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@@ -26,14 +26,15 @@ b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Mat
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-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},
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multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,g=a._w,f=b._x,h=b._y,k=b._z,n=b._w;this._x=c*n+g*f+d*k-e*h;this._y=d*n+g*h+e*f-c*k;this._z=e*n+g*k+c*h-d*f;this._w=g*n-c*f-d*h-e*k;this.onChangeCallback();return this},multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");
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return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,g=this._w,f=g*a._w+c*a._x+d*a._y+e*a._z;0>f?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,f=-f):this.copy(a);if(1<=f)return this._w=g,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(f),k=Math.sqrt(1-f*f);if(.001>Math.abs(k))return this._w=.5*(g+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;f=Math.sin((1-b)*h)/k;h=
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-Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,
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-this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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+Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},
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+clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
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b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},
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subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,
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b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},
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roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
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-this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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+this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};
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+THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
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a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
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this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
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@@ -49,7 +50,7 @@ projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.V
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return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
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getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,
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b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===
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-this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
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addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=
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@@ -59,12 +60,12 @@ b=d/c,d=k/c):.01>n?(c=b=.707106781,d=0):(d=Math.sqrt(n),b=g/d,c=k/d);this.set(b,
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return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);
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return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);
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return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
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-setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,
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-this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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+setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,
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+this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
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THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
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-a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[1],k=d[5],n=d[9],p=d[2],m=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-n,d),this._z=Math.atan2(-g,e)):(this._x=Math.atan2(m,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(f,d),this._z=Math.atan2(h,k)):(this._y=
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-Math.atan2(-p,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(-p,d),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(p,-1,1)),.99999>Math.abs(p)?(this._x=Math.atan2(m,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-n,k),this._y=Math.atan2(-p,e)):(this._x=0,this._y=Math.atan2(f,d))):"XZY"===b?(this._z=Math.asin(-c(g,
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--1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(m,k),this._y=Math.atan2(f,e)):(this._x=Math.atan2(-n,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,g=a.y*a.y,f=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-g+f),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*(a.z*a.w-a.x*
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+a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b){var c=THREE.Math.clamp,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[1],k=d[5],n=d[9],p=d[2],l=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-n,d),this._z=Math.atan2(-g,e)):(this._x=Math.atan2(l,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(f,d),this._z=Math.atan2(h,k)):(this._y=
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+Math.atan2(-p,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(-p,d),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(p,-1,1)),.99999>Math.abs(p)?(this._x=Math.atan2(l,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(c(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-n,k),this._y=Math.atan2(-p,e)):(this._x=0,this._y=Math.atan2(f,d))):"XZY"===b?(this._z=Math.asin(-c(g,
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+-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(l,k),this._y=Math.atan2(f,e)):(this._x=Math.atan2(-n,d),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;this.onChangeCallback();return this},setFromQuaternion:function(a,b,c){var d=THREE.Math.clamp,e=a.x*a.x,g=a.y*a.y,f=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-g+f),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w),-1,1)),this._z=Math.atan2(2*(a.z*a.w-a.x*
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a.y),h+e-g-f)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-g+f),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+g-f)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z),-1,1)),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-g+f),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+g-f)):"ZYX"===b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-g+f),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z),-1,1)),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-g-f)):"YZX"===b?(this._x=Math.atan2(2*
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(a.x*a.w-a.z*a.y),h-e+g-f),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-g-f),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w),-1,1))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+g-f),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-g-f),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y),-1,1))):console.warn("THREE.Euler: .setFromQuaternion() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
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this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};
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@@ -91,21 +92,21 @@ a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:funct
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c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];
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a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};
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THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,n,p,m,q,t,s,r){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=g;v[9]=f;v[13]=h;v[2]=k;v[6]=n;v[10]=p;v[14]=m;v[3]=q;v[7]=t;v[11]=s;v[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,n,p,l,r,q,t,s){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=g;v[9]=f;v[13]=h;v[2]=k;v[6]=n;v[10]=p;v[14]=l;v[3]=r;v[7]=q;v[11]=t;v[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
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copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&
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console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,n=c*h,p=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+n*d;b[5]=a-p*d;b[9]=-c*f;b[2]=p-a*d;b[6]=n+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,n=d*h,p=d*e,b[0]=a+p*c,b[4]=n*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-n,b[6]=p+a*c,
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b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,n=d*h,p=d*e,b[0]=a-p*c,b[4]=-g*e,b[8]=n+k*c,b[1]=k+n*c,b[5]=g*h,b[9]=p-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,n=c*h,p=c*e,b[0]=f*h,b[4]=n*d-k,b[8]=a*d+p,b[1]=f*e,b[5]=p*d+a,b[9]=k*d-n,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,n=c*f,p=c*d,b[0]=f*h,b[4]=p-a*e,b[8]=n*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-p*e):"XZY"===a.order&&(a=g*f,k=g*d,n=c*f,p=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=g*h,b[9]=k*
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e-n,b[2]=n*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var n=c*h,c=c*k,p=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(p+e);b[4]=n-g;b[8]=c+h;b[1]=n+g;b[5]=1-
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(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g){var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),
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-multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],n=c[1],p=c[5],m=c[9],q=c[13],t=c[2],s=c[6],r=c[10],v=c[14],w=c[3],u=c[7],z=c[11],c=c[15],x=d[0],G=d[4],F=d[8],B=d[12],y=d[1],E=d[5],R=d[9],I=d[13],O=d[2],C=d[6],W=d[10],U=d[14],Q=d[3],
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-V=d[7],P=d[11],d=d[15];e[0]=g*x+f*y+h*O+k*Q;e[4]=g*G+f*E+h*C+k*V;e[8]=g*F+f*R+h*W+k*P;e[12]=g*B+f*I+h*U+k*d;e[1]=n*x+p*y+m*O+q*Q;e[5]=n*G+p*E+m*C+q*V;e[9]=n*F+p*R+m*W+q*P;e[13]=n*B+p*I+m*U+q*d;e[2]=t*x+s*y+r*O+v*Q;e[6]=t*G+s*E+r*C+v*V;e[10]=t*F+s*R+r*W+v*P;e[14]=t*B+s*I+r*U+v*d;e[3]=w*x+u*y+z*O+c*Q;e[7]=w*G+u*E+z*C+c*V;e[11]=w*F+u*R+z*W+c*P;e[15]=w*B+u*I+z*U+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=
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+multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],n=c[1],p=c[5],l=c[9],r=c[13],q=c[2],t=c[6],s=c[10],v=c[14],w=c[3],u=c[7],A=c[11],c=c[15],x=d[0],G=d[4],E=d[8],B=d[12],y=d[1],C=d[5],Q=d[9],F=d[13],K=d[2],M=d[6],W=d[10],T=d[14],P=d[3],
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+I=d[7],R=d[11],d=d[15];e[0]=g*x+f*y+h*K+k*P;e[4]=g*G+f*C+h*M+k*I;e[8]=g*E+f*Q+h*W+k*R;e[12]=g*B+f*F+h*T+k*d;e[1]=n*x+p*y+l*K+r*P;e[5]=n*G+p*C+l*M+r*I;e[9]=n*E+p*Q+l*W+r*R;e[13]=n*B+p*F+l*T+r*d;e[2]=q*x+t*y+s*K+v*P;e[6]=q*G+t*C+s*M+v*I;e[10]=q*E+t*Q+s*W+v*R;e[14]=q*B+t*F+s*T+v*d;e[3]=w*x+u*y+A*K+c*P;e[7]=w*G+u*C+A*M+c*I;e[11]=w*E+u*Q+A*W+c*R;e[15]=w*B+u*F+A*T+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=
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d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
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b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
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-a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],n=a[2],p=a[6],m=a[10],q=a[14];return a[3]*(+e*h*p-d*k*p-e*f*m+c*k*m+d*f*q-c*h*q)+a[7]*(+b*h*q-b*k*m+e*g*m-d*g*q+d*k*n-e*h*n)+a[11]*(+b*k*p-b*f*q-e*g*p+c*g*q+e*f*n-c*k*n)+a[15]*(-d*f*n-b*h*p+b*f*m+d*g*p-c*g*m+c*h*n)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
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+a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],n=a[2],p=a[6],l=a[10],r=a[14];return a[3]*(+e*h*p-d*k*p-e*f*l+c*k*l+d*f*r-c*h*r)+a[7]*(+b*h*r-b*k*l+e*g*l-d*g*r+d*k*n-e*h*n)+a[11]*(+b*k*p-b*f*r-e*g*p+c*g*r+e*f*n-c*k*n)+a[15]*(-d*f*n-b*h*p+b*f*l+d*g*p-c*g*l+c*h*n)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
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b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=
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-this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],n=d[5],p=d[9],m=d[13],q=d[2],t=d[6],s=d[10],r=d[14],v=d[3],w=d[7],u=d[11],d=d[15];c[0]=p*r*w-m*s*w+m*t*u-n*r*u-p*t*d+n*s*d;c[4]=h*s*w-f*r*w-h*t*u+g*r*u+f*t*d-g*s*d;c[8]=f*m*w-h*p*w+h*n*u-g*m*u-f*n*d+g*p*d;c[12]=h*p*t-f*m*t-h*n*s+g*m*s+f*n*r-g*p*r;c[1]=m*s*v-p*r*v-m*q*u+k*r*u+p*q*d-k*s*d;c[5]=f*r*v-h*s*v+h*q*u-e*r*u-f*q*d+e*s*d;c[9]=h*p*v-f*m*v-h*k*
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-u+e*m*u+f*k*d-e*p*d;c[13]=f*m*q-h*p*q+h*k*s-e*m*s-f*k*r+e*p*r;c[2]=n*r*v-m*t*v+m*q*w-k*r*w-n*q*d+k*t*d;c[6]=h*t*v-g*r*v-h*q*w+e*r*w+g*q*d-e*t*d;c[10]=g*m*v-h*n*v+h*k*w-e*m*w-g*k*d+e*n*d;c[14]=h*n*q-g*m*q-h*k*t+e*m*t+g*k*r-e*n*r;c[3]=p*t*v-n*s*v-p*q*w+k*s*w+n*q*u-k*t*u;c[7]=g*s*v-f*t*v+f*q*w-e*s*w-g*q*u+e*t*u;c[11]=f*n*v-g*p*v-f*k*w+e*p*w+g*k*u-e*n*u;c[15]=g*p*q-f*n*q+f*k*t-e*p*t-g*k*s+e*n*s;c=e*c[0]+k*c[4]+q*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],n=d[5],p=d[9],l=d[13],r=d[2],q=d[6],t=d[10],s=d[14],v=d[3],w=d[7],u=d[11],d=d[15];c[0]=p*s*w-l*t*w+l*q*u-n*s*u-p*q*d+n*t*d;c[4]=h*t*w-f*s*w-h*q*u+g*s*u+f*q*d-g*t*d;c[8]=f*l*w-h*p*w+h*n*u-g*l*u-f*n*d+g*p*d;c[12]=h*p*q-f*l*q-h*n*t+g*l*t+f*n*s-g*p*s;c[1]=l*t*v-p*s*v-l*r*u+k*s*u+p*r*d-k*t*d;c[5]=f*s*v-h*t*v+h*r*u-e*s*u-f*r*d+e*t*d;c[9]=h*p*v-f*l*v-h*k*
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+u+e*l*u+f*k*d-e*p*d;c[13]=f*l*r-h*p*r+h*k*t-e*l*t-f*k*s+e*p*s;c[2]=n*s*v-l*q*v+l*r*w-k*s*w-n*r*d+k*q*d;c[6]=h*q*v-g*s*v-h*r*w+e*s*w+g*r*d-e*q*d;c[10]=g*l*v-h*n*v+h*k*w-e*l*w-g*k*d+e*n*d;c[14]=h*n*r-g*l*r-h*k*q+e*l*q+g*k*s-e*n*s;c[3]=p*q*v-n*t*v-p*r*w+k*t*w+n*r*u-k*q*u;c[7]=g*t*v-f*q*v+f*r*w-e*t*w-g*r*u+e*q*u;c[11]=f*n*v-g*p*v-f*k*w+e*p*w+g*k*u-e*n*u;c[15]=g*p*r-f*n*r+f*k*q-e*p*q-g*k*t+e*n*t;c=e*c[0]+k*c[4]+r*c[8]+v*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.warn("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.warn("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.warn("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("THREE.Matrix4: .rotateByAxis() has been removed.")},
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scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,n=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,n*f+c,n*h-d*g,0,k*h-d*f,n*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
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@@ -115,8 +116,8 @@ var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b
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THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
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var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(.5),g=b.clone().sub(a).normalize(),f=.5*a.distanceTo(b),h=
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-this.origin.clone().sub(e);a=-this.direction.dot(g);b=h.dot(this.direction);var k=-h.dot(g),n=h.lengthSq(),p=Math.abs(1-a*a),m,q;0<=p?(h=a*k-b,m=a*b-k,q=f*p,0<=h?m>=-q?m<=q?(f=1/p,h*=f,m*=f,a=h*(h+a*m+2*b)+m*(a*h+m+2*k)+n):(m=f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n):(m=-f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n):m<=-q?(h=Math.max(0,-(-a*f+b)),m=0<h?-f:Math.min(Math.max(-f,-k),f),a=-h*h+m*(m+2*k)+n):m<=q?(h=0,m=Math.min(Math.max(-f,-k),f),a=m*(m+2*k)+n):(h=Math.max(0,-(a*f+b)),m=0<h?f:Math.min(Math.max(-f,
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--k),f),a=-h*h+m*(m+2*k)+n)):(m=0<a?-f:f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(g.clone().multiplyScalar(m).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;
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+this.origin.clone().sub(e);a=-this.direction.dot(g);b=h.dot(this.direction);var k=-h.dot(g),n=h.lengthSq(),p=Math.abs(1-a*a),l,r;0<=p?(h=a*k-b,l=a*b-k,r=f*p,0<=h?l>=-r?l<=r?(f=1/p,h*=f,l*=f,a=h*(h+a*l+2*b)+l*(a*h+l+2*k)+n):(l=f,h=Math.max(0,-(a*l+b)),a=-h*h+l*(l+2*k)+n):(l=-f,h=Math.max(0,-(a*l+b)),a=-h*h+l*(l+2*k)+n):l<=-r?(h=Math.max(0,-(-a*f+b)),l=0<h?-f:Math.min(Math.max(-f,-k),f),a=-h*h+l*(l+2*k)+n):l<=r?(h=0,l=Math.min(Math.max(-f,-k),f),a=l*(l+2*k)+n):(h=Math.max(0,-(a*f+b)),l=0<h?f:Math.min(Math.max(-f,
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+-k),f),a=-h*h+l*(l+2*k)+n)):(l=0<a?-f:f,h=Math.max(0,-(a*l+b)),a=-h*h+l*(l+2*k)+n);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(g.clone().multiplyScalar(l).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;
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d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;
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return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==
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c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,g=-g;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;f=h*this.direction.dot(b.cross(a));if(0>f||e+f>g)return null;
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@@ -125,8 +126,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
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this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
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return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
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THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],n=c[7],p=c[8],m=c[9],q=c[10],t=c[11],s=c[12],r=c[13],v=c[14],c=c[15];b[0].setComponents(g-a,n-f,t-p,c-s).normalize();b[1].setComponents(g+
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-a,n+f,t+p,c+s).normalize();b[2].setComponents(g+d,n+h,t+m,c+r).normalize();b[3].setComponents(g-d,n-h,t-m,c-r).normalize();b[4].setComponents(g-e,n-k,t-q,c-v).normalize();b[5].setComponents(g+e,n+k,t+q,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],n=c[7],p=c[8],l=c[9],r=c[10],q=c[11],t=c[12],s=c[13],v=c[14],c=c[15];b[0].setComponents(g-a,n-f,q-p,c-t).normalize();b[1].setComponents(g+
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+a,n+f,q+p,c+t).normalize();b[2].setComponents(g+d,n+h,q+l,c+s).normalize();b[3].setComponents(g-d,n-h,q-l,c-s).normalize();b[4].setComponents(g-e,n-k,q-r,c-v).normalize();b[5].setComponents(g+e,n+k,q+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
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c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),
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containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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@@ -137,9 +138,9 @@ a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}}
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THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=
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b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=
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180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};
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-THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,n,p,m,q;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
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-2;n=this.points[c[0]];p=this.points[c[1]];m=this.points[c[2]];q=this.points[c[3]];h=f*f;k=f*h;d.x=b(n.x,p.x,m.x,q.x,f,h,k);d.y=b(n.y,p.y,m.y,q.y,f,h,k);d.z=b(n.z,p.z,m.z,q.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
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-a/c,d=this.getPoint(b),f.copy(d),k+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],k=new THREE.Vector3,m=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];f=Math.ceil(a*c/m.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),h.push(k.copy(d).clone());
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+THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,n,p,l,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
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+2;n=this.points[c[0]];p=this.points[c[1]];l=this.points[c[2]];r=this.points[c[3]];h=f*f;k=f*h;d.x=b(n.x,p.x,l.x,r.x,f,h,k);d.y=b(n.y,p.y,l.y,r.y,f,h,k);d.z=b(n.z,p.z,l.z,r.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
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+a/c,d=this.getPoint(b),f.copy(d),k+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];f=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),h.push(k.copy(d).clone());
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h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var k=b.dot(b);f=b.dot(c);var n=d*k-e*e;h=h||new THREE.Vector3;if(0==n)return h.set(-2,-1,-1);n=1/n;k=(k*g-e*f)*n;d=(d*f-e*g)*n;return h.set(1-k-d,d,k)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
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@@ -152,23 +153,24 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=b.length,e=0;e<d;e++)c[e]=b[e];for(e=0;e<d;e++)c[e].call(this,a)}}}};
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(function(a){a.Raycaster=function(b,c,g,f){this.ray=new a.Ray(b,c);this.near=g||0;this.far=f||Infinity;this.params={Sprite:{},Mesh:{},PointCloud:{threshold:1},LOD:{},Line:{}}};var b=function(a,b){return a.distance-b.distance},c=function(a,b,g,f){a.raycast(b,g);if(!0===f){a=a.children;f=0;for(var h=a.length;f<h;f++)c(a[f],b,g,!0)}};a.Raycaster.prototype={constructor:a.Raycaster,precision:1E-4,linePrecision:1,set:function(a,b){this.ray.set(a,b)},intersectObject:function(a,e){var g=[];c(a,this,g,e);
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g.sort(b);return g},intersectObjects:function(a,e){var g=[];if(!1===a instanceof Array)return console.log("THREE.Raycaster.intersectObjects: objects is not an Array."),g;for(var f=0,h=a.length;f<h;f++)c(a[f],this,g,e);g.sort(b);return g}}})(THREE);
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-THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,
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-value:c},scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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+THREE.Object3D=function(){Object.defineProperty(this,"id",{value:THREE.Object3DIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=void 0;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,
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+value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d}});this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};THREE.Object3D.DefaultUp=new THREE.Vector3(0,1,0);
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THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("THREE.Object3D: .eulerOrder has been moved to .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},
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applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,
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c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));
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return this}}(),translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,
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b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add:",
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-a,"can't be added as a child of itself."),this;a instanceof THREE.Object3D?(void 0!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add:",a,"is not an instance of THREE.Object3D.");return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=void 0,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},raycast:function(){},
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-traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverseVisible(a)}},getObjectById:function(a,b){if(this.id===a)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectById(a,b);if(void 0!==e)return e}},getObjectByName:function(a,b){if(this.name===a)return this;for(var c=0,d=this.children.length;c<
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-d;c++){var e=this.children[c].getObjectByName(a,b);if(void 0!==e)return e}},getChildByName:function(a,b){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
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-this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},toJSON:function(){var a={metadata:{version:4.3,type:"Object",generator:"ObjectExporter"}},b={},c={},d=function(b){void 0===a.materials&&(a.materials=[]);if(void 0===c[b.uuid]){var d=b.toJSON();delete d.metadata;c[b.uuid]=d;a.materials.push(d)}return b.uuid},e=function(c){var f={};f.uuid=c.uuid;f.type=c.type;""!==
