i=o.prevKey[d];n=o.nextKey[d];if(n.time<=B){if(y<B)if(this.loop){i=this.data.hierarchy[z].keys[0];for(n=this.getNextKeyWith(d,z,1);n.time<y;){i=n;n=this.getNextKeyWith(d,z,n.index+1)}}else{this.stop();return}else{do{i=n;n=this.getNextKeyWith(d,z,n.index+1)}while(n.time<
-y)}o.prevKey[d]=i;o.nextKey[d]=n}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;g=(y-i.time)/(n.time-i.time);f=i[d];h=n[d];if(g<0||g>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+g+" on bone "+z);g=g<0?0:1}if(d==="pos"){d=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=f[0]+(h[0]-f[0])*g;d.y=f[1]+(h[1]-f[1])*g;d.z=f[2]+(h[2]-f[2])*g}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
-this.getPrevKeyWith("pos",z,i.index-1).pos;this.points[1]=f;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",z,n.index+1).pos;g=g*0.33+0.33;f=this.interpolateCatmullRom(this.points,g);d.x=f[0];d.y=f[1];d.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){g=this.interpolateCatmullRom(this.points,g*1.01);this.target.set(g[0],g[1],g[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();g=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,g,0)}}}else if(d===
-"rot")THREE.Quaternion.slerp(f,h,a.quaternion,g);else if(d==="scl"){d=a.scale;d.x=f[0]+(h[0]-f[0])*g;d.y=f[1]+(h[1]-f[1])*g;d.z=f[2]+(h[2]-f[2])*g}}}}if(this.JITCompile&&x[0][t]===undefined){this.hierarchy[0].update(undefined,!0);for(z=0;z<this.hierarchy.length;z++)x[z][t]=this.hierarchy[z]instanceof THREE.Bone?this.hierarchy[z].skinMatrix.clone():this.hierarchy[z].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var d=[],g=[],f,h,i,n,o,t;f=(a.length-1)*c;h=Math.floor(f);f-=h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>a.length-2?h:h+1;d[3]=h>a.length-3?h:h+2;h=a[d[0]];n=a[d[1]];o=a[d[2]];t=a[d[3]];d=f*f;i=f*d;g[0]=this.interpolate(h[0],n[0],o[0],t[0],f,d,i);g[1]=this.interpolate(h[1],n[1],o[1],t[1],f,d,i);g[2]=this.interpolate(h[2],n[2],o[2],t[2],f,d,i);return g};
-THREE.Animation.prototype.interpolate=function(a,c,d,g,f,h,i){a=(d-a)*0.5;g=(g-c)*0.5;return(2*(c-d)+a+g)*i+(-3*(c-d)-2*a-g)*h+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,d){var g=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d<g.length-1?d:g.length-1;else d%=g.length;for(;d<g.length;d++)if(g[d][a]!==undefined)return g[d];return this.data.hierarchy[c].keys[0]};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],d,g,f,i,j,o,p,v,x=this.data.JIT.hierarchy,y,D;this.currentTime+=a*this.timeScale;D=this.currentTime;y=this.currentTime%=this.data.length;v=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var z=0,K=this.hierarchy.length;z<K;z++){a=this.hierarchy[z];p=a.animationCache;if(this.JITCompile&&x[z][v]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=x[z][v];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=x[z][v];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var M=0;M<3;M++){d=c[M];j=p.prevKey[d];o=p.nextKey[d];if(o.time<=D){if(y<D)if(this.loop){j=this.data.hierarchy[z].keys[0];for(o=this.getNextKeyWith(d,z,1);o.time<y;){j=o;o=this.getNextKeyWith(d,z,o.index+1)}}else{this.stop();return}else{do{j=o;o=this.getNextKeyWith(d,z,o.index+1)}while(o.time<
+y)}p.prevKey[d]=j;p.nextKey[d]=o}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;g=(y-j.time)/(o.time-j.time);f=j[d];i=o[d];if(g<0||g>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+g+" on bone "+z);g=g<0?0:1}if(d==="pos"){d=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=f[0]+(i[0]-f[0])*g;d.y=f[1]+(i[1]-f[1])*g;d.z=f[2]+(i[2]-f[2])*g}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
+this.getPrevKeyWith("pos",z,j.index-1).pos;this.points[1]=f;this.points[2]=i;this.points[3]=this.getNextKeyWith("pos",z,o.index+1).pos;g=g*0.33+0.33;f=this.interpolateCatmullRom(this.points,g);d.x=f[0];d.y=f[1];d.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){g=this.interpolateCatmullRom(this.points,g*1.01);this.target.set(g[0],g[1],g[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();g=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,g,0)}}}else if(d===
+"rot")THREE.Quaternion.slerp(f,i,a.quaternion,g);else if(d==="scl"){d=a.scale;d.x=f[0]+(i[0]-f[0])*g;d.y=f[1]+(i[1]-f[1])*g;d.z=f[2]+(i[2]-f[2])*g}}}}if(this.JITCompile&&x[0][v]===undefined){this.hierarchy[0].update(undefined,!0);for(z=0;z<this.hierarchy.length;z++)x[z][v]=this.hierarchy[z]instanceof THREE.Bone?this.hierarchy[z].skinMatrix.clone():this.hierarchy[z].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var d=[],g=[],f,i,j,o,p,v;f=(a.length-1)*c;i=Math.floor(f);f-=i;d[0]=i==0?i:i-1;d[1]=i;d[2]=i>a.length-2?i:i+1;d[3]=i>a.length-3?i:i+2;i=a[d[0]];o=a[d[1]];p=a[d[2]];v=a[d[3]];d=f*f;j=f*d;g[0]=this.interpolate(i[0],o[0],p[0],v[0],f,d,j);g[1]=this.interpolate(i[1],o[1],p[1],v[1],f,d,j);g[2]=this.interpolate(i[2],o[2],p[2],v[2],f,d,j);return g};
+THREE.Animation.prototype.interpolate=function(a,c,d,g,f,i,j){a=(d-a)*0.5;g=(g-c)*0.5;return(2*(c-d)+a+g)*j+(-3*(c-d)-2*a-g)*i+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,d){var g=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d<g.length-1?d:g.length-1;else d%=g.length;for(;d<g.length;d++)if(g[d][a]!==undefined)return g[d];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,d){var g=this.data.hierarchy[c].keys;for(d=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d>0?d:0:d>=0?d:d+g.length;d>=0;d--)if(g[d][a]!==undefined)return g[d];return this.data.hierarchy[c].keys[g.length-1]};
 THREE.Camera=function(a,c,d,g,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=d||0.1;this.far=g||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,c,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=d||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=d||0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
-THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
-THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
-a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
-if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
-a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
-if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
-undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
-undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
-if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
-a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.ShadowVolumeDynamicMaterial=function(){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
-!1};THREE.Texture=function(a,c,d,g,f,h){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=g!==undefined?g:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.Material=function(a){this.id=THREE.MaterialCounter.value++;a=a||{};this.opacity=a.opacity!==undefined?a.opacity:1;this.transparent=a.transparent!==undefined?a.transparent:!1;this.blending=a.blending!==undefined?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==undefined?a.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;
+THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==undefined?a.linewidth:1;this.linecap=a.linecap!==undefined?a.linecap:"round";this.linejoin=a.linejoin!==undefined?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
+THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=
+a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?
+a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==undefined?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==undefined?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==undefined?a.shininess:30;this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?
+a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=
+a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
+THREE.MeshShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==undefined?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==undefined?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==undefined?a.uniforms:{};this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.lights=a.lights!==
+undefined?a.lights:!1;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==undefined?a.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
+THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.size=a.size!==undefined?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==undefined?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
+THREE.ShadowVolumeDynamicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==undefined?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==undefined?a.map:null;this.lightMap=a.lightMap!==undefined?a.lightMap:null;this.envMap=a.envMap!==undefined?a.envMap:null;this.combine=a.combine!==undefined?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==undefined?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==undefined?a.refractionRatio:
+0.98;this.shading=a.shading!==undefined?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==undefined?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==undefined?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==undefined?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==undefined?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==undefined?a.vertexColors:!1;this.skinning=a.skinning!==undefined?a.skinning:!1;this.morphTargets=a.morphTargets!==
+undefined?a.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
+THREE.Texture=function(a,c,d,g,f,i){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=g!==undefined?g:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=i!==undefined?i:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
-THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
-THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,d,g,f={};for(c in a){f[c]={};for(d in a[c]){g=a[c][d];f[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return f},merge:function(a){var c,d,g,f={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)f[d]=g[d]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
-THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(a){var c,d,g,f={};for(c in a){f[c]={};for(d in a[c]){g=a[c][d];f[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return f},merge:function(a){var c,d,g,f={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)f[d]=g[d]}return f}};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[d].name]=d}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var g,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(g=0;g<f;g++){a=this.children[g];a instanceof THREE.Bone?a.update(this.skinMatrix,c,d):a.update(this.matrixWorld,!0,d)}}else for(g=0;g<f;g++)this.children[g].update(this.skinMatrix,
 c,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,g,f,h,i,n;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){f=this.geometry.bones[d];h=f.pos;i=f.rotq;n=f.scl;g=this.addBone();g.name=f.name;g.position.set(h[0],h[1],h[2]);g.quaternion.set(i[0],i[1],i[2],i[3]);g.useQuaternion=!0;n!==undefined?g.scale.set(n[0],n[1],n[2]):g.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){f=this.geometry.bones[d];
+THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,g,f,i,j,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){f=this.geometry.bones[d];i=f.pos;j=f.rotq;o=f.scl;g=this.addBone();g.name=f.name;g.position.set(i[0],i[1],i[2]);g.quaternion.set(j[0],j[1],j[2],j[3]);g.useQuaternion=!0;o!==undefined?g.scale.set(o[0],o[1],o[2]):g.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){f=this.geometry.bones[d];
 g=this.bones[d];f.parent===-1?this.addChild(g):this.bones[f.parent].addChild(g)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
 THREE.SkinnedMesh.prototype.update=function(a,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var g,f=this.children.length;for(g=0;g<f;g++){a=this.children[g];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,c,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
 c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],d=0;d<this.bones.length;d++){a=this.bones[d];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var g;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y;
-g=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(g));g=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[h].multiplyVector3(g));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
+THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],d=0;d<this.bones.length;d++){a=this.bones[d];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var g;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,i=this.geometry.skinIndices[a].y;
+g=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(g));g=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[i].multiplyVector3(g));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
 THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Sound=function(a,c,d,g){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=g!==undefined?g:!0;this.sources=a instanceof Array?a:[a];var f;d=this.sources.length;for(a=0;a<d;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)f=
 "audio/mpeg";else if(c.indexOf(".ogg")!==-1)f="audio/ogg";else c.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
@@ -138,24 +130,24 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
 THREE.LOD.prototype.update=function(a,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var g=1;g<this.LODs.length;g++)if(a>=this.LODs[g].visibleAtDistance){this.LODs[g-1].object3D.visible=
 !1;this.LODs[g].object3D.visible=!0}else break;for(;g<this.LODs.length;g++)this.LODs[g].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,d)};THREE.ShadowVolume=function(a,c){THREE.Mesh.call(this,a.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);a.addChild(this);this.calculateShadowVolumeGeometry(a.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
 THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(a){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=a.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,g=this.geometry.edgeFaces,f=a.faces;a=a.vertices;var h=f.length,i,n,o,t,x,y=["a","b","c","d"];for(o=0;o<h;o++){n=c.length;i=f[o];if(i instanceof THREE.Face4){t=4;n=new THREE.Face4(n,n+1,n+2,n+3)}else{t=3;n=new THREE.Face3(n,n+1,n+2)}n.normal.copy(i.normal);d.push(n);for(n=
