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Fixed postprocessing demo.

Inverse mask effect stopped working as it depended on buggy stencil buffer being always turned on due to spelling error (which got fixed recently).
alteredq 13 роки тому
батько
коміт
05f86c7438
1 змінених файлів з 9 додано та 7 видалено
  1. 9 7
      examples/webgl_postprocessing.html

+ 9 - 7
examples/webgl_postprocessing.html

@@ -202,12 +202,19 @@
 
 				//
 
+				rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
+
+				var rtWidth  = window.innerWidth / 2;
+				var rtHeight = window.innerHeight / 2;
+
+				//
+
 				var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
 				var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
 
 				renderModel.clear = false;
 
-				composerScene = new THREE.EffectComposer( renderer );
+				composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
 
 				composerScene.addPass( renderBackground );
 				composerScene.addPass( renderModel );
@@ -220,11 +227,6 @@
 
 				renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
 
-				rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
-
-				var rtWidth  = window.innerWidth / 2;
-				var rtHeight = window.innerHeight / 2;
-
 				//
 
 				composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
@@ -299,7 +301,7 @@
 
 				cameraOrtho.updateProjectionMatrix();
 
-				composerScene.reset();
+				composerScene.reset( new THREE.WebGLRenderTarget( halfWidth * 2, halfHeight * 2, rtParameters ) );
 
 				composer1.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
 				composer2.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );