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translate outputEncoding in WebGLRenderer.html

arthur7921 4 years ago
parent
commit
02091c753e
1 changed files with 3 additions and 3 deletions
  1. 3 3
      docs/api/zh/renderers/WebGLRenderer.html

+ 3 - 3
docs/api/zh/renderers/WebGLRenderer.html

@@ -143,9 +143,9 @@
 		<p>默认是 *2*. </p>
 
 		<h3>[property:number outputEncoding]</h3>
-		<p>Defines the output encoding of the renderer. Default is [page:Textures THREE.LinearEncoding].</p>
-		<p>If a render target has been set using [page:WebGLRenderer.setRenderTarget .setRenderTarget] then renderTarget.texture.encoding will be used instead.</p>
-		<p>See the [page:Textures texture constants] page for details of other formats.</p>
+		<p>定义渲染器的输出编码。默认为[page:Textures THREE.LinearEncoding]</p>
+		<p>如果渲染目标已经使用 [page:WebGLRenderer.setRenderTarget .setRenderTarget]、之后将直接使用renderTarget.texture.encoding</p>
+		<p>查看[page:Textures texture constants]页面以获取其他格式细节</p>
 
 		<h3>[property:Object info]</h3>
 		<p>一个对象,包含有关图形板内存和渲染过程的一系列统计信息。这些信息可用于调试或仅仅满足下好奇心。改对象包含以下字段:</p>