-0;n<t;n++){x=a[i[y[n]]];c.push(new THREE.Vertex(x.position.clone()))}}for(h=0;h<f.length-1;h++){a=d[h];for(i=h+1;i<f.length;i++){n=d[i];n=this.facesShareEdge(c,a,n);if(n!==undefined){n=new THREE.Face4(n.indices[0],n.indices[3],n.indices[2],n.indices[1]);n.normal.set(1,0,0);g.push(n)}}}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(a,c,d){var g,f,h,i,n,o,t,x,y,B,z,H,J,Q=0,K=["a","b","c","d"];g=c instanceof THREE.Face4?4:3;f=d instanceof THREE.Face4?4:3;for(H=0;H<g;H++){h=c[K[H]];n=a[h];for(J=0;J<f;J++){i=d[K[J]];o=a[i];if(Math.abs(n.position.x-o.position.x)<1.0E-4&&Math.abs(n.position.y-o.position.y)<1.0E-4&&Math.abs(n.position.z-o.position.z)<1.0E-4){Q++;if(Q===1){t=n;x=o;y=h;B=i;z=K[H]}if(Q===2){z+=K[H];return z==="ad"||z==="ac"?{faces:[c,d],vertices:[t,x,o,n],indices:[y,
-B,i,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[t,n,o,x],indices:[y,h,i,B],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(a){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=a.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,g=this.geometry.edgeFaces,f=a.faces;a=a.vertices;var i=f.length,j,o,p,v,x,y=["a","b","c","d"];for(p=0;p<i;p++){o=c.length;j=f[p];if(j instanceof THREE.Face4){v=4;o=new THREE.Face4(o,o+1,o+2,o+3)}else{v=3;o=new THREE.Face3(o,o+1,o+2)}o.normal.copy(j.normal);d.push(o);for(o=
+0;o<v;o++){x=a[j[y[o]]];c.push(new THREE.Vertex(x.position.clone()))}}for(i=0;i<f.length-1;i++){a=d[i];for(j=i+1;j<f.length;j++){o=d[j];o=this.facesShareEdge(c,a,o);if(o!==undefined){o=new THREE.Face4(o.indices[0],o.indices[3],o.indices[2],o.indices[1]);o.normal.set(1,0,0);g.push(o)}}}};
+THREE.ShadowVolume.prototype.facesShareEdge=function(a,c,d){var g,f,i,j,o,p,v,x,y,D,z,K,M,T=0,O=["a","b","c","d"];g=c instanceof THREE.Face4?4:3;f=d instanceof THREE.Face4?4:3;for(K=0;K<g;K++){i=c[O[K]];o=a[i];for(M=0;M<f;M++){j=d[O[M]];p=a[j];if(Math.abs(o.position.x-p.position.x)<1.0E-4&&Math.abs(o.position.y-p.position.y)<1.0E-4&&Math.abs(o.position.z-p.position.z)<1.0E-4){T++;if(T===1){v=o;x=p;y=i;D=j;z=O[K]}if(T===2){z+=O[K];return z==="ad"||z==="ac"?{faces:[c,d],vertices:[v,x,p,o],indices:[y,
+D,j,i],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[v,o,p,x],indices:[y,i,j,D],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(){var R=o[n]=o[n]||new THREE.RenderableVertex;n++;return R}function c(R,O){return O.z-R.z}function d(R,O){var pa=0,Aa=1,Ba=R.z+R.w,sa=O.z+O.w,U=-R.z+R.w,ga=-O.z+O.w;if(Ba>=0&&sa>=0&&U>=0&&ga>=0)return!0;else if(Ba<0&&sa<0||U<0&&ga<0)return!1;else{if(Ba<0)pa=Math.max(pa,Ba/(Ba-sa));else sa<0&&(Aa=Math.min(Aa,Ba/(Ba-sa)));if(U<0)pa=Math.max(pa,U/(U-ga));else ga<0&&(Aa=Math.min(Aa,U/(U-ga)));if(Aa<pa)return!1;else{R.lerpSelf(O,pa);O.lerpSelf(R,1-Aa);return!0}}}var g,
-f,h=[],i,n,o=[],t,x,y=[],B,z=[],H,J,Q=[],K,ia,la=[],va=new THREE.Vector4,S=new THREE.Vector4,D=new THREE.Matrix4,fa=new THREE.Matrix4,b=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],oa=new THREE.Vector4,ra=new THREE.Vector4;this.projectVector=function(R,O){D.multiply(O.projectionMatrix,O.matrixWorldInverse);D.multiplyVector3(R);return R};this.unprojectVector=function(R,O){D.multiply(O.matrixWorld,THREE.Matrix4.makeInvert(O.projectionMatrix));
-D.multiplyVector3(R);return R};this.projectObjects=function(R,O,pa){O=[];var Aa,Ba,sa;f=0;Ba=R.objects;R=0;for(Aa=Ba.length;R<Aa;R++){sa=Ba[R];var U;if(!(U=!sa.visible))if(U=sa instanceof THREE.Mesh){a:{U=void 0;for(var ga=sa.matrixWorld,ha=-sa.geometry.boundingSphere.radius*Math.max(sa.scale.x,Math.max(sa.scale.y,sa.scale.z)),ja=0;ja<6;ja++){U=b[ja].x*ga.n14+b[ja].y*ga.n24+b[ja].z*ga.n34+b[ja].w;if(U<=ha){U=!1;break a}}U=!0}U=!U}if(!U){U=h[f]=h[f]||new THREE.RenderableObject;f++;g=U;va.copy(sa.position);
-D.multiplyVector3(va);g.object=sa;g.z=va.z;O.push(g)}}pa&&O.sort(c);return O};this.projectScene=function(R,O,pa){var Aa=[],Ba=O.near,sa=O.far,U,ga,ha,ja,P,ma,ka,Ca,Fa,na,Ea,Wa,Ya,wa,e,p,m;ia=J=B=x=0;O.matrixAutoUpdate&&O.updateMatrix();R.update(undefined,!1,O);D.multiply(O.projectionMatrix,O.matrixWorldInverse);b[0].set(D.n41-D.n11,D.n42-D.n12,D.n43-D.n13,D.n44-D.n14);b[1].set(D.n41+D.n11,D.n42+D.n12,D.n43+D.n13,D.n44+D.n14);b[2].set(D.n41+D.n21,D.n42+D.n22,D.n43+D.n23,D.n44+D.n24);b[3].set(D.n41-
-D.n21,D.n42-D.n22,D.n43-D.n23,D.n44-D.n24);b[4].set(D.n41-D.n31,D.n42-D.n32,D.n43-D.n33,D.n44-D.n34);b[5].set(D.n41+D.n31,D.n42+D.n32,D.n43+D.n33,D.n44+D.n34);for(U=0;U<6;U++){Fa=b[U];Fa.divideScalar(Math.sqrt(Fa.x*Fa.x+Fa.y*Fa.y+Fa.z*Fa.z))}Fa=this.projectObjects(R,O,!0);R=0;for(U=Fa.length;R<U;R++){na=Fa[R].object;if(na.visible){Ea=na.matrixWorld;Wa=na.matrixRotationWorld;Ya=na.materials;wa=na.overdraw;n=0;if(na instanceof THREE.Mesh){e=na.geometry;ja=e.vertices;p=e.faces;e=e.faceVertexUvs;ga=0;
-for(ha=ja.length;ga<ha;ga++){i=a();i.positionWorld.copy(ja[ga].position);Ea.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);D.multiplyVector4(i.positionScreen);i.positionScreen.x/=i.positionScreen.w;i.positionScreen.y/=i.positionScreen.w;i.visible=i.positionScreen.z>Ba&&i.positionScreen.z<sa}ja=0;for(ga=p.length;ja<ga;ja++){ha=p[ja];if(ha instanceof THREE.Face3){P=o[ha.a];ma=o[ha.b];ka=o[ha.c];if(P.visible&&ma.visible&&ka.visible&&(na.doubleSided||na.flipSided!=(ka.positionScreen.x-
-P.positionScreen.x)*(ma.positionScreen.y-P.positionScreen.y)-(ka.positionScreen.y-P.positionScreen.y)*(ma.positionScreen.x-P.positionScreen.x)<0)){Ca=y[x]=y[x]||new THREE.RenderableFace3;x++;t=Ca;t.v1.copy(P);t.v2.copy(ma);t.v3.copy(ka)}else continue}else if(ha instanceof THREE.Face4){P=o[ha.a];ma=o[ha.b];ka=o[ha.c];Ca=o[ha.d];if(P.visible&&ma.visible&&ka.visible&&Ca.visible&&(na.doubleSided||na.flipSided!=((Ca.positionScreen.x-P.positionScreen.x)*(ma.positionScreen.y-P.positionScreen.y)-(Ca.positionScreen.y-
-P.positionScreen.y)*(ma.positionScreen.x-P.positionScreen.x)<0||(ma.positionScreen.x-ka.positionScreen.x)*(Ca.positionScreen.y-ka.positionScreen.y)-(ma.positionScreen.y-ka.positionScreen.y)*(Ca.positionScreen.x-ka.positionScreen.x)<0))){m=z[B]=z[B]||new THREE.RenderableFace4;B++;t=m;t.v1.copy(P);t.v2.copy(ma);t.v3.copy(ka);t.v4.copy(Ca)}else continue}t.normalWorld.copy(ha.normal);Wa.multiplyVector3(t.normalWorld);t.centroidWorld.copy(ha.centroid);Ea.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);
-D.multiplyVector3(t.centroidScreen);ka=ha.vertexNormals;P=0;for(ma=ka.length;P<ma;P++){Ca=t.vertexNormalsWorld[P];Ca.copy(ka[P]);Wa.multiplyVector3(Ca)}P=0;for(ma=e.length;P<ma;P++)if(m=e[P][ja]){ka=0;for(Ca=m.length;ka<Ca;ka++)t.uvs[P][ka]=m[ka]}t.meshMaterials=Ya;t.faceMaterials=ha.materials;t.overdraw=wa;t.z=t.centroidScreen.z;Aa.push(t)}}else if(na instanceof THREE.Line){fa.multiply(D,Ea);ja=na.geometry.vertices;P=a();P.positionScreen.copy(ja[0].position);fa.multiplyVector4(P.positionScreen);
-ga=1;for(ha=ja.length;ga<ha;ga++){P=a();P.positionScreen.copy(ja[ga].position);fa.multiplyVector4(P.positionScreen);ma=o[n-2];oa.copy(P.positionScreen);ra.copy(ma.positionScreen);if(d(oa,ra)){oa.multiplyScalar(1/oa.w);ra.multiplyScalar(1/ra.w);Ea=Q[J]=Q[J]||new THREE.RenderableLine;J++;H=Ea;H.v1.positionScreen.copy(oa);H.v2.positionScreen.copy(ra);H.z=Math.max(oa.z,ra.z);H.materials=na.materials;Aa.push(H)}}}else if(na instanceof THREE.Particle){S.set(na.position.x,na.position.y,na.position.z,1);
-D.multiplyVector4(S);S.z/=S.w;if(S.z>0&&S.z<1){Ea=la[ia]=la[ia]||new THREE.RenderableParticle;ia++;K=Ea;K.x=S.x/S.w;K.y=S.y/S.w;K.z=S.z;K.rotation=na.rotation.z;K.scale.x=na.scale.x*Math.abs(K.x-(S.x+O.projectionMatrix.n11)/(S.w+O.projectionMatrix.n14));K.scale.y=na.scale.y*Math.abs(K.y-(S.y+O.projectionMatrix.n22)/(S.w+O.projectionMatrix.n24));K.materials=na.materials;Aa.push(K)}}}}pa&&Aa.sort(c);return Aa}};
+THREE.Projector=function(){function a(){var b=p[o]=p[o]||new THREE.RenderableVertex;o++;return b}function c(b,Q){return Q.z-b.z}function d(b,Q){var la=0,Ba=1,Ca=b.z+b.w,ta=Q.z+Q.w,W=-b.z+b.w,na=-Q.z+Q.w;if(Ca>=0&&ta>=0&&W>=0&&na>=0)return!0;else if(Ca<0&&ta<0||W<0&&na<0)return!1;else{if(Ca<0)la=Math.max(la,Ca/(Ca-ta));else ta<0&&(Ba=Math.min(Ba,Ca/(Ca-ta)));if(W<0)la=Math.max(la,W/(W-na));else na<0&&(Ba=Math.min(Ba,W/(W-na)));if(Ba<la)return!1;else{b.lerpSelf(Q,la);Q.lerpSelf(b,1-Ba);return!0}}}var g,
+f,i=[],j,o,p=[],v,x,y=[],D,z=[],K,M,T=[],O,pa,Y=[],qa=new THREE.Vector4,V=new THREE.Vector4,E=new THREE.Matrix4,Fa=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Da=new THREE.Vector4,$=new THREE.Vector4;this.projectVector=function(b,Q){E.multiply(Q.projectionMatrix,Q.matrixWorldInverse);E.multiplyVector3(b);return b};this.unprojectVector=function(b,Q){E.multiply(Q.matrixWorld,THREE.Matrix4.makeInvert(Q.projectionMatrix));
+E.multiplyVector3(b);return b};this.projectObjects=function(b,Q,la){Q=[];var Ba,Ca,ta;f=0;Ca=b.objects;b=0;for(Ba=Ca.length;b<Ba;b++){ta=Ca[b];var W;if(!(W=!ta.visible))if(W=ta instanceof THREE.Mesh){a:{W=void 0;for(var na=ta.matrixWorld,aa=-ta.geometry.boundingSphere.radius*Math.max(ta.scale.x,Math.max(ta.scale.y,ta.scale.z)),oa=0;oa<6;oa++){W=ka[oa].x*na.n14+ka[oa].y*na.n24+ka[oa].z*na.n34+ka[oa].w;if(W<=aa){W=!1;break a}}W=!0}W=!W}if(!W){W=i[f]=i[f]||new THREE.RenderableObject;f++;g=W;qa.copy(ta.position);
+E.multiplyVector3(qa);g.object=ta;g.z=qa.z;Q.push(g)}}la&&Q.sort(c);return Q};this.projectScene=function(b,Q,la){var Ba=[],Ca=Q.near,ta=Q.far,W,na,aa,oa,U,ra,ma,xa,ua,ca,La,Qa,Ra,cb,Na,ab,Ta;pa=M=D=x=0;Q.matrixAutoUpdate&&Q.updateMatrix();b.update(undefined,!1,Q);E.multiply(Q.projectionMatrix,Q.matrixWorldInverse);ka[0].set(E.n41-E.n11,E.n42-E.n12,E.n43-E.n13,E.n44-E.n14);ka[1].set(E.n41+E.n11,E.n42+E.n12,E.n43+E.n13,E.n44+E.n14);ka[2].set(E.n41+E.n21,E.n42+E.n22,E.n43+E.n23,E.n44+E.n24);ka[3].set(E.n41-
+E.n21,E.n42-E.n22,E.n43-E.n23,E.n44-E.n24);ka[4].set(E.n41-E.n31,E.n42-E.n32,E.n43-E.n33,E.n44-E.n34);ka[5].set(E.n41+E.n31,E.n42+E.n32,E.n43+E.n33,E.n44+E.n34);for(W=0;W<6;W++){ua=ka[W];ua.divideScalar(Math.sqrt(ua.x*ua.x+ua.y*ua.y+ua.z*ua.z))}ua=this.projectObjects(b,Q,!0);b=0;for(W=ua.length;b<W;b++){ca=ua[b].object;if(ca.visible){La=ca.matrixWorld;Qa=ca.matrixRotationWorld;Ra=ca.materials;cb=ca.overdraw;o=0;if(ca instanceof THREE.Mesh){Na=ca.geometry;oa=Na.vertices;ab=Na.faces;Na=Na.faceVertexUvs;
+na=0;for(aa=oa.length;na<aa;na++){j=a();j.positionWorld.copy(oa[na].position);La.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);E.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ca&&j.positionScreen.z<ta}oa=0;for(na=ab.length;oa<na;oa++){aa=ab[oa];if(aa instanceof THREE.Face3){U=p[aa.a];ra=p[aa.b];ma=p[aa.c];if(U.visible&&ra.visible&&ma.visible&&(ca.doubleSided||ca.flipSided!=(ma.positionScreen.x-
+U.positionScreen.x)*(ra.positionScreen.y-U.positionScreen.y)-(ma.positionScreen.y-U.positionScreen.y)*(ra.positionScreen.x-U.positionScreen.x)<0)){xa=y[x]=y[x]||new THREE.RenderableFace3;x++;v=xa;v.v1.copy(U);v.v2.copy(ra);v.v3.copy(ma)}else continue}else if(aa instanceof THREE.Face4){U=p[aa.a];ra=p[aa.b];ma=p[aa.c];xa=p[aa.d];if(U.visible&&ra.visible&&ma.visible&&xa.visible&&(ca.doubleSided||ca.flipSided!=((xa.positionScreen.x-U.positionScreen.x)*(ra.positionScreen.y-U.positionScreen.y)-(xa.positionScreen.y-
+U.positionScreen.y)*(ra.positionScreen.x-U.positionScreen.x)<0||(ra.positionScreen.x-ma.positionScreen.x)*(xa.positionScreen.y-ma.positionScreen.y)-(ra.positionScreen.y-ma.positionScreen.y)*(xa.positionScreen.x-ma.positionScreen.x)<0))){Ta=z[D]=z[D]||new THREE.RenderableFace4;D++;v=Ta;v.v1.copy(U);v.v2.copy(ra);v.v3.copy(ma);v.v4.copy(xa)}else continue}v.normalWorld.copy(aa.normal);Qa.multiplyVector3(v.normalWorld);v.centroidWorld.copy(aa.centroid);La.multiplyVector3(v.centroidWorld);v.centroidScreen.copy(v.centroidWorld);
+E.multiplyVector3(v.centroidScreen);ma=aa.vertexNormals;U=0;for(ra=ma.length;U<ra;U++){xa=v.vertexNormalsWorld[U];xa.copy(ma[U]);Qa.multiplyVector3(xa)}U=0;for(ra=Na.length;U<ra;U++)if(Ta=Na[U][oa]){ma=0;for(xa=Ta.length;ma<xa;ma++)v.uvs[U][ma]=Ta[ma]}v.meshMaterials=Ra;v.faceMaterials=aa.materials;v.overdraw=cb;v.z=v.centroidScreen.z;Ba.push(v)}}else if(ca instanceof THREE.Line){Fa.multiply(E,La);oa=ca.geometry.vertices;U=a();U.positionScreen.copy(oa[0].position);Fa.multiplyVector4(U.positionScreen);
+na=1;for(aa=oa.length;na<aa;na++){U=a();U.positionScreen.copy(oa[na].position);Fa.multiplyVector4(U.positionScreen);ra=p[o-2];Da.copy(U.positionScreen);$.copy(ra.positionScreen);if(d(Da,$)){Da.multiplyScalar(1/Da.w);$.multiplyScalar(1/$.w);La=T[M]=T[M]||new THREE.RenderableLine;M++;K=La;K.v1.positionScreen.copy(Da);K.v2.positionScreen.copy($);K.z=Math.max(Da.z,$.z);K.materials=ca.materials;Ba.push(K)}}}else if(ca instanceof THREE.Particle){V.set(ca.position.x,ca.position.y,ca.position.z,1);E.multiplyVector4(V);
+V.z/=V.w;if(V.z>0&&V.z<1){La=Y[pa]=Y[pa]||new THREE.RenderableParticle;pa++;O=La;O.x=V.x/V.w;O.y=V.y/V.w;O.z=V.z;O.rotation=ca.rotation.z;O.scale.x=ca.scale.x*Math.abs(O.x-(V.x+Q.projectionMatrix.n11)/(V.w+Q.projectionMatrix.n14));O.scale.y=ca.scale.y*Math.abs(O.y-(V.y+Q.projectionMatrix.n22)/(V.w+Q.projectionMatrix.n24));O.materials=ca.materials;Ba.push(O)}}}}la&&Ba.sort(c);return Ba}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,d){d&&a.update(undefined,!1,c);d=a.sounds;var g,f=d.length;for(g=0;g<f;g++){a=d[g];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
@@ -170,7 +162,8 @@ default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = pr
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
 value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
 fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
-THREE.ShaderLib={shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, 0.5 );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
+THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute  vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform    int         renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
+shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
 normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
@@ -182,86 +175,97 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(e,p,m){var j,q,s,v=e.vertices,r=v.length,k=e.colors,A=k.length,u=e.__vertexArray,G=e.__colorArray,F=e.__sortArray,L=e.__dirtyVertices,M=e.__dirtyColors;if(m.sortParticles){ma.multiplySelf(m.matrixWorld);for(j=0;j<r;j++){q=v[j].position;Fa.copy(q);ma.multiplyVector3(Fa);F[j]=[Fa.z,j]}F.sort(function(W,N){return N[0]-W[0]});for(j=0;j<r;j++){q=v[F[j][1]].position;s=j*3;u[s]=q.x;u[s+1]=q.y;u[s+2]=q.z}for(j=0;j<A;j++){s=j*3;color=k[F[j][1]];G[s]=color.r;G[s+1]=
-color.g;G[s+2]=color.b}}else{if(L)for(j=0;j<r;j++){q=v[j].position;s=j*3;u[s]=q.x;u[s+1]=q.y;u[s+2]=q.z}if(M)for(j=0;j<A;j++){color=k[j];s=j*3;G[s]=color.r;G[s+1]=color.g;G[s+2]=color.b}}if(L||m.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u,p)}if(M||m.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,G,p)}}function d(e,p){e.uniforms=Uniforms.clone(p.uniforms);e.vertexShader=p.vertexShader;e.fragmentShader=