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-c.name&&(f.name=c.name);"{}"!==JSON.stringify(c.userData)&&(f.userData=c.userData);void 0!==c.script&&(f.script=c.script.source);!0!==c.visible&&(f.visible=c.visible);if(c instanceof THREE.PerspectiveCamera)f.fov=c.fov,f.aspect=c.aspect,f.near=c.near,f.far=c.far;else if(c instanceof THREE.OrthographicCamera)f.left=c.left,f.right=c.right,f.top=c.top,f.bottom=c.bottom,f.near=c.near,f.far=c.far;else if(c instanceof THREE.AmbientLight)f.color=c.color.getHex();else if(c instanceof THREE.DirectionalLight)f.color=
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-c.color.getHex(),f.intensity=c.intensity;else if(c instanceof THREE.PointLight)f.color=c.color.getHex(),f.intensity=c.intensity,f.distance=c.distance;else if(c instanceof THREE.SpotLight)f.color=c.color.getHex(),f.intensity=c.intensity,f.distance=c.distance,f.angle=c.angle,f.exponent=c.exponent;else if(c instanceof THREE.HemisphereLight)f.color=c.color.getHex(),f.groundColor=c.groundColor.getHex();else if(c instanceof THREE.Mesh){var h=c.geometry;void 0===a.geometries&&(a.geometries=[]);if(void 0===
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-b[h.uuid]){var k=h.toJSON();delete k.metadata;b[h.uuid]=k;a.geometries.push(k)}f.geometry=h.uuid;f.material=d(c.material)}else c instanceof THREE.Sprite&&(f.material=d(c.material));f.matrix=c.matrix.toArray();if(0<c.children.length)for(f.children=[],h=0;h<c.children.length;h++)f.children.push(e(c.children[h]));return f};a.object=e(this);return a},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);
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-a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));void 0!==this.script&&(a.script=this.script.clone());if(!0===b)for(var c=
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-0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
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-THREE.Projector=function(){this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)}};
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+a,"can't be added as a child of itself."),this;a instanceof THREE.Object3D?(void 0!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add:",a,"is not an instance of THREE.Object3D.");return this},remove:function(a){if(1<arguments.length)for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);b=this.children.indexOf(a);-1!==b&&(a.parent=void 0,a.dispatchEvent({type:"removed"}),this.children.splice(b,1))},getChildByName:function(a,
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+b){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getObjectById:function(a,b){if(this.id===a)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectById(a,b);if(void 0!==e)return e}},getObjectByName:function(a,b){if(this.name===a)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByName(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){a=a||new THREE.Vector3;
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+this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){c=c||new THREE.Quaternion;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldRotation:function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Euler;this.getWorldQuaternion(a);return b.setFromQuaternion(a,this.rotation.order,!1)}}(),getWorldScale:function(){var a=new THREE.Vector3,b=new THREE.Quaternion;
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+return function(c){c=c||new THREE.Vector3;this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,1).applyQuaternion(a)}}(),raycast:function(){},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=0,c=this.children.length;b<
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+c;b++)this.children[b].traverseVisible(a)}},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
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+toJSON:function(){var a={metadata:{version:4.3,type:"Object",generator:"ObjectExporter"}},b={},c={},d=function(b){void 0===a.materials&&(a.materials=[]);if(void 0===c[b.uuid]){var d=b.toJSON();delete d.metadata;c[b.uuid]=d;a.materials.push(d)}return b.uuid},e=function(c){var f={};f.uuid=c.uuid;f.type=c.type;""!==c.name&&(f.name=c.name);"{}"!==JSON.stringify(c.userData)&&(f.userData=c.userData);!0!==c.visible&&(f.visible=c.visible);if(c instanceof THREE.PerspectiveCamera)f.fov=c.fov,f.aspect=c.aspect,
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+f.near=c.near,f.far=c.far;else if(c instanceof THREE.OrthographicCamera)f.left=c.left,f.right=c.right,f.top=c.top,f.bottom=c.bottom,f.near=c.near,f.far=c.far;else if(c instanceof THREE.AmbientLight)f.color=c.color.getHex();else if(c instanceof THREE.DirectionalLight)f.color=c.color.getHex(),f.intensity=c.intensity;else if(c instanceof THREE.PointLight)f.color=c.color.getHex(),f.intensity=c.intensity,f.distance=c.distance;else if(c instanceof THREE.SpotLight)f.color=c.color.getHex(),f.intensity=c.intensity,
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+f.distance=c.distance,f.angle=c.angle,f.exponent=c.exponent;else if(c instanceof THREE.HemisphereLight)f.color=c.color.getHex(),f.groundColor=c.groundColor.getHex();else if(c instanceof THREE.Mesh){var h=c.geometry;void 0===a.geometries&&(a.geometries=[]);if(void 0===b[h.uuid]){var k=h.toJSON();delete k.metadata;b[h.uuid]=k;a.geometries.push(k)}f.geometry=h.uuid;f.material=d(c.material)}else c instanceof THREE.Sprite&&(f.material=d(c.material));f.matrix=c.matrix.toArray();if(0<c.children.length)for(f.children=
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+[],h=0;h<c.children.length;h++)f.children.push(e(c.children[h]));return f};a.object=e(this);return a},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=
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+this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;
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+THREE.Projector=function(){console.warn("THREE.Projector has been moved to /examples/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() has been removed.")}};
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THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;for(var b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};
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THREE.Face4=function(a,b,c,d,e,g,f){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,g,f)};THREE.BufferAttribute=function(a,b){this.array=a;this.itemSize=b;this.needsUpdate=!1};
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@@ -178,52 +180,50 @@ THREE.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been rem
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THREE.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
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THREE.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
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THREE.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};
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-THREE.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.attributesKeys=[];this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
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+THREE.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use THREE.BufferAttribute( array, itemSize ) instead.");return new THREE.BufferAttribute(a,b)};THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.attributesKeys=[];this.offsets=this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):(this.attributes[a]=b,this.attributesKeys=Object.keys(this.attributes))},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=
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-this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},fromGeometry:function(a,b){b=b||{vertexColors:THREE.NoColors};var c=a.vertices,d=a.faces,e=a.faceVertexUvs,g=b.vertexColors,f=0<e[0].length,h=3==d[0].vertexNormals.length,k=new Float32Array(9*d.length);this.addAttribute("position",new THREE.BufferAttribute(k,3));var n=new Float32Array(9*d.length);
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-this.addAttribute("normal",new THREE.BufferAttribute(n,3));if(g!==THREE.NoColors){var p=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(p,3))}if(!0===f){var m=new Float32Array(6*d.length);this.addAttribute("uv",new THREE.BufferAttribute(m,2))}for(var q=0,t=0,s=0;q<d.length;q++,t+=6,s+=9){var r=d[q],v=c[r.a],w=c[r.b],u=c[r.c];k[s]=v.x;k[s+1]=v.y;k[s+2]=v.z;k[s+3]=w.x;k[s+4]=w.y;k[s+5]=w.z;k[s+6]=u.x;k[s+7]=u.y;k[s+8]=u.z;!0===h?(v=r.vertexNormals[0],w=r.vertexNormals[1],
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-u=r.vertexNormals[2],n[s]=v.x,n[s+1]=v.y,n[s+2]=v.z,n[s+3]=w.x,n[s+4]=w.y,n[s+5]=w.z,n[s+6]=u.x,n[s+7]=u.y,n[s+8]=u.z):(v=r.normal,n[s]=v.x,n[s+1]=v.y,n[s+2]=v.z,n[s+3]=v.x,n[s+4]=v.y,n[s+5]=v.z,n[s+6]=v.x,n[s+7]=v.y,n[s+8]=v.z);g===THREE.FaceColors?(r=r.color,p[s]=r.r,p[s+1]=r.g,p[s+2]=r.b,p[s+3]=r.r,p[s+4]=r.g,p[s+5]=r.b,p[s+6]=r.r,p[s+7]=r.g,p[s+8]=r.b):g===THREE.VertexColors&&(v=r.vertexColors[0],w=r.vertexColors[1],r=r.vertexColors[2],p[s]=v.r,p[s+1]=v.g,p[s+2]=v.b,p[s+3]=w.r,p[s+4]=w.g,p[s+
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-5]=w.b,p[s+6]=r.r,p[s+7]=r.g,p[s+8]=r.b);!0===f&&(r=e[0][q][0],v=e[0][q][1],w=e[0][q][2],m[t]=r.x,m[t+1]=r.y,m[t+2]=v.x,m[t+3]=v.y,m[t+4]=w.x,m[t+5]=w.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===b||0===
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-b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;
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+this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},center:function(){},fromGeometry:function(a,b){b=b||{vertexColors:THREE.NoColors};var c=a.vertices,d=a.faces,e=a.faceVertexUvs,g=b.vertexColors,f=0<e[0].length,h=3==d[0].vertexNormals.length,k=new Float32Array(9*d.length);this.addAttribute("position",new THREE.BufferAttribute(k,3));var n=
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+new Float32Array(9*d.length);this.addAttribute("normal",new THREE.BufferAttribute(n,3));if(g!==THREE.NoColors){var p=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(p,3))}if(!0===f){var l=new Float32Array(6*d.length);this.addAttribute("uv",new THREE.BufferAttribute(l,2))}for(var r=0,q=0,t=0;r<d.length;r++,q+=6,t+=9){var s=d[r],v=c[s.a],w=c[s.b],u=c[s.c];k[t]=v.x;k[t+1]=v.y;k[t+2]=v.z;k[t+3]=w.x;k[t+4]=w.y;k[t+5]=w.z;k[t+6]=u.x;k[t+7]=u.y;k[t+8]=u.z;!0===h?(v=s.vertexNormals[0],
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+w=s.vertexNormals[1],u=s.vertexNormals[2],n[t]=v.x,n[t+1]=v.y,n[t+2]=v.z,n[t+3]=w.x,n[t+4]=w.y,n[t+5]=w.z,n[t+6]=u.x,n[t+7]=u.y,n[t+8]=u.z):(v=s.normal,n[t]=v.x,n[t+1]=v.y,n[t+2]=v.z,n[t+3]=v.x,n[t+4]=v.y,n[t+5]=v.z,n[t+6]=v.x,n[t+7]=v.y,n[t+8]=v.z);g===THREE.FaceColors?(s=s.color,p[t]=s.r,p[t+1]=s.g,p[t+2]=s.b,p[t+3]=s.r,p[t+4]=s.g,p[t+5]=s.b,p[t+6]=s.r,p[t+7]=s.g,p[t+8]=s.b):g===THREE.VertexColors&&(v=s.vertexColors[0],w=s.vertexColors[1],s=s.vertexColors[2],p[t]=v.r,p[t+1]=v.g,p[t+2]=v.b,p[t+3]=
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+w.r,p[t+4]=w.g,p[t+5]=w.b,p[t+6]=s.r,p[t+7]=s.g,p[t+8]=s.b);!0===f&&(s=e[0][r][0],v=e[0][r][1],w=e[0][r][2],l[q]=s.x,l[q+1]=s.y,l[q+2]=v.x,l[q+3]=v.y,l[q+4]=w.x,l[q+5]=w.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===
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+b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;
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if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.set(c[e],c[e+1],c[e+2]),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=
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-this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k,n,p,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3;if(a.index)for(var v=a.index.array,w=0<this.offsets.length?this.offsets:[{start:0,count:v.length,index:0}],u=0,z=w.length;u<z;++u){e=w[u].start;g=w[u].count;
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-for(var x=w[u].index,d=e,e=e+g;d<e;d+=3)g=3*(x+v[d]),f=3*(x+v[d+1]),h=3*(x+v[d+2]),k=b[g],n=b[g+1],p=b[g+2],m.set(k,n,p),k=b[f],n=b[f+1],p=b[f+2],q.set(k,n,p),k=b[h],n=b[h+1],p=b[h+2],t.set(k,n,p),s.subVectors(t,q),r.subVectors(m,q),s.cross(r),c[g]+=s.x,c[g+1]+=s.y,c[g+2]+=s.z,c[f]+=s.x,c[f+1]+=s.y,c[f+2]+=s.z,c[h]+=s.x,c[h+1]+=s.y,c[h+2]+=s.z}else for(d=0,e=b.length;d<e;d+=9)k=b[d],n=b[d+1],p=b[d+2],m.set(k,n,p),k=b[d+3],n=b[d+4],p=b[d+5],q.set(k,n,p),k=b[d+6],n=b[d+7],p=b[d+8],t.set(k,n,p),s.subVectors(t,
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-q),r.subVectors(m,q),s.cross(r),c[d]=s.x,c[d+1]=s.y,c[d+2]=s.z,c[d+3]=s.x,c[d+4]=s.y,c[d+5]=s.z,c[d+6]=s.x,c[d+7]=s.y,c[d+8]=s.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){m=d[3*a];q=d[3*a+1];t=d[3*a+2];s=d[3*b];r=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];z=d[3*c+2];x=g[2*a];G=g[2*a+1];F=g[2*b];B=g[2*b+1];y=g[2*c];E=g[2*c+1];R=s-m;I=w-m;O=r-q;C=u-q;W=v-t;U=z-t;Q=F-x;V=y-x;P=B-G;sa=E-G;L=1/(Q*sa-V*P);Y.set((sa*R-P*I)*L,(sa*O-P*C)*L,(sa*W-P*U)*L);ga.set((Q*
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-I-V*R)*L,(Q*C-V*O)*L,(Q*U-V*W)*L);k[a].add(Y);k[b].add(Y);k[c].add(Y);n[a].add(ga);n[b].add(ga);n[c].add(ga)}function b(a){Ga.x=e[3*a];Ga.y=e[3*a+1];Ga.z=e[3*a+2];Za.copy(Ga);J=k[a];Ca.copy(J);Ca.sub(Ga.multiplyScalar(Ga.dot(J))).normalize();$a.crossVectors(Za,J);Va=$a.dot(n[a]);hb=0>Va?-1:1;h[4*a]=Ca.x;h[4*a+1]=Ca.y;h[4*a+2]=Ca.z;h[4*a+3]=hb}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<f;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var m,q,t,s,r,v,w,u,z,x,G,F,B,y,E,R,I,O,C,W,U,Q,V,P,sa,L,Y=new THREE.Vector3,ga=new THREE.Vector3,ua,N,ja,wa,Ia;0===this.drawcalls.length&&
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-this.addDrawCall(0,c.length,0);var ka=this.drawcalls,p=0;for(N=ka.length;p<N;++p){ua=ka[p].start;ja=ka[p].count;var Ja=ka[p].index,f=ua;for(ua+=ja;f<ua;f+=3)ja=Ja+c[f],wa=Ja+c[f+1],Ia=Ja+c[f+2],a(ja,wa,Ia)}var Ca=new THREE.Vector3,$a=new THREE.Vector3,Ga=new THREE.Vector3,Za=new THREE.Vector3,hb,J,Va,p=0;for(N=ka.length;p<N;++p)for(ua=ka[p].start,ja=ka[p].count,Ja=ka[p].index,f=ua,ua+=ja;f<ua;f+=3)ja=Ja+c[f],wa=Ja+c[f+1],Ia=Ja+c[f+2],b(ja),b(wa),b(Ia)}},computeOffsets:function(a){var b=a;void 0===
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-a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],n=0,p=0,m=new Int32Array(6),q=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)q[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var r=p=0;3>r;r++)s=a[3*c+r],-1==q[s]?(m[2*r]=s,m[2*r+1]=-1,p++):q[s]<k.index?(m[2*r]=s,m[2*r+1]=-1,n++):(m[2*r]=s,m[2*r+1]=q[s]);if(f+p>k.index+b)for(k={start:g,count:0,index:f},h.push(k),
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-p=0;6>p;p+=2)r=m[p+1],-1<r&&r<k.index&&(m[p+1]=-1);for(p=0;6>p;p+=2)s=m[p],r=m[p+1],-1===r&&(r=f++),q[s]=r,t[r]=s,e[g++]=r-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=
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-e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,n=d[e],p=0;p<k;p++)n[g*k+p]=h[f*k+p]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},
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-uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,c=this.offsets,d=this.boundingSphere,e;for(e in b){for(var g=b[e],f=[],h=g.array,k=0,n=h.length;k<n;k++)f[k]=h[k];a.data.attributes[e]={itemSize:g.itemSize,type:g.array.constructor.name,array:f}}0<c.length&&(a.data.offsets=JSON.parse(JSON.stringify(c)));null!==d&&(a.data.boundingSphere={center:d.center.toArray(),radius:d.radius});return a},clone:function(){var a=new THREE.BufferGeometry,b;for(b in this.attributes)a.addAttribute(b,
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-this.attributes[b].clone());b=0;for(var c=this.offsets.length;b<c;b++){var d=this.offsets[b];a.offsets.push({start:d.start,index:d.index,count:d.count})}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
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-THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.groupsNeedUpdate=this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=
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-this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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+this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,r=new THREE.Vector3;if(a.index)for(var q=a.index.array,t=0<this.offsets.length?this.offsets:[{start:0,count:q.length,index:0}],s=0,v=t.length;s<v;++s){e=t[s].start;g=t[s].count;
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+for(var w=t[s].index,d=e,e=e+g;d<e;d+=3)g=3*(w+q[d]),f=3*(w+q[d+1]),h=3*(w+q[d+2]),k.fromArray(b,g),n.fromArray(b,f),p.fromArray(b,h),l.subVectors(p,n),r.subVectors(k,n),l.cross(r),c[g]+=l.x,c[g+1]+=l.y,c[g+2]+=l.z,c[f]+=l.x,c[f+1]+=l.y,c[f+2]+=l.z,c[h]+=l.x,c[h+1]+=l.y,c[h+2]+=l.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),n.fromArray(b,d+3),p.fromArray(b,d+6),l.subVectors(p,n),r.subVectors(k,n),l.cross(r),c[d]=l.x,c[d+1]=l.y,c[d+2]=l.z,c[d+3]=l.x,c[d+4]=l.y,c[d+5]=l.z,c[d+6]=l.x,c[d+7]=l.y,
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|
|
+c[d+8]=l.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){l.fromArray(d,3*a);r.fromArray(d,3*b);q.fromArray(d,3*c);t.fromArray(g,2*a);s.fromArray(g,2*b);v.fromArray(g,2*c);w=r.x-l.x;u=q.x-l.x;A=r.y-l.y;x=q.y-l.y;G=r.z-l.z;E=q.z-l.z;B=s.x-t.x;y=v.x-t.x;C=s.y-t.y;Q=v.y-t.y;F=1/(B*Q-y*C);K.set((Q*w-C*u)*F,(Q*A-C*x)*F,(Q*G-C*E)*F);M.set((B*u-y*w)*F,(B*x-y*A)*F,(B*E-y*G)*F);k[a].add(K);k[b].add(K);k[c].add(K);n[a].add(M);n[b].add(M);n[c].add(M)}function b(a){Aa.fromArray(e,
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|
|
+3*a);O.copy(Aa);ia=k[a];ba.copy(ia);ba.sub(Aa.multiplyScalar(Aa.dot(ia))).normalize();ga.crossVectors(O,ia);Pa=ga.dot(n[a]);Ma=0>Pa?-1:1;h[4*a]=ba.x;h[4*a+1]=ba.y;h[4*a+2]=ba.z;h[4*a+3]=Ma}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
|
|
|
+e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<f;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var l=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector2,s=new THREE.Vector2,v=new THREE.Vector2,w,u,A,x,G,E,B,y,C,Q,F,K=new THREE.Vector3,M=new THREE.Vector3,W,T,P,I,R;0===this.drawcalls.length&&
|
|
|
+this.addDrawCall(0,c.length,0);var ka=this.drawcalls,p=0;for(T=ka.length;p<T;++p){W=ka[p].start;P=ka[p].count;var X=ka[p].index,f=W;for(W+=P;f<W;f+=3)P=X+c[f],I=X+c[f+1],R=X+c[f+2],a(P,I,R)}var ba=new THREE.Vector3,ga=new THREE.Vector3,Aa=new THREE.Vector3,O=new THREE.Vector3,Ma,ia,Pa,p=0;for(T=ka.length;p<T;++p)for(W=ka[p].start,P=ka[p].count,X=ka[p].index,f=W,W+=P;f<W;f+=3)P=X+c[f],I=X+c[f+1],R=X+c[f+2],b(P),b(I),b(R)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
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|
|
+for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],n=0,p=0,l=new Int32Array(6),r=new Int32Array(c.length),q=new Int32Array(c.length),t=0;t<c.length;t++)r[t]=-1,q[t]=-1;for(c=0;c<d;c++){for(var s=p=0;3>s;s++)t=a[3*c+s],-1==r[t]?(l[2*s]=t,l[2*s+1]=-1,p++):r[t]<k.index?(l[2*s]=t,l[2*s+1]=-1,n++):(l[2*s]=t,l[2*s+1]=r[t]);if(f+p>k.index+b)for(k={start:g,count:0,index:f},h.push(k),p=0;6>p;p+=2)s=l[p+1],-1<s&&s<k.index&&(l[p+1]=
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|
+-1);for(p=0;6>p;p+=2)t=l[p],s=l[p+1],-1===s&&(s=f++),r[t]=s,q[s]=t,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,q,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
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|
+c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,n=d[e],p=0;p<k;p++)n[g*k+p]=h[f*k+p]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,
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|
|
+c=this.offsets,d=this.boundingSphere,e;for(e in b){for(var g=b[e],f=[],h=g.array,k=0,n=h.length;k<n;k++)f[k]=h[k];a.data.attributes[e]={itemSize:g.itemSize,type:g.array.constructor.name,array:f}}0<c.length&&(a.data.offsets=JSON.parse(JSON.stringify(c)));null!==d&&(a.data.boundingSphere={center:d.center.toArray(),radius:d.radius});return a},clone:function(){var a=new THREE.BufferGeometry,b;for(b in this.attributes)a.addAttribute(b,this.attributes[b].clone());b=0;for(var c=this.offsets.length;b<c;b++){var d=
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|
|
+this.offsets[b];a.offsets.push({start:d.start,index:d.index,count:d.count})}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
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|
|
+THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=
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|
|
+this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
|
THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof THREE.Sphere&&this.computeBoundingSphere()},
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|
|
fromBufferGeometry:function(a){for(var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=[],n=[],p=c=0;c<d.length;c+=3,p+=2)b.vertices.push(new THREE.Vector3(d[c],d[c+1],d[c+2])),void 0!==g&&k.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&n.push(new THREE.Vector2(h[p],h[p+1]));h=
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|
|
-function(a,c,d){var e=void 0!==g?[k[a].clone(),k[c].clone(),k[d].clone()]:[],h=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[];b.faces.push(new THREE.Face3(a,c,d,e,h));b.faceVertexUvs[0].push([n[a],n[c],n[d]])};if(void 0!==e)for(c=0;c<e.length;c+=3)h(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)h(c,c+1,c+2);null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();
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|
-var a=new THREE.Vector3;a.addVectors(this.boundingBox.min,this.boundingBox.max);a.multiplyScalar(-.5);this.applyMatrix((new THREE.Matrix4).makeTranslation(a.x,a.y,a.z));this.computeBoundingBox();return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,
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|
|
-c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),
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|
|
-d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<
|
|
|
-b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,
|
|
|
-b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,
|
|
|
-b,c,d,e,g,f,h,k,n,p,m,q,t,s,r,v,w=[],u=[];c=new THREE.Vector3;var z=new THREE.Vector3,x=new THREE.Vector3,G=new THREE.Vector3,F=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,f=this.vertices[d],h=this.vertices[v],k=this.vertices[e],n=g[0],p=g[1],m=g[2],g=h.x-f.x,q=k.x-f.x,t=h.y-f.y,s=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=p.x-n.x,r=m.x-n.x,p=p.y-n.y,n=m.y-
|
|
|
-n.y,m=1/(k*n-r*p),c.set((n*g-p*q)*m,(n*t-p*s)*m,(n*h-p*f)*m),z.set((k*q-r*g)*m,(k*s-r*t)*m,(k*f-r*h)*m),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(z),u[v].add(z),u[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)F.copy(e.vertexNormals[c]),d=e[z[c]],v=w[d],x.copy(v),x.sub(F.multiplyScalar(F.dot(v))).normalize(),G.crossVectors(e.vertexNormals[c],v),d=G.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,
|
|
|
-x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof
|
|
|
-THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,n=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,m=f.length;p<m;p++){var q=f[p].clone();void 0!==b&&q.applyMatrix4(b);g.push(q)}p=0;for(m=k.length;p<m;p++){var f=k[p],t,s=f.vertexNormals,r=f.vertexColors,q=new THREE.Face3(f.a+e,f.b+
|
|
|
-e,f.c+e);q.normal.copy(f.normal);void 0!==d&&q.normal.applyMatrix3(d).normalize();b=0;for(g=s.length;b<g;b++)t=s[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),q.vertexNormals.push(t);q.color.copy(f.color);b=0;for(g=r.length;b<g;b++)t=r[b],q.vertexColors.push(t.clone());q.materialIndex=f.materialIndex+c;h.push(q)}p=0;for(m=a.length;p<m;p++)if(c=a[p],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));n.push(d)}}},mergeVertices:function(){var a={},b=[],c=[],d,
|
|
|
-e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,
|
|
|
-1);g=this.vertices.length-b.length;this.vertices=b;return g},makeGroups:function(){var a=0;return function(b,c){var d,e,g,f,h={},k,n=this.morphTargets.length,p=this.morphNormals.length;this.geometryGroups={};this.geometryGroupsList=[];d=0;for(e=this.faces.length;d<e;d++)g=this.faces[d],g=b?g.materialIndex:0,g in h||(h[g]={hash:g,counter:0}),f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:n,numMorphNormals:p},this.geometryGroups[f]=
|
|
|
-k,this.geometryGroupsList.push(k)),this.geometryGroups[f].vertices+3>c&&(h[g].counter+=1,f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:n,numMorphNormals:p},this.geometryGroups[f]=k,this.geometryGroupsList.push(k))),this.geometryGroups[f].faces3.push(d),this.geometryGroups[f].vertices+=3}}(),toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==
|
|
|
-n[b])return n[b];n[b]=k.length/3;k.push(a.x,a.y,a.z);return n[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==m[b])return m[b];m[b]=p.length;p.push(a.getHex());return m[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=q.length/2;q.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=
