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Improving fog effect :)

Mr.doob 14 years ago
parent
commit
03c5f0f859
2 changed files with 3 additions and 3 deletions
  1. 1 1
      examples/geometry_minecraft_ao.html
  2. 2 2
      examples/geometry_terrain_fog_gl.html

+ 1 - 1
examples/geometry_minecraft_ao.html

@@ -117,7 +117,7 @@
 				camera.target.position.y = camera.position.y;
 
 				scene = new THREE.Scene();
-				scene.fog = new THREE.Fog( 0xffffff, 1, 7500 );
+				scene.fog = new THREE.Fog( 0xffffff, - 1000, 7500 );
 
 				var debug_texture = false,
 					debug_numbers = false,

+ 2 - 2
examples/geometry_terrain_fog_gl.html

@@ -69,11 +69,11 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 750 );
+				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
 				camera.target.position.z = - 100;
 
 				scene = new THREE.Scene();
-				scene.fog = new THREE.Fog( 0xefd1b5, 1, 750 );
+				scene.fog = new THREE.Fog( 0xefd1b5, - 750, 1000 );
 
 				data = generateHeight( worldWidth, worldDepth );