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@@ -95,7 +95,7 @@
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lat = 0, lon = 0, phy = 0, theta = 0;
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var direction = new THREE.Vector3(),
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- moveForward = false, moveBackward = false;
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+ moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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@@ -845,12 +845,17 @@
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switch( event.keyCode ) {
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- case 38: /*↑*/ moveForward = true; break;
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- case 40: /*↓*/ moveBackward = true; break;
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-
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+ case 38: /*up*/
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case 87: /*W*/ moveForward = true; break;
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+
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+ case 37: /*left*/
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+ case 65: /*A*/ moveLeft = true; break;
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+
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+ case 40: /*down*/
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case 83: /*S*/ moveBackward = true; break;
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+ case 39: /*right*/
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+ case 68: /*D*/ moveRight = true; break;
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}
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}
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@@ -859,20 +864,27 @@
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switch( event.keyCode ) {
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- case 38: /*↑*/ moveForward = false; break;
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- case 40: /*↓*/ moveBackward = false; break;
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-
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+ case 38: /*up*/
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case 87: /*W*/ moveForward = false; break;
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+
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+ case 37: /*left*/
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+ case 65: /*A*/ moveLeft = false; break;
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+
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+ case 40: /*down*/
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case 83: /*S*/ moveBackward = false; break;
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+ case 39: /*right*/
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+ case 68: /*D*/ moveRight = false; break;
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}
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}
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function loop() {
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- if ( moveForward ) camera.translateZ( - 15 );
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+ if ( moveForward ) camera.translateZ( - 15 );
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if ( moveBackward ) camera.translateZ( 15 );
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+ if ( moveLeft ) camera.translateX( - 15 );
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+ if ( moveRight ) camera.translateX( 15 );
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lon += mouseX * 0.005;
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lat -= mouseY * 0.005;
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