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Docs: Add ShaderMaterial.uniformsNeedUpdate.

Mugen87 il y a 5 ans
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0376d996b2

+ 5 - 0
docs/api/en/materials/ShaderMaterial.html

@@ -409,6 +409,11 @@ this.extensions = {
 		so updating the value of the uniform will immediately update the value available to the GLSL code.
 		so updating the value of the uniform will immediately update the value available to the GLSL code.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean uniformsNeedUpdate]</h3>
+		<p>
+		Can be used to force a uniform update while changing uniforms in [page:Object3D.onBeforeRender](). Default is *false*.
+		</p>
+
 		<h3>[property:Boolean vertexColors]</h3>
 		<h3>[property:Boolean vertexColors]</h3>
 		<p>
 		<p>
 		Defines whether vertex coloring is used. Default is *false*.
 		Defines whether vertex coloring is used. Default is *false*.

+ 5 - 0
docs/api/zh/materials/ShaderMaterial.html

@@ -357,6 +357,11 @@ this.extensions = {
 			注意,uniforms逐帧被刷新,所以更新uniform值将立即更新GLSL代码中的相应值。
 			注意,uniforms逐帧被刷新,所以更新uniform值将立即更新GLSL代码中的相应值。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean uniformsNeedUpdate]</h3>
+		<p>
+		Can be used to force a uniform update while changing uniforms in [page:Object3D.onBeforeRender](). Default is *false*.
+		</p>
+
 		<h3>[property:Boolean vertexColors]</h3>
 		<h3>[property:Boolean vertexColors]</h3>
 		<p>
 		<p>
 		Defines whether vertex coloring is used. Default is *false*.
 		Defines whether vertex coloring is used. Default is *false*.