-p.fragmentShader}function g(e,p,m,j,q){j.__webglProgram||O.initMaterial(j,p,m,q);var s=j.program,v=s.uniforms,r=j.uniforms;if(s!=ra){b.useProgram(s);ra=s}b.uniformMatrix4fv(v.projectionMatrix,!1,ka);if(m&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(m.color.hex);if(m instanceof THREE.Fog){r.fogNear.value=m.near;r.fogFar.value=
-m.far}else if(m instanceof THREE.FogExp2)r.fogDensity.value=m.density}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j.lights){var k,A,u=0,G=0,F=0,L,M,W,N,T=na,C=T.directional.colors,E=T.directional.positions,I=T.point.colors,Y=T.point.positions,xa=T.point.distances,Ma=0,Z=0;m=A=N=0;for(k=p.length;m<k;m++){A=p[m];L=A.color;M=A.position;W=A.intensity;N=A.distance;if(A instanceof THREE.AmbientLight){u+=L.r;G+=L.g;F+=L.b}else if(A instanceof THREE.DirectionalLight){N=
-Ma*3;C[N]=L.r*W;C[N+1]=L.g*W;C[N+2]=L.b*W;E[N]=M.x;E[N+1]=M.y;E[N+2]=M.z;Ma+=1}else if(A instanceof THREE.PointLight){A=Z*3;I[A]=L.r*W;I[A+1]=L.g*W;I[A+2]=L.b*W;Y[A]=M.x;Y[A+1]=M.y;Y[A+2]=M.z;xa[Z]=N;Z+=1}}for(m=Ma*3;m<C.length;m++)C[m]=0;for(m=Z*3;m<I.length;m++)I[m]=0;T.point.length=Z;T.directional.length=Ma;T.ambient[0]=u;T.ambient[1]=G;T.ambient[2]=F;m=na;r.enableLighting.value=m.directional.length+m.point.length;r.ambientLightColor.value=m.ambient;r.directionalLightColor.value=m.directional.colors;
-r.directionalLightDirection.value=m.directional.positions;r.pointLightColor.value=m.point.colors;r.pointLightPosition.value=m.point.positions;r.pointLightDistance.value=m.point.distances}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity;r.map.texture=j.map;r.lightMap.texture=j.lightMap;r.envMap.texture=j.envMap;r.reflectivity.value=j.reflectivity;r.refractionRatio.value=
-j.refractionRatio;r.combine.value=j.combine;r.useRefract.value=j.envMap&&j.envMap.mapping instanceof THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(j.color.r,j.color.g,j.color.b);r.opacity.value=j.opacity;r.size.value=j.size;r.scale.value=oa.height/2;r.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(j.ambient.r,
-j.ambient.g,j.ambient.b);r.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);r.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){r.mNear.value=e.near;r.mFar.value=e.far;r.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)r.opacity.value=j.opacity;for(var V in r)if(G=s.uniforms[V]){k=r[V];u=k.type;m=k.value;if(u=="i")b.uniform1i(G,m);else if(u=="f")b.uniform1f(G,m);else if(u=="fv1")b.uniform1fv(G,m);else if(u=="fv")b.uniform3fv(G,m);else if(u==
-"v2")b.uniform2f(G,m.x,m.y);else if(u=="v3")b.uniform3f(G,m.x,m.y,m.z);else if(u=="c")b.uniform3f(G,m.r,m.g,m.b);else if(u=="t"){b.uniform1i(G,m);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(u=0;u<6;++u)b.texSubImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image[u])}else{k.image.__webglTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,
-k.image.__webglTextureCube);for(u=0;u<6;++u)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[u]);k.__webglInit=!0}la(b.TEXTURE_CUBE_MAP,k,k.image[0]);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+m);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else{if(k.needsUpdate){if(k.__webglInit){b.bindTexture(b.TEXTURE_2D,k.__webglTexture);b.texSubImage2D(b.TEXTURE_2D,0,0,0,b.RGBA,b.UNSIGNED_BYTE,k.image)}else{k.__webglTexture=
-b.createTexture();b.bindTexture(b.TEXTURE_2D,k.__webglTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);k.__webglInit=!0}la(b.TEXTURE_2D,k,k.image);b.bindTexture(b.TEXTURE_2D,null);k.needsUpdate=!1}b.activeTexture(b.TEXTURE0+m);b.bindTexture(b.TEXTURE_2D,k.__webglTexture)}}}b.uniformMatrix4fv(v.modelViewMatrix,!1,q._modelViewMatrixArray);b.uniformMatrix3fv(v.normalMatrix,!1,q._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||
-j.envMap)&&b.uniform3f(v.cameraPosition,e.position.x,e.position.y,e.position.z);(j instanceof THREE.MeshShaderMaterial||j.envMap||j.skinning)&&b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&b.uniformMatrix4fv(v.viewMatrix,!1,Ca);if(j instanceof THREE.ShadowVolumeDynamicMaterial){e=r.directionalLightDirection.value;e[0]=-p.position.x;e[1]=-p.position.y;e[2]=
--p.position.z;b.uniform3fv(v.directionalLightDirection,e);b.uniformMatrix4fv(v.objectMatrix,!1,q._objectMatrixArray);b.uniformMatrix4fv(v.viewMatrix,!1,Ca)}if(j.skinning){b.uniformMatrix4fv(v.cameraInverseMatrix,!1,Ca);b.uniformMatrix4fv(v.boneGlobalMatrices,!1,q.boneMatrices)}return s}function f(e,p,m,j,q,s){if(j.opacity!=0){e=g(e,p,m,j,s).attributes;if(j.morphTargets){p=j.program.attributes;s.morphTargetBase!==-1?b.bindBuffer(b.ARRAY_BUFFER,q.__webglMorphTargetsBuffers[s.morphTargetBase]):b.bindBuffer(b.ARRAY_BUFFER,
-q.__webglVertexBuffer);b.vertexAttribPointer(p.position,3,b.FLOAT,!1,0,0);if(s.morphTargetForcedOrder.length){m=0;for(var v=s.morphTargetForcedOrder,r=s.morphTargetInfluences;m<j.numSupportedMorphTargets&&m<v.length;){b.bindBuffer(b.ARRAY_BUFFER,q.__webglMorphTargetsBuffers[v[m]]);b.vertexAttribPointer(p["morphTarget"+m],3,b.FLOAT,!1,0,0);s.__webglMorphTargetInfluences[m]=r[v[m]];m++}}else{v=[];var k=-1,A=0;r=s.morphTargetInfluences;var u,G=r.length;m=0;for(s.morphTargetBase!==-1&&(v[s.morphTargetBase]=
-!0);m<j.numSupportedMorphTargets;){for(u=0;u<G;u++)if(!v[u]&&r[u]>k){A=u;k=r[A]}b.bindBuffer(b.ARRAY_BUFFER,q.__webglMorphTargetsBuffers[A]);b.vertexAttribPointer(p["morphTarget"+m],3,b.FLOAT,!1,0,0);s.__webglMorphTargetInfluences[m]=k;v[A]=1;k=-1;m++}}b.uniform1fv(j.program.uniforms.morphTargetInfluences,s.__webglMorphTargetInfluences)}else{b.bindBuffer(b.ARRAY_BUFFER,q.__webglVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,!1,0,0)}if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglColorBuffer);
-b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(q.__webglUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webglUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(q.__webglUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
-q.__webglUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(j.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,
-4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,q.__webglSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(j.wireframe){b.lineWidth(j.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer);b.drawElements(b.LINES,q.__webglLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer);b.drawElements(b.TRIANGLES,q.__webglFaceCount,b.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?
-b.LINE_STRIP:b.LINES;b.lineWidth(j.linewidth);b.drawArrays(s,0,q.__webglLineCount)}else if(s instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,q.__webglParticleCount);else s instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,q.__webglVertexCount)}}function h(e,p){if(!e.__webglVertexBuffer)e.__webglVertexBuffer=b.createBuffer();if(!e.__webglNormalBuffer)e.__webglNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,
-b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.position);b.vertexAttribPointer(p.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(p.attributes.normal);b.vertexAttribPointer(p.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function i(e){if(pa!=e.doubleSided){e.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);pa=
-e.doubleSided}if(Aa!=e.flipSided){e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);Aa=e.flipSided}}function n(e){if(sa!=e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);sa=e}}function o(e){P[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);P[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);P[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);P[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);P[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);P[5].set(e.n41+e.n31,
-e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var p;for(e=0;e<6;e++){p=P[e];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function t(e){for(var p=e.matrixWorld,m=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),j=0;j<6;j++){e=P[j].x*p.n14+P[j].y*p.n24+P[j].z*p.n34+P[j].w;if(e<=m)return!1}return!0}function x(e,p){e.list[e.count]=p;e.count+=1}function y(e){var p,m,j=e.object,q=e.opaque,s=e.transparent;s.count=0;e=q.count=0;for(p=j.materials.length;e<p;e++){m=j.materials[e];
-m.opacity&&m.opacity<1||m.blending!=THREE.NormalBlending?x(s,m):x(q,m)}}function B(e){var p,m,j,q,s=e.object,v=e.buffer,r=e.opaque,k=e.transparent;k.count=0;e=r.count=0;for(j=s.materials.length;e<j;e++){p=s.materials[e];if(p instanceof THREE.MeshFaceMaterial){p=0;for(m=v.materials.length;p<m;p++)(q=v.materials[p])&&(q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?x(k,q):x(r,q))}else{q=p;q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?x(k,q):x(r,q)}}}function z(e,p){return p.z-e.z}
-function H(e,p){e._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function J(e){var p,m,j;if(e instanceof THREE.Mesh){m=e.geometry;for(p in m.geometryGroups){j=m.geometryGroups[p];if(m.__dirtyVertices||m.__dirtyMorphTargets||m.__dirtyElements||m.__dirtyUvs||m.__dirtyNormals||m.__dirtyColors||m.__dirtyTangents){var q=b.DYNAMIC_DRAW,s=void 0,v=void 0,r=void 0,k=void 0;
-r=void 0;var A=void 0,u=void 0,G=void 0,F=void 0,L=void 0,M=void 0,W=void 0,N=void 0,T=void 0,C=void 0,E=void 0,I=void 0,Y=void 0;u=void 0;G=void 0;k=void 0;F=void 0;k=void 0;C=void 0;E=void 0;u=void 0;C=void 0;E=void 0;I=void 0;Y=void 0;C=void 0;E=void 0;I=void 0;Y=void 0;C=void 0;E=void 0;I=void 0;Y=void 0;C=void 0;E=void 0;I=void 0;k=void 0;F=void 0;A=void 0;r=void 0;r=void 0;var xa=void 0,Ma=void 0,Z=void 0,V=0,ta=0,Qa=0,Ra=0,Ga=0,Ha=0,X=0,Ia=0,qa=0,w=0,ua=0,ya=j.__vertexArray,Za=j.__uvArray,
-$a=j.__uv2Array,La=j.__normalArray,$=j.__tangentArray,za=j.__colorArray,aa=j.__skinVertexAArray,ca=j.__skinVertexBArray,da=j.__skinIndexArray,ea=j.__skinWeightArray,ab=j.__morphTargetsArrays,Ja=j.__faceArray,Ka=j.__lineArray,hb=j.__needsSmoothNormals;M=j.__vertexColorType;L=j.__uvType;W=j.__normalType;var Da=e.geometry,bb=Da.__dirtyVertices,cb=Da.__dirtyElements,Xa=Da.__dirtyUvs,db=Da.__dirtyNormals,eb=Da.__dirtyTangents,fb=Da.__dirtyColors,gb=Da.__dirtyMorphTargets,Sa=Da.vertices,ib=j.faces,lb=Da.faces,
-jb=Da.faceVertexUvs[0],kb=Da.faceVertexUvs[1],Ta=Da.skinVerticesA,Ua=Da.skinVerticesB,Va=Da.skinIndices,Oa=Da.skinWeights,Pa=Da.edgeFaces,Na=Da.morphTargets;s=0;for(v=ib.length;s<v;s++){r=ib[s];k=lb[r];jb&&(N=jb[r]);kb&&(T=kb[r]);r=k.vertexNormals;A=k.normal;u=k.vertexColors;G=k.color;F=k.vertexTangents;if(k instanceof THREE.Face3){if(bb){C=Sa[k.a].position;E=Sa[k.b].position;I=Sa[k.c].position;ya[ta]=C.x;ya[ta+1]=C.y;ya[ta+2]=C.z;ya[ta+3]=E.x;ya[ta+4]=E.y;ya[ta+5]=E.z;ya[ta+6]=I.x;ya[ta+7]=I.y;ya[ta+
-8]=I.z;ta+=9}if(gb){xa=0;for(Ma=Na.length;xa<Ma;xa++){C=Na[xa].vertices[k.a].position;E=Na[xa].vertices[k.b].position;I=Na[xa].vertices[k.c].position;Z=ab[xa];Z[ua+0]=C.x;Z[ua+1]=C.y;Z[ua+2]=C.z;Z[ua+3]=E.x;Z[ua+4]=E.y;Z[ua+5]=E.z;Z[ua+6]=I.x;Z[ua+7]=I.y;Z[ua+8]=I.z}ua+=9}if(Oa.length){C=Oa[k.a];E=Oa[k.b];I=Oa[k.c];ea[w]=C.x;ea[w+1]=C.y;ea[w+2]=C.z;ea[w+3]=C.w;ea[w+4]=E.x;ea[w+5]=E.y;ea[w+6]=E.z;ea[w+7]=E.w;ea[w+8]=I.x;ea[w+9]=I.y;ea[w+10]=I.z;ea[w+11]=I.w;C=Va[k.a];E=Va[k.b];I=Va[k.c];da[w]=C.x;
-da[w+1]=C.y;da[w+2]=C.z;da[w+3]=C.w;da[w+4]=E.x;da[w+5]=E.y;da[w+6]=E.z;da[w+7]=E.w;da[w+8]=I.x;da[w+9]=I.y;da[w+10]=I.z;da[w+11]=I.w;C=Ta[k.a];E=Ta[k.b];I=Ta[k.c];aa[w]=C.x;aa[w+1]=C.y;aa[w+2]=C.z;aa[w+3]=1;aa[w+4]=E.x;aa[w+5]=E.y;aa[w+6]=E.z;aa[w+7]=1;aa[w+8]=I.x;aa[w+9]=I.y;aa[w+10]=I.z;aa[w+11]=1;C=Ua[k.a];E=Ua[k.b];I=Ua[k.c];ca[w]=C.x;ca[w+1]=C.y;ca[w+2]=C.z;ca[w+3]=1;ca[w+4]=E.x;ca[w+5]=E.y;ca[w+6]=E.z;ca[w+7]=1;ca[w+8]=I.x;ca[w+9]=I.y;ca[w+10]=I.z;ca[w+11]=1;w+=12}if(fb&&M){if(u.length==3&&
-M==THREE.VertexColors){k=u[0];C=u[1];E=u[2]}else E=C=k=G;za[qa]=k.r;za[qa+1]=k.g;za[qa+2]=k.b;za[qa+3]=C.r;za[qa+4]=C.g;za[qa+5]=C.b;za[qa+6]=E.r;za[qa+7]=E.g;za[qa+8]=E.b;qa+=9}if(eb&&Da.hasTangents){u=F[0];G=F[1];k=F[2];$[X]=u.x;$[X+1]=u.y;$[X+2]=u.z;$[X+3]=u.w;$[X+4]=G.x;$[X+5]=G.y;$[X+6]=G.z;$[X+7]=G.w;$[X+8]=k.x;$[X+9]=k.y;$[X+10]=k.z;$[X+11]=k.w;X+=12}if(db&&W)if(r.length==3&&hb)for(F=0;F<3;F++){A=r[F];La[Ha]=A.x;La[Ha+1]=A.y;La[Ha+2]=A.z;Ha+=3}else for(F=0;F<3;F++){La[Ha]=A.x;La[Ha+1]=A.y;
-La[Ha+2]=A.z;Ha+=3}if(Xa&&N!==undefined&&L)for(F=0;F<3;F++){r=N[F];Za[Qa]=r.u;Za[Qa+1]=r.v;Qa+=2}if(Xa&&T!==undefined&&L)for(F=0;F<3;F++){r=T[F];$a[Ra]=r.u;$a[Ra+1]=r.v;Ra+=2}if(cb){Ja[Ga]=V;Ja[Ga+1]=V+1;Ja[Ga+2]=V+2;Ga+=3;Ka[Ia]=V;Ka[Ia+1]=V+1;Ka[Ia+2]=V;Ka[Ia+3]=V+2;Ka[Ia+4]=V+1;Ka[Ia+5]=V+2;Ia+=6;V+=3}}else if(k instanceof THREE.Face4){if(bb){C=Sa[k.a].position;E=Sa[k.b].position;I=Sa[k.c].position;Y=Sa[k.d].position;ya[ta]=C.x;ya[ta+1]=C.y;ya[ta+2]=C.z;ya[ta+3]=E.x;ya[ta+4]=E.y;ya[ta+5]=E.z;ya[ta+
-6]=I.x;ya[ta+7]=I.y;ya[ta+8]=I.z;ya[ta+9]=Y.x;ya[ta+10]=Y.y;ya[ta+11]=Y.z;ta+=12}if(gb){xa=0;for(Ma=Na.length;xa<Ma;xa++){C=Na[xa].vertices[k.a].position;E=Na[xa].vertices[k.b].position;I=Na[xa].vertices[k.c].position;Y=Na[xa].vertices[k.d].position;Z=ab[xa];Z[ua+0]=C.x;Z[ua+1]=C.y;Z[ua+2]=C.z;Z[ua+3]=E.x;Z[ua+4]=E.y;Z[ua+5]=E.z;Z[ua+6]=I.x;Z[ua+7]=I.y;Z[ua+8]=I.z;Z[ua+9]=Y.x;Z[ua+10]=Y.y;Z[ua+11]=Y.z}ua+=12}if(Oa.length){C=Oa[k.a];E=Oa[k.b];I=Oa[k.c];Y=Oa[k.d];ea[w]=C.x;ea[w+1]=C.y;ea[w+2]=C.z;ea[w+
-3]=C.w;ea[w+4]=E.x;ea[w+5]=E.y;ea[w+6]=E.z;ea[w+7]=E.w;ea[w+8]=I.x;ea[w+9]=I.y;ea[w+10]=I.z;ea[w+11]=I.w;ea[w+12]=Y.x;ea[w+13]=Y.y;ea[w+14]=Y.z;ea[w+15]=Y.w;C=Va[k.a];E=Va[k.b];I=Va[k.c];Y=Va[k.d];da[w]=C.x;da[w+1]=C.y;da[w+2]=C.z;da[w+3]=C.w;da[w+4]=E.x;da[w+5]=E.y;da[w+6]=E.z;da[w+7]=E.w;da[w+8]=I.x;da[w+9]=I.y;da[w+10]=I.z;da[w+11]=I.w;da[w+12]=Y.x;da[w+13]=Y.y;da[w+14]=Y.z;da[w+15]=Y.w;C=Ta[k.a];E=Ta[k.b];I=Ta[k.c];Y=Ta[k.d];aa[w]=C.x;aa[w+1]=C.y;aa[w+2]=C.z;aa[w+3]=1;aa[w+4]=E.x;aa[w+5]=E.y;
-aa[w+6]=E.z;aa[w+7]=1;aa[w+8]=I.x;aa[w+9]=I.y;aa[w+10]=I.z;aa[w+11]=1;aa[w+12]=Y.x;aa[w+13]=Y.y;aa[w+14]=Y.z;aa[w+15]=1;C=Ua[k.a];E=Ua[k.b];I=Ua[k.c];k=Ua[k.d];ca[w]=C.x;ca[w+1]=C.y;ca[w+2]=C.z;ca[w+3]=1;ca[w+4]=E.x;ca[w+5]=E.y;ca[w+6]=E.z;ca[w+7]=1;ca[w+8]=I.x;ca[w+9]=I.y;ca[w+10]=I.z;ca[w+11]=1;ca[w+12]=k.x;ca[w+13]=k.y;ca[w+14]=k.z;ca[w+15]=1;w+=16}if(fb&&M){if(u.length==4&&M==THREE.VertexColors){k=u[0];C=u[1];E=u[2];u=u[3]}else u=E=C=k=G;za[qa]=k.r;za[qa+1]=k.g;za[qa+2]=k.b;za[qa+3]=C.r;za[qa+
-4]=C.g;za[qa+5]=C.b;za[qa+6]=E.r;za[qa+7]=E.g;za[qa+8]=E.b;za[qa+9]=u.r;za[qa+10]=u.g;za[qa+11]=u.b;qa+=12}if(eb&&Da.hasTangents){u=F[0];G=F[1];k=F[2];F=F[3];$[X]=u.x;$[X+1]=u.y;$[X+2]=u.z;$[X+3]=u.w;$[X+4]=G.x;$[X+5]=G.y;$[X+6]=G.z;$[X+7]=G.w;$[X+8]=k.x;$[X+9]=k.y;$[X+10]=k.z;$[X+11]=k.w;$[X+12]=F.x;$[X+13]=F.y;$[X+14]=F.z;$[X+15]=F.w;X+=16}if(db&&W)if(r.length==4&&hb)for(F=0;F<4;F++){A=r[F];La[Ha]=A.x;La[Ha+1]=A.y;La[Ha+2]=A.z;Ha+=3}else for(F=0;F<4;F++){La[Ha]=A.x;La[Ha+1]=A.y;La[Ha+2]=A.z;Ha+=
