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@@ -147,6 +147,7 @@ THREE.ShaderDeferred = {
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"uniform float wrapAround;",
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"uniform float additiveSpecular;",
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+ THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "map_pars_fragment" ],
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THREE.ShaderChunk[ "lightmap_pars_fragment" ],
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@@ -169,7 +170,6 @@ THREE.ShaderDeferred = {
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"#endif",
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- THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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@@ -305,6 +305,7 @@ THREE.ShaderDeferred = {
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vertexShader : [
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+ THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "map_pars_vertex" ],
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THREE.ShaderChunk[ "lightmap_pars_vertex" ],
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THREE.ShaderChunk[ "color_pars_vertex" ],
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