|
|
|
-this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],n={},p=[],m={},q=[],t={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],r=void 0!==this.faceVertexUvs[0][f],v=0<s.normal.length(),w=0<s.vertexNormals.length,u=1!==s.color.r||1!==s.color.g||1!==s.color.b,z=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,r),x=a(x,4,v),x=a(x,5,w),x=a(x,6,u),x=a(x,7,z);h.push(x);
|
|
|
-h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][f],h.push(d(r[0]),d(r[1]),d(r[2])));v&&h.push(b(s.normal));w&&(v=s.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));u&&h.push(c(s.color));z&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<p.length&&(e.data.colors=p);0<q.length&&(e.data.uvs=[q]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=
|
|
|
-b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],g=[],f=0,h=e.length;f<h;f++)g.push(new THREE.Vector2(e[f].x,e[f].y));a.faceVertexUvs[0].push(g)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Script=function(a){this.uuid=THREE.Math.generateUUID();this.source=a};THREE.Script.prototype={constructor:THREE.Script,clone:function(){return new THREE.Script(this.source)}};
|
|
|
-THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
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|
-THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
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+function(a,c,d){var e=void 0!==g?[k[a].clone(),k[c].clone(),k[d].clone()]:[],h=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[];b.faces.push(new THREE.Face3(a,c,d,e,h));b.faceVertexUvs[0].push([n[a],n[c],n[d]])};if(void 0!==e)for(c=0;c<e.length;c+=3)h(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)h(c,c+1,c+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());
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+return this},center:function(){this.computeBoundingBox();var a=new THREE.Vector3;a.addVectors(this.boundingBox.min,this.boundingBox.max);a.multiplyScalar(-.5);this.applyMatrix((new THREE.Matrix4).makeTranslation(a.x,a.y,a.z));this.computeBoundingBox();return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();
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+e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<
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+b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||
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|
+(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=
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+0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=
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+e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,n,p,l,r,q,t,s,v,w=[],u=[];c=new THREE.Vector3;var A=new THREE.Vector3,x=new THREE.Vector3,G=new THREE.Vector3,E=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,f=this.vertices[d],h=this.vertices[v],k=this.vertices[e],n=g[0],p=g[1],l=g[2],
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+g=h.x-f.x,r=k.x-f.x,q=h.y-f.y,t=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=p.x-n.x,s=l.x-n.x,p=p.y-n.y,n=l.y-n.y,l=1/(k*n-s*p),c.set((n*g-p*r)*l,(n*q-p*t)*l,(n*h-p*f)*l),A.set((k*r-s*g)*l,(k*t-s*q)*l,(k*f-s*h)*l),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(A),u[v].add(A),u[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)E.copy(e.vertexNormals[c]),d=e[A[c]],v=w[d],x.copy(v),x.sub(E.multiplyScalar(E.dot(v))).normalize(),G.crossVectors(e.vertexNormals[c],
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+v),d=G.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},
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+merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,n=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,l=f.length;p<l;p++){var r=f[p].clone();void 0!==b&&r.applyMatrix4(b);g.push(r)}p=0;for(l=k.length;p<l;p++){var f=k[p],q,t=f.vertexNormals,s=
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+f.vertexColors,r=new THREE.Face3(f.a+e,f.b+e,f.c+e);r.normal.copy(f.normal);void 0!==d&&r.normal.applyMatrix3(d).normalize();b=0;for(g=t.length;b<g;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),r.vertexNormals.push(q);r.color.copy(f.color);b=0;for(g=s.length;b<g;b++)q=s[b],r.vertexColors.push(q.clone());r.materialIndex=f.materialIndex+c;h.push(r)}p=0;for(l=a.length;p<l;p++)if(c=a[p],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(new THREE.Vector2(c[b].x,c[b].y));n.push(d)}}},mergeVertices:function(){var a=
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+{},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,
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+1);g=this.vertices.length-b.length;this.vertices=b;return g},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==n[b])return n[b];n[b]=k.length/3;k.push(a.x,a.y,a.z);return n[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==l[b])return l[b];l[b]=p.length;p.push(a.getHex());return l[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=r.length/2;r.push(a.x,
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+a.y);return q[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],n={},p=[],l={},r=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],v=0<t.normal.length(),
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+w=0<t.vertexNormals.length,u=1!==t.color.r||1!==t.color.g||1!==t.color.b,A=0<t.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,s),x=a(x,4,v),x=a(x,5,w),x=a(x,6,u),x=a(x,7,A);h.push(x);h.push(t.a,t.b,t.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));v&&h.push(b(t.normal));w&&(v=t.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));u&&h.push(c(t.color));A&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<p.length&&(e.data.colors=
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+p);0<r.length&&(e.data.uvs=[r]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],g=[],f=0,h=e.length;f<h;f++)g.push(new THREE.Vector2(e[f].x,e[f].y));a.faceVertexUvs[0].push(g)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);
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+THREE.GeometryIdCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
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+THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
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THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
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-this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,q=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=
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-1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=q;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};
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+this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,r=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=
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+1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=r;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};
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THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};
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THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.zoom=this.zoom;a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;a.projectionMatrix.copy(this.projectionMatrix);return a};
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THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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@@ -246,8 +246,8 @@ this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.
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THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
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"%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
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-d,e,f,h,k,r){var v=b+e,w,u=THREE.Loader.Handlers.get(v);null!==u?w=u.load(v):(w=new THREE.Texture,u=g.imageLoader,u.crossOrigin=g.crossOrigin,u.load(v,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);w.image=e}else w.image=a;w.needsUpdate=!0}));w.sourceFile=e;f&&(w.repeat.set(f[0],f[1]),1!==f[0]&&(w.wrapS=THREE.RepeatWrapping),
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-1!==f[1]&&(w.wrapT=THREE.RepeatWrapping));h&&w.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(w.wrapS=e[k[0]]),void 0!==e[k[1]]&&(w.wrapT=e[k[1]]));r&&(w.anisotropy=r);a[d]=w}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,f="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?f="MeshPhongMaterial":
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+d,e,f,h,k,s){var v=b+e,w,u=THREE.Loader.Handlers.get(v);null!==u?w=u.load(v):(w=new THREE.Texture,u=g.imageLoader,u.crossOrigin=g.crossOrigin,u.load(v,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);w.image=e}else w.image=a;w.needsUpdate=!0}));w.sourceFile=e;f&&(w.repeat.set(f[0],f[1]),1!==f[0]&&(w.wrapS=THREE.RepeatWrapping),
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+1!==f[1]&&(w.wrapT=THREE.RepeatWrapping));h&&w.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(w.wrapS=e[k[0]]),void 0!==e[k[1]]&&(w.wrapT=e[k[1]]));s&&(w.anisotropy=s);a[d]=w}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,f="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?f="MeshPhongMaterial":
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"basic"===k&&(f="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===
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a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,
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a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapAlpha&&
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@@ -260,16 +260,16 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(200===g.status||0===g.status){if(g.responseText){var h=JSON.parse(g.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');
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a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+g.status+")");else g.readyState===g.LOADING?e&&(0===f&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):g.readyState===g.HEADERS_RECEIVED&&void 0!==e&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.withCredentials=this.withCredentials;g.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,n,p,m,q,t,s,r,v,w,u=a.faces;p=a.vertices;var z=a.normals,x=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(n=p.length;k<n;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(n=u.length;k<n;)if(b=u[k++],t=b&1,h=b&2,d=b&8,m=b&16,s=b&32,p=b&64,b&=128,t){t=new THREE.Face3;
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-t.a=u[k];t.b=u[k+1];t.c=u[k+3];r=new THREE.Face3;r.a=u[k+1];r.b=u[k+2];r.c=u[k+3];k+=4;h&&(h=u[k++],t.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)q=u[k++],w=v[2*q],q=v[2*q+1],w=new THREE.Vector2(w,q),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);m&&(m=3*u[k++],t.normal.set(z[m++],z[m++],z[m]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)m=3*u[k++],s=new THREE.Vector3(z[m++],
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-z[m++],z[m]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=u[k++],p=x[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=u[k++],p=x[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=u[k++];t.b=u[k++];t.c=u[k++];h&&(h=u[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)q=u[k++],w=v[2*q],q=v[2*q+1],
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-w=new THREE.Vector2(w,q),c.faceVertexUvs[d][h].push(w);m&&(m=3*u[k++],t.normal.set(z[m++],z[m++],z[m]));if(s)for(d=0;3>d;d++)m=3*u[k++],s=new THREE.Vector3(z[m++],z[m++],z[m]),t.vertexNormals.push(s);p&&(p=u[k++],t.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=u[k++],t.vertexColors.push(new THREE.Color(x[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,n,p,l,r,q,t,s,v,w,u=a.faces;p=a.vertices;var A=a.normals,x=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(n=p.length;k<n;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(n=u.length;k<n;)if(b=u[k++],q=b&1,h=b&2,d=b&8,l=b&16,t=b&32,p=b&64,b&=128,q){q=new THREE.Face3;
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+q.a=u[k];q.b=u[k+1];q.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);l&&(l=3*u[k++],q.normal.set(A[l++],A[l++],A[l]),s.normal.copy(q.normal));if(t)for(d=0;4>d;d++)l=3*u[k++],t=new THREE.Vector3(A[l++],
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+A[l++],A[l]),2!==d&&q.vertexNormals.push(t),0!==d&&s.vertexNormals.push(t);p&&(p=u[k++],p=x[p],q.color.setHex(p),s.color.setHex(p));if(b)for(d=0;4>d;d++)p=u[k++],p=x[p],2!==d&&q.vertexColors.push(new THREE.Color(p)),0!==d&&s.vertexColors.push(new THREE.Color(p));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=u[k++];q.b=u[k++];q.c=u[k++];h&&(h=u[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)r=u[k++],w=v[2*r],r=v[2*r+1],
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+w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);l&&(l=3*u[k++],q.normal.set(A[l++],A[l++],A[l]));if(t)for(d=0;3>d;d++)l=3*u[k++],t=new THREE.Vector3(A[l++],A[l++],A[l]),q.vertexNormals.push(t);p&&(p=u[k++],q.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=u[k++],q.vertexColors.push(new THREE.Color(x[p]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
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1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+
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-"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,n,p;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],n=c.morphTargets[d].vertices,p=a.morphTargets[d].vertices,h=0,k=p.length;h<k;h+=3){var m=new THREE.Vector3;m.x=p[h]*b;m.y=p[h+1]*b;m.z=p[h+2]*b;n.push(m)}}if(void 0!==a.morphColors)for(d=
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+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,n,p;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],n=c.morphTargets[d].vertices,p=a.morphTargets[d].vertices,h=0,k=p.length;h<k;h+=3){var l=new THREE.Vector3;l.x=p[h]*b;l.y=p[h+1]*b;l.z=p[h+2]*b;n.push(l)}}if(void 0!==a.morphColors)for(d=
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0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,n=a.morphColors[d].colors,b=0,h=n.length;b<h;b+=3)p=new THREE.Color(16755200),p.setRGB(n[b],n[b+1],n[b+2]),k.push(p)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
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THREE.LoadingManager=function(a,b,c){var d=this,e=0,g=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,g);if(e===g&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader;g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d;for(d in c){var e=c[d],g=new self[e.type](e.array);b.addAttribute(d,new THREE.BufferAttribute(g,e.itemSize))}c=a.offsets;void 0!==c&&(b.offsets=JSON.parse(JSON.stringify(c)));
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-a=a.boundingSphere;void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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+a=a.boundingSphere;void 0!==a&&(c=new THREE.Vector3,void 0!==a.center&&c.fromArray(a.center),b.boundingSphere=new THREE.Sphere(c,a.radius));return b}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader;g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
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(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);
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if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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@@ -279,14 +279,14 @@ break;case "SphereGeometry":f=new THREE.SphereGeometry(h.radius,h.widthSegments,
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d.parse(h.data);break;case "Geometry":f=c.parse(h.data).geometry}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var g=a[d],f=c.parse(g);f.uuid=g.uuid;void 0!==g.name&&(f.name=g.name);b[g.uuid]=f}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
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b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
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b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var g=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===g&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,g);break;case "Sprite":g=d[b.material];void 0===g&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(g);break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&
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-(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);void 0!==b.script&&(e.script=new THREE.Script(b.script));if(void 0!==b.children)for(var f in b.children)e.add(this.parseObject(b.children[f],c,d));return e}}()};
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+(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var f in b.children)e.add(this.parseObject(b.children[f],c,d));return e}}()};
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THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.CompressedTextureLoader=function(){this._parser=null};
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THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c){var d=this,e=[],g=new THREE.CompressedTexture;g.image=e;var f=new THREE.XHRLoader;f.setResponseType("arraybuffer");if(a instanceof Array){var h=0;c=function(c){f.load(a[c],function(a){a=d._parser(a,!0);e[c]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};h+=1;6===h&&(1==a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.format=a.format,g.needsUpdate=!0,b&&b(g))})};for(var k=0,n=
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a.length;k<n;++k)c(k)}else f.load(a,function(a){a=d._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,f=0;f<c;f++){e[f]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[f].mipmaps.push(a.mipmaps[f*a.mipmapCount+h]),e[f].format=a.format,e[f].width=a.width,e[f].height=a.height}else g.image.width=a.width,g.image.height=a.height,g.mipmaps=a.mipmaps;1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter);g.format=a.format;g.needsUpdate=!0;b&&b(g)});return g}};
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-THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=
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-!0};
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-THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(a.name=
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-this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&
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+THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=
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+0;this.needsUpdate=this.visible=!0};
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+THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&
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+(a.name=this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&
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(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshPhongMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),a.specular=this.specular.getHex(),a.shininess=this.shininess,this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshNormalMaterial?(this.shading!==
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THREE.FlatShading&&(a.shading=this.shading),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshDepthMaterial?(this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.ShaderMaterial?(a.uniforms=this.uniforms,a.vertexShader=this.vertexShader,a.fragmentShader=this.fragmentShader):this instanceof THREE.SpriteMaterial&&(a.color=this.color.getHex());
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1>this.opacity&&(a.opacity=this.opacity);!1!==this.transparent&&(a.transparent=this.transparent);!1!==this.wireframe&&(a.wireframe=this.wireframe);return a},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=
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@@ -319,29 +319,29 @@ this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv
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THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.RawShaderMaterial=function(a){THREE.ShaderMaterial.call(this,a);this.type="RawShaderMaterial"};THREE.RawShaderMaterial.prototype=Object.create(THREE.ShaderMaterial.prototype);THREE.RawShaderMaterial.prototype.clone=function(){var a=new THREE.RawShaderMaterial;THREE.ShaderMaterial.prototype.clone.call(this,a);return a};
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THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.type="SpriteMaterial";this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};
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-THREE.Texture=function(a,b,c,d,e,g,f,h,k){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=void 0!==a?a:THREE.Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:THREE.Texture.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==k?k:1;this.format=void 0!==
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-f?f:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};THREE.Texture.DEFAULT_IMAGE=void 0;THREE.Texture.DEFAULT_MAPPING=new THREE.UVMapping;
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+THREE.Texture=function(a,b,c,d,e,g,f,h,k){Object.defineProperty(this,"id",{value:THREE.TextureIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.image=void 0!==a?a:THREE.Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:THREE.Texture.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==g?g:THREE.LinearMipMapLinearFilter;this.anisotropy=
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+void 0!==k?k:1;this.format=void 0!==f?f:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};THREE.Texture.DEFAULT_IMAGE=void 0;THREE.Texture.DEFAULT_MAPPING=new THREE.UVMapping;
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THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
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this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
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THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,n,p){THREE.Texture.call(this,null,g,f,h,k,n,d,e,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
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THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,n,p){THREE.Texture.call(this,null,g,f,h,k,n,d,e,p);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};
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THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var n=this,p=function(){requestAnimationFrame(p);a.readyState===a.HAVE_ENOUGH_DATA&&(n.needsUpdate=!0)};p()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
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THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()});this.sortParticles=!1};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);
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-THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var h=f/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,f=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var m=c.ray.origin.distanceTo(k);
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-d.push({distance:m,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var n=g.attributes,p=n.position.array;if(void 0!==n.index){var n=n.index.array,m=g.offsets;0===m.length&&(m=[{start:0,count:n.length,index:0}]);for(var q=0,t=m.length;q<t;++q)for(var s=m[q].start,r=m[q].index,g=s,s=s+m[q].count;g<s;g++){var v=r+n[g];k.set(p[3*v],p[3*v+1],p[3*v+2]);f(k,v)}}else for(n=p.length/3,g=0;g<n;g++)k.set(p[3*g],p[3*g+1],p[3*g+2]),f(k,g)}else for(k=this.geometry.vertices,
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+THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var h=f/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,f=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
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+d.push({distance:l,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var n=g.attributes,p=n.position.array;if(void 0!==n.index){var n=n.index.array,l=g.offsets;0===l.length&&(l=[{start:0,count:n.length,index:0}]);for(var r=0,q=l.length;r<q;++r)for(var t=l[r].start,s=l[r].index,g=t,t=t+l[r].count;g<t;g++){var v=s+n[g];k.fromArray(p,3*v);f(k,v)}}else for(n=p.length/3,g=0;g<n;g++)k.set(p[3*g],p[3*g+1],p[3*g+2]),f(k,g)}else for(k=this.geometry.vertices,
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g=0;g<k.length;g++)f(k[g],g)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
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THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(d.ray).applyMatrix4(a),f instanceof THREE.Geometry))for(var f=f.vertices,h=f.length,k=new THREE.Vector3,n=new THREE.Vector3,p=this.type===THREE.LineStrip?