-3}if(Xa&&N!==undefined&&L)for(F=0;F<4;F++){r=N[F];Za[Qa]=r.u;Za[Qa+1]=r.v;Qa+=2}if(Xa&&T!==undefined&&L)for(F=0;F<4;F++){r=T[F];$a[Ra]=r.u;$a[Ra+1]=r.v;Ra+=2}if(cb){Ja[Ga]=V;Ja[Ga+1]=V+1;Ja[Ga+2]=V+3;Ja[Ga+3]=V+1;Ja[Ga+4]=V+2;Ja[Ga+5]=V+3;Ga+=6;Ka[Ia]=V;Ka[Ia+1]=V+1;Ka[Ia+2]=V;Ka[Ia+3]=V+3;Ka[Ia+4]=V+1;Ka[Ia+5]=V+2;Ka[Ia+6]=V+2;Ka[Ia+7]=V+3;Ia+=8;V+=4}}}if(Pa){s=0;for(v=Pa.length;s<v;s++){Ja[Ga]=Pa[s].a;Ja[Ga+1]=Pa[s].b;Ja[Ga+2]=Pa[s].c;Ja[Ga+3]=Pa[s].a;Ja[Ga+4]=Pa[s].c;Ja[Ga+5]=Pa[s].d;Ga+=6}}if(bb){b.bindBuffer(b.ARRAY_BUFFER,
-j.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,ya,q)}if(gb){xa=0;for(Ma=Na.length;xa<Ma;xa++){b.bindBuffer(b.ARRAY_BUFFER,j.__webglMorphTargetsBuffers[xa]);b.bufferData(b.ARRAY_BUFFER,ab[xa],q)}}if(fb&&qa>0){b.bindBuffer(b.ARRAY_BUFFER,j.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,za,q)}if(db){b.bindBuffer(b.ARRAY_BUFFER,j.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,La,q)}if(eb&&Da.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,j.__webglTangentBuffer);b.bufferData(b.ARRAY_BUFFER,$,q)}if(Xa&&
-Qa>0){b.bindBuffer(b.ARRAY_BUFFER,j.__webglUVBuffer);b.bufferData(b.ARRAY_BUFFER,Za,q)}if(Xa&&Ra>0){b.bindBuffer(b.ARRAY_BUFFER,j.__webglUV2Buffer);b.bufferData(b.ARRAY_BUFFER,$a,q)}if(cb){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Ja,q);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webglLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Ka,q)}if(w>0){b.bindBuffer(b.ARRAY_BUFFER,j.__webglSkinVertexABuffer);b.bufferData(b.ARRAY_BUFFER,aa,q);b.bindBuffer(b.ARRAY_BUFFER,
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-e.geometry;if(m.__dirtyVertices||m.__dirtyColors){e=m;p=b.DYNAMIC_DRAW;W=e.vertices;q=e.colors;N=W.length;s=q.length;T=e.__vertexArray;v=e.__colorArray;V=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<N;L++){M=W[L].position;j=L*3;T[j]=M.x;T[j+1]=M.y;T[j+2]=M.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,T,p)}if(V){for(L=0;L<s;L++){color=q[L];j=L*3;v[j]=color.r;v[j+1]=color.g;v[j+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,
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-D(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,D(p.minFilter))}}function va(e){if(e&&!e.__webglFramebuffer){e.__webglFramebuffer=b.createFramebuffer();e.__webglRenderbuffer=b.createRenderbuffer();e.__webglTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webglRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webglTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,fa(e.wrapS));b.texParameteri(b.TEXTURE_2D,
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+THREE.WebGLRenderer=function(a){function c(e,m,k){var h,n,u,r=e.vertices,t=r.length,q=e.colors,A=q.length,s=e.__vertexArray,G=e.__colorArray,B=e.__sortArray,L=e.__dirtyVertices,I=e.__dirtyColors;if(k.sortParticles){ca.multiplySelf(k.matrixWorld);for(h=0;h<t;h++){n=r[h].position;Ra.copy(n);ca.multiplyVector3(Ra);B[h]=[Ra.z,h]}B.sort(function(P,N){return N[0]-P[0]});for(h=0;h<t;h++){n=r[B[h][1]].position;u=h*3;s[u]=n.x;s[u+1]=n.y;s[u+2]=n.z}for(h=0;h<A;h++){u=h*3;color=q[B[h][1]];G[u]=color.r;G[u+1]=
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+m.fragmentShader}function g(e,m,k,h,n){h.__webglProgram||ta.initMaterial(h,m,k,n);var u=h.program,r=u.uniforms,t=h.uniforms;if(u!=la){b.useProgram(u);la=u}b.uniformMatrix4fv(r.projectionMatrix,!1,La);if(k&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){t.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){t.fogNear.value=k.near;t.fogFar.value=
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+h.refractionRatio;t.combine.value=h.combine;t.useRefract.value=h.envMap&&h.envMap.mapping instanceof THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){t.diffuse.value.setRGB(h.color.r,h.color.g,h.color.b);t.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){t.psColor.value.setRGB(h.color.r,h.color.g,h.color.b);t.opacity.value=h.opacity;t.size.value=h.size;t.scale.value=Q.height/2;t.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){t.ambient.value.setRGB(h.ambient.r,
+h.ambient.g,h.ambient.b);t.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);t.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){t.mNear.value=e.near;t.mFar.value=e.far;t.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)t.opacity.value=h.opacity;for(var X in t)if(G=u.uniforms[X]){q=t[X];s=q.type;k=q.value;if(s=="i")b.uniform1i(G,k);else if(s=="f")b.uniform1f(G,k);else if(s=="fv1")b.uniform1fv(G,k);else if(s=="fv")b.uniform3fv(G,k);else if(s==
+"v2")b.uniform2f(G,k.x,k.y);else if(s=="v3")b.uniform3f(G,k.x,k.y,k.z);else if(s=="c")b.uniform3f(G,k.r,k.g,k.b);else if(s=="t"){b.uniform1i(G,k);if(q=q.texture)if(q.image instanceof Array&&q.image.length==6){if(q.image.length==6){if(q.needsUpdate){if(q.__webglInit){b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webglTextureCube);for(s=0;s<6;++s)b.texSubImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,0,0,b.RGBA,b.UNSIGNED_BYTE,q.image[s])}else{q.image.__webglTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,
+q.image.__webglTextureCube);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,q.image[s]);q.__webglInit=!0}V(b.TEXTURE_CUBE_MAP,q,q.image[0]);b.bindTexture(b.TEXTURE_CUBE_MAP,null);q.needsUpdate=!1}b.activeTexture(b.TEXTURE0+k);b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webglTextureCube)}}else E(q,k)}}b.uniformMatrix4fv(r.modelViewMatrix,!1,n._modelViewMatrixArray);b.uniformMatrix3fv(r.normalMatrix,!1,n._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||
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+-m.position.x;e[1]=-m.position.y;e[2]=-m.position.z;b.uniform3fv(r.directionalLightDirection,e);b.uniformMatrix4fv(r.objectMatrix,!1,n._objectMatrixArray);b.uniformMatrix4fv(r.viewMatrix,!1,Qa)}if(h.skinning){b.uniformMatrix4fv(r.cameraInverseMatrix,!1,Qa);b.uniformMatrix4fv(r.boneGlobalMatrices,!1,n.boneMatrices)}return u}function f(e,m,k,h,n,u){if(h.opacity!=0){e=g(e,m,k,h,u).attributes;if(h.morphTargets){m=h.program.attributes;u.morphTargetBase!==-1?b.bindBuffer(b.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[u.morphTargetBase]):
+b.bindBuffer(b.ARRAY_BUFFER,n.__webglVertexBuffer);b.vertexAttribPointer(m.position,3,b.FLOAT,!1,0,0);if(u.morphTargetForcedOrder.length){k=0;for(var r=u.morphTargetForcedOrder,t=u.morphTargetInfluences;k<h.numSupportedMorphTargets&&k<r.length;){b.bindBuffer(b.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[r[k]]);b.vertexAttribPointer(m["morphTarget"+k],3,b.FLOAT,!1,0,0);u.__webglMorphTargetInfluences[k]=t[r[k]];k++}}else{r=[];var q=-1,A=0;t=u.morphTargetInfluences;var s,G=t.length;k=0;for(u.morphTargetBase!==
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+n.__webglColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webglNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webglTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(n.__webglUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webglUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=
+0)if(n.__webglUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webglUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(h.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webglSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,n.__webglSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,
+n.__webglSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,n.__webglSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(h.wireframe){b.lineWidth(h.wireframeLinewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer);b.drawElements(b.LINES,n.__webglLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webglFaceBuffer);b.drawElements(b.TRIANGLES,n.__webglFaceCount,b.UNSIGNED_SHORT,
+0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(h.linewidth);b.drawArrays(u,0,n.__webglLineCount)}else if(u instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,n.__webglParticleCount);else u instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,n.__webglVertexCount)}}function i(e,m){if(!e.__webglVertexBuffer)e.__webglVertexBuffer=b.createBuffer();if(!e.__webglNormalBuffer)e.__webglNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,
+e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(m.attributes.position);b.vertexAttribPointer(m.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(m.attributes.normal);b.vertexAttribPointer(m.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function j(e){if(W!=e.doubleSided){e.doubleSided?
+b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);W=e.doubleSided}if(na!=e.flipSided){e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);na=e.flipSided}}function o(e){if(oa!=e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);oa=e}}function p(e){ua[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);ua[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);ua[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);ua[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);ua[4].set(e.n41-e.n31,e.n42-
+e.n32,e.n43-e.n33,e.n44-e.n34);ua[5].set(e.n41+e.n31,e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var m;for(e=0;e<6;e++){m=ua[e];m.divideScalar(Math.sqrt(m.x*m.x+m.y*m.y+m.z*m.z))}}function v(e){for(var m=e.matrixWorld,k=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),h=0;h<6;h++){e=ua[h].x*m.n14+ua[h].y*m.n24+ua[h].z*m.n34+ua[h].w;if(e<=k)return!1}return!0}function x(e,m){e.list[e.count]=m;e.count+=1}function y(e){var m,k,h=e.object,n=e.opaque,u=e.transparent;u.count=
+0;e=n.count=0;for(m=h.materials.length;e<m;e++){k=h.materials[e];k.transparent?x(u,k):x(n,k)}}function D(e){var m,k,h,n,u=e.object,r=e.buffer,t=e.opaque,q=e.transparent;q.count=0;e=t.count=0;for(h=u.materials.length;e<h;e++){m=u.materials[e];if(m instanceof THREE.MeshFaceMaterial){m=0;for(k=r.materials.length;m<k;m++)(n=r.materials[m])&&(n.transparent?x(q,n):x(t,n))}else(n=m)&&(n.transparent?x(q,n):x(t,n))}}function z(e,m){return m.z-e.z}function K(e){b.enable(b.POLYGON_OFFSET_FILL);b.polygonOffset(0.1,
+1);b.enable(b.STENCIL_TEST);b.depthMask(!1);b.colorMask(!1,!1,!1,!1);b.stencilFunc(b.ALWAYS,1,255);b.stencilOpSeparate(b.BACK,b.KEEP,b.INCR,b.KEEP);b.stencilOpSeparate(b.FRONT,b.KEEP,b.DECR,b.KEEP);var m,k=e.lights.length,h,n=e.lights,u=[],r,t,q,A,s,G=e.__webglShadowVolumes.length;for(m=0;m<k;m++){h=e.lights[m];if(h instanceof THREE.DirectionalLight){u[0]=-h.position.x;u[1]=-h.position.y;u[2]=-h.position.z;for(s=0;s<G;s++){h=e.__webglShadowVolumes[s].object;r=e.__webglShadowVolumes[s].buffer;t=h.materials[0];
+t.program||ta.initMaterial(t,n,undefined,h);t=t.program;q=t.uniforms;A=t.attributes;if(la!==t){b.useProgram(t);la=t;b.uniformMatrix4fv(q.projectionMatrix,!1,La);b.uniformMatrix4fv(q.viewMatrix,!1,Qa);b.uniform3fv(q.directionalLightDirection,u)}h.matrixWorld.flattenToArray(h._objectMatrixArray);b.uniformMatrix4fv(q.objectMatrix,!1,h._objectMatrixArray);b.bindBuffer(b.ARRAY_BUFFER,r.__webglVertexBuffer);b.vertexAttribPointer(A.position,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,r.__webglNormalBuffer);
+b.vertexAttribPointer(A.normal,3,b.FLOAT,!1,0,0);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,r.__webglFaceBuffer);b.cullFace(b.FRONT);b.drawElements(b.TRIANGLES,r.__webglFaceCount,b.UNSIGNED_SHORT,0);b.cullFace(b.BACK);b.drawElements(b.TRIANGLES,r.__webglFaceCount,b.UNSIGNED_SHORT,0)}}}b.disable(b.POLYGON_OFFSET_FILL);b.colorMask(!0,!0,!0,!0);b.stencilFunc(b.NOTEQUAL,0,255);b.stencilOp(b.KEEP,b.KEEP,b.KEEP);b.disable(b.DEPTH_TEST);aa="";la=S.program;b.useProgram(S.program);b.uniformMatrix4fv(S.projectionLocation,
+!1,La);b.uniform1f(S.darknessLocation,S.darkness);b.bindBuffer(b.ARRAY_BUFFER,S.vertexBuffer);b.vertexAttribPointer(S.vertexLocation,3,b.FLOAT,!1,0,0);b.enableVertexAttribArray(S.vertexLocation);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.blendEquation(b.FUNC_ADD);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,S.elementBuffer);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.disable(b.STENCIL_TEST);b.enable(b.DEPTH_TEST);b.depthMask(Ca)}function M(e,m){var k,h,n,u=e.__webglLensFlares.length,r,t,q;r=new THREE.Vector3;
+var A=xa/ma;t=ma*0.5;q=xa*0.5;var s=16/xa,G=[s*A,s],B=[1,1,0];s=[1,1];var L,I=H.readBackPixels,P,N,R=H.uniforms;k=H.attributes;b.useProgram(H.program);la=H.program;aa="";b.uniform1i(R.map,0);b.activeTexture(b.TEXTURE0);b.uniform1f(R.opacity,1);b.uniform1f(R.rotation,0);b.uniform2fv(R.scale,G);b.bindBuffer(b.ARRAY_BUFFER,H.vertexBuffer);b.vertexAttribPointer(k.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(k.uv,2,b.FLOAT,!1,16,8);b.bindTexture(b.TEXTURE_2D,H.tempTexture);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+H.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);for(n=0;n<u;n++){k=e.__webglLensFlares[n].object;r.set(k.matrixWorld.n14,k.matrixWorld.n24,k.matrixWorld.n34);m.matrixWorldInverse.multiplyVector3(r);h=r.z;m.projectionMatrix.multiplyVector3(r);B[0]=r.x;B[1]=r.y;B[2]=r.z;s[0]=B[0]*t+t;s[1]=B[1]*q+q;b.copyTexSubImage2D(b.TEXTURE_2D,0,0,0,s[0]-8,s[1]-8,16,16);b.uniform3fv(R.screenPosition,B);b.uniform1i(R.renderPink,1);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);try{b.readPixels(s[0]-
+8,s[1]-8,16,16,b.RGBA,b.UNSIGNED_BYTE,H.readBackPixels)}catch(C){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}b.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-h,m.far))/m.far),10)+2;h=sampleDistance*4;L=sampleDistance*64;N=0;P=28-h+(448-L);H.readBackPixels[P+0]===255&&H.readBackPixels[P+1]===0&&H.readBackPixels[P+2]===255&&(N+=0.2);P=28+h+(448-L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=28+
+h+(448+L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=28-h+(448+L);I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);P=476;I[P+0]===255&&I[P+1]===0&&I[P+2]===255&&(N+=0.2);k.positionScreen.x=B[0];k.positionScreen.y=B[1];k.positionScreen.z=B[2];k.customUpdateCallback?k.customUpdateCallback(N,k):k.updateLensFlares(N);b.uniform1i(R.renderPink,0);b.disable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}for(n=0;n<u;n++){k=e.__webglLensFlares[n].object;r=0;for(t=k.lensFlares.length;r<
