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Docs: Add ShaderMaterial.uniformsNeedUpdate.

Mugen87 5 年之前
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共有 2 個文件被更改,包括 10 次插入0 次删除
  1. 5 0
      docs/api/en/materials/ShaderMaterial.html
  2. 5 0
      docs/api/zh/materials/ShaderMaterial.html

+ 5 - 0
docs/api/en/materials/ShaderMaterial.html

@@ -409,6 +409,11 @@ this.extensions = {
 		so updating the value of the uniform will immediately update the value available to the GLSL code.
 		</p>
 
+		<h3>[property:Boolean uniformsNeedUpdate]</h3>
+		<p>
+		Can be used to force a uniform update while changing uniforms in [page:Object3D.onBeforeRender](). Default is *false*.
+		</p>
+
 		<h3>[property:Boolean vertexColors]</h3>
 		<p>
 		Defines whether vertex coloring is used. Default is *false*.

+ 5 - 0
docs/api/zh/materials/ShaderMaterial.html

@@ -357,6 +357,11 @@ this.extensions = {
 			注意,uniforms逐帧被刷新,所以更新uniform值将立即更新GLSL代码中的相应值。
 		</p>
 
+		<h3>[property:Boolean uniformsNeedUpdate]</h3>
+		<p>
+		Can be used to force a uniform update while changing uniforms in [page:Object3D.onBeforeRender](). Default is *false*.
+		</p>
+
 		<h3>[property:Boolean vertexColors]</h3>
 		<p>
 		Defines whether vertex coloring is used. Default is *false*.