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-1:2,m=0;m<h-1;m+=p)if(!(b.distanceSqToSegment(f[m],f[m+1],n,k)>g)){var q=b.origin.distanceTo(n);q<d.near||q>d.far||e.push({distance:q,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};
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+1:2,l=0;l<h-1;l+=p)if(!(b.distanceSqToSegment(f[l],f[l+1],n,k)>g)){var r=b.origin.distanceTo(n);r<d.near||r>d.far||e.push({distance:r,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3;return function(f,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==f.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(f.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var n=
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-this.material;if(void 0!==n){var p=k.attributes,m,q,t=f.precision;if(void 0!==p.index){var s=p.index.array,r=p.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:s.length,index:0}]);for(var w=0,u=v.length;w<u;++w)for(var p=v[w].start,z=v[w].index,k=p,x=p+v[w].count;k<x;k+=3){p=z+s[k];m=z+s[k+1];q=z+s[k+2];d.set(r[3*p],r[3*p+1],r[3*p+2]);e.set(r[3*m],r[3*m+1],r[3*m+2]);g.set(r[3*q],r[3*q+1],r[3*q+2]);var G=n.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,n.side!==
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-THREE.DoubleSide);if(null!==G){G.applyMatrix4(this.matrixWorld);var F=f.ray.origin.distanceTo(G);F<t||F<f.near||F>f.far||h.push({distance:F,point:G,face:new THREE.Face3(p,m,q,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,x=r.length;k<x;k+=3,s+=9)p=k,m=k+1,q=k+2,d.set(r[s],r[s+1],r[s+2]),e.set(r[s+3],r[s+4],r[s+5]),g.set(r[s+6],r[s+7],r[s+8]),G=n.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,n.side!==THREE.DoubleSide),
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-null!==G&&(G.applyMatrix4(this.matrixWorld),F=f.ray.origin.distanceTo(G),F<t||F<f.near||F>f.far||h.push({distance:F,point:G,face:new THREE.Face3(p,m,q,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=f.precision,v=k.vertices,w=0,u=k.faces.length;w<u;w++)if(z=k.faces[w],n=!0===s?r[z.materialIndex]:this.material,void 0!==n){p=v[z.a];m=v[z.b];q=v[z.c];if(!0===
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-n.morphTargets){G=k.morphTargets;F=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var x=0,B=G.length;x<B;x++){var y=F[x];if(0!==y){var E=G[x].vertices;d.x+=(E[z.a].x-p.x)*y;d.y+=(E[z.a].y-p.y)*y;d.z+=(E[z.a].z-p.z)*y;e.x+=(E[z.b].x-m.x)*y;e.y+=(E[z.b].y-m.y)*y;e.z+=(E[z.b].z-m.z)*y;g.x+=(E[z.c].x-q.x)*y;g.y+=(E[z.c].y-q.y)*y;g.z+=(E[z.c].z-q.z)*y}}d.add(p);e.add(m);g.add(q);p=d;m=e;q=g}G=n.side===THREE.BackSide?b.intersectTriangle(q,m,p,!0):b.intersectTriangle(p,m,q,n.side!==
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-THREE.DoubleSide);null!==G&&(G.applyMatrix4(this.matrixWorld),F=f.ray.origin.distanceTo(G),F<t||F<f.near||F>f.far||h.push({distance:F,point:G,face:z,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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+this.material;if(void 0!==n){var p=k.attributes,l,r,q=f.precision;if(void 0!==p.index){var t=p.index.array,s=p.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:t.length,index:0}]);for(var w=0,u=v.length;w<u;++w)for(var p=v[w].start,A=v[w].index,k=p,x=p+v[w].count;k<x;k+=3){p=A+t[k];l=A+t[k+1];r=A+t[k+2];d.fromArray(s,3*p);e.fromArray(s,3*l);g.fromArray(s,3*r);var G=n.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,n.side!==THREE.DoubleSide);if(null!==G){G.applyMatrix4(this.matrixWorld);
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+var E=f.ray.origin.distanceTo(G);E<q||E<f.near||E>f.far||h.push({distance:E,point:G,face:new THREE.Face3(p,l,r,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(s=p.position.array,t=k=0,x=s.length;k<x;k+=3,t+=9)p=k,l=k+1,r=k+2,d.fromArray(s,t),e.fromArray(s,t+3),g.fromArray(s,t+6),G=n.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,n.side!==THREE.DoubleSide),null!==G&&(G.applyMatrix4(this.matrixWorld),E=f.ray.origin.distanceTo(G),E<q||E<f.near||E>
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+f.far||h.push({distance:E,point:G,face:new THREE.Face3(p,l,r,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(t=this.material instanceof THREE.MeshFaceMaterial,s=!0===t?this.material.materials:null,q=f.precision,v=k.vertices,w=0,u=k.faces.length;w<u;w++)if(A=k.faces[w],n=!0===t?s[A.materialIndex]:this.material,void 0!==n){p=v[A.a];l=v[A.b];r=v[A.c];if(!0===n.morphTargets){G=k.morphTargets;E=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,
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+0,0);for(var x=0,B=G.length;x<B;x++){var y=E[x];if(0!==y){var C=G[x].vertices;d.x+=(C[A.a].x-p.x)*y;d.y+=(C[A.a].y-p.y)*y;d.z+=(C[A.a].z-p.z)*y;e.x+=(C[A.b].x-l.x)*y;e.y+=(C[A.b].y-l.y)*y;e.z+=(C[A.b].z-l.z)*y;g.x+=(C[A.c].x-r.x)*y;g.y+=(C[A.c].y-r.y)*y;g.z+=(C[A.c].z-r.z)*y}}d.add(p);e.add(l);g.add(r);p=d;l=e;r=g}G=n.side===THREE.BackSide?b.intersectTriangle(r,l,p,!0):b.intersectTriangle(p,l,r,n.side!==THREE.DoubleSide);null!==G&&(G.applyMatrix4(this.matrixWorld),E=f.ray.origin.distanceTo(G),E<q||
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+E<f.near||E>f.far||h.push({distance:E,point:G,face:A,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
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this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
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@@ -429,168 +429,171 @@ THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tv
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THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
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"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=l.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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-function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*f),a.__skinWeightArray=new Float32Array(4*
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-f));c=null!==Fb&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
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-[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
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-a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var p=c[m];void 0!==p?(m=p.itemSize,l.bindBuffer(l.ARRAY_BUFFER,p.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=
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-0,b=Lb.length;a<b;a++)Lb[a]=0}function f(a){Lb[a]=1;0===vb[a]&&(l.enableVertexAttribArray(a),vb[a]=1)}function h(){for(var a=0,b=vb.length;a<b;a++)vb[a]!==Lb[a]&&(l.disableVertexAttribArray(a),vb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return b[0]-a[0]}function m(a,e){if(!1!==e.visible){e instanceof THREE.Light&&Ca.push(e);if(!(e instanceof THREE.Scene||e instanceof
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-THREE.Group)){void 0===e.__webglInit&&(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3,e.addEventListener("removed",Ec));var f=e.geometry;if(void 0!==f&&void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",Fc),!(f instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)v(a,e,f);else if(e instanceof THREE.Line){if(!f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();f.__webglLineDistanceBuffer=
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-l.createBuffer();J.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&!f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();J.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=new Float32Array(3*
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-h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive){if(e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)w($a,f,e);else{if(f instanceof THREE.Geometry)for(var k=0,n=f.geometryGroupsList.length;k<n;k++)w($a,f.geometryGroupsList[k],e)}else e instanceof THREE.Line||e instanceof THREE.PointCloud?w($a,f,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&Ga.push({id:null,
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-object:e,opaque:null,transparent:null,z:0});e.__webglActive=!0}var s=$a[e.id];if(s&&(!1===e.frustumCulled||!0===Ac.intersectsObject(e))){var q=e.geometry,t,r,x;if(q instanceof THREE.BufferGeometry)for(var y=q.attributes,B=q.attributesKeys,G=0,E=B.length;G<E;G++){var F=B[G],I=y[F];void 0===I.buffer&&(I.buffer=l.createBuffer(),I.needsUpdate=!0);if(!0===I.needsUpdate){var O="index"===F?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(O,I.buffer);l.bufferData(O,I.array,l.STATIC_DRAW);I.needsUpdate=
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-!1}}else if(e instanceof THREE.Mesh){(q.buffersNeedUpdate||q.groupsNeedUpdate)&&v(a,e,q);for(var P=0,R=q.geometryGroupsList.length;P<R;P++)if(t=q.geometryGroupsList[P],x=d(e,t),(q.buffersNeedUpdate||q.groupsNeedUpdate)&&c(t,e),r=x.attributes&&u(x),q.verticesNeedUpdate||q.morphTargetsNeedUpdate||q.elementsNeedUpdate||q.uvsNeedUpdate||q.normalsNeedUpdate||q.colorsNeedUpdate||q.tangentsNeedUpdate||r){var C=t,N=e,ka=l.DYNAMIC_DRAW,Q=!q.dynamic,V=x;if(C.__inittedArrays){var U=V&&void 0!==V.shading&&V.shading===
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-THREE.SmoothShading,K=void 0,L=void 0,W=void 0,X=void 0,Ja=void 0,Y=void 0,sa=void 0,Va=void 0,ga=void 0,ya=void 0,ua=void 0,Z=void 0,$=void 0,aa=void 0,wa=void 0,ja=void 0,Ia=void 0,qa=void 0,M=void 0,ub=void 0,oa=void 0,pc=void 0,na=void 0,qc=void 0,rc=void 0,sc=void 0,Aa=void 0,Ea=void 0,Fa=void 0,ia=void 0,Ua=void 0,tb=void 0,va=void 0,Bc=void 0,Na=void 0,Tb=void 0,ab=void 0,nb=void 0,Gb=void 0,Mb=void 0,ib=0,Wa=0,tc=0,uc=0,wb=0,Xa=0,Oa=0,bb=0,Ka=0,ha=0,ta=0,D=0,La=void 0,cb=C.__vertexArray,Nb=
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-C.__uvArray,xb=C.__uv2Array,db=C.__normalArray,za=C.__tangentArray,Ma=C.__colorArray,ra=C.__skinIndexArray,Ba=C.__skinWeightArray,ec=C.__morphTargetsArrays,jb=C.__morphNormalsArrays,yb=C.__webglCustomAttributesList,A=void 0,Ya=C.__faceArray,Qa=C.__lineArray,Ha=N.geometry,eb=Ha.elementsNeedUpdate,zb=Ha.uvsNeedUpdate,fb=Ha.normalsNeedUpdate,Uc=Ha.tangentsNeedUpdate,vb=Ha.colorsNeedUpdate,fa=Ha.morphTargetsNeedUpdate,Cc=Ha.vertices,H=C.faces3,ba=Ha.faces,ca=Ha.faceVertexUvs[0],Ra=Ha.faceVertexUvs[1],
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-xa=Ha.skinIndices,Yb=Ha.skinWeights,Zb=Ha.morphTargets,$b=Ha.morphNormals;if(Ha.verticesNeedUpdate){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],Z=Cc[X.a],$=Cc[X.b],aa=Cc[X.c],cb[Wa]=Z.x,cb[Wa+1]=Z.y,cb[Wa+2]=Z.z,cb[Wa+3]=$.x,cb[Wa+4]=$.y,cb[Wa+5]=$.z,cb[Wa+6]=aa.x,cb[Wa+7]=aa.y,cb[Wa+8]=aa.z,Wa+=9;l.bindBuffer(l.ARRAY_BUFFER,C.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,cb,ka)}if(fa)for(Na=0,Tb=Zb.length;Na<Tb;Na++){K=ta=0;for(L=H.length;K<L;K++)Gb=H[K],X=ba[Gb],Z=Zb[Na].vertices[X.a],$=Zb[Na].vertices[X.b],
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-aa=Zb[Na].vertices[X.c],ab=ec[Na],ab[ta]=Z.x,ab[ta+1]=Z.y,ab[ta+2]=Z.z,ab[ta+3]=$.x,ab[ta+4]=$.y,ab[ta+5]=$.z,ab[ta+6]=aa.x,ab[ta+7]=aa.y,ab[ta+8]=aa.z,V.morphNormals&&(U?(Mb=$b[Na].vertexNormals[Gb],qa=Mb.a,M=Mb.b,ub=Mb.c):ub=M=qa=$b[Na].faceNormals[Gb],nb=jb[Na],nb[ta]=qa.x,nb[ta+1]=qa.y,nb[ta+2]=qa.z,nb[ta+3]=M.x,nb[ta+4]=M.y,nb[ta+5]=M.z,nb[ta+6]=ub.x,nb[ta+7]=ub.y,nb[ta+8]=ub.z),ta+=9;l.bindBuffer(l.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[Na]);l.bufferData(l.ARRAY_BUFFER,ec[Na],ka);V.morphNormals&&
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-(l.bindBuffer(l.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[Na]),l.bufferData(l.ARRAY_BUFFER,jb[Na],ka))}if(Yb.length){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],qc=Yb[X.a],rc=Yb[X.b],sc=Yb[X.c],Ba[ha]=qc.x,Ba[ha+1]=qc.y,Ba[ha+2]=qc.z,Ba[ha+3]=qc.w,Ba[ha+4]=rc.x,Ba[ha+5]=rc.y,Ba[ha+6]=rc.z,Ba[ha+7]=rc.w,Ba[ha+8]=sc.x,Ba[ha+9]=sc.y,Ba[ha+10]=sc.z,Ba[ha+11]=sc.w,Aa=xa[X.a],Ea=xa[X.b],Fa=xa[X.c],ra[ha]=Aa.x,ra[ha+1]=Aa.y,ra[ha+2]=Aa.z,ra[ha+3]=Aa.w,ra[ha+4]=Ea.x,ra[ha+5]=Ea.y,ra[ha+6]=Ea.z,ra[ha+7]=Ea.w,ra[ha+
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-8]=Fa.x,ra[ha+9]=Fa.y,ra[ha+10]=Fa.z,ra[ha+11]=Fa.w,ha+=12;0<ha&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,ra,ka),l.bindBuffer(l.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,Ba,ka))}if(vb){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],sa=X.vertexColors,Va=X.color,3===sa.length&&V.vertexColors===THREE.VertexColors?(oa=sa[0],pc=sa[1],na=sa[2]):na=pc=oa=Va,Ma[Ka]=oa.r,Ma[Ka+1]=oa.g,Ma[Ka+2]=oa.b,Ma[Ka+3]=pc.r,Ma[Ka+4]=pc.g,Ma[Ka+5]=pc.b,Ma[Ka+
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-6]=na.r,Ma[Ka+7]=na.g,Ma[Ka+8]=na.b,Ka+=9;0<Ka&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Ma,ka))}if(Uc&&Ha.hasTangents){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],ga=X.vertexTangents,wa=ga[0],ja=ga[1],Ia=ga[2],za[Oa]=wa.x,za[Oa+1]=wa.y,za[Oa+2]=wa.z,za[Oa+3]=wa.w,za[Oa+4]=ja.x,za[Oa+5]=ja.y,za[Oa+6]=ja.z,za[Oa+7]=ja.w,za[Oa+8]=Ia.x,za[Oa+9]=Ia.y,za[Oa+10]=Ia.z,za[Oa+11]=Ia.w,Oa+=12;l.bindBuffer(l.ARRAY_BUFFER,C.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,za,
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-ka)}if(fb){K=0;for(L=H.length;K<L;K++)if(X=ba[H[K]],Ja=X.vertexNormals,Y=X.normal,3===Ja.length&&U)for(ia=0;3>ia;ia++)tb=Ja[ia],db[Xa]=tb.x,db[Xa+1]=tb.y,db[Xa+2]=tb.z,Xa+=3;else for(ia=0;3>ia;ia++)db[Xa]=Y.x,db[Xa+1]=Y.y,db[Xa+2]=Y.z,Xa+=3;l.bindBuffer(l.ARRAY_BUFFER,C.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,db,ka)}if(zb&&ca){K=0;for(L=H.length;K<L;K++)if(W=H[K],ya=ca[W],void 0!==ya)for(ia=0;3>ia;ia++)va=ya[ia],Nb[tc]=va.x,Nb[tc+1]=va.y,tc+=2;0<tc&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglUVBuffer),
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-l.bufferData(l.ARRAY_BUFFER,Nb,ka))}if(zb&&Ra){K=0;for(L=H.length;K<L;K++)if(W=H[K],ua=Ra[W],void 0!==ua)for(ia=0;3>ia;ia++)Bc=ua[ia],xb[uc]=Bc.x,xb[uc+1]=Bc.y,uc+=2;0<uc&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,xb,ka))}if(eb){K=0;for(L=H.length;K<L;K++)Ya[wb]=ib,Ya[wb+1]=ib+1,Ya[wb+2]=ib+2,wb+=3,Qa[bb]=ib,Qa[bb+1]=ib+1,Qa[bb+2]=ib,Qa[bb+3]=ib+2,Qa[bb+4]=ib+1,Qa[bb+5]=ib+2,bb+=6,ib+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,
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-Ya,ka);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Qa,ka)}if(yb)for(ia=0,Ua=yb.length;ia<Ua;ia++)if(A=yb[ia],A.__original.needsUpdate){D=0;if(1===A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)X=ba[H[K]],A.array[D]=A.value[X.a],A.array[D+1]=A.value[X.b],A.array[D+2]=A.value[X.c],D+=3;else{if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)La=A.value[H[K]],A.array[D]=La,A.array[D+1]=La,A.array[D+2]=La,D+=3}else if(2===