+t;r++){q=k.lensFlares[r];if(q.opacity>0.001&&q.scale>0.001){B[0]=q.x;B[1]=q.y;B[2]=q.z;s=q.size*q.scale/xa;G[0]=s*A;G[1]=s;b.uniform3fv(R.screenPosition,B);b.uniform1f(R.rotation,q.rotation);b.uniform2fv(R.scale,G);b.uniform1f(R.opacity,q.opacity);qa(q.blending);E(q.texture,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(Ca)}function T(e,m){e._modelViewMatrix.multiplyToArray(m.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray);
+THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function O(e){var m,k,h;if(e instanceof THREE.Mesh){k=e.geometry;for(m in k.geometryGroups){h=k.geometryGroups[m];if(k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents){var n=b.DYNAMIC_DRAW,u=void 0,r=void 0,t=void 0,q=void 0;t=void 0;var A=void 0,s=void 0,G=void 0,B=void 0,L=void 0,I=void 0,P=void 0,N=void 0,R=void 0,C=void 0,F=void 0,
+J=void 0,da=void 0;s=void 0;G=void 0;q=void 0;B=void 0;q=void 0;C=void 0;F=void 0;s=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;da=void 0;C=void 0;F=void 0;J=void 0;q=void 0;B=void 0;A=void 0;t=void 0;t=void 0;var ya=void 0,Oa=void 0,ea=void 0,X=0,va=0,Va=0,Wa=0,Ga=0,Ha=0,Z=0,Ia=0,sa=0,w=0,wa=0,za=h.__vertexArray,db=h.__uvArray,eb=h.__uv2Array,Ma=h.__normalArray,fa=h.__tangentArray,Aa=h.__colorArray,ga=h.__skinVertexAArray,ha=h.__skinVertexBArray,
+ia=h.__skinIndexArray,ja=h.__skinWeightArray,fb=h.__morphTargetsArrays,Ja=h.__faceArray,Ka=h.__lineArray,mb=h.__needsSmoothNormals;I=h.__vertexColorType;L=h.__uvType;P=h.__normalType;var Ea=e.geometry,gb=Ea.__dirtyVertices,hb=Ea.__dirtyElements,bb=Ea.__dirtyUvs,ib=Ea.__dirtyNormals,jb=Ea.__dirtyTangents,kb=Ea.__dirtyColors,lb=Ea.__dirtyMorphTargets,Xa=Ea.vertices,nb=h.faces,rb=Ea.faces,ob=Ea.faceVertexUvs[0],pb=Ea.faceVertexUvs[1],Ya=Ea.skinVerticesA,Za=Ea.skinVerticesB,$a=Ea.skinIndices,Sa=Ea.skinWeights,
+Ua=Ea.edgeFaces,Pa=Ea.morphTargets;u=0;for(r=nb.length;u<r;u++){t=nb[u];q=rb[t];ob&&(N=ob[t]);pb&&(R=pb[t]);t=q.vertexNormals;A=q.normal;s=q.vertexColors;G=q.color;B=q.vertexTangents;if(q instanceof THREE.Face3){if(gb){C=Xa[q.a].position;F=Xa[q.b].position;J=Xa[q.c].position;za[va]=C.x;za[va+1]=C.y;za[va+2]=C.z;za[va+3]=F.x;za[va+4]=F.y;za[va+5]=F.z;za[va+6]=J.x;za[va+7]=J.y;za[va+8]=J.z;va+=9}if(lb){ya=0;for(Oa=Pa.length;ya<Oa;ya++){C=Pa[ya].vertices[q.a].position;F=Pa[ya].vertices[q.b].position;
+J=Pa[ya].vertices[q.c].position;ea=fb[ya];ea[wa+0]=C.x;ea[wa+1]=C.y;ea[wa+2]=C.z;ea[wa+3]=F.x;ea[wa+4]=F.y;ea[wa+5]=F.z;ea[wa+6]=J.x;ea[wa+7]=J.y;ea[wa+8]=J.z}wa+=9}if(Sa.length){C=Sa[q.a];F=Sa[q.b];J=Sa[q.c];ja[w]=C.x;ja[w+1]=C.y;ja[w+2]=C.z;ja[w+3]=C.w;ja[w+4]=F.x;ja[w+5]=F.y;ja[w+6]=F.z;ja[w+7]=F.w;ja[w+8]=J.x;ja[w+9]=J.y;ja[w+10]=J.z;ja[w+11]=J.w;C=$a[q.a];F=$a[q.b];J=$a[q.c];ia[w]=C.x;ia[w+1]=C.y;ia[w+2]=C.z;ia[w+3]=C.w;ia[w+4]=F.x;ia[w+5]=F.y;ia[w+6]=F.z;ia[w+7]=F.w;ia[w+8]=J.x;ia[w+9]=J.y;
+ia[w+10]=J.z;ia[w+11]=J.w;C=Ya[q.a];F=Ya[q.b];J=Ya[q.c];ga[w]=C.x;ga[w+1]=C.y;ga[w+2]=C.z;ga[w+3]=1;ga[w+4]=F.x;ga[w+5]=F.y;ga[w+6]=F.z;ga[w+7]=1;ga[w+8]=J.x;ga[w+9]=J.y;ga[w+10]=J.z;ga[w+11]=1;C=Za[q.a];F=Za[q.b];J=Za[q.c];ha[w]=C.x;ha[w+1]=C.y;ha[w+2]=C.z;ha[w+3]=1;ha[w+4]=F.x;ha[w+5]=F.y;ha[w+6]=F.z;ha[w+7]=1;ha[w+8]=J.x;ha[w+9]=J.y;ha[w+10]=J.z;ha[w+11]=1;w+=12}if(kb&&I){if(s.length==3&&I==THREE.VertexColors){q=s[0];C=s[1];F=s[2]}else F=C=q=G;Aa[sa]=q.r;Aa[sa+1]=q.g;Aa[sa+2]=q.b;Aa[sa+3]=C.r;
+Aa[sa+4]=C.g;Aa[sa+5]=C.b;Aa[sa+6]=F.r;Aa[sa+7]=F.g;Aa[sa+8]=F.b;sa+=9}if(jb&&Ea.hasTangents){s=B[0];G=B[1];q=B[2];fa[Z]=s.x;fa[Z+1]=s.y;fa[Z+2]=s.z;fa[Z+3]=s.w;fa[Z+4]=G.x;fa[Z+5]=G.y;fa[Z+6]=G.z;fa[Z+7]=G.w;fa[Z+8]=q.x;fa[Z+9]=q.y;fa[Z+10]=q.z;fa[Z+11]=q.w;Z+=12}if(ib&&P)if(t.length==3&&mb)for(B=0;B<3;B++){A=t[B];Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}else for(B=0;B<3;B++){Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}if(bb&&N!==undefined&&L)for(B=0;B<3;B++){t=N[B];db[Va]=t.u;db[Va+1]=t.v;Va+=
+2}if(bb&&R!==undefined&&L)for(B=0;B<3;B++){t=R[B];eb[Wa]=t.u;eb[Wa+1]=t.v;Wa+=2}if(hb){Ja[Ga]=X;Ja[Ga+1]=X+1;Ja[Ga+2]=X+2;Ga+=3;Ka[Ia]=X;Ka[Ia+1]=X+1;Ka[Ia+2]=X;Ka[Ia+3]=X+2;Ka[Ia+4]=X+1;Ka[Ia+5]=X+2;Ia+=6;X+=3}}else if(q instanceof THREE.Face4){if(gb){C=Xa[q.a].position;F=Xa[q.b].position;J=Xa[q.c].position;da=Xa[q.d].position;za[va]=C.x;za[va+1]=C.y;za[va+2]=C.z;za[va+3]=F.x;za[va+4]=F.y;za[va+5]=F.z;za[va+6]=J.x;za[va+7]=J.y;za[va+8]=J.z;za[va+9]=da.x;za[va+10]=da.y;za[va+11]=da.z;va+=12}if(lb){ya=
+0;for(Oa=Pa.length;ya<Oa;ya++){C=Pa[ya].vertices[q.a].position;F=Pa[ya].vertices[q.b].position;J=Pa[ya].vertices[q.c].position;da=Pa[ya].vertices[q.d].position;ea=fb[ya];ea[wa+0]=C.x;ea[wa+1]=C.y;ea[wa+2]=C.z;ea[wa+3]=F.x;ea[wa+4]=F.y;ea[wa+5]=F.z;ea[wa+6]=J.x;ea[wa+7]=J.y;ea[wa+8]=J.z;ea[wa+9]=da.x;ea[wa+10]=da.y;ea[wa+11]=da.z}wa+=12}if(Sa.length){C=Sa[q.a];F=Sa[q.b];J=Sa[q.c];da=Sa[q.d];ja[w]=C.x;ja[w+1]=C.y;ja[w+2]=C.z;ja[w+3]=C.w;ja[w+4]=F.x;ja[w+5]=F.y;ja[w+6]=F.z;ja[w+7]=F.w;ja[w+8]=J.x;ja[w+
+9]=J.y;ja[w+10]=J.z;ja[w+11]=J.w;ja[w+12]=da.x;ja[w+13]=da.y;ja[w+14]=da.z;ja[w+15]=da.w;C=$a[q.a];F=$a[q.b];J=$a[q.c];da=$a[q.d];ia[w]=C.x;ia[w+1]=C.y;ia[w+2]=C.z;ia[w+3]=C.w;ia[w+4]=F.x;ia[w+5]=F.y;ia[w+6]=F.z;ia[w+7]=F.w;ia[w+8]=J.x;ia[w+9]=J.y;ia[w+10]=J.z;ia[w+11]=J.w;ia[w+12]=da.x;ia[w+13]=da.y;ia[w+14]=da.z;ia[w+15]=da.w;C=Ya[q.a];F=Ya[q.b];J=Ya[q.c];da=Ya[q.d];ga[w]=C.x;ga[w+1]=C.y;ga[w+2]=C.z;ga[w+3]=1;ga[w+4]=F.x;ga[w+5]=F.y;ga[w+6]=F.z;ga[w+7]=1;ga[w+8]=J.x;ga[w+9]=J.y;ga[w+10]=J.z;ga[w+
+11]=1;ga[w+12]=da.x;ga[w+13]=da.y;ga[w+14]=da.z;ga[w+15]=1;C=Za[q.a];F=Za[q.b];J=Za[q.c];q=Za[q.d];ha[w]=C.x;ha[w+1]=C.y;ha[w+2]=C.z;ha[w+3]=1;ha[w+4]=F.x;ha[w+5]=F.y;ha[w+6]=F.z;ha[w+7]=1;ha[w+8]=J.x;ha[w+9]=J.y;ha[w+10]=J.z;ha[w+11]=1;ha[w+12]=q.x;ha[w+13]=q.y;ha[w+14]=q.z;ha[w+15]=1;w+=16}if(kb&&I){if(s.length==4&&I==THREE.VertexColors){q=s[0];C=s[1];F=s[2];s=s[3]}else s=F=C=q=G;Aa[sa]=q.r;Aa[sa+1]=q.g;Aa[sa+2]=q.b;Aa[sa+3]=C.r;Aa[sa+4]=C.g;Aa[sa+5]=C.b;Aa[sa+6]=F.r;Aa[sa+7]=F.g;Aa[sa+8]=F.b;Aa[sa+
+9]=s.r;Aa[sa+10]=s.g;Aa[sa+11]=s.b;sa+=12}if(jb&&Ea.hasTangents){s=B[0];G=B[1];q=B[2];B=B[3];fa[Z]=s.x;fa[Z+1]=s.y;fa[Z+2]=s.z;fa[Z+3]=s.w;fa[Z+4]=G.x;fa[Z+5]=G.y;fa[Z+6]=G.z;fa[Z+7]=G.w;fa[Z+8]=q.x;fa[Z+9]=q.y;fa[Z+10]=q.z;fa[Z+11]=q.w;fa[Z+12]=B.x;fa[Z+13]=B.y;fa[Z+14]=B.z;fa[Z+15]=B.w;Z+=16}if(ib&&P)if(t.length==4&&mb)for(B=0;B<4;B++){A=t[B];Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}else for(B=0;B<4;B++){Ma[Ha]=A.x;Ma[Ha+1]=A.y;Ma[Ha+2]=A.z;Ha+=3}if(bb&&N!==undefined&&L)for(B=0;B<4;B++){t=N[B];
+db[Va]=t.u;db[Va+1]=t.v;Va+=2}if(bb&&R!==undefined&&L)for(B=0;B<4;B++){t=R[B];eb[Wa]=t.u;eb[Wa+1]=t.v;Wa+=2}if(hb){Ja[Ga]=X;Ja[Ga+1]=X+1;Ja[Ga+2]=X+3;Ja[Ga+3]=X+1;Ja[Ga+4]=X+2;Ja[Ga+5]=X+3;Ga+=6;Ka[Ia]=X;Ka[Ia+1]=X+1;Ka[Ia+2]=X;Ka[Ia+3]=X+3;Ka[Ia+4]=X+1;Ka[Ia+5]=X+2;Ka[Ia+6]=X+2;Ka[Ia+7]=X+3;Ia+=8;X+=4}}}if(Ua){u=0;for(r=Ua.length;u<r;u++){Ja[Ga]=Ua[u].a;Ja[Ga+1]=Ua[u].b;Ja[Ga+2]=Ua[u].c;Ja[Ga+3]=Ua[u].a;Ja[Ga+4]=Ua[u].c;Ja[Ga+5]=Ua[u].d;Ga+=6}}if(gb){b.bindBuffer(b.ARRAY_BUFFER,h.__webglVertexBuffer);
+b.bufferData(b.ARRAY_BUFFER,za,n)}if(lb){ya=0;for(Oa=Pa.length;ya<Oa;ya++){b.bindBuffer(b.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[ya]);b.bufferData(b.ARRAY_BUFFER,fb[ya],n)}}if(kb&&sa>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,Aa,n)}if(ib){b.bindBuffer(b.ARRAY_BUFFER,h.__webglNormalBuffer);b.bufferData(b.ARRAY_BUFFER,Ma,n)}if(jb&&Ea.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,h.__webglTangentBuffer);b.bufferData(b.ARRAY_BUFFER,fa,n)}if(bb&&Va>0){b.bindBuffer(b.ARRAY_BUFFER,
+h.__webglUVBuffer);b.bufferData(b.ARRAY_BUFFER,db,n)}if(bb&&Wa>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglUV2Buffer);b.bufferData(b.ARRAY_BUFFER,eb,n)}if(hb){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Ja,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Ka,n)}if(w>0){b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinVertexABuffer);b.bufferData(b.ARRAY_BUFFER,ga,n);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinVertexBBuffer);
+b.bufferData(b.ARRAY_BUFFER,ha,n);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinIndicesBuffer);b.bufferData(b.ARRAY_BUFFER,ia,n);b.bindBuffer(b.ARRAY_BUFFER,h.__webglSkinWeightsBuffer);b.bufferData(b.ARRAY_BUFFER,ja,n)}}}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1}else if(e instanceof THREE.Ribbon){k=e.geometry;if(k.__dirtyVertices||k.__dirtyColors){e=k;m=b.DYNAMIC_DRAW;P=e.vertices;n=e.colors;N=P.length;
+u=n.length;R=e.__vertexArray;r=e.__colorArray;X=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<N;L++){I=P[L].position;h=L*3;R[h]=I.x;R[h+1]=I.y;R[h+2]=I.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webglVertexBuffer);b.bufferData(b.ARRAY_BUFFER,R,m)}if(X){for(L=0;L<u;L++){color=n[L];h=L*3;r[h]=color.r;r[h+1]=color.g;r[h+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webglColorBuffer);b.bufferData(b.ARRAY_BUFFER,r,m)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(e instanceof THREE.Line){k=e.geometry;if(k.__dirtyVertices||
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+k.__dirtyColors=!1}else if(e instanceof THREE.ParticleSystem){k=e.geometry;(k.__dirtyVertices||k.__dirtyColors||e.sortParticles)&&c(k,b.DYNAMIC_DRAW,e);k.__dirtyVertices=!1;k.__dirtyColors=!1}}function pa(e){function m(B){var L=[];k=0;for(h=B.length;k<h;k++)B[k]==undefined?L.push("undefined"):L.push(B[k].id);return L.join("_")}var k,h,n,u,r,t,q,A,s={},G=e.morphTargets!==undefined?e.morphTargets.length:0;e.geometryGroups={};n=0;for(u=e.faces.length;n<u;n++){r=e.faces[n];t=r.materials;q=m(t);s[q]==
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+return null}return k}function Da(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return b.NEAREST;default:return b.LINEAR}}function $(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;
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-!1,ka);b.bindBuffer(b.ARRAY_BUFFER,wa.vertexBuffer);b.vertexAttribPointer(wa.vertexLocation,3,b.FLOAT,!1,0,0);b.enableVertexAttribArray(wa.vertexLocation);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,wa.elementBuffer);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.disable(b.STENCIL_TEST);b.enable(b.DEPTH_TEST);b.disable(b.BLEND);b.depthMask(!0)}if(m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,m.__webglTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,
-null)}};this.initWebGLObjects=function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[];e.__webglShadowVolumes=[]}for(;e.__objectsAdded.length;){var p=e.__objectsAdded[0],m=e,j=void 0,q=void 0,s=void 0;if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){q=
-p.geometry;q.geometryGroups==undefined&&Q(q);for(j in q.geometryGroups){s=q.geometryGroups[j];if(!s.__webglVertexBuffer){var v=s;v.__webglVertexBuffer=b.createBuffer();v.__webglNormalBuffer=b.createBuffer();v.__webglTangentBuffer=b.createBuffer();v.__webglColorBuffer=b.createBuffer();v.__webglUVBuffer=b.createBuffer();v.__webglUV2Buffer=b.createBuffer();v.__webglSkinVertexABuffer=b.createBuffer();v.__webglSkinVertexBBuffer=b.createBuffer();v.__webglSkinIndicesBuffer=b.createBuffer();v.__webglSkinWeightsBuffer=
-b.createBuffer();v.__webglFaceBuffer=b.createBuffer();v.__webglLineBuffer=b.createBuffer();if(v.numMorphTargets){var r=void 0,k=void 0;v.__webglMorphTargetsBuffers=[];r=0;for(k=v.numMorphTargets;r<k;r++)v.__webglMorphTargetsBuffers.push(b.createBuffer())}v=s;r=p;var A=void 0,u=void 0,G=void 0;G=void 0;var F=k=0,L=0;A=void 0;u=void 0;var M=void 0;u=void 0;var W=r.geometry;M=W.faces;var N=v.faces;A=0;for(u=N.length;A<u;A++){G=N[A];G=M[G];if(G instanceof THREE.Face3){k+=3;F+=1;L+=3}else if(G instanceof
-THREE.Face4){k+=4;F+=2;L+=4}}A=v;u=r;M=void 0;N=void 0;var T=void 0,C=void 0;T=void 0;G=[];M=0;for(N=u.materials.length;M<N;M++){T=u.materials[M];if(T instanceof THREE.MeshFaceMaterial){T=0;for(l=A.materials.length;T<l;T++)(C=A.materials[T])&&G.push(C)}else(C=T)&&G.push(C)}u=G;a:{A=void 0;M=void 0;N=u.length;for(A=0;A<N;A++){M=u[A];if(M.map||M.lightMap||M instanceof THREE.MeshShaderMaterial){A=!0;break a}}A=!1}a:{M=void 0;N=void 0;G=u.length;for(M=0;M<G;M++){N=u[M];if(!(N instanceof THREE.MeshBasicMaterial&&
-!N.envMap||N instanceof THREE.MeshDepthMaterial)){M=N&&N.shading!=undefined&&N.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}M=!1}a:{N=void 0;G=void 0;T=u.length;for(N=0;N<T;N++){G=u[N];if(G.vertexColors){u=G.vertexColors;break a}}u=!1}v.__vertexArray=new Float32Array(k*3);if(M)v.__normalArray=new Float32Array(k*3);if(W.hasTangents)v.__tangentArray=new Float32Array(k*4);if(u)v.__colorArray=new Float32Array(k*3);if(A){if(W.faceUvs.length>0||W.faceVertexUvs.length>0)v.__uvArray=
-new Float32Array(k*2);if(W.faceUvs.length>1||W.faceVertexUvs.length>1)v.__uv2Array=new Float32Array(k*2)}if(r.geometry.skinWeights.length&&r.geometry.skinIndices.length){v.__skinVertexAArray=new Float32Array(k*4);v.__skinVertexBArray=new Float32Array(k*4);v.__skinIndexArray=new Float32Array(k*4);v.__skinWeightArray=new Float32Array(k*4)}v.__faceArray=new Uint16Array(F*3+(r.geometry.edgeFaces?r.geometry.edgeFaces.length*6:0));v.__lineArray=new Uint16Array(L*2);if(v.numMorphTargets){W=void 0;N=void 0;
-v.__morphTargetsArrays=[];W=0;for(N=v.numMorphTargets;W<N;W++)v.__morphTargetsArrays.push(new Float32Array(k*3))}v.__needsSmoothNormals=M==THREE.SmoothShading;v.__uvType=A;v.__vertexColorType=u;v.__normalType=M;v.__webglFaceCount=F*3+(r.geometry.edgeFaces?r.geometry.edgeFaces.length*6:0);v.__webglLineCount=L*2;q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}p instanceof THREE.ShadowVolume?K(m.__webglShadowVolumes,
-s,p):K(m.__webglObjects,s,p)}}else if(p instanceof THREE.Ribbon){q=p.geometry;if(!q.__webglVertexBuffer){j=q;j.__webglVertexBuffer=b.createBuffer();j.__webglColorBuffer=b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__webglVertexCount=s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(m.__webglObjects,q,p)}else if(p instanceof THREE.Line){q=p.geometry;if(!q.__webglVertexBuffer){j=q;j.__webglVertexBuffer=b.createBuffer();j.__webglColorBuffer=
-b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__webglLineCount=s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(m.__webglObjects,q,p)}else if(p instanceof THREE.ParticleSystem){q=p.geometry;if(!q.__webglVertexBuffer){j=q;j.__webglVertexBuffer=b.createBuffer();j.__webglColorBuffer=b.createBuffer();j=q;s=j.vertices.length;j.__vertexArray=new Float32Array(s*3);j.__colorArray=new Float32Array(s*3);j.__sortArray=[];j.__webglParticleCount=
-s;q.__dirtyVertices=!0;q.__dirtyColors=!0}K(m.__webglObjects,q,p)}else THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes&&m.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){p=e.__objectsRemoved[0];m=e;q=void 0;j=void 0;for(q=m.__webglObjects.length-1;q>=0;q--){j=m.__webglObjects[q].object;p==j&&m.__webglObjects.splice(q,1)}e.__objectsRemoved.splice(0,1)}p=0;for(m=e.__webglObjects.length;p<
