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Fixed RectAreaLight.

Mr.doob 8 years ago
parent
commit
00b1846f05
2 changed files with 6 additions and 1 deletions
  1. 0 1
      examples/js/lights/RectAreaLightUniformsLib.js
  2. 6 0
      src/renderers/WebGLRenderer.js

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+ 0 - 1
examples/js/lights/RectAreaLightUniformsLib.js


+ 6 - 0
src/renderers/WebGLRenderer.js

@@ -1923,6 +1923,12 @@ function WebGLRenderer( parameters ) {
 
 			}
 
+			// RectAreaLight Texture
+			// TODO (mrdoob): Find a nicer implementation
+
+			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = THREE.UniformsLib.LTC_MAT_TEXTURE;
+			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = THREE.UniformsLib.LTC_MAG_TEXTURE;
+
 			WebGLUniforms.upload(
 				_gl, materialProperties.uniformsList, m_uniforms, _this );
 

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