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-A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)X=ba[H[K]],Z=A.value[X.a],$=A.value[X.b],aa=A.value[X.c],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=$.x,A.array[D+3]=$.y,A.array[D+4]=aa.x,A.array[D+5]=aa.y,D+=6;else{if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)aa=$=Z=La=A.value[H[K]],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=$.x,A.array[D+3]=$.y,A.array[D+4]=aa.x,A.array[D+5]=aa.y,D+=6}else if(3===A.size){var da;da="c"===A.type?["r","g","b"]:["x","y","z"];
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-if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)X=ba[H[K]],Z=A.value[X.a],$=A.value[X.b],aa=A.value[X.c],A.array[D]=Z[da[0]],A.array[D+1]=Z[da[1]],A.array[D+2]=Z[da[2]],A.array[D+3]=$[da[0]],A.array[D+4]=$[da[1]],A.array[D+5]=$[da[2]],A.array[D+6]=aa[da[0]],A.array[D+7]=aa[da[1]],A.array[D+8]=aa[da[2]],D+=9;else if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)aa=$=Z=La=A.value[H[K]],A.array[D]=Z[da[0]],A.array[D+1]=Z[da[1]],A.array[D+2]=Z[da[2]],A.array[D+3]=$[da[0]],A.array[D+
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-4]=$[da[1]],A.array[D+5]=$[da[2]],A.array[D+6]=aa[da[0]],A.array[D+7]=aa[da[1]],A.array[D+8]=aa[da[2]],D+=9;else if("faceVertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)La=A.value[H[K]],Z=La[0],$=La[1],aa=La[2],A.array[D]=Z[da[0]],A.array[D+1]=Z[da[1]],A.array[D+2]=Z[da[2]],A.array[D+3]=$[da[0]],A.array[D+4]=$[da[1]],A.array[D+5]=$[da[2]],A.array[D+6]=aa[da[0]],A.array[D+7]=aa[da[1]],A.array[D+8]=aa[da[2]],D+=9}else if(4===A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<
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|
-L;K++)X=ba[H[K]],Z=A.value[X.a],$=A.value[X.b],aa=A.value[X.c],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=Z.z,A.array[D+3]=Z.w,A.array[D+4]=$.x,A.array[D+5]=$.y,A.array[D+6]=$.z,A.array[D+7]=$.w,A.array[D+8]=aa.x,A.array[D+9]=aa.y,A.array[D+10]=aa.z,A.array[D+11]=aa.w,D+=12;else if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)aa=$=Z=La=A.value[H[K]],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=Z.z,A.array[D+3]=Z.w,A.array[D+4]=$.x,A.array[D+5]=$.y,A.array[D+6]=$.z,A.array[D+7]=$.w,A.array[D+8]=
|
|
|
-aa.x,A.array[D+9]=aa.y,A.array[D+10]=aa.z,A.array[D+11]=aa.w,D+=12;else if("faceVertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)La=A.value[H[K]],Z=La[0],$=La[1],aa=La[2],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=Z.z,A.array[D+3]=Z.w,A.array[D+4]=$.x,A.array[D+5]=$.y,A.array[D+6]=$.z,A.array[D+7]=$.w,A.array[D+8]=aa.x,A.array[D+9]=aa.y,A.array[D+10]=aa.z,A.array[D+11]=aa.w,D+=12;l.bindBuffer(l.ARRAY_BUFFER,A.buffer);l.bufferData(l.ARRAY_BUFFER,A.array,ka)}Q&&(delete C.__inittedArrays,delete C.__colorArray,
|
|
|
-delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}q.verticesNeedUpdate=!1;q.morphTargetsNeedUpdate=!1;q.elementsNeedUpdate=!1;q.uvsNeedUpdate=!1;q.normalsNeedUpdate=!1;q.colorsNeedUpdate=!1;q.tangentsNeedUpdate=!1;q.buffersNeedUpdate=!1;x.attributes&&z(x)}else if(e instanceof THREE.Line){x=d(e,q);r=x.attributes&&u(x);if(q.verticesNeedUpdate||q.colorsNeedUpdate||
|
|
|
-q.lineDistancesNeedUpdate||r){var ac=l.DYNAMIC_DRAW,Ob,ob,Pb,pb,la,Ab,Ub=q.vertices,Xb=q.colors,Fb=q.lineDistances,Lb=Ub.length,Jb=Xb.length,Vb=Fb.length,kb=q.__vertexArray,lb=q.__colorArray,Kb=q.__lineDistanceArray,mc=q.colorsNeedUpdate,nc=q.lineDistancesNeedUpdate,mb=q.__webglCustomAttributesList,gb,sb,Da,ic,Sa,pa;if(q.verticesNeedUpdate){for(Ob=0;Ob<Lb;Ob++)pb=Ub[Ob],la=3*Ob,kb[la]=pb.x,kb[la+1]=pb.y,kb[la+2]=pb.z;l.bindBuffer(l.ARRAY_BUFFER,q.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,kb,
|
|
|
-ac)}if(mc){for(ob=0;ob<Jb;ob++)Ab=Xb[ob],la=3*ob,lb[la]=Ab.r,lb[la+1]=Ab.g,lb[la+2]=Ab.b;l.bindBuffer(l.ARRAY_BUFFER,q.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,lb,ac)}if(nc){for(Pb=0;Pb<Vb;Pb++)Kb[Pb]=Fb[Pb];l.bindBuffer(l.ARRAY_BUFFER,q.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,Kb,ac)}if(mb)for(gb=0,sb=mb.length;gb<sb;gb++)if(pa=mb[gb],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){la=0;ic=pa.value.length;if(1===pa.size)for(Da=0;Da<ic;Da++)pa.array[Da]=pa.value[Da];
|
|
|
-else if(2===pa.size)for(Da=0;Da<ic;Da++)Sa=pa.value[Da],pa.array[la]=Sa.x,pa.array[la+1]=Sa.y,la+=2;else if(3===pa.size)if("c"===pa.type)for(Da=0;Da<ic;Da++)Sa=pa.value[Da],pa.array[la]=Sa.r,pa.array[la+1]=Sa.g,pa.array[la+2]=Sa.b,la+=3;else for(Da=0;Da<ic;Da++)Sa=pa.value[Da],pa.array[la]=Sa.x,pa.array[la+1]=Sa.y,pa.array[la+2]=Sa.z,la+=3;else if(4===pa.size)for(Da=0;Da<ic;Da++)Sa=pa.value[Da],pa.array[la]=Sa.x,pa.array[la+1]=Sa.y,pa.array[la+2]=Sa.z,pa.array[la+3]=Sa.w,la+=4;l.bindBuffer(l.ARRAY_BUFFER,
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|
-pa.buffer);l.bufferData(l.ARRAY_BUFFER,pa.array,ac)}}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;q.lineDistancesNeedUpdate=!1;x.attributes&&z(x)}else if(e instanceof THREE.PointCloud){x=d(e,q);r=x.attributes&&u(x);if(q.verticesNeedUpdate||q.colorsNeedUpdate||e.sortParticles||r){var fc=l.DYNAMIC_DRAW,Ta,Bb,Cb,T,Db,Qb,wc=q.vertices,gc=wc.length,hc=q.colors,kc=hc.length,bc=q.__vertexArray,cc=q.__colorArray,Hb=q.__sortArray,Wb=q.verticesNeedUpdate,lc=q.colorsNeedUpdate,Ib=q.__webglCustomAttributesList,
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|
-qb,jc,ea,rb,ma,S;if(e.sortParticles){Dc.copy(xc);Dc.multiply(e.matrixWorld);for(Ta=0;Ta<gc;Ta++)Cb=wc[Ta],Pa.copy(Cb),Pa.applyProjection(Dc),Hb[Ta]=[Pa.z,Ta];Hb.sort(p);for(Ta=0;Ta<gc;Ta++)Cb=wc[Hb[Ta][1]],T=3*Ta,bc[T]=Cb.x,bc[T+1]=Cb.y,bc[T+2]=Cb.z;for(Bb=0;Bb<kc;Bb++)T=3*Bb,Qb=hc[Hb[Bb][1]],cc[T]=Qb.r,cc[T+1]=Qb.g,cc[T+2]=Qb.b;if(Ib)for(qb=0,jc=Ib.length;qb<jc;qb++)if(S=Ib[qb],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,rb=S.value.length,1===S.size)for(ea=0;ea<rb;ea++)Db=Hb[ea][1],S.array[ea]=
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|
-S.value[Db];else if(2===S.size)for(ea=0;ea<rb;ea++)Db=Hb[ea][1],ma=S.value[Db],S.array[T]=ma.x,S.array[T+1]=ma.y,T+=2;else if(3===S.size)if("c"===S.type)for(ea=0;ea<rb;ea++)Db=Hb[ea][1],ma=S.value[Db],S.array[T]=ma.r,S.array[T+1]=ma.g,S.array[T+2]=ma.b,T+=3;else for(ea=0;ea<rb;ea++)Db=Hb[ea][1],ma=S.value[Db],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,T+=3;else if(4===S.size)for(ea=0;ea<rb;ea++)Db=Hb[ea][1],ma=S.value[Db],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,S.array[T+3]=ma.w,
|
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|
-T+=4}else{if(Wb)for(Ta=0;Ta<gc;Ta++)Cb=wc[Ta],T=3*Ta,bc[T]=Cb.x,bc[T+1]=Cb.y,bc[T+2]=Cb.z;if(lc)for(Bb=0;Bb<kc;Bb++)Qb=hc[Bb],T=3*Bb,cc[T]=Qb.r,cc[T+1]=Qb.g,cc[T+2]=Qb.b;if(Ib)for(qb=0,jc=Ib.length;qb<jc;qb++)if(S=Ib[qb],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if(rb=S.value.length,T=0,1===S.size)for(ea=0;ea<rb;ea++)S.array[ea]=S.value[ea];else if(2===S.size)for(ea=0;ea<rb;ea++)ma=S.value[ea],S.array[T]=ma.x,S.array[T+1]=ma.y,T+=2;else if(3===S.size)if("c"===S.type)for(ea=0;ea<
|
|
|
-rb;ea++)ma=S.value[ea],S.array[T]=ma.r,S.array[T+1]=ma.g,S.array[T+2]=ma.b,T+=3;else for(ea=0;ea<rb;ea++)ma=S.value[ea],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,T+=3;else if(4===S.size)for(ea=0;ea<rb;ea++)ma=S.value[ea],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,S.array[T+3]=ma.w,T+=4}if(Wb||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,q.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,bc,fc);if(lc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,q.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,
|
|
|
-cc,fc);if(Ib)for(qb=0,jc=Ib.length;qb<jc;qb++)if(S=Ib[qb],S.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,S.buffer),l.bufferData(l.ARRAY_BUFFER,S.array,fc)}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;x.attributes&&z(x)}for(var dc=0,Eb=s.length;dc<Eb;dc++){var yc=s[dc],Rb=yc,oc=Rb.object,vc=Rb.buffer,zc=oc.geometry,Sb=oc.material;Sb instanceof THREE.MeshFaceMaterial?(Sb=Sb.materials[zc instanceof THREE.BufferGeometry?0:vc.materialIndex],Rb.material=Sb,Sb.transparent?hb.push(Rb):Za.push(Rb)):
|
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|
-Sb&&(Rb.material=Sb,Sb.transparent?hb.push(Rb):Za.push(Rb));yc.render=!0;!0===J.sortObjects&&(null!==e.renderDepth?yc.z=e.renderDepth:(Pa.setFromMatrixPosition(e.matrixWorld),Pa.applyProjection(xc),yc.z=Pa.z))}}}dc=0;for(Eb=e.children.length;dc<Eb;dc++)m(a,e.children[dc])}}function q(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,zc,Gc)}function t(a,b,c,d,e,f){for(var g,h,k,l=a.length-1;-1!==l;l--){g=a[l];h=g.object;k=g.buffer;B(h,b);if(f)g=f;else{g=g.material;if(!g)continue;
|
|
|
-e&&J.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);J.setDepthTest(g.depthTest);J.setDepthWrite(g.depthWrite);I(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}J.setMaterialFaces(g);k instanceof THREE.BufferGeometry?J.renderBufferDirect(b,c,d,g,k,h):J.renderBuffer(b,c,d,g,k,h)}}function s(a,b,c,d,e,f,g){for(var h,k,l=0,m=a.length;l<m;l++)if(h=a[l],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&J.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);
|
|
|
-J.setDepthTest(h.depthTest);J.setDepthWrite(h.depthWrite);I(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}J.renderImmediateObject(c,d,e,h,k)}}function r(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a,b,d){var e=!1;a=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete $a[b.id],d.makeGroups(a instanceof THREE.MeshFaceMaterial,Fb?4294967296:65535),d.groupsNeedUpdate=!1;for(var f=0,g=d.geometryGroupsList.length;f<
|
|
|
-g;f++){a=d.geometryGroupsList[f];if(a.__webglVertexBuffer)e=!1;else{e=a;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();var h=void 0,k=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=
|
|
|
-[],h=0,k=e.numMorphTargets;h<k;h++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],h=0,k=e.numMorphNormals;h<k;h++)e.__webglMorphNormalsBuffers.push(l.createBuffer());J.info.memory.geometries++;c(a,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;e=d.colorsNeedUpdate=!0}(e||void 0===b.__webglActive)&&w($a,a,b)}b.__webglActive=!0}function w(a,
|
|
|
-b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function z(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;ec=0;if(d.needsUpdate){d.program&&Hc(d);d.addEventListener("dispose",Ic);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof
|
|
|
-THREE.MeshLambertMaterial?m="lambert":d instanceof THREE.MeshPhongMaterial?m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=
|
|
|
-0,q=0,s=0,t=0,r=0,u=b.length;r<u;r++){var w=b[r];w.onlyShadow||!1===w.visible||(w instanceof THREE.DirectionalLight&&p++,w instanceof THREE.PointLight&&q++,w instanceof THREE.SpotLight&&s++,w instanceof THREE.HemisphereLight&&t++)}f=p;g=q;h=s;k=t;for(var v,x=0,z=0,B=b.length;z<B;z++){var I=b[z];I.castShadow&&(I instanceof THREE.SpotLight&&x++,I instanceof THREE.DirectionalLight&&!I.shadowCascade&&x++)}v=x;var R;if(fc&&e&&e.skeleton&&e.skeleton.useVertexTexture)R=1024;else{var ka=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),
|
|
|
-N=Math.floor((ka-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(N=Math.min(e.skeleton.bones.length,N),N<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+N+" (try OpenGL instead of ANGLE)"));R=N}var Q={precision:L,supportsVertexTextures:gc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,
|
|
|
-fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ia,skinning:d.skinning,maxBones:R,useVertexTexture:fc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:v,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<v,shadowMapType:J.shadowMapType,shadowMapDebug:J.shadowMapDebug,
|
|
|
-shadowMapCascade:J.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},K=[];m?K.push(m):(K.push(d.fragmentShader),K.push(d.vertexShader));if(void 0!==d.defines)for(var U in d.defines)K.push(U),K.push(d.defines[U]);for(U in Q)K.push(U),K.push(Q[U]);for(var W=K.join(),X,Ca=0,$a=Va.length;Ca<$a;Ca++){var Ja=Va[Ca];if(Ja.code===W){X=Ja;X.usedTimes++;break}}void 0===X&&(X=new THREE.WebGLProgram(J,W,d,Q),Va.push(X),
|
|
|
-J.info.memory.programs=Va.length);d.program=X;var sa=X.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var Y,Ga="morphTarget",ga=0;ga<J.maxMorphTargets;ga++)Y=Ga+ga,0<=sa[Y]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",ga=0;ga<J.maxMorphNormals;ga++)Y=Ga+ga,0<=sa[Y]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var Z in d.__webglShader.uniforms){var $=d.program.uniforms[Z];$&&d.uniformsList.push([d.__webglShader.uniforms[Z],
|
|
|
-$])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var aa=!1,hb=!1,Za=!1,ua=d.program,qa=ua.uniforms,M=d.__webglShader.uniforms;ua.id!==ub&&(l.useProgram(ua.program),ub=ua.id,Za=hb=aa=!0);d.id!==tb&&(-1===tb&&(Za=!0),tb=d.id,hb=!0);if(aa||a!==Tb)l.uniformMatrix4fv(qa.projectionMatrix,!1,a.projectionMatrix.elements),Ia&&l.uniform1f(qa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Tb&&(Tb=a),(d instanceof THREE.ShaderMaterial||
|
|
|
-d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==qa.cameraPosition&&(Pa.setFromMatrixPosition(a.matrixWorld),l.uniform3f(qa.cameraPosition,Pa.x,Pa.y,Pa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==qa.viewMatrix&&l.uniformMatrix4fv(qa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==qa.bindMatrix&&l.uniformMatrix4fv(qa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&
|
|
|
-null!==qa.bindMatrixInverse&&l.uniformMatrix4fv(qa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),fc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==qa.boneTexture){var wa=F();l.uniform1i(qa.boneTexture,wa);J.setTexture(e.skeleton.boneTexture,wa)}null!==qa.boneTextureWidth&&l.uniform1i(qa.boneTextureWidth,e.skeleton.boneTextureWidth);null!==qa.boneTextureHeight&&l.uniform1i(qa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==qa.boneGlobalMatrices&&
|
|
|
-l.uniformMatrix4fv(qa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(hb){c&&d.fog&&(M.fogColor.value=c.color,c instanceof THREE.Fog?(M.fogNear.value=c.near,M.fogFar.value=c.far):c instanceof THREE.FogExp2&&(M.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ub){var Za=!0,oa,ja,na,Ea=0,Fa=0,Ua=0,Aa,Ya,jb,ia,kb,lb,va=Jc,gb=va.directional.colors,Na=va.directional.positions,mb=va.point.colors,ab=va.point.positions,nb=va.point.distances,
|
|
|
-Gb=va.spot.colors,Mb=va.spot.positions,ib=va.spot.distances,Wa=va.spot.directions,Xb=va.spot.anglesCos,Fb=va.spot.exponents,wb=va.hemi.skyColors,Xa=va.hemi.groundColors,Oa=va.hemi.positions,bb=0,Ka=0,ha=0,ta=0,D=0,La=0,cb=0,Nb=0,xb=0,db=0,za=0,Ma=0;oa=0;for(ja=b.length;oa<ja;oa++)na=b[oa],na.onlyShadow||(Aa=na.color,ia=na.intensity,lb=na.distance,na instanceof THREE.AmbientLight?na.visible&&(J.gammaInput?(Ea+=Aa.r*Aa.r,Fa+=Aa.g*Aa.g,Ua+=Aa.b*Aa.b):(Ea+=Aa.r,Fa+=Aa.g,Ua+=Aa.b)):na instanceof THREE.DirectionalLight?