-m;p++)J(e.__webglObjects[p].object,e);p=0;for(m=e.__webglShadowVolumes.length;p<m;p++)J(e.__webglShadowVolumes[p].object,e)};this.setFaceCulling=function(e,p){if(e){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var b,Q=document.createElement("canvas"),la=null,Ba=null,Ca=!0,ta=this,W=null,na=null,aa=null,oa=null,U=0,ra=0,ma=0,xa=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ca=new THREE.Matrix4,La=new Float32Array(16),Qa=new Float32Array(16),Ra=new THREE.Vector4,
+cb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Na=!0,ab=!0,Ta=new THREE.Color(0),qb=0;if(a){if(a.stencil!=undefined)Na=a.stencil;if(a.antialias!==undefined)ab=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)qb=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Q;this.autoClear=!0;this.sortObjects=!0;(function(e,m,k,h){try{if(!(b=Q.getContext("experimental-webgl",{antialias:e,stencil:h})))throw"Error creating WebGL context.";
+}catch(n){console.error(n)}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);b.clearColor(m.r,m.g,m.b,k)})(ab,Ta,qb,Na);this.context=b;if(Na){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-2;S.vertices[1]=-1;S.vertices[2]=-1;S.vertices[3]=2;S.vertices[4]=-1;S.vertices[5]=
+-1;S.vertices[6]=2;S.vertices[7]=1;S.vertices[8]=-1;S.vertices[9]=-2;S.vertices[10]=1;S.vertices[11]=-1;S.faces[0]=0;S.faces[1]=1;S.faces[2]=2;S.faces[3]=0;S.faces[4]=2;S.faces[5]=3;S.vertexBuffer=b.createBuffer();S.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,S.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,S.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,S.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,S.faces,b.STATIC_DRAW);S.program=b.createProgram();b.attachShader(S.program,
+ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));b.attachShader(S.program,ka("vertex",THREE.ShaderLib.shadowPost.vertexShader));b.linkProgram(S.program);S.vertexLocation=b.getAttribLocation(S.program,"position");S.projectionLocation=b.getUniformLocation(S.program,"projectionMatrix");S.darknessLocation=b.getUniformLocation(S.program,"darkness")}var H={};H.vertices=new Float32Array(16);H.faces=new Uint16Array(6);H.transparency=0.5;a=0;H.vertices[a++]=-1;H.vertices[a++]=-1;H.vertices[a++]=0;
+H.vertices[a++]=0;H.vertices[a++]=1;H.vertices[a++]=-1;H.vertices[a++]=1;H.vertices[a++]=0;H.vertices[a++]=1;H.vertices[a++]=1;H.vertices[a++]=1;H.vertices[a++]=1;H.vertices[a++]=-1;H.vertices[a++]=1;H.vertices[a++]=0;H.vertices[a++]=1;a=0;H.faces[a++]=0;H.faces[a++]=1;H.faces[a++]=2;H.faces[a++]=0;H.faces[a++]=2;H.faces[a++]=3;H.vertexBuffer=b.createBuffer();H.elementBuffer=b.createBuffer();H.tempTexture=b.createTexture();H.readBackPixels=new Uint8Array(1024);b.bindBuffer(b.ARRAY_BUFFER,H.vertexBuffer);
+b.bufferData(b.ARRAY_BUFFER,H.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,H.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,H.faces,b.STATIC_DRAW);b.bindTexture(b.TEXTURE_2D,H.tempTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
+b.NEAREST);H.program=b.createProgram();b.attachShader(H.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));b.attachShader(H.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader));b.linkProgram(H.program);H.attributes={};H.uniforms={};H.attributes.vertex=b.getAttribLocation(H.program,"position");H.attributes.uv=b.getAttribLocation(H.program,"UV");H.uniforms.map=b.getUniformLocation(H.program,"map");H.uniforms.opacity=b.getUniformLocation(H.program,"opacity");H.uniforms.scale=b.getUniformLocation(H.program,
+"scale");H.uniforms.rotation=b.getUniformLocation(H.program,"rotation");H.uniforms.screenPosition=b.getUniformLocation(H.program,"screenPosition");H.uniforms.renderPink=b.getUniformLocation(H.program,"renderPink");this.setSize=function(e,m){Q.width=e;Q.height=m;this.setViewport(0,0,Q.width,Q.height)};this.setViewport=function(e,m,k,h){U=e;ra=m;ma=k;xa=h;b.viewport(U,ra,ma,xa)};this.setScissor=function(e,m,k,h){b.scissor(e,m,k,h)};this.enableScissorTest=function(e){e?b.enable(b.SCISSOR_TEST):b.disable(b.SCISSOR_TEST)};
+this.enableDepthBufferWrite=function(e){Ca=e;b.depthMask(e)};this.setClearColorHex=function(e,m){var k=new THREE.Color(e);b.clearColor(k.r,k.g,k.b,m)};this.setClearColor=function(e,m){b.clearColor(e.r,e.g,e.b,m)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT|b.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(e){S.darkness=e};this.initMaterial=function(e,m,k,h){var n,u,r,t;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.ShadowVolumeDynamicMaterial)d(e,
+THREE.ShaderLib.shadowVolumeDynamic);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);if(!e.program){var q,
+A,s;q=s=t=0;for(r=m.length;q<r;q++){A=m[q];A instanceof THREE.DirectionalLight&&s++;A instanceof THREE.PointLight&&t++}if(t+s<=4)m=s;else{m=Math.ceil(4*s/(t+s));t=4-m}t={directional:m,point:t};m=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)m=h.bones.length;r={map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,fog:k,sizeAttenuation:e.sizeAttenuation,skinning:e.skinning,morphTargets:e.morphTargets,maxDirLights:t.directional,maxPointLights:t.point,maxBones:m};k=e.fragmentShader;
+t=e.vertexShader;m=b.createProgram();q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+b.attachShader(m,ka("fragment",q+k));b.attachShader(m,ka("vertex",r+t));b.linkProgram(m);b.getProgramParameter(m,b.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+b.getProgramParameter(m,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");m.uniforms={};m.attributes={};e.program=m;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(n in e.uniforms)k.push(n);
+n=e.program;t=0;for(m=k.length;t<m;t++){q=k[t];n.uniforms[q]=b.getUniformLocation(n,q)}k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(n=0;n<this.maxMorphTargets;n++)k.push("morphTarget"+n);for(u in e.attributes)k.push(u);u=e.program;n=k;k=0;for(t=n.length;k<t;k++){m=n[k];u.attributes[m]=b.getAttribLocation(u,m)}u=e.program.attributes;b.enableVertexAttribArray(u.position);u.color>=0&&b.enableVertexAttribArray(u.color);u.normal>=0&&b.enableVertexAttribArray(u.normal);
+u.tangent>=0&&b.enableVertexAttribArray(u.tangent);if(e.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0){b.enableVertexAttribArray(u.skinVertexA);b.enableVertexAttribArray(u.skinVertexB);b.enableVertexAttribArray(u.skinIndex);b.enableVertexAttribArray(u.skinWeight)}if(e.morphTargets){e.numSupportedMorphTargets=0;if(u.morphTarget0>=0){b.enableVertexAttribArray(u.morphTarget0);e.numSupportedMorphTargets++}if(u.morphTarget1>=0){b.enableVertexAttribArray(u.morphTarget1);
+e.numSupportedMorphTargets++}if(u.morphTarget2>=0){b.enableVertexAttribArray(u.morphTarget2);e.numSupportedMorphTargets++}if(u.morphTarget3>=0){b.enableVertexAttribArray(u.morphTarget3);e.numSupportedMorphTargets++}if(u.morphTarget4>=0){b.enableVertexAttribArray(u.morphTarget4);e.numSupportedMorphTargets++}if(u.morphTarget5>=0){b.enableVertexAttribArray(u.morphTarget5);e.numSupportedMorphTargets++}if(u.morphTarget6>=0){b.enableVertexAttribArray(u.morphTarget6);e.numSupportedMorphTargets++}if(u.morphTarget7>=
+0){b.enableVertexAttribArray(u.morphTarget7);e.numSupportedMorphTargets++}h.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(u=this.maxMorphTargets;n<u;n++)h.__webglMorphTargetInfluences[n]=0}}e.__webglProgram=!0};this.render=function(e,m,k,h){var n,u,r,t,q,A,s,G,B=e.lights,L=e.fog;m.matrixAutoUpdate&&m.updateMatrix();e.update(undefined,!1,m);m.matrixWorldInverse.flattenToArray(Qa);m.projectionMatrix.flattenToArray(La);ca.multiply(m.projectionMatrix,m.matrixWorldInverse);
+p(ca);this.initWebGLObjects(e);Fa(k);(this.autoClear||h)&&this.clear();q=e.__webglObjects.length;for(h=0;h<q;h++){n=e.__webglObjects[h];s=n.object;if(s.visible)if(!(s instanceof THREE.Mesh)||v(s)){s.matrixWorld.flattenToArray(s._objectMatrixArray);T(s,m);D(n);n.render=!0;if(this.sortObjects){Ra.copy(s.position);ca.multiplyVector3(Ra);n.z=Ra.z}}else n.render=!1;else n.render=!1}this.sortObjects&&e.__webglObjects.sort(z);A=e.__webglObjectsImmediate.length;for(h=0;h<A;h++){n=e.__webglObjectsImmediate[h];
+s=n.object;if(s.visible){s.matrixAutoUpdate&&s.matrixWorld.flattenToArray(s._objectMatrixArray);T(s,m);y(n)}}qa(THREE.NormalBlending);for(h=0;h<q;h++){n=e.__webglObjects[h];if(n.render){s=n.object;G=n.buffer;r=n.opaque;j(s);for(n=0;n<r.count;n++){t=r.list[n];o(t.depthTest);f(m,B,L,t,G,s)}}}for(h=0;h<A;h++){n=e.__webglObjectsImmediate[h];s=n.object;if(s.visible){r=n.opaque;j(s);for(n=0;n<r.count;n++){t=r.list[n];o(t.depthTest);u=g(m,B,L,t,s);s.render(function(I){i(I,u)})}}}for(h=0;h<q;h++){n=e.__webglObjects[h];
+if(n.render){s=n.object;G=n.buffer;r=n.transparent;j(s);for(n=0;n<r.count;n++){t=r.list[n];qa(t.blending);o(t.depthTest);f(m,B,L,t,G,s)}}}for(h=0;h<A;h++){n=e.__webglObjectsImmediate[h];s=n.object;if(s.visible){r=n.transparent;j(s);for(n=0;n<r.count;n++){t=r.list[n];qa(t.blending);o(t.depthTest);u=g(m,B,L,t,s);s.render(function(I){i(I,u)})}}}Na&&e.__webglShadowVolumes.length&&e.lights.length&&K(e);e.__webglLensFlares.length&&M(e,m);if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,
+k.__webglTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[];e.__webglShadowVolumes=[];e.__webglLensFlares=[]}for(;e.__objectsAdded.length;){var m=e.__objectsAdded[0],k=e,h=void 0,n=void 0,u=void 0;if(m._modelViewMatrix==undefined){m._modelViewMatrix=new THREE.Matrix4;m._normalMatrixArray=new Float32Array(9);m._modelViewMatrixArray=new Float32Array(16);m._objectMatrixArray=
+new Float32Array(16);m.matrixWorld.flattenToArray(m._objectMatrixArray)}if(m instanceof THREE.Mesh){n=m.geometry;n.geometryGroups==undefined&&pa(n);for(h in n.geometryGroups){u=n.geometryGroups[h];if(!u.__webglVertexBuffer){var r=u;r.__webglVertexBuffer=b.createBuffer();r.__webglNormalBuffer=b.createBuffer();r.__webglTangentBuffer=b.createBuffer();r.__webglColorBuffer=b.createBuffer();r.__webglUVBuffer=b.createBuffer();r.__webglUV2Buffer=b.createBuffer();r.__webglSkinVertexABuffer=b.createBuffer();
+r.__webglSkinVertexBBuffer=b.createBuffer();r.__webglSkinIndicesBuffer=b.createBuffer();r.__webglSkinWeightsBuffer=b.createBuffer();r.__webglFaceBuffer=b.createBuffer();r.__webglLineBuffer=b.createBuffer();if(r.numMorphTargets){var t=void 0,q=void 0;r.__webglMorphTargetsBuffers=[];t=0;for(q=r.numMorphTargets;t<q;t++)r.__webglMorphTargetsBuffers.push(b.createBuffer())}r=u;t=m;var A=void 0,s=void 0,G=void 0;G=void 0;var B=q=0,L=0;A=void 0;s=void 0;var I=void 0;s=void 0;var P=t.geometry;I=P.faces;var N=
+r.faces;A=0;for(s=N.length;A<s;A++){G=N[A];G=I[G];if(G instanceof THREE.Face3){q+=3;B+=1;L+=3}else if(G instanceof THREE.Face4){q+=4;B+=2;L+=4}}A=r;s=t;I=void 0;N=void 0;var R=void 0,C=void 0;R=void 0;G=[];I=0;for(N=s.materials.length;I<N;I++){R=s.materials[I];if(R instanceof THREE.MeshFaceMaterial){R=0;for(l=A.materials.length;R<l;R++)(C=A.materials[R])&&G.push(C)}else(C=R)&&G.push(C)}s=G;a:{A=void 0;I=void 0;N=s.length;for(A=0;A<N;A++){I=s[A];if(I.map||I.lightMap||I instanceof THREE.MeshShaderMaterial){A=
+!0;break a}}A=!1}a:{I=void 0;N=void 0;G=s.length;for(I=0;I<G;I++){N=s[I];if(!(N instanceof THREE.MeshBasicMaterial&&!N.envMap||N instanceof THREE.MeshDepthMaterial)){I=N&&N.shading!=undefined&&N.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}I=!1}a:{N=void 0;G=void 0;R=s.length;for(N=0;N<R;N++){G=s[N];if(G.vertexColors){s=G.vertexColors;break a}}s=!1}r.__vertexArray=new Float32Array(q*3);if(I)r.__normalArray=new Float32Array(q*3);if(P.hasTangents)r.__tangentArray=new Float32Array(q*
+4);if(s)r.__colorArray=new Float32Array(q*3);if(A){if(P.faceUvs.length>0||P.faceVertexUvs.length>0)r.__uvArray=new Float32Array(q*2);if(P.faceUvs.length>1||P.faceVertexUvs.length>1)r.__uv2Array=new Float32Array(q*2)}if(t.geometry.skinWeights.length&&t.geometry.skinIndices.length){r.__skinVertexAArray=new Float32Array(q*4);r.__skinVertexBArray=new Float32Array(q*4);r.__skinIndexArray=new Float32Array(q*4);r.__skinWeightArray=new Float32Array(q*4)}r.__faceArray=new Uint16Array(B*3+(t.geometry.edgeFaces?
+t.geometry.edgeFaces.length*6:0));r.__lineArray=new Uint16Array(L*2);if(r.numMorphTargets){P=void 0;N=void 0;r.__morphTargetsArrays=[];P=0;for(N=r.numMorphTargets;P<N;P++)r.__morphTargetsArrays.push(new Float32Array(q*3))}r.__needsSmoothNormals=I==THREE.SmoothShading;r.__uvType=A;r.__vertexColorType=s;r.__normalType=I;r.__webglFaceCount=B*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*6:0);r.__webglLineCount=L*2;n.__dirtyVertices=!0;n.__dirtyMorphTargets=!0;n.__dirtyElements=!0;n.__dirtyUvs=
+!0;n.__dirtyNormals=!0;n.__dirtyTangents=!0;n.__dirtyColors=!0}m instanceof THREE.ShadowVolume?Y(k.__webglShadowVolumes,u,m):Y(k.__webglObjects,u,m)}}else if(m instanceof THREE.LensFlare)Y(k.__webglLensFlares,undefined,m);else if(m instanceof THREE.Ribbon){n=m.geometry;if(!n.__webglVertexBuffer){h=n;h.__webglVertexBuffer=b.createBuffer();h.__webglColorBuffer=b.createBuffer();h=n;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__webglVertexCount=u;n.__dirtyVertices=
+!0;n.__dirtyColors=!0}Y(k.__webglObjects,n,m)}else if(m instanceof THREE.Line){n=m.geometry;if(!n.__webglVertexBuffer){h=n;h.__webglVertexBuffer=b.createBuffer();h.__webglColorBuffer=b.createBuffer();h=n;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__webglLineCount=u;n.__dirtyVertices=!0;n.__dirtyColors=!0}Y(k.__webglObjects,n,m)}else if(m instanceof THREE.ParticleSystem){n=m.geometry;if(!n.__webglVertexBuffer){h=n;h.__webglVertexBuffer=b.createBuffer();
+h.__webglColorBuffer=b.createBuffer();h=n;u=h.vertices.length;h.__vertexArray=new Float32Array(u*3);h.__colorArray=new Float32Array(u*3);h.__sortArray=[];h.__webglParticleCount=u;n.__dirtyVertices=!0;n.__dirtyColors=!0}Y(k.__webglObjects,n,m)}else THREE.MarchingCubes!==undefined&&m instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){m=e.__objectsRemoved[0];k=
+e;n=void 0;h=void 0;for(n=k.__webglObjects.length-1;n>=0;n--){h=k.__webglObjects[n].object;m==h&&k.__webglObjects.splice(n,1)}e.__objectsRemoved.splice(0,1)}m=0;for(k=e.__webglObjects.length;m<k;m++)O(e.__webglObjects[m].object,e);m=0;for(k=e.__webglShadowVolumes.length;m<k;m++)O(e.__webglShadowVolumes[m].object,e);m=0;for(k=e.__webglLensFlares.length;m<k;m++)O(e.__webglLensFlares[m].object,e)};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);
+else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.WebGLRenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};

