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@@ -9,11 +9,61 @@
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</head>
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<body>
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[page:ShaderMaterial] →
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-
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+
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<h1>[name]</h1>
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- <div class="desc">This class works just like [page:ShaderMaterial], except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.</div>
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-
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+ <div class="desc">
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+ This class works just like [page:ShaderMaterial], except that definitions of
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+ built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
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+ </div>
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+
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+ <h2>Examples</h2>
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+ <div>
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+ [example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]<br />
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+ [example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]<br />
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+ [example:webgl_buffergeometry_instancing_dynamic WebGL / buffergeometry / instancing / dynamic]<br />
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+ [example:webgl_buffergeometry_instancing_interleaved_dynamic WebGL / buffergeometry / instancing / interleaved / dynamic]<br />
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+ [example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]<br />
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+ [example:webgl_interactive_instances_gpu WebGL / interactive / instances /gpu]<br />
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+ [example:webgl_raymarching_reflect WebGL / raymarching / reflect]
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+ </div>
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+
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+ <code>
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+var material = new THREE.RawShaderMaterial( {
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+
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+ uniforms: {
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+ time: { value: 1.0 }
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+ },
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+ vertexShader: document.getElementById( 'vertexShader' ).textContent,
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+ fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
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+
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+} );
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+ </code>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [page:Object parameters] )</h3>
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+ <div>
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+ [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
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+ Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.<br /><br />
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+ <div>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</div>
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+
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+ <h3>[property:Boolean isRawShaderMaterial]</h3>
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+ <div>
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+ Used to check whether this or derived classes are raw shader materials. Default is *true*.<br /><br />
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+
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+ You should not change this, as it used internally for optimisation.
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+ </div>
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+
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+
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+ <h2>Methods</h2>
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+ <div>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</div>
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+
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+
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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