|
|
|
-(D+=1,na.visible&&(ya.setFromMatrixPosition(na.matrixWorld),Pa.setFromMatrixPosition(na.target.matrixWorld),ya.sub(Pa),ya.normalize(),xb=3*bb,Na[xb]=ya.x,Na[xb+1]=ya.y,Na[xb+2]=ya.z,J.gammaInput?y(gb,xb,Aa,ia*ia):E(gb,xb,Aa,ia),bb+=1)):na instanceof THREE.PointLight?(La+=1,na.visible&&(db=3*Ka,J.gammaInput?y(mb,db,Aa,ia*ia):E(mb,db,Aa,ia),Pa.setFromMatrixPosition(na.matrixWorld),ab[db]=Pa.x,ab[db+1]=Pa.y,ab[db+2]=Pa.z,nb[Ka]=lb,Ka+=1)):na instanceof THREE.SpotLight?(cb+=1,na.visible&&(za=3*ha,J.gammaInput?
|
|
|
-y(Gb,za,Aa,ia*ia):E(Gb,za,Aa,ia),ya.setFromMatrixPosition(na.matrixWorld),Mb[za]=ya.x,Mb[za+1]=ya.y,Mb[za+2]=ya.z,ib[ha]=lb,Pa.setFromMatrixPosition(na.target.matrixWorld),ya.sub(Pa),ya.normalize(),Wa[za]=ya.x,Wa[za+1]=ya.y,Wa[za+2]=ya.z,Xb[ha]=Math.cos(na.angle),Fb[ha]=na.exponent,ha+=1)):na instanceof THREE.HemisphereLight&&(Nb+=1,na.visible&&(ya.setFromMatrixPosition(na.matrixWorld),ya.normalize(),Ma=3*ta,Oa[Ma]=ya.x,Oa[Ma+1]=ya.y,Oa[Ma+2]=ya.z,Ya=na.color,jb=na.groundColor,J.gammaInput?(kb=ia*
|
|
|
-ia,y(wb,Ma,Ya,kb),y(Xa,Ma,jb,kb)):(E(wb,Ma,Ya,ia),E(Xa,Ma,jb,ia)),ta+=1)));oa=3*bb;for(ja=Math.max(gb.length,3*D);oa<ja;oa++)gb[oa]=0;oa=3*Ka;for(ja=Math.max(mb.length,3*La);oa<ja;oa++)mb[oa]=0;oa=3*ha;for(ja=Math.max(Gb.length,3*cb);oa<ja;oa++)Gb[oa]=0;oa=3*ta;for(ja=Math.max(wb.length,3*Nb);oa<ja;oa++)wb[oa]=0;oa=3*ta;for(ja=Math.max(Xa.length,3*Nb);oa<ja;oa++)Xa[oa]=0;va.directional.length=bb;va.point.length=Ka;va.spot.length=ha;va.hemi.length=ta;va.ambient[0]=Ea;va.ambient[1]=Fa;va.ambient[2]=
|
|
|
-Ua;Ub=!1}if(Za){var ra=Jc;M.ambientLightColor.value=ra.ambient;M.directionalLightColor.value=ra.directional.colors;M.directionalLightDirection.value=ra.directional.positions;M.pointLightColor.value=ra.point.colors;M.pointLightPosition.value=ra.point.positions;M.pointLightDistance.value=ra.point.distances;M.spotLightColor.value=ra.spot.colors;M.spotLightPosition.value=ra.spot.positions;M.spotLightDistance.value=ra.spot.distances;M.spotLightDirection.value=ra.spot.directions;M.spotLightAngleCos.value=
|
|
|
-ra.spot.anglesCos;M.spotLightExponent.value=ra.spot.exponents;M.hemisphereLightSkyColor.value=ra.hemi.skyColors;M.hemisphereLightGroundColor.value=ra.hemi.groundColors;M.hemisphereLightDirection.value=ra.hemi.positions;G(M,!0)}else G(M,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){M.opacity.value=d.opacity;J.gammaInput?M.diffuse.value.copyGammaToLinear(d.color):M.diffuse.value=d.color;M.map.value=d.map;M.lightMap.value=d.lightMap;
|
|
|
-M.specularMap.value=d.specularMap;M.alphaMap.value=d.alphaMap;d.bumpMap&&(M.bumpMap.value=d.bumpMap,M.bumpScale.value=d.bumpScale);d.normalMap&&(M.normalMap.value=d.normalMap,M.normalScale.value.copy(d.normalScale));var Ba;d.map?Ba=d.map:d.specularMap?Ba=d.specularMap:d.normalMap?Ba=d.normalMap:d.bumpMap?Ba=d.bumpMap:d.alphaMap&&(Ba=d.alphaMap);if(void 0!==Ba){var vb=Ba.offset,Eb=Ba.repeat;M.offsetRepeat.value.set(vb.x,vb.y,Eb.x,Eb.y)}M.envMap.value=d.envMap;M.flipEnvMap.value=d.envMap instanceof
|
|
|
-THREE.WebGLRenderTargetCube?1:-1;M.reflectivity.value=d.reflectivity;M.refractionRatio.value=d.refractionRatio;M.combine.value=d.combine;M.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(M.diffuse.value=d.color,M.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(M.diffuse.value=d.color,M.opacity.value=d.opacity,M.dashSize.value=d.dashSize,M.totalSize.value=d.dashSize+d.gapSize,M.scale.value=d.scale):d instanceof
|
|
|
-THREE.PointCloudMaterial?(M.psColor.value=d.color,M.opacity.value=d.opacity,M.size.value=d.size,M.scale.value=P.height/2,M.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(M.shininess.value=d.shininess,J.gammaInput?(M.ambient.value.copyGammaToLinear(d.ambient),M.emissive.value.copyGammaToLinear(d.emissive),M.specular.value.copyGammaToLinear(d.specular)):(M.ambient.value=d.ambient,M.emissive.value=d.emissive,M.specular.value=d.specular),d.wrapAround&&M.wrapRGB.value.copy(d.wrapRGB)):d instanceof
|
|
|
-THREE.MeshLambertMaterial?(J.gammaInput?(M.ambient.value.copyGammaToLinear(d.ambient),M.emissive.value.copyGammaToLinear(d.emissive)):(M.ambient.value=d.ambient,M.emissive.value=d.emissive),d.wrapAround&&M.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(M.mNear.value=a.near,M.mFar.value=a.far,M.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(M.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&M.shadowMatrix)for(var yb=0,A=0,Kb=b.length;A<Kb;A++){var Qa=
|
|
|
-b[A];Qa.castShadow&&(Qa instanceof THREE.SpotLight||Qa instanceof THREE.DirectionalLight&&!Qa.shadowCascade)&&(M.shadowMap.value[yb]=Qa.shadowMap,M.shadowMapSize.value[yb]=Qa.shadowMapSize,M.shadowMatrix.value[yb]=Qa.shadowMatrix,M.shadowDarkness.value[yb]=Qa.shadowDarkness,M.shadowBias.value[yb]=Qa.shadowBias,yb++)}for(var Ha=d.uniformsList,eb,zb,fb,sb=0,Lb=Ha.length;sb<Lb;sb++){var fa=Ha[sb][0];if(!1!==fa.needsUpdate){var Jb=fa.type,H=fa.value,ba=Ha[sb][1];switch(Jb){case "1i":l.uniform1i(ba,H);
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|
|
-break;case "1f":l.uniform1f(ba,H);break;case "2f":l.uniform2f(ba,H[0],H[1]);break;case "3f":l.uniform3f(ba,H[0],H[1],H[2]);break;case "4f":l.uniform4f(ba,H[0],H[1],H[2],H[3]);break;case "1iv":l.uniform1iv(ba,H);break;case "3iv":l.uniform3iv(ba,H);break;case "1fv":l.uniform1fv(ba,H);break;case "2fv":l.uniform2fv(ba,H);break;case "3fv":l.uniform3fv(ba,H);break;case "4fv":l.uniform4fv(ba,H);break;case "Matrix3fv":l.uniformMatrix3fv(ba,!1,H);break;case "Matrix4fv":l.uniformMatrix4fv(ba,!1,H);break;case "i":l.uniform1i(ba,
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|
|
-H);break;case "f":l.uniform1f(ba,H);break;case "v2":l.uniform2f(ba,H.x,H.y);break;case "v3":l.uniform3f(ba,H.x,H.y,H.z);break;case "v4":l.uniform4f(ba,H.x,H.y,H.z,H.w);break;case "c":l.uniform3f(ba,H.r,H.g,H.b);break;case "iv1":l.uniform1iv(ba,H);break;case "iv":l.uniform3iv(ba,H);break;case "fv1":l.uniform1fv(ba,H);break;case "fv":l.uniform3fv(ba,H);break;case "v2v":void 0===fa._array&&(fa._array=new Float32Array(2*H.length));for(var ca=0,Ra=H.length;ca<Ra;ca++)fb=2*ca,fa._array[fb]=H[ca].x,fa._array[fb+
|
|
|
-1]=H[ca].y;l.uniform2fv(ba,fa._array);break;case "v3v":void 0===fa._array&&(fa._array=new Float32Array(3*H.length));ca=0;for(Ra=H.length;ca<Ra;ca++)fb=3*ca,fa._array[fb]=H[ca].x,fa._array[fb+1]=H[ca].y,fa._array[fb+2]=H[ca].z;l.uniform3fv(ba,fa._array);break;case "v4v":void 0===fa._array&&(fa._array=new Float32Array(4*H.length));ca=0;for(Ra=H.length;ca<Ra;ca++)fb=4*ca,fa._array[fb]=H[ca].x,fa._array[fb+1]=H[ca].y,fa._array[fb+2]=H[ca].z,fa._array[fb+3]=H[ca].w;l.uniform4fv(ba,fa._array);break;case "m3":l.uniformMatrix3fv(ba,
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|
|
-!1,H.elements);break;case "m3v":void 0===fa._array&&(fa._array=new Float32Array(9*H.length));ca=0;for(Ra=H.length;ca<Ra;ca++)H[ca].flattenToArrayOffset(fa._array,9*ca);l.uniformMatrix3fv(ba,!1,fa._array);break;case "m4":l.uniformMatrix4fv(ba,!1,H.elements);break;case "m4v":void 0===fa._array&&(fa._array=new Float32Array(16*H.length));ca=0;for(Ra=H.length;ca<Ra;ca++)H[ca].flattenToArrayOffset(fa._array,16*ca);l.uniformMatrix4fv(ba,!1,fa._array);break;case "t":eb=H;zb=F();l.uniform1i(ba,zb);if(!eb)continue;
|
|
|
-if(eb instanceof THREE.CubeTexture||eb.image instanceof Array&&6===eb.image.length){var xa=eb,Yb=zb;if(6===xa.image.length)if(xa.needsUpdate){xa.image.__webglTextureCube||(xa.addEventListener("dispose",hc),xa.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Yb);l.bindTexture(l.TEXTURE_CUBE_MAP,xa.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,xa.flipY);for(var Zb=xa instanceof THREE.CompressedTexture,$b=[],da=0;6>da;da++)$b[da]=J.autoScaleCubemaps&&
|
|
|
-!Zb?C(xa.image[da],Vc):xa.image[da];var ac=$b[0],Ob=THREE.Math.isPowerOfTwo(ac.width)&&THREE.Math.isPowerOfTwo(ac.height),ob=V(xa.format),Pb=V(xa.type);O(l.TEXTURE_CUBE_MAP,xa,Ob);for(da=0;6>da;da++)if(Zb)for(var pb,la=$b[da].mipmaps,Ab=0,Vb=la.length;Ab<Vb;Ab++)pb=la[Ab],xa.format!==THREE.RGBAFormat&&xa.format!==THREE.RGBFormat?-1<kc.indexOf(ob)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+da,Ab,ob,pb.width,pb.height,0,pb.data):console.warn("Attempt to load unsupported compressed texture format"):
|
|
|
-l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+da,Ab,ob,pb.width,pb.height,0,ob,Pb,pb.data);else l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+da,0,ob,ob,Pb,$b[da]);xa.generateMipmaps&&Ob&&l.generateMipmap(l.TEXTURE_CUBE_MAP);xa.needsUpdate=!1;if(xa.onUpdate)xa.onUpdate()}else l.activeTexture(l.TEXTURE0+Yb),l.bindTexture(l.TEXTURE_CUBE_MAP,xa.image.__webglTextureCube)}else if(eb instanceof THREE.WebGLRenderTargetCube){var Wb=eb;l.activeTexture(l.TEXTURE0+zb);l.bindTexture(l.TEXTURE_CUBE_MAP,Wb.__webglTexture)}else J.setTexture(eb,
|
|
|
-zb);break;case "tv":void 0===fa._array&&(fa._array=[]);ca=0;for(Ra=fa.value.length;ca<Ra;ca++)fa._array[ca]=F();l.uniform1iv(ba,fa._array);ca=0;for(Ra=fa.value.length;ca<Ra;ca++)eb=fa.value[ca],zb=fa._array[ca],eb&&J.setTexture(eb,zb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Jb)}}}}l.uniformMatrix4fv(qa.modelViewMatrix,!1,e._modelViewMatrix.elements);qa.normalMatrix&&l.uniformMatrix3fv(qa.normalMatrix,!1,e._normalMatrix.elements);null!==qa.modelMatrix&&l.uniformMatrix4fv(qa.modelMatrix,
|
|
|
-!1,e.matrixWorld.elements);return ua}function G(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=
|
|
|
-b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function F(){var a=ec;a>=Kc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Kc);ec+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function R(a){a!==
|
|
|
-Lc&&(l.lineWidth(a),Lc=a)}function I(a,b,c){Mc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Mc=a);!a||Nc===b&&Oc===c||(l.polygonOffset(b,c),Nc=b,Oc=c)}function O(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,V(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,V(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,V(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,V(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),
|
|
|
-l.texParameteri(a,l.TEXTURE_MAG_FILTER,Q(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,Q(b.minFilter)));jb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,jb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Pc)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,
|
|
|
-a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function W(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),
|
|
|
-l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function U(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function Q(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
-a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function V(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;
|
|
|
-if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;
|
|
|
-if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===
|
|
|
-THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;
|
|
|
-if(null!==Ea){if(a===THREE.RGB_S3TC_DXT1_Format)return Ea.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ea.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(null!==Fa){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Fa.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Fa.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Fa.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
|
-if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Fa.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(void 0!==Ya){if(a===THREE.MinEquation)return Ya.MIN_EXT;if(a===THREE.MaxEquation)return Ya.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var P=void 0!==a.canvas?a.canvas:document.createElement("canvas"),sa=void 0!==a.context?a.context:null,L=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,ga=void 0!==a.depth?a.depth:!0,ua=void 0!==a.stencil?a.stencil:!0,N=void 0!==
|
|
|
-a.antialias?a.antialias:!1,ja=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,wa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ia=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,ka=new THREE.Color(0),Ja=0,Ca=[],$a={},Ga=[],Za=[],hb=[];this.domElement=P;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
-this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,Va=[],ub=null,Xb=null,tb=-1,Ua=null,
|
|
|
-Tb=null,ec=0,Jb=-1,Vb=-1,kb=-1,Wb=-1,lc=-1,Eb=-1,lb=-1,Kb=-1,Mc=null,Nc=null,Oc=null,Lc=null,mc=0,nc=0,mb=P.width,gb=P.height,zc=0,Gc=0,Lb=new Uint8Array(16),vb=new Uint8Array(16),Ac=new THREE.Frustum,xc=new THREE.Matrix4,Dc=new THREE.Matrix4,Pa=new THREE.Vector3,ya=new THREE.Vector3,Ub=!0,Jc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},
|
|
|
-hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,sb,oc,jb,Ea,Fa,Fb,Ya;(function(){try{var a={alpha:Y,depth:ga,stencil:ua,antialias:N,premultipliedAlpha:ja,preserveDrawingBuffer:wa};l=sa||P.getContext("webgl",a)||P.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");oc=l.getExtension("OES_standard_derivatives");jb=l.getExtension("EXT_texture_filter_anisotropic")||
|
|
|
-l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ea=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Fa=l.getExtension("WEBGL_compressed_texture_pvrtc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");Fb=l.getExtension("OES_element_index_uint");Ya=l.getExtension("EXT_blend_minmax");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");
|
|
|
-null===oc&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===jb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Ea&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Fa&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");null===Fb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");null===Ya&&console.log("THREE.WebGLRenderer: min max blend equations not supported.");
|
|
|
-void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ia&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(mc,nc,mb,gb);l.clearColor(ka.r,ka.g,ka.b,Ja);this.context=l;var Kc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),
|
|
|
-Wc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Xc=l.getParameter(l.MAX_TEXTURE_SIZE),Vc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Pc=jb?l.getParameter(jb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<Wc,fc=gc&&sb,kc=[];if(Fa||Ea)for(var Qc=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),vc=0;vc<Qc.length;vc++)kc.push(Qc[vc]);var Yc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Zc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);
|
|
|
-var $c=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),ad=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var bd=0<Yc.precision&&0<$c.precision,Rc=0<Zc.precision&&0<ad.precision;"highp"!==L||bd||(Rc?(L="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(L="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==L||Rc||(L="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));
|
|
|
-this.getContext=function(){return l};this.supportsVertexTextures=function(){return gc};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return oc};this.supportsCompressedTextureS3TC=function(){return Ea};this.supportsCompressedTexturePVRTC=function(){return Fa};this.supportsBlendMinMax=function(){return Ya};this.getMaxAnisotropy=function(){return Pc};this.getPrecision=function(){return L};this.setSize=function(a,b,c){P.width=a*this.devicePixelRatio;P.height=
|
|
|
-b*this.devicePixelRatio;!1!==c&&(P.style.width=a+"px",P.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){mc=a*this.devicePixelRatio;nc=b*this.devicePixelRatio;mb=c*this.devicePixelRatio;gb=d*this.devicePixelRatio;l.viewport(mc,nc,mb,gb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};
|
|
|
-this.setClearColor=function(a,b){ka.set(a);Ja=void 0!==b?b:1;l.clearColor(ka.r,ka.g,ka.b,Ja)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ka};this.getClearAlpha=function(){return Ja};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};
|
|
|
-this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Ca,$a,Ga);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Ca,$a,Ga);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ub=null;tb=Ua=Kb=lb=kb=-1;Ub=!0;Vb=Jb=-1;this.shadowMapPlugin.update(a,
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|
|
-b)};var Ec=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Ec);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete $a[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ga,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Fc=function(a){a=a.target;a.removeEventListener("dispose",Fc);a.__webglInit=
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|
|
-void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);J.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);
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|
-Sc(d)}}else Sc(a)},hc=function(a){a=a.target;a.removeEventListener("dispose",hc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));J.info.memory.textures--},Tc=function(a){a=a.target;a.removeEventListener("dispose",Tc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
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|
-else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);J.info.memory.textures--},Ic=function(a){a=a.target;a.removeEventListener("dispose",Ic);Hc(a)},Sc=function(a){void 0!==a.__webglVertexBuffer&&l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
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|
|
-l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
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|
|
-J.info.memory.geometries--},Hc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Va.length;a<c;a++)if(d=Va[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Va.length;a<c;a++)d=Va[a],d.program!==b&&e.push(d);Va=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&
|
|
|
-(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
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|
-e,k,m,n,p,q,s,t,r,u,w=3*a.count;for(u=0;u<w;u+=9)r=a.normalArray,d=r[u],e=r[u+1],k=r[u+2],m=r[u+3],p=r[u+4],s=r[u+5],n=r[u+6],q=r[u+7],t=r[u+8],d=(d+m+n)/3,e=(e+p+q)/3,k=(k+s+t)/3,r[u]=d,r[u+1]=e,r[u+2]=k,r[u+3]=d,r[u+4]=e,r[u+5]=k,r[u+6]=d,r[u+7]=e,r[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,
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|
|
-l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?