+ 5 - 4
examples/misc_sound.html

@@ -161,9 +161,9 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -176,7 +176,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 2 - 2
examples/webgl_interactive_voxelpainter.html

@@ -62,7 +62,7 @@
 				// roll-over helpers
 
 				rollOverGeo = new Cube( 50, 50, 50 );
-				rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5 } );
+				rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
 				rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
 				scene.addObject( rollOverMesh );
 
@@ -70,7 +70,7 @@
 				// cubes
 
 				cubeGeo = new Cube( 50, 50, 50 );
-				cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading, map: ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
+				cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
 				cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
 				// picking
 

+ 5 - 4
examples/webgl_lines_colors.html

@@ -141,9 +141,9 @@
 				sceneScreen = new THREE.Scene();
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -156,7 +156,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 3 - 3
examples/webgl_lines_cubes.html

@@ -92,9 +92,9 @@
 				// lines
 
 				var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, g1 = geometry,
-					m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending } ),
-					m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending } ),
-					m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending } ),
+					m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+					m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+					m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
 					parameters = [ [ m3, scale*0.5, [0,0,0],  g1 ], [ m2, scale*0.5, [d, 0, 0],  g1 ], [ m2, scale*0.5, [-d, 0, 0],  g1 ],
 								   [ m2, scale*0.5, [0,d,0],  g1 ], [ m2, scale*0.5, [d, d, 0],  g1 ], [ m2, scale*0.5, [-d, d, 0],  g1 ],
 								   [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ],

+ 3 - 3
examples/webgl_lines_splines.html

@@ -154,9 +154,9 @@
 				sceneScreen = new THREE.Scene();
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );

+ 9 - 9
examples/webgl_materials_cars.html

@@ -248,17 +248,17 @@
 				"Dark chrome":	new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
 				"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
 
-				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975 } ),
-				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25 } ),
-				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75 } ),
-				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
+				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
+				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
+				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
 
-				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75 } ),
-				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75 } ),
-				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75 } ),
+				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
+				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
+				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
 
-				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5 } ),
-				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5 } ),
+				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
+				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
 
 				"Fullblack rough":	new THREE.MeshLambertMaterial( { color: 0x000000 } ),
 				"Black rough":		new THREE.MeshLambertMaterial( { color: 0x050505 } ),

+ 1 - 1
examples/webgl_materials_cars_camaro.html

@@ -126,7 +126,7 @@
 					body: 		[],
 					chrome: 	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
 					darkchrome: new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
-					glass:		new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+					glass:		new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25, transparent: true } ),
 					tire:       new THREE.MeshLambertMaterial( { color: 0x050505 } ),
 					interior:   new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } ),
 					black:      new THREE.MeshLambertMaterial( { color: 0x000000 } )

+ 5 - 4
examples/webgl_materials_video.html

@@ -204,9 +204,9 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -219,7 +219,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 1 - 1
examples/webgl_particles_sprites.html

@@ -91,7 +91,7 @@
 					sprite = parameters[i][1];
 					size   = parameters[i][2];
 
-					materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false } );
+					materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
 					materials[i].color.setHSV( color[0], color[1], color[2] );
 
 					particles = new THREE.ParticleSystem( geometry, materials[i] );

+ 5 - 4
examples/webgl_postprocessing.html

@@ -107,9 +107,9 @@
 				directionalLight.position.normalize();
 				sceneModel.addLight( directionalLight );
 
-				rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
-				rtTexture2 = new THREE.RenderTarget( 256, 512, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
-				rtTexture3 = new THREE.RenderTarget( 512, 256, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
+				rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
+				rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
+				rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
 
 				materialColor = new THREE.MeshShaderMaterial( {
 
@@ -131,7 +131,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 2 - 2
examples/webgl_postprocessing_dof.html

@@ -241,8 +241,8 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTextureDepth = new THREE.RenderTarget( window.innerWidth, height, pars );
-				postprocessing.rtTextureColor = new THREE.RenderTarget( window.innerWidth, height, pars );
+				postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
+				postprocessing.rtTextureColor = new THREE.WebGLRenderTarget( window.innerWidth, height, pars );
 
 				var bokeh_shader = ShaderExtras["bokeh"];
 

+ 5 - 4
examples/webgl_ribbons.html

@@ -232,9 +232,9 @@
 				postprocessing.camera.position.z = 100;
 
 				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
-				postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
-				postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
-				postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
 
 				var screen_shader = ShaderUtils.lib["screen"];
 				var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
@@ -247,7 +247,8 @@
 					uniforms: screen_uniforms,
 					vertexShader: screen_shader.vertexShader,
 					fragmentShader: screen_shader.fragmentShader,
-					blending: THREE.AdditiveBlending
+					blending: THREE.AdditiveBlending,
+					transparent: true
 
 				} );
 

+ 2 - 2
examples/webgl_rtt.html

@@ -122,7 +122,7 @@
 				light.position.z = 1;
 				light.position.normalize();
 				sceneRTT.addLight( light );
-				
+
 				light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
 				light.position.x = 0;
 				light.position.y = 0;
@@ -130,7 +130,7 @@
 				light.position.normalize();
 				sceneRTT.addLight( light );
 
-				rtTexture = new THREE.RenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
+				rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
 
 				material = new THREE.MeshShaderMaterial( {
 

+ 1 - 1
examples/webgl_sandbox.html

@@ -74,7 +74,6 @@
 		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
 		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
 		<script type="text/javascript" src="../src/objects/Particle.js"></script>
 		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
@@ -95,6 +94,7 @@
 		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
 		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>

+ 10 - 25
src/materials/LineBasicMaterial.js

@@ -19,34 +19,19 @@
 
 THREE.LineBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.linewidth = 1.0;
-	this.linecap = 'round'; // implemented just in CanvasRenderer
-	this.linejoin = 'round'; // implemented just in CanvasRenderer
+	this.linewidth = parameters.linewidth !== undefined ? parameters.linewidth : 1;
+	this.linecap = parameters.linecap !== undefined ? parameters.linecap : 'round';
+	this.linejoin = parameters.linejoin !== undefined ? parameters.linejoin : 'round';
 
-	this.vertexColors = false;
-
-	if ( parameters ) {
-
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.linewidth !== undefined ) this.linewidth = parameters.linewidth;
-		if ( parameters.linecap !== undefined ) this.linecap = parameters.linecap;
-		if ( parameters.linejoin !== undefined ) this.linejoin = parameters.linejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-
-	}
+	this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false;
 
 };
+
+THREE.LineBasicMaterial.prototype = new THREE.Material();
+THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;

+ 15 - 0
src/materials/Material.js

@@ -2,6 +2,21 @@
  * @author mr.doob / http://mrdoob.com/
  */
 
+THREE.Material = function ( parameters ) {
+
+	this.id = THREE.MaterialCounter.value ++;
+
+	parameters = parameters || {};
+
+	this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
+	this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
+
+	this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
+	this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
+
+
+}
+
 THREE.NoShading = 0;
 THREE.FlatShading = 1;
 THREE.SmoothShading = 2;

+ 26 - 53
src/materials/MeshBasicMaterial.js

@@ -6,21 +6,21 @@
  *  color: <hex>,
  *  opacity: <float>,
  *  map: new THREE.Texture( <Image> ),
-
+ *
  *  lightMap: new THREE.Texture( <Image> ),
-
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
  *  refractionRatio: <float>,
- 
+ *
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  depthTest: <bool>,
- 
+ *
  *  wireframe: <boolean>,
  *  wireframeLinewidth: <float>,
- 
+ *
  *  vertexColors: false / THREE.VertexColors / THREE.FaceColors,
  *  skinning: <bool>
  * }
@@ -28,63 +28,36 @@
 
 THREE.MeshBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
-
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	THREE.Material.call( this, parameters );
 
-	this.lightMap = null;
+	parameters = parameters || {};
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.vertexColors = false;
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	this.skinning = false;
-	this.morphTargets = false;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-	if ( parameters ) {
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
 
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-		if ( parameters.map !== undefined ) this.map = parameters.map;
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
-		if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
-
-		if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
-		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
-		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
-		if ( parameters.refractionRatio !== undefined ) this.refractionRatio  = parameters.refractionRatio;
-
-		if ( parameters.fog !== undefined ) this.fog  = parameters.fog;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.MeshBasicMaterial.prototype = new THREE.Material();
+THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;

+ 8 - 20
src/materials/MeshDepthMaterial.js

@@ -15,28 +15,16 @@
 
 THREE.MeshDepthMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.shading = THREE.SmoothShading; // doesn't really apply here, normals are not used
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; // doesn't really apply here, normals are not used
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-
-	if ( parameters ) {
-
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.shading !== undefined ) this.shading  = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-
-	}
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
 
 };
+
+THREE.MeshDepthMaterial.prototype = new THREE.Material();
+THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;

+ 27 - 53
src/materials/MeshLambertMaterial.js

@@ -6,84 +6,58 @@
  *  color: <hex>,
  *  opacity: <float>,
  *  map: new THREE.Texture( <Image> ),
- 
+ *
  *  lightMap: new THREE.Texture( <Image> ),
- 
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
  *  refractionRatio: <float>,
- 
+ *
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  depthTest: <bool>,
- 
+ *
  *  wireframe: <boolean>,
  *  wireframeLinewidth: <float>,
- 
- *  vertexColors: <bool>,
+ *
+ *  vertexColors: false / THREE.VertexColors / THREE.FaceColors,
  *  skinning: <bool>
  * }
  */
 
 THREE.MeshLambertMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
-
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	THREE.Material.call( this, parameters );
 
-	this.lightMap = null;
+	parameters = parameters || {};
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.vertexColors = false;
-	this.skinning = false;
-	this.morphTargets = false;
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	if ( parameters ) {
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-		if ( parameters.map !== undefined ) this.map = parameters.map;
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
 
-		if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
-		if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
-		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
-		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
-		if ( parameters.refractionRatio !== undefined ) this.refractionRatio  = parameters.refractionRatio;
-
-		if ( parameters.fog !== undefined ) this.fog  = parameters.fog;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.MeshLambertMaterial.prototype = new THREE.Material();
+THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;

+ 8 - 20
src/materials/MeshNormalMaterial.js

@@ -15,28 +15,16 @@
 
 THREE.MeshNormalMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.shading = THREE.FlatShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.shading = parameters.shading ? parameters.shading : THREE.FlatShading;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-
-	if ( parameters ) {
-
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.shading !== undefined ) this.shading  = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-
-	}
+	this.wireframe = parameters.wireframe ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth ? parameters.wireframeLinewidth : 1;
 
 };
+
+THREE.MeshNormalMaterial.prototype = new THREE.Material();
+THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;

+ 31 - 62
src/materials/MeshPhongMaterial.js

@@ -8,94 +8,63 @@
  *  specular: <hex>,
  *  shininess: <float>,
  *  opacity: <float>,
-
+ *
  *  map: new THREE.Texture( <Image> ),
-
+ *
  *  lightMap: new THREE.Texture( <Image> ),
-
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
  *  refractionRatio: <float>,
-
+ *
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
  *  depthTest: <bool>,
- 
+ *
  *  wireframe: <boolean>,
  *  wireframeLinewidth: <float>,
- 
- *  vertexColors: <bool>,
+ *
+ *  vertexColors: false / THREE.VertexColors / THREE.FaceColors,
  *  skinning: <bool>
  * }
  */
 
 THREE.MeshPhongMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.ambient = new THREE.Color( 0x050505 );
-	this.specular = new THREE.Color( 0x111111 );
-	this.shininess = 30.0;
-	this.opacity = 1.0;
+	parameters = parameters || {};
 
-	this.map = null;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
+	this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0x050505 );
+	this.specular = parameters.specular !== undefined ? new THREE.Color( parameters.specular ) : new THREE.Color( 0x111111 );
+	this.shininess = parameters.shininess !== undefined ? parameters.shininess : 30;
 
-	this.lightMap = null;
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-	this.vertexColors = false;
-	this.skinning = false;
-	this.morphTargets = false;
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
 
-	if ( parameters ) {
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
-		if ( parameters.color !== undefined ) this.color = new THREE.Color( parameters.color );
-		if ( parameters.ambient !== undefined ) this.ambient = new THREE.Color( parameters.ambient );
-		if ( parameters.specular !== undefined ) this.specular = new THREE.Color( parameters.specular );
-		if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess;
-		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-
-		if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
-
-		if ( parameters.map !== undefined ) this.map = parameters.map;
-
-		if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
-		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
-		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
-		if ( parameters.refractionRatio !== undefined ) this.refractionRatio  = parameters.refractionRatio;
-
-		if ( parameters.fog !== undefined ) this.fog  = parameters.fog;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.MeshPhongMaterial.prototype = new THREE.Material();
+THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;

+ 15 - 41
src/materials/MeshShaderMaterial.js

@@ -23,51 +23,25 @@
 
 THREE.MeshShaderMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.fragmentShader = "void main() {}";
-	this.vertexShader = "void main() {}";
-	this.uniforms = {};
+	parameters = parameters || {};
 
-	this.opacity = 1.0; // set to < 1.0 to renderer in transparent batch
+	this.fragmentShader = parameters.fragmentShader !== undefined ? parameters.fragmentShader : "void main() {}";
+	this.vertexShader = parameters.vertexShader !== undefined ? parameters.vertexShader : "void main() {}";
+	this.uniforms = parameters.uniforms !== undefined ? parameters.uniforms : {};
 
-	this.shading = THREE.SmoothShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round';	// doesn't make sense here
-	this.wireframeLinejoin = 'round';  	// not implemented in WebGLRenderer (and this material doesn't make sense in CanvasRenderer)
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
 
-	this.lights = false; 		// set to use scene lights
-	this.vertexColors = false; 	// set to use "color" attribute stream
-	this.skinning = false;		// set to use skinning attribute streams
-	this.morphTargets = false; 	// set to use morph targets
-
-	if ( parameters ) {
-
-		if ( parameters.fragmentShader !== undefined ) this.fragmentShader = parameters.fragmentShader;
-		if ( parameters.vertexShader !== undefined ) this.vertexShader = parameters.vertexShader;
-
-		if ( parameters.uniforms !== undefined ) this.uniforms = parameters.uniforms;
-
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-
-		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
-		if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
-		if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
-		if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
-
-		if ( parameters.lights !== undefined ) this.lights = parameters.lights;
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
-		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
-
-	}
+	this.lights = parameters.lights !== undefined ? parameters.lights : false; // set to use scene lights
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; // set to use "color" attribute stream
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false; // set to use skinning attribute streams
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false; // set to use morph targets
 
 };
+
+THREE.MeshShaderMaterial.prototype = new THREE.Material();
+THREE.MeshShaderMaterial.prototype.constructor = THREE.MeshShaderMaterial;

+ 10 - 26
src/materials/ParticleBasicMaterial.js

@@ -18,36 +18,20 @@
 
 THREE.ParticleBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	parameters = parameters || {};
 
-	this.size = 1.0;
-	this.sizeAttenuation = true;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.offset = new THREE.Vector2(); // TODO: expose to parameters (implemented just in CanvasRenderer)
+	this.size = parameters.size !== undefined ? parameters.size : 1;
+	this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
 
-	this.vertexColors = false;
-
-	if ( parameters ) {
-
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
-		if ( parameters.map !== undefined ) this.map = parameters.map;
-
-		if ( parameters.size !== undefined ) this.size = parameters.size;
-		if ( parameters.sizeAttenuation !== undefined ) this.sizeAttenuation = parameters.sizeAttenuation;
-
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-		if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
-
-		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
-
-	}
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
 
 };
+
+THREE.ParticleBasicMaterial.prototype = new THREE.Material();
+THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;

+ 7 - 13
src/materials/ParticleCanvasMaterial.js

@@ -11,20 +11,14 @@
 
 THREE.ParticleCanvasMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.program = function ( context, color ) {};
-	this.opacity = 1;
-	this.blending = THREE.NormalBlending;
+	parameters = parameters || {};
 
-	if ( parameters ) {
-
-		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
-		if ( parameters.program !== undefined ) this.program = parameters.program;
-		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
-
-	}
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
+	this.program = parameters.program !== undefined ? parameters.program : function ( context, color ) {};
 
 };
+
+THREE.ParticleCanvasMaterial.prototype = new THREE.Material();
+THREE.ParticleCanvasMaterial.prototype.constructor = THREE.ParticleCanvasMaterial;

+ 1 - 1
src/materials/ParticleDOMMaterial.js

@@ -4,7 +4,7 @@
 
 THREE.ParticleDOMMaterial = function ( domElement ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this );
 
 	this.domElement = domElement;
 

+ 24 - 20
src/materials/ShadowVolumeDynamicMaterial.js

@@ -28,32 +28,36 @@
 
 THREE.ShadowVolumeDynamicMaterial = function ( parameters ) {
 
-	this.id = THREE.MaterialCounter.value ++;
+	THREE.Material.call( this, parameters );
 
-	this.color = new THREE.Color( 0xffffff );
-	this.opacity = 1.0;
-	this.map = null;
+	parameters = parameters || {};
 
-	this.lightMap = null;
+	this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
 
-	this.envMap = null;
-	this.combine = THREE.MultiplyOperation;
-	this.reflectivity = 1.0;
-	this.refractionRatio = 0.98;
+	this.map = parameters.map !== undefined ? parameters.map : null;
 
-	this.fog = true; // implemented just in WebGLRenderer2
+	this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
 
-	this.shading = THREE.FlatShading;
-	this.blending = THREE.NormalBlending;
-	this.depthTest = true;
+	this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
+	this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
+	this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
+	this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
 
-	this.wireframe = false;
-	this.wireframeLinewidth = 1.0;
-	this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
-	this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
+	// this.enableFog = parameters.enableFog ? parameters.enableFog : true;
 
-	this.vertexColors = false;
-	this.skinning = false;
-	this.morphTargets = false;
+	this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
+
+	this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
+	this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
+	this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
+	this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
+
+	this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
+
+	this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
+	this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
 
 };
+
+THREE.ShadowVolumeDynamicMaterial.prototype = new THREE.Material();
+THREE.ShadowVolumeDynamicMaterial.prototype.constructor = THREE.ShadowVolumeDynamicMaterial;

+ 2 - 3
src/objects/Mesh.js

@@ -63,11 +63,10 @@ THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
 
 THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
 
-	if( this.morphTargetDictionary[ name ] !== undefined ) {
-		
+	if ( this.morphTargetDictionary[ name ] !== undefined ) {
+
 		return this.morphTargetDictionary[ name ];
 	}
-	
 
 	console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );	
 	return 0;

+ 1 - 1
src/materials/RenderTarget.js → src/renderers/WebGLRenderTarget.js

@@ -2,7 +2,7 @@
  * @author szimek / https://github.com/szimek/
  */
 
-THREE.RenderTarget = function ( width, height, options ) {
+THREE.WebGLRenderTarget = function ( width, height, options ) {
 
 	this.width = width;
 	this.height = height;

+ 113 - 137
src/renderers/WebGLRenderer.js

@@ -2376,11 +2376,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		for ( m = 0, ml = object.materials.length; m < ml; m++ ) {
 
 			material = object.materials[ m ];
-
-			if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending )
-				addToFixedArray( transparent, material );
-			else
-				addToFixedArray( opaque, material );
+			material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
 
 		}
 
@@ -2406,31 +2402,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 				for ( i = 0, l = buffer.materials.length; i < l; i++ ) {
 
 					material = buffer.materials[ i ];
-
-					if ( material ) {
-
-						if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending )
-							addToFixedArray( transparent, material );
-						else
-							addToFixedArray( opaque, material );
-
-					}
+					if ( material ) material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
 
 				}
 
 			} else {
 
 				material = meshMaterial;
-
-				if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending ) {
-
-					addToFixedArray( transparent, material );
-
-				} else {
-
-					addToFixedArray( opaque, material );
-
-				}
+				if ( material ) material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
 
 			}
 
@@ -2549,7 +2528,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		setBlending( THREE.NormalBlending );
 
-		for ( o = 0; o < ol; o++ ) {
+		for ( o = 0; o < ol; o ++ ) {
 
 			webglObject = scene.__webglObjects[ o ];
 
@@ -2561,7 +2540,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 
-				for( i = 0; i < opaque.count; i++ ) {
+				for ( i = 0; i < opaque.count; i ++ ) {
 
 					material = opaque.list[ i ];
 
@@ -2604,7 +2583,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// transparent pass
 
-		for ( o = 0; o < ol; o++ ) {
+		for ( o = 0; o < ol; o ++ ) {
 
 			webglObject = scene.__webglObjects[ o ];
 
@@ -2616,7 +2595,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 
-				for( i = 0; i < transparent.count; i++ ) {
+				for ( i = 0; i < transparent.count; i ++ ) {
 
 					material = transparent.list[ i ];
 
@@ -2644,7 +2623,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 
-				for( i = 0; i < transparent.count; i++ ) {
+				for ( i = 0; i < transparent.count; i ++ ) {
 
 					material = transparent.list[ i ];
 
@@ -2662,18 +2641,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// render stencil shadows
 
-		if( stencil && scene.__webglShadowVolumes.length && scene.lights.length ) {
+		if ( stencil && scene.__webglShadowVolumes.length && scene.lights.length ) {
 
 			renderStencilShadows( scene );
-		
+
 		}
 
 		// render lens flares
-		
-		if( scene.__webglLensFlares.length ) {
-			
+
+		if ( scene.__webglLensFlares.length ) {
+
 			renderLensFlares( scene, camera );
-		
+
 		}
 
 
@@ -2688,8 +2667,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 	};
 
 
-	
-
 
 	/*
 	 * Stencil Shadows
@@ -2701,7 +2678,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	 */
 
 	function renderStencilShadows( scene ) {
-			
+
 		// setup stencil
 
 		_gl.enable( _gl.POLYGON_OFFSET_FILL );
@@ -2709,40 +2686,39 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.enable( _gl.STENCIL_TEST );
 		_gl.depthMask( false );
 		_gl.colorMask( false, false, false, false );
-	
+
 		_gl.stencilFunc( _gl.ALWAYS, 1, 0xFF );
 		_gl.stencilOpSeparate( _gl.BACK,  _gl.KEEP, _gl.INCR, _gl.KEEP );
 		_gl.stencilOpSeparate( _gl.FRONT, _gl.KEEP, _gl.DECR, _gl.KEEP );
 
-		
+
 		// loop through all directional lights
-		
+
 		var l, ll = scene.lights.length;
 		var p;
 		var light, lights = scene.lights;
-		var dirLight = [];			
+		var dirLight = [];
 		var object, geometryGroup, material;
-		var	program;
+		var program;
 		var p_uniforms;
-	    var m_uniforms;
-	    var attributes;
+		var m_uniforms;
+		var attributes;
 		var o, ol = scene.__webglShadowVolumes.length;
-		
-		for( l = 0; l < ll; l++ ) {
-			
+
+		for ( l = 0; l < ll; l++ ) {
+
 			light = scene.lights[ l ];
-			
-			if( light instanceof THREE.DirectionalLight ) {
+
+			if ( light instanceof THREE.DirectionalLight ) {
 
 				dirLight[ 0 ] = -light.position.x;
 				dirLight[ 1 ] = -light.position.y;
 				dirLight[ 2 ] = -light.position.z;
 
-				
 				// render all volumes
-				
-				for( o = 0; o < ol; o++ ) {
-		
+
+				for ( o = 0; o < ol; o++ ) {
+
 					object        = scene.__webglShadowVolumes[ o ].object;
 					geometryGroup = scene.__webglShadowVolumes[ o ].buffer;
 					material      = object.materials[ 0 ];
@@ -2751,12 +2727,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					program = material.program,
 		  			p_uniforms = program.uniforms,
-	                m_uniforms = material.uniforms,
-	                attributes = program.attributes;
+					m_uniforms = material.uniforms,
+					attributes = program.attributes;
 
+					if ( _currentProgram !== program ) {
 
-					if( _currentProgram !== program ) {
-						
 						_gl.useProgram( program );
 						_currentProgram = program;
 
@@ -2783,7 +2758,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					_gl.cullFace( _gl.BACK );
 					_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 );
-			
+
 				}
 
 			}
@@ -2797,10 +2772,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.colorMask( true, true, true, true );
 		_gl.stencilFunc( _gl.NOTEQUAL, 0, 0xFF );
 		_gl.stencilOp( _gl.KEEP, _gl.KEEP, _gl.KEEP );
-	    _gl.disable( _gl.DEPTH_TEST );
+		_gl.disable( _gl.DEPTH_TEST );
 
 
-		// draw darkening polygon	
+		// draw darkening polygon
 
 		_oldBlending = "";
 		_currentProgram = _stencilShadow.program;
@@ -2808,23 +2783,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.useProgram( _stencilShadow.program );
 		_gl.uniformMatrix4fv( _stencilShadow.projectionLocation, false, _projectionMatrixArray );
 		_gl.uniform1f( _stencilShadow.darknessLocation, _stencilShadow.darkness );
-		
+
 		_gl.bindBuffer( _gl.ARRAY_BUFFER, _stencilShadow.vertexBuffer );
 		_gl.vertexAttribPointer( _stencilShadow.vertexLocation, 3, _gl.FLOAT, false, 0, 0 );
 		_gl.enableVertexAttribArray( _stencilShadow.vertexLocation );
 
 		_gl.blendFunc( _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );
 		_gl.blendEquation( _gl.FUNC_ADD );
-			
+
 		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _stencilShadow.elementBuffer );
 		_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
 
 
 		// disable stencil
 
-	    _gl.disable	 ( _gl.STENCIL_TEST );
-	    _gl.enable	 ( _gl.DEPTH_TEST );
-	    _gl.depthMask( _currentDepthMask );
+		_gl.disable( _gl.STENCIL_TEST );
+		_gl.enable( _gl.DEPTH_TEST );
+		_gl.depthMask( _currentDepthMask );
+
 	}
 
 	/*
@@ -2837,7 +2813,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	 */
 
 	function renderLensFlares( scene, camera ) {
-		
+
 		var object, objectZ, geometryGroup, material;
 		var o, ol = scene.__webglLensFlares.length;
 		var f, fl, flare;
@@ -2869,7 +2845,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		_gl.uniform1i( uniforms.map, 0 );
 		_gl.activeTexture( _gl.TEXTURE0 );
-		
+
 		_gl.uniform1f( uniforms.opacity, 1 );
 		_gl.uniform1f( uniforms.rotation, 0 );
 		_gl.uniform2fv( uniforms.scale, scale );
@@ -2886,34 +2862,34 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.depthMask( false );
 
 
-		for( o = 0; o < ol; o++ ) {
-			
+		for ( o = 0; o < ol; o ++ ) {
+
 			// calc object screen position
-			
+
 			object = scene.__webglLensFlares[ o ].object;
-			
+
 			tempPosition.set( object.matrixWorld.n14, object.matrixWorld.n24, object.matrixWorld.n34 );
-			
+
 			camera.matrixWorldInverse.multiplyVector3( tempPosition );
 			objectZ = tempPosition.z;
 			camera.projectionMatrix.multiplyVector3( tempPosition );
-			
-			
+
+
 			// setup arrays for gl programs
-			
+
 			screenPosition[ 0 ] = tempPosition.x;
 			screenPosition[ 1 ] = tempPosition.y;
 			screenPosition[ 2 ] = tempPosition.z;
-			
+
 			screenPositionPixels[ 0 ] = screenPosition[ 0 ] * halfViewportWidth + halfViewportWidth;
 			screenPositionPixels[ 1 ] = screenPosition[ 1 ] * halfViewportHeight + halfViewportHeight;
-	
+
 
 			// save current RGB to temp texture
-			
+
 			_gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 );
 
-	
+
 			// render pink quad
 
 			_gl.uniform3fv( uniforms.screenPosition, screenPosition );
@@ -2927,17 +2903,16 @@ THREE.WebGLRenderer = function ( parameters ) {
 			// read back
 
 			try {
-				
+
 				_gl.readPixels( screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, _gl.RGBA, _gl.UNSIGNED_BYTE, _lensFlare.readBackPixels );
-				
-			}
-			catch( error ) {
-				
+
+			} catch( error ) {
+
 				console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
 			}
 
-			if( _gl.getError()) {
-				
+			if ( _gl.getError() ) {
+
 				console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
 			}
 
@@ -2953,99 +2928,98 @@ THREE.WebGLRenderer = function ( parameters ) {
 			sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY - sampleY );	// upper left
 			if( _lensFlare.readBackPixels[ sampleIndex + 0 ] === 255 && 
 				_lensFlare.readBackPixels[ sampleIndex + 1 ] === 0 &&
-				_lensFlare.readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				_lensFlare.readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY - sampleY );	// upper right
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY + sampleY );	// lower right
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY + sampleY );	// lower left
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 			sampleIndex = sampleMidX + sampleMidY;								// center
 			if( readBackPixels[ sampleIndex + 0 ] === 255 && 
 				readBackPixels[ sampleIndex + 1 ] === 0 &&
-				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;			
+				readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2;
 
 
 			object.positionScreen.x = screenPosition[ 0 ];
 			object.positionScreen.y = screenPosition[ 1 ];
 			object.positionScreen.z = screenPosition[ 2 ];
 
-			if( object.customUpdateCallback ) {
-				
+			if ( object.customUpdateCallback ) {
+
 				object.customUpdateCallback( visibility, object );
-				
+
 			} else {
-				
+
 				object.updateLensFlares( visibility );
-				
+
 			}
 
 
 			// restore graphics
-		
+
 			_gl.uniform1i( uniforms.renderPink, 0 );
 			_gl.disable( _gl.DEPTH_TEST );
 			_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
 		}
-		
-		
+
+
 		// loop through all lens flares and draw their flares
 		// setup gl
-		
-		for( o = 0; o < ol; o++ ) {
-		
+
+		for ( o = 0; o < ol; o ++ ) {
+
 			object = scene.__webglLensFlares[ o ].object;
 
-			for( f = 0, fl = object.lensFlares.length; f < fl; f++ ) {
-				
+			for ( f = 0, fl = object.lensFlares.length; f < fl; f ++ ) {
+
 				flare = object.lensFlares[ f ];
-				
-				if( flare.opacity > 0.001 && flare.scale > 0.001 ) {
+
+				if ( flare.opacity > 0.001 && flare.scale > 0.001 ) {
 
 					screenPosition[ 0 ] = flare.x;
 					screenPosition[ 1 ] = flare.y;
 					screenPosition[ 2 ] = flare.z;
-	
+
 					size = flare.size * flare.scale / _viewportHeight;
 					scale[ 0 ] = size * invAspect;
 					scale[ 1 ] = size;
-						
-	
+
 					_gl.uniform3fv( uniforms.screenPosition, screenPosition );
 					_gl.uniform1f( uniforms.rotation, flare.rotation );
 					_gl.uniform2fv( uniforms.scale, scale );
 					_gl.uniform1f( uniforms.opacity, flare.opacity );
-	
+
 					setBlending( flare.blending );
 					setTexture( flare.texture, 0 );
-	
+
 					// todo: only draw if loaded
-			
+
 					_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
+
 				}
-				
+
 			}
 
 		}
 
-
 		// restore gl
-	
+
 		_gl.enable( _gl.CULL_FACE );
 		_gl.enable( _gl.DEPTH_TEST );
 		_gl.depthMask( _currentDepthMask );
-	}
 
+	}
 
 
 	function setupMatrices ( object, camera ) {
@@ -3053,7 +3027,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
 		THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transposeIntoArray( object._normalMatrixArray );
 
-	};
+	}
 
 	this.initWebGLObjects = function ( scene ) {
 
@@ -3092,7 +3066,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			updateObject( scene.__webglShadowVolumes[ o ].object, scene );
 
 		}
-		
+
 		for ( var o = 0, ol = scene.__webglLensFlares.length; o < ol; o ++ ) {
 
 			updateObject( scene.__webglLensFlares[ o ].object, scene );
@@ -3165,9 +3139,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 			}
 
 		} else if ( object instanceof THREE.LensFlare ) {
-			
+
 			addBuffer( scene.__webglLensFlares, undefined, object );
-			
+
 		} else if ( object instanceof THREE.Ribbon ) {
 
 			geometry = object.geometry;
@@ -3404,19 +3378,21 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function addBuffer ( objlist, buffer, object ) {
 
-		objlist.push( { buffer: buffer, object: object,
-				opaque: { list: [], count: 0 },
-				transparent: { list: [], count: 0 }
-			} );
+		objlist.push( {
+			buffer: buffer, object: object,
+			opaque: { list: [], count: 0 },
+			transparent: { list: [], count: 0 }
+		} );
 
 	};
 
 	function addBufferImmediate ( objlist, object ) {
 
-		objlist.push( { object: object,
-				opaque: { list: [], count: 0 },
-				transparent: { list: [], count: 0 }
-			} );
+		objlist.push( {
+			object: object,
+			opaque: { list: [], count: 0 },
+			transparent: { list: [], count: 0 }
+		} );
 
 	};
 
@@ -3566,13 +3542,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"attribute vec2 uv2;",
 
 			"#ifdef USE_COLOR",
-			
+
 				"attribute vec3 color;",
-				
+
 			"#endif",
 
 			"#ifdef USE_MORPHTARGETS",
-			
+
 				"attribute vec3 morphTarget0;",
 				"attribute vec3 morphTarget1;",
 				"attribute vec3 morphTarget2;",
@@ -3581,18 +3557,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 				"attribute vec3 morphTarget5;",
 				"attribute vec3 morphTarget6;",
 				"attribute vec3 morphTarget7;",
-			
+
 			"#endif",
 
 			"#ifdef USE_SKINNING",
-			
+
 				"attribute vec4 skinVertexA;",
 				"attribute vec4 skinVertexB;",
 				"attribute vec4 skinIndex;",
 				"attribute vec4 skinWeight;",
 
 			"#endif",
-			
+
 			""
 		].join("\n");
 
@@ -3705,10 +3681,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 			switch ( blending ) {
 
 				case THREE.AdditiveAlphaBlending:
-				
+
 					_gl.blendEquation( _gl.FUNC_ADD );
 					_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );
-				
+
 					break;
 
 				case THREE.AdditiveBlending:

+ 3 - 3
utils/build.py

@@ -52,7 +52,6 @@ COMMON_FILES = [
 'materials/ParticleCanvasMaterial.js',
 'materials/ParticleDOMMaterial.js',
 'materials/Texture.js',
-'materials/RenderTarget.js',
 'materials/Uniforms.js',
 'objects/Particle.js',
 'objects/ParticleSystem.js',
@@ -73,6 +72,7 @@ COMMON_FILES = [
 'renderers/SVGRenderer.js',
 'renderers/WebGLShaders.js',
 'renderers/WebGLRenderer.js',
+'renderers/WebGLRenderTarget.js',
 'renderers/SoundRenderer.js',
 'renderers/renderables/RenderableVertex.js',
 'renderers/renderables/RenderableFace3.js',
@@ -273,7 +273,6 @@ WEBGL_FILES = [
 'materials/ParticleBasicMaterial.js',
 'materials/ShadowVolumeDynamicMaterial.js',
 'materials/Texture.js',
-'materials/RenderTarget.js',
 'materials/Uniforms.js',
 'objects/Particle.js',
 'objects/ParticleSystem.js',
@@ -291,7 +290,8 @@ WEBGL_FILES = [
 'renderers/Projector.js',
 'renderers/SoundRenderer.js',
 'renderers/WebGLShaders.js',
-'renderers/WebGLRenderer.js'
+'renderers/WebGLRenderer.js',
+'renderers/WebGLRenderTarget.js'
 ]
 
 def merge(files):