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|
|
-1:0),c!==Ua&&(Ua=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length,J.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,q=n.length;p<q;p++){var s=n[p].index;b&&(e(d,
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|
-a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);J.info.render.calls++;J.info.render.vertices+=n[p].count;J.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.vertices+=d.array.length/3,J.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),J.info.render.calls++,
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|
|
-J.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,R(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,q=n.length;p<q;p++)s=n[p].index,b&&(e(d,a,f,
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|
|
-s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),J.info.render.calls++,J.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){var m,n;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Ua&&(Ua=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
-e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var q=0;n=k.morphTargetForcedOrder;
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|
|
-for(m=k.morphTargetInfluences;q<d.numSupportedMorphTargets&&q<n.length;)0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[q]]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[q]]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[n[q]],q++}else{n=[];m=k.morphTargetInfluences;
|
|
|
-var s,r=m.length;for(s=0;s<r;s++)q=m[s],0<q&&n.push([q,s]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(q=0;q<d.numSupportedMorphTargets;)n[q]?(s=n[q][1],0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,
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|
|
-e.__webglMorphNormalsBuffers[s]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[s]):k.__webglMorphTargetInfluences[q]=0,q++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(m=0,n=e.__webglCustomAttributesList.length;m<n;m++)c=e.__webglCustomAttributesList[m],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,
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|
|
-c.buffer),f(b[c.buffer.belongsToAttribute]),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),l.vertexAttribPointer(b.normal,
|
|
|
-3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),f(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,
|
|
|
-2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,
|
|
|
-1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(R(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=
|
|
|
-k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,R(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;tb=-1;Tb=null;Ub=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
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|
|
-void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);xc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ac.setFromMatrix(xc);Ca.length=0;Za.length=0;hb.length=0;m(a,a);!0===J.sortObjects&&(Za.sort(k),hb.sort(n));q(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
|
|
|
-this.autoClearDepth,this.autoClearStencil);d=0;for(e=Ga.length;d<e;d++)f=Ga[d],g=f.object,g.visible&&(B(g,b),r(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t(Za,b,Ca,h,!0,d),t(hb,b,Ca,h,!0,d),s(Ga,"",b,Ca,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t(Za,b,Ca,h,!1,d),s(Ga,"opaque",b,Ca,h,!1,d),t(hb,b,
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|
|
-Ca,h,!0,d),s(Ga,"transparent",b,Ca,h,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&U(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Ua=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ac):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
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|
|
-this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Jb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Jb=b);Vb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Vb=a)};this.setDepthTest=
|
|
|
-function(a){lb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),lb=a)};this.setDepthWrite=function(a){Kb!==a&&(l.depthMask(a),Kb=a)};this.setBlending=function(a,b,c,d){a!==kb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
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|
|
-l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),kb=a);if(a===THREE.CustomBlending){if(b!==Wb&&(l.blendEquation(V(b)),Wb=b),c!==lc||d!==Eb)l.blendFunc(V(c),V(d)),lc=c,Eb=d}else Eb=lc=Wb=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",hc),a.__webglTexture=l.createTexture(),
|
|
|
-J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=C(a.image,Xc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=V(a.format),e=V(a.type);O(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,
|
|
|
-g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<kc.indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=
|
|
|
-f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=
|
|
|
-!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Tc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=V(a.format),e=V(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);O(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
-f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),O(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,
|
|
|
-0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);
|
|
|
-b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=gb,d=mc,e=nc);b!==Xb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Xb=b);zc=c;Gc=a};this.resetGLState=function(){Tb=ub=null;tb=Ua=Vb=Jb=Kb=lb=kb=-1;Ub=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
|
|
|
-this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
|
|
|
+THREE.WebGLRenderer=function(a){function b(a){var b=a.geometry;a=a.material;var c=b.vertices.length;if(a.attributes){void 0===b.__webglCustomAttributesList&&(b.__webglCustomAttributesList=[]);for(var d in a.attributes){var e=a.attributes[d];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var f=1;"v2"===e.type?f=2:"v3"===e.type?f=3:"v4"===e.type?f=4:"c"===e.type&&(f=3);e.size=f;e.array=new Float32Array(c*f);e.buffer=m.createBuffer();e.buffer.belongsToAttribute=d;e.needsUpdate=
|
|
|
+!0}b.__webglCustomAttributesList.push(e)}}}function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*
|
|
|
+f),a.__skinWeightArray=new Float32Array(4*f));c=null!==ta.get("OES_element_index_uint")&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=
|
|
|
+2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var l in e.attributes){var g=e.attributes[l],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=m.createBuffer(),h.buffer.belongsToAttribute=l,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=
|
|
|
+!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var l=b[g],n=e[l];if(0<=n){var p=c[l];void 0!==p?(l=p.itemSize,m.bindBuffer(m.ARRAY_BUFFER,p.buffer),f(n),m.vertexAttribPointer(n,l,m.FLOAT,!1,0,d*l*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[l].length?m.vertexAttrib2fv(n,a.defaultAttributeValues[l]):
|
|
|
+3===a.defaultAttributeValues[l].length&&m.vertexAttrib3fv(n,a.defaultAttributeValues[l]))}}h()}function g(){for(var a=0,b=Db.length;a<b;a++)Db[a]=0}function f(a){Db[a]=1;0===eb[a]&&(m.enableVertexAttribArray(a),eb[a]=1)}function h(){for(var a=0,b=eb.length;a<b;a++)eb[a]!==Db[a]&&(m.disableVertexAttribArray(a),eb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return b[0]-
|
|
|
+a[0]}function l(a,e){if(!1!==e.visible){e instanceof THREE.Light&&Za.push(e);if(!(e instanceof THREE.Scene||e instanceof THREE.Group)){void 0===e.__webglInit&&(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3,e.addEventListener("removed",Fc));var f=e.geometry;if(void 0!==f&&void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",Gc),!(f instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)v(a,e,f);else if(e instanceof THREE.Line){if(void 0===
|
|
|
+f.__webglVertexBuffer){f.__webglVertexBuffer=m.createBuffer();f.__webglColorBuffer=m.createBuffer();f.__webglLineDistanceBuffer=m.createBuffer();H.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&void 0===f.__webglVertexBuffer){f.__webglVertexBuffer=
|
|
|
+m.createBuffer();f.__webglColorBuffer=m.createBuffer();H.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=new Float32Array(3*h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive)if(e.__webglActive=!0,e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)w($a,f,e);else{if(f instanceof THREE.Geometry)for(var k=sb[f.id],n=0,r=k.length;n<r;n++)w($a,k[n],e)}else e instanceof
|
|
|
+THREE.Line||e instanceof THREE.PointCloud?w($a,f,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&lb.push({id:null,object:e,opaque:null,transparent:null,z:0});var t=$a[e.id];if(t&&(!1===e.frustumCulled||!0===Bc.intersectsObject(e))){var q=e.geometry,s,x;if(q instanceof THREE.BufferGeometry)for(var y=q.attributes,B=q.attributesKeys,G=0,C=B.length;G<C;G++){var E=B[G],F=y[E];void 0===F.buffer&&(F.buffer=m.createBuffer(),F.needsUpdate=!0);if(!0===F.needsUpdate){var K="index"===
|
|
|
+E?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER;m.bindBuffer(K,F.buffer);m.bufferData(K,F.array,m.STATIC_DRAW);F.needsUpdate=!1}}else if(e instanceof THREE.Mesh){!0===q.groupsNeedUpdate&&v(a,e,q);for(var Q=sb[q.id],R=0,M=Q.length;R<M;R++){var P=Q[R];x=d(e,P);!0===q.groupsNeedUpdate&&c(P,e);s=x.attributes&&u(x);if(q.verticesNeedUpdate||q.morphTargetsNeedUpdate||q.elementsNeedUpdate||q.uvsNeedUpdate||q.normalsNeedUpdate||q.colorsNeedUpdate||q.tangentsNeedUpdate||s){var I=P,O=e,sa=m.DYNAMIC_DRAW,T=!q.dynamic,
|
|
|
+X=x;if(I.__inittedArrays){var W=X&&void 0!==X.shading&&X.shading===THREE.SmoothShading,L=void 0,Y=void 0,ka=void 0,da=void 0,ba=void 0,db=void 0,ga=void 0,qb=void 0,ta=void 0,za=void 0,ia=void 0,aa=void 0,$=void 0,Z=void 0,Ab=void 0,qa=void 0,J=void 0,Aa=void 0,oa=void 0,kc=void 0,la=void 0,Pa=void 0,Ga=void 0,lc=void 0,Ca=void 0,mc=void 0,nc=void 0,Ha=void 0,oc=void 0,Ba=void 0,wa=void 0,Eb=void 0,Ma=void 0,Bb=void 0,Na=void 0,Yb=void 0,Ya=void 0,ab=void 0,Lb=void 0,Sb=void 0,fb=0,gb=0,ub=0,vb=0,
|
|
|
+Fb=0,Sa=0,Da=0,Qa=0,Ka=0,ma=0,ua=0,D=0,Ia=void 0,Ra=I.__vertexArray,wb=I.__uvArray,hb=I.__uv2Array,Ta=I.__normalArray,ra=I.__tangentArray,La=I.__colorArray,Ua=I.__skinIndexArray,Va=I.__skinWeightArray,Gb=I.__morphTargetsArrays,Hc=I.__morphNormalsArrays,eb=I.__webglCustomAttributesList,z=void 0,Tb=I.__faceArray,Ja=I.__lineArray,xa=O.geometry,bb=xa.elementsNeedUpdate,Ic=xa.uvsNeedUpdate,gc=xa.normalsNeedUpdate,ea=xa.tangentsNeedUpdate,Db=xa.colorsNeedUpdate,S=xa.morphTargetsNeedUpdate,fa=xa.vertices,
|
|
|
+N=I.faces3,ya=xa.faces,va=xa.faceVertexUvs[0],Jc=xa.faceVertexUvs[1],Cc=xa.skinIndices,Ub=xa.skinWeights,mb=xa.morphTargets,Ea=xa.morphNormals;if(xa.verticesNeedUpdate){L=0;for(Y=N.length;L<Y;L++)da=ya[N[L]],aa=fa[da.a],$=fa[da.b],Z=fa[da.c],Ra[gb]=aa.x,Ra[gb+1]=aa.y,Ra[gb+2]=aa.z,Ra[gb+3]=$.x,Ra[gb+4]=$.y,Ra[gb+5]=$.z,Ra[gb+6]=Z.x,Ra[gb+7]=Z.y,Ra[gb+8]=Z.z,gb+=9;m.bindBuffer(m.ARRAY_BUFFER,I.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Ra,sa)}if(S)for(Na=0,Yb=mb.length;Na<Yb;Na++){L=ua=0;for(Y=
|
|
|
+N.length;L<Y;L++)Lb=N[L],da=ya[Lb],aa=mb[Na].vertices[da.a],$=mb[Na].vertices[da.b],Z=mb[Na].vertices[da.c],Ya=Gb[Na],Ya[ua]=aa.x,Ya[ua+1]=aa.y,Ya[ua+2]=aa.z,Ya[ua+3]=$.x,Ya[ua+4]=$.y,Ya[ua+5]=$.z,Ya[ua+6]=Z.x,Ya[ua+7]=Z.y,Ya[ua+8]=Z.z,X.morphNormals&&(W?(Sb=Ea[Na].vertexNormals[Lb],Aa=Sb.a,oa=Sb.b,kc=Sb.c):kc=oa=Aa=Ea[Na].faceNormals[Lb],ab=Hc[Na],ab[ua]=Aa.x,ab[ua+1]=Aa.y,ab[ua+2]=Aa.z,ab[ua+3]=oa.x,ab[ua+4]=oa.y,ab[ua+5]=oa.z,ab[ua+6]=kc.x,ab[ua+7]=kc.y,ab[ua+8]=kc.z),ua+=9;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+I.__webglMorphTargetsBuffers[Na]);m.bufferData(m.ARRAY_BUFFER,Gb[Na],sa);X.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,I.__webglMorphNormalsBuffers[Na]),m.bufferData(m.ARRAY_BUFFER,Hc[Na],sa))}if(Ub.length){L=0;for(Y=N.length;L<Y;L++)da=ya[N[L]],lc=Ub[da.a],Ca=Ub[da.b],mc=Ub[da.c],Va[ma]=lc.x,Va[ma+1]=lc.y,Va[ma+2]=lc.z,Va[ma+3]=lc.w,Va[ma+4]=Ca.x,Va[ma+5]=Ca.y,Va[ma+6]=Ca.z,Va[ma+7]=Ca.w,Va[ma+8]=mc.x,Va[ma+9]=mc.y,Va[ma+10]=mc.z,Va[ma+11]=mc.w,nc=Cc[da.a],Ha=Cc[da.b],oc=Cc[da.c],Ua[ma]=nc.x,Ua[ma+
|
|
|
+1]=nc.y,Ua[ma+2]=nc.z,Ua[ma+3]=nc.w,Ua[ma+4]=Ha.x,Ua[ma+5]=Ha.y,Ua[ma+6]=Ha.z,Ua[ma+7]=Ha.w,Ua[ma+8]=oc.x,Ua[ma+9]=oc.y,Ua[ma+10]=oc.z,Ua[ma+11]=oc.w,ma+=12;0<ma&&(m.bindBuffer(m.ARRAY_BUFFER,I.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ua,sa),m.bindBuffer(m.ARRAY_BUFFER,I.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,sa))}if(Db){L=0;for(Y=N.length;L<Y;L++)da=ya[N[L]],ga=da.vertexColors,qb=da.color,3===ga.length&&X.vertexColors===THREE.VertexColors?(la=ga[0],Pa=ga[1],Ga=ga[2]):
|
|
|
+Ga=Pa=la=qb,La[Ka]=la.r,La[Ka+1]=la.g,La[Ka+2]=la.b,La[Ka+3]=Pa.r,La[Ka+4]=Pa.g,La[Ka+5]=Pa.b,La[Ka+6]=Ga.r,La[Ka+7]=Ga.g,La[Ka+8]=Ga.b,Ka+=9;0<Ka&&(m.bindBuffer(m.ARRAY_BUFFER,I.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,La,sa))}if(ea&&xa.hasTangents){L=0;for(Y=N.length;L<Y;L++)da=ya[N[L]],ta=da.vertexTangents,Ab=ta[0],qa=ta[1],J=ta[2],ra[Da]=Ab.x,ra[Da+1]=Ab.y,ra[Da+2]=Ab.z,ra[Da+3]=Ab.w,ra[Da+4]=qa.x,ra[Da+5]=qa.y,ra[Da+6]=qa.z,ra[Da+7]=qa.w,ra[Da+8]=J.x,ra[Da+9]=J.y,ra[Da+10]=J.z,ra[Da+11]=
|
|
|
+J.w,Da+=12;m.bindBuffer(m.ARRAY_BUFFER,I.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,ra,sa)}if(gc){L=0;for(Y=N.length;L<Y;L++)if(da=ya[N[L]],ba=da.vertexNormals,db=da.normal,3===ba.length&&W)for(Ba=0;3>Ba;Ba++)Eb=ba[Ba],Ta[Sa]=Eb.x,Ta[Sa+1]=Eb.y,Ta[Sa+2]=Eb.z,Sa+=3;else for(Ba=0;3>Ba;Ba++)Ta[Sa]=db.x,Ta[Sa+1]=db.y,Ta[Sa+2]=db.z,Sa+=3;m.bindBuffer(m.ARRAY_BUFFER,I.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,sa)}if(Ic&&va){L=0;for(Y=N.length;L<Y;L++)if(ka=N[L],za=va[ka],void 0!==za)for(Ba=
|
|
|
+0;3>Ba;Ba++)Ma=za[Ba],wb[ub]=Ma.x,wb[ub+1]=Ma.y,ub+=2;0<ub&&(m.bindBuffer(m.ARRAY_BUFFER,I.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,wb,sa))}if(Ic&&Jc){L=0;for(Y=N.length;L<Y;L++)if(ka=N[L],ia=Jc[ka],void 0!==ia)for(Ba=0;3>Ba;Ba++)Bb=ia[Ba],hb[vb]=Bb.x,hb[vb+1]=Bb.y,vb+=2;0<vb&&(m.bindBuffer(m.ARRAY_BUFFER,I.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,hb,sa))}if(bb){L=0;for(Y=N.length;L<Y;L++)Tb[Fb]=fb,Tb[Fb+1]=fb+1,Tb[Fb+2]=fb+2,Fb+=3,Ja[Qa]=fb,Ja[Qa+1]=fb+1,Ja[Qa+2]=fb,Ja[Qa+3]=fb+2,Ja[Qa+
|
|
|
+4]=fb+1,Ja[Qa+5]=fb+2,Qa+=6,fb+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,I.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,sa);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,I.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ja,sa)}if(eb)for(Ba=0,wa=eb.length;Ba<wa;Ba++)if(z=eb[Ba],z.__original.needsUpdate){D=0;if(1===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)da=ya[N[L]],z.array[D]=z.value[da.a],z.array[D+1]=z.value[da.b],z.array[D+2]=z.value[da.c],D+=3;else{if("faces"===
|
|
|
+z.boundTo)for(L=0,Y=N.length;L<Y;L++)Ia=z.value[N[L]],z.array[D]=Ia,z.array[D+1]=Ia,z.array[D+2]=Ia,D+=3}else if(2===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)da=ya[N[L]],aa=z.value[da.a],$=z.value[da.b],Z=z.value[da.c],z.array[D]=aa.x,z.array[D+1]=aa.y,z.array[D+2]=$.x,z.array[D+3]=$.y,z.array[D+4]=Z.x,z.array[D+5]=Z.y,D+=6;else{if("faces"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)Z=$=aa=Ia=z.value[N[L]],z.array[D]=aa.x,z.array[D+1]=aa.y,z.array[D+2]=$.x,z.array[D+
|
|
|
+3]=$.y,z.array[D+4]=Z.x,z.array[D+5]=Z.y,D+=6}else if(3===z.size){var na;na="c"===z.type?["r","g","b"]:["x","y","z"];if(void 0===z.boundTo||"vertices"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)da=ya[N[L]],aa=z.value[da.a],$=z.value[da.b],Z=z.value[da.c],z.array[D]=aa[na[0]],z.array[D+1]=aa[na[1]],z.array[D+2]=aa[na[2]],z.array[D+3]=$[na[0]],z.array[D+4]=$[na[1]],z.array[D+5]=$[na[2]],z.array[D+6]=Z[na[0]],z.array[D+7]=Z[na[1]],z.array[D+8]=Z[na[2]],D+=9;else if("faces"===z.boundTo)for(L=0,Y=N.length;L<
|
|
|
+Y;L++)Z=$=aa=Ia=z.value[N[L]],z.array[D]=aa[na[0]],z.array[D+1]=aa[na[1]],z.array[D+2]=aa[na[2]],z.array[D+3]=$[na[0]],z.array[D+4]=$[na[1]],z.array[D+5]=$[na[2]],z.array[D+6]=Z[na[0]],z.array[D+7]=Z[na[1]],z.array[D+8]=Z[na[2]],D+=9;else if("faceVertices"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)Ia=z.value[N[L]],aa=Ia[0],$=Ia[1],Z=Ia[2],z.array[D]=aa[na[0]],z.array[D+1]=aa[na[1]],z.array[D+2]=aa[na[2]],z.array[D+3]=$[na[0]],z.array[D+4]=$[na[1]],z.array[D+5]=$[na[2]],z.array[D+6]=Z[na[0]],z.array[D+
|
|
|
+7]=Z[na[1]],z.array[D+8]=Z[na[2]],D+=9}else if(4===z.size)if(void 0===z.boundTo||"vertices"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)da=ya[N[L]],aa=z.value[da.a],$=z.value[da.b],Z=z.value[da.c],z.array[D]=aa.x,z.array[D+1]=aa.y,z.array[D+2]=aa.z,z.array[D+3]=aa.w,z.array[D+4]=$.x,z.array[D+5]=$.y,z.array[D+6]=$.z,z.array[D+7]=$.w,z.array[D+8]=Z.x,z.array[D+9]=Z.y,z.array[D+10]=Z.z,z.array[D+11]=Z.w,D+=12;else if("faces"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)Z=$=aa=Ia=z.value[N[L]],z.array[D]=aa.x,
|
|
|
+z.array[D+1]=aa.y,z.array[D+2]=aa.z,z.array[D+3]=aa.w,z.array[D+4]=$.x,z.array[D+5]=$.y,z.array[D+6]=$.z,z.array[D+7]=$.w,z.array[D+8]=Z.x,z.array[D+9]=Z.y,z.array[D+10]=Z.z,z.array[D+11]=Z.w,D+=12;else if("faceVertices"===z.boundTo)for(L=0,Y=N.length;L<Y;L++)Ia=z.value[N[L]],aa=Ia[0],$=Ia[1],Z=Ia[2],z.array[D]=aa.x,z.array[D+1]=aa.y,z.array[D+2]=aa.z,z.array[D+3]=aa.w,z.array[D+4]=$.x,z.array[D+5]=$.y,z.array[D+6]=$.z,z.array[D+7]=$.w,z.array[D+8]=Z.x,z.array[D+9]=Z.y,z.array[D+10]=Z.z,z.array[D+
|
|
|
+11]=Z.w,D+=12;m.bindBuffer(m.ARRAY_BUFFER,z.buffer);m.bufferData(m.ARRAY_BUFFER,z.array,sa)}T&&(delete I.__inittedArrays,delete I.__colorArray,delete I.__normalArray,delete I.__tangentArray,delete I.__uvArray,delete I.__uv2Array,delete I.__faceArray,delete I.__vertexArray,delete I.__lineArray,delete I.__skinIndexArray,delete I.__skinWeightArray)}}}q.verticesNeedUpdate=!1;q.morphTargetsNeedUpdate=!1;q.elementsNeedUpdate=!1;q.uvsNeedUpdate=!1;q.normalsNeedUpdate=!1;q.colorsNeedUpdate=!1;q.tangentsNeedUpdate=
|
|
|
+!1;x.attributes&&A(x)}else if(e instanceof THREE.Line){x=d(e,q);s=x.attributes&&u(x);if(q.verticesNeedUpdate||q.colorsNeedUpdate||q.lineDistancesNeedUpdate||s){var ac=m.DYNAMIC_DRAW,cb,Hb,ib,bc,ha,uc,Cb=q.vertices,Mb=q.colors,Nb=q.lineDistances,Ob=Cb.length,Qb=Mb.length,Zb=Nb.length,jb=q.__vertexArray,kb=q.__colorArray,Rb=q.__lineDistanceArray,$b=q.colorsNeedUpdate,tc=q.lineDistancesNeedUpdate,fc=q.__webglCustomAttributesList,vc,jc,Fa,hc,Wa,pa;if(q.verticesNeedUpdate){for(cb=0;cb<Ob;cb++)bc=Cb[cb],
|
|
|
+ha=3*cb,jb[ha]=bc.x,jb[ha+1]=bc.y,jb[ha+2]=bc.z;m.bindBuffer(m.ARRAY_BUFFER,q.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,ac)}if($b){for(Hb=0;Hb<Qb;Hb++)uc=Mb[Hb],ha=3*Hb,kb[ha]=uc.r,kb[ha+1]=uc.g,kb[ha+2]=uc.b;m.bindBuffer(m.ARRAY_BUFFER,q.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,kb,ac)}if(tc){for(ib=0;ib<Zb;ib++)Rb[ib]=Nb[ib];m.bindBuffer(m.ARRAY_BUFFER,q.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,Rb,ac)}if(fc)for(vc=0,jc=fc.length;vc<jc;vc++)if(pa=fc[vc],pa.needsUpdate&&
|
|
|
+(void 0===pa.boundTo||"vertices"===pa.boundTo)){ha=0;hc=pa.value.length;if(1===pa.size)for(Fa=0;Fa<hc;Fa++)pa.array[Fa]=pa.value[Fa];else if(2===pa.size)for(Fa=0;Fa<hc;Fa++)Wa=pa.value[Fa],pa.array[ha]=Wa.x,pa.array[ha+1]=Wa.y,ha+=2;else if(3===pa.size)if("c"===pa.type)for(Fa=0;Fa<hc;Fa++)Wa=pa.value[Fa],pa.array[ha]=Wa.r,pa.array[ha+1]=Wa.g,pa.array[ha+2]=Wa.b,ha+=3;else for(Fa=0;Fa<hc;Fa++)Wa=pa.value[Fa],pa.array[ha]=Wa.x,pa.array[ha+1]=Wa.y,pa.array[ha+2]=Wa.z,ha+=3;else if(4===pa.size)for(Fa=
|
|
|
+0;Fa<hc;Fa++)Wa=pa.value[Fa],pa.array[ha]=Wa.x,pa.array[ha+1]=Wa.y,pa.array[ha+2]=Wa.z,pa.array[ha+3]=Wa.w,ha+=4;m.bindBuffer(m.ARRAY_BUFFER,pa.buffer);m.bufferData(m.ARRAY_BUFFER,pa.array,ac)}}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;q.lineDistancesNeedUpdate=!1;x.attributes&&A(x)}else if(e instanceof THREE.PointCloud){x=d(e,q);s=x.attributes&&u(x);if(q.verticesNeedUpdate||q.colorsNeedUpdate||e.sortParticles||s){var tb=m.DYNAMIC_DRAW,Xa,xb,yb,V,zb,Vb,wc=q.vertices,Pb=wc.length,rb=q.colors,pc=
|
|
|
+rb.length,cc=q.__vertexArray,dc=q.__colorArray,Ib=q.__sortArray,qc=q.verticesNeedUpdate,rc=q.colorsNeedUpdate,Jb=q.__webglCustomAttributesList,nb,ic,ca,ob,ja,U;if(e.sortParticles){Dc.copy(xc);Dc.multiply(e.matrixWorld);for(Xa=0;Xa<Pb;Xa++)yb=wc[Xa],Oa.copy(yb),Oa.applyProjection(Dc),Ib[Xa]=[Oa.z,Xa];Ib.sort(p);for(Xa=0;Xa<Pb;Xa++)yb=wc[Ib[Xa][1]],V=3*Xa,cc[V]=yb.x,cc[V+1]=yb.y,cc[V+2]=yb.z;for(xb=0;xb<pc;xb++)V=3*xb,Vb=rb[Ib[xb][1]],dc[V]=Vb.r,dc[V+1]=Vb.g,dc[V+2]=Vb.b;if(Jb)for(nb=0,ic=Jb.length;nb<
|
|
|
+ic;nb++)if(U=Jb[nb],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,ob=U.value.length,1===U.size)for(ca=0;ca<ob;ca++)zb=Ib[ca][1],U.array[ca]=U.value[zb];else if(2===U.size)for(ca=0;ca<ob;ca++)zb=Ib[ca][1],ja=U.value[zb],U.array[V]=ja.x,U.array[V+1]=ja.y,V+=2;else if(3===U.size)if("c"===U.type)for(ca=0;ca<ob;ca++)zb=Ib[ca][1],ja=U.value[zb],U.array[V]=ja.r,U.array[V+1]=ja.g,U.array[V+2]=ja.b,V+=3;else for(ca=0;ca<ob;ca++)zb=Ib[ca][1],ja=U.value[zb],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=
|
|
|
+ja.z,V+=3;else if(4===U.size)for(ca=0;ca<ob;ca++)zb=Ib[ca][1],ja=U.value[zb],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,U.array[V+3]=ja.w,V+=4}else{if(qc)for(Xa=0;Xa<Pb;Xa++)yb=wc[Xa],V=3*Xa,cc[V]=yb.x,cc[V+1]=yb.y,cc[V+2]=yb.z;if(rc)for(xb=0;xb<pc;xb++)Vb=rb[xb],V=3*xb,dc[V]=Vb.r,dc[V+1]=Vb.g,dc[V+2]=Vb.b;if(Jb)for(nb=0,ic=Jb.length;nb<ic;nb++)if(U=Jb[nb],U.needsUpdate&&(void 0===U.boundTo||"vertices"===U.boundTo))if(ob=U.value.length,V=0,1===U.size)for(ca=0;ca<ob;ca++)U.array[ca]=U.value[ca];
|
|
|
+else if(2===U.size)for(ca=0;ca<ob;ca++)ja=U.value[ca],U.array[V]=ja.x,U.array[V+1]=ja.y,V+=2;else if(3===U.size)if("c"===U.type)for(ca=0;ca<ob;ca++)ja=U.value[ca],U.array[V]=ja.r,U.array[V+1]=ja.g,U.array[V+2]=ja.b,V+=3;else for(ca=0;ca<ob;ca++)ja=U.value[ca],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,V+=3;else if(4===U.size)for(ca=0;ca<ob;ca++)ja=U.value[ca],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,U.array[V+3]=ja.w,V+=4}if(qc||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,q.__webglVertexBuffer),
|
|
|
+m.bufferData(m.ARRAY_BUFFER,cc,tb);if(rc||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,q.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,dc,tb);if(Jb)for(nb=0,ic=Jb.length;nb<ic;nb++)if(U=Jb[nb],U.needsUpdate||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,tb)}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;x.attributes&&A(x)}for(var ec=0,Ec=t.length;ec<Ec;ec++){var yc=t[ec],Wb=yc,sc=Wb.object,zc=Wb.buffer,Ac=sc.geometry,Xb=sc.material;Xb instanceof THREE.MeshFaceMaterial?
|
|
|
+(Xb=Xb.materials[Ac instanceof THREE.BufferGeometry?0:zc.materialIndex],Wb.material=Xb,Xb.transparent?pb.push(Wb):Kb.push(Wb)):Xb&&(Wb.material=Xb,Xb.transparent?pb.push(Wb):Kb.push(Wb));yc.render=!0;!0===H.sortObjects&&(null!==e.renderDepth?yc.z=e.renderDepth:(Oa.setFromMatrixPosition(e.matrixWorld),Oa.applyProjection(xc),yc.z=Oa.z))}}}ec=0;for(Ec=e.children.length;ec<Ec;ec++)l(a,e.children[ec])}}function r(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,pc,qc)}function q(a,
|
|
|
+b,c,d,e,f){for(var g,h=a.length-1;-1!==h;h--){g=a[h];var k=g.object,m=g.buffer;B(k,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&H.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);H.setDepthTest(g.depthTest);H.setDepthWrite(g.depthWrite);F(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}H.setMaterialFaces(g);m instanceof THREE.BufferGeometry?H.renderBufferDirect(b,c,d,g,m,k):H.renderBuffer(b,c,d,g,m,k)}}function t(a,b,c,d,e,f,g){for(var h,k=0,m=a.length;k<m;k++){h=a[k];
|
|
|
+var l=h.object;if(l.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&H.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);H.setDepthTest(h.depthTest);H.setDepthWrite(h.depthWrite);F(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}H.renderImmediateObject(c,d,e,h,l)}}}function s(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a,b,d){var e=b.material,f=!1;if(void 0===sb[d.id]||!0===d.groupsNeedUpdate){delete $a[b.id];
|
|
|
+a=sb;for(var g=d.id,e=e instanceof THREE.MeshFaceMaterial,h=ta.get("OES_element_index_uint")?4294967296:65535,k,f={},l=d.morphTargets.length,n=d.morphNormals.length,p,q={},r=[],t=0,s=d.faces.length;t<s;t++){k=d.faces[t];var u=e?k.materialIndex:0;u in f||(f[u]={hash:u,counter:0});k=f[u].hash+"_"+f[u].counter;k in q||(p={id:rc++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,numMorphNormals:n},q[k]=p,r.push(p));q[k].vertices+3>h&&(f[u].counter+=1,k=f[u].hash+"_"+f[u].counter,k in q||(p={id:rc++,
|
|
|
+faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,numMorphNormals:n},q[k]=p,r.push(p)));q[k].faces3.push(t);q[k].vertices+=3}a[g]=r;d.groupsNeedUpdate=!1}a=sb[d.id];g=0;for(e=a.length;g<e;g++){h=a[g];if(void 0===h.__webglVertexBuffer){f=h;f.__webglVertexBuffer=m.createBuffer();f.__webglNormalBuffer=m.createBuffer();f.__webglTangentBuffer=m.createBuffer();f.__webglColorBuffer=m.createBuffer();f.__webglUVBuffer=m.createBuffer();f.__webglUV2Buffer=m.createBuffer();f.__webglSkinIndicesBuffer=m.createBuffer();
|
|
|
+f.__webglSkinWeightsBuffer=m.createBuffer();f.__webglFaceBuffer=m.createBuffer();f.__webglLineBuffer=m.createBuffer();n=l=void 0;if(f.numMorphTargets)for(f.__webglMorphTargetsBuffers=[],l=0,n=f.numMorphTargets;l<n;l++)f.__webglMorphTargetsBuffers.push(m.createBuffer());if(f.numMorphNormals)for(f.__webglMorphNormalsBuffers=[],l=0,n=f.numMorphNormals;l<n;l++)f.__webglMorphNormalsBuffers.push(m.createBuffer());H.info.memory.geometries++;c(h,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=
|
|
|
+!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=!0;f=d.colorsNeedUpdate=!0}else f=!1;(f||void 0===b.__webglActive)&&w($a,h,b)}b.__webglActive=!0}function w(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function A(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;Lb=0;if(d.needsUpdate){d.program&&sc(d);d.addEventListener("dispose",
|
|
|
+zc);var l;d instanceof THREE.MeshDepthMaterial?l="depth":d instanceof THREE.MeshNormalMaterial?l="normal":d instanceof THREE.MeshBasicMaterial?l="basic":d instanceof THREE.MeshLambertMaterial?l="lambert":d instanceof THREE.MeshPhongMaterial?l="phong":d instanceof THREE.LineBasicMaterial?l="basic":d instanceof THREE.LineDashedMaterial?l="dashed":d instanceof THREE.PointCloudMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),
|
|
|
+vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,t=0,s=0,u=b.length;s<u;s++){var w=b[s];w.onlyShadow||!1===w.visible||(w instanceof THREE.DirectionalLight&&p++,w instanceof THREE.PointLight&&q++,w instanceof THREE.SpotLight&&r++,w instanceof THREE.HemisphereLight&&t++)}f=p;g=q;h=r;k=t;for(var v,x=0,A=0,B=b.length;A<B;A++){var F=b[A];F.castShadow&&(F instanceof THREE.SpotLight&&
|
|
|
+x++,F instanceof THREE.DirectionalLight&&!F.shadowCascade&&x++)}v=x;var Q;if(tc&&e&&e.skeleton&&e.skeleton.useVertexTexture)Q=1024;else{var P=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),sa=Math.floor((P-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(sa=Math.min(e.skeleton.bones.length,sa),sa<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+sa+" (try OpenGL instead of ANGLE)"));Q=sa}var O={precision:X,supportsVertexTextures:fc,
|
|
|
+map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Pa,skinning:d.skinning,maxBones:Q,useVertexTexture:tc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:H.maxMorphTargets,maxMorphNormals:H.maxMorphNormals,
|
|
|
+maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:v,shadowMapEnabled:H.shadowMapEnabled&&e.receiveShadow&&0<v,shadowMapType:H.shadowMapType,shadowMapDebug:H.shadowMapDebug,shadowMapCascade:H.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];l?T.push(l):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var W in d.defines)T.push(W),T.push(d.defines[W]);
|
|
|
+for(W in O)T.push(W),T.push(O[W]);for(var L=T.join(),Y,ka=0,da=qb.length;ka<da;ka++){var ba=qb[ka];if(ba.code===L){Y=ba;Y.usedTimes++;break}}void 0===Y&&(Y=new THREE.WebGLProgram(H,L,d,O),qb.push(Y),H.info.memory.programs=qb.length);d.program=Y;var Za=Y.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var $a,db="morphTarget",ga=0;ga<H.maxMorphTargets;ga++)$a=db+ga,0<=Za[$a]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,db="morphNormal",ga=0;ga<H.maxMorphNormals;ga++)$a=
|
|
|
+db+ga,0<=Za[$a]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var lb in d.__webglShader.uniforms){var ta=d.program.uniforms[lb];ta&&d.uniformsList.push([d.__webglShader.uniforms[lb],ta])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets));var aa=!1,$=!1,Z=!1,pb=d.program,qa=pb.uniforms,J=d.__webglShader.uniforms;pb.id!==Ab&&(m.useProgram(pb.program),Ab=pb.id,Z=$=aa=!0);d.id!==Bb&&(-1===Bb&&(Z=!0),Bb=d.id,$=!0);
|
|
|
+if(aa||a!==Yb)m.uniformMatrix4fv(qa.projectionMatrix,!1,a.projectionMatrix.elements),Pa&&m.uniform1f(qa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Yb&&(Yb=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==qa.cameraPosition&&(Oa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(qa.cameraPosition,Oa.x,Oa.y,Oa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==qa.viewMatrix&&
|
|
|
+m.uniformMatrix4fv(qa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==qa.bindMatrix&&m.uniformMatrix4fv(qa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==qa.bindMatrixInverse&&m.uniformMatrix4fv(qa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),tc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==qa.boneTexture){var Kb=E();m.uniform1i(qa.boneTexture,Kb);H.setTexture(e.skeleton.boneTexture,Kb)}null!==qa.boneTextureWidth&&m.uniform1i(qa.boneTextureWidth,
|
|
|
+e.skeleton.boneTextureWidth);null!==qa.boneTextureHeight&&m.uniform1i(qa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==qa.boneGlobalMatrices&&m.uniformMatrix4fv(qa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if($){c&&d.fog&&(J.fogColor.value=c.color,c instanceof THREE.Fog?(J.fogNear.value=c.near,J.fogFar.value=c.far):c instanceof THREE.FogExp2&&(J.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
+d.lights){if(gc){var Z=!0,oa,ia,la,Aa=0,Ga=0,Ma=0,Ca,eb,jb,Ha,kb,Ba,wa=Ac,Eb=wa.directional.colors,sb=wa.directional.positions,Cb=wa.point.colors,Na=wa.point.positions,Mb=wa.point.distances,Ya=wa.spot.colors,ab=wa.spot.positions,Nb=wa.spot.distances,Sb=wa.spot.directions,fb=wa.spot.anglesCos,gb=wa.spot.exponents,ub=wa.hemi.skyColors,vb=wa.hemi.groundColors,Fb=wa.hemi.positions,Sa=0,Da=0,Qa=0,Ka=0,ma=0,ua=0,D=0,Ia=0,Ra=0,wb=0,hb=0,Ta=0;oa=0;for(ia=b.length;oa<ia;oa++)la=b[oa],la.onlyShadow||(Ca=la.color,
|
|
|
+Ha=la.intensity,Ba=la.distance,la instanceof THREE.AmbientLight?la.visible&&(H.gammaInput?(Aa+=Ca.r*Ca.r,Ga+=Ca.g*Ca.g,Ma+=Ca.b*Ca.b):(Aa+=Ca.r,Ga+=Ca.g,Ma+=Ca.b)):la instanceof THREE.DirectionalLight?(ma+=1,la.visible&&(za.setFromMatrixPosition(la.matrixWorld),Oa.setFromMatrixPosition(la.target.matrixWorld),za.sub(Oa),za.normalize(),Ra=3*Sa,sb[Ra]=za.x,sb[Ra+1]=za.y,sb[Ra+2]=za.z,H.gammaInput?y(Eb,Ra,Ca,Ha*Ha):C(Eb,Ra,Ca,Ha),Sa+=1)):la instanceof THREE.PointLight?(ua+=1,la.visible&&(wb=3*Da,H.gammaInput?
|
|
|
+y(Cb,wb,Ca,Ha*Ha):C(Cb,wb,Ca,Ha),Oa.setFromMatrixPosition(la.matrixWorld),Na[wb]=Oa.x,Na[wb+1]=Oa.y,Na[wb+2]=Oa.z,Mb[Da]=Ba,Da+=1)):la instanceof THREE.SpotLight?(D+=1,la.visible&&(hb=3*Qa,H.gammaInput?y(Ya,hb,Ca,Ha*Ha):C(Ya,hb,Ca,Ha),za.setFromMatrixPosition(la.matrixWorld),ab[hb]=za.x,ab[hb+1]=za.y,ab[hb+2]=za.z,Nb[Qa]=Ba,Oa.setFromMatrixPosition(la.target.matrixWorld),za.sub(Oa),za.normalize(),Sb[hb]=za.x,Sb[hb+1]=za.y,Sb[hb+2]=za.z,fb[Qa]=Math.cos(la.angle),gb[Qa]=la.exponent,Qa+=1)):la instanceof
|
|
|
+THREE.HemisphereLight&&(Ia+=1,la.visible&&(za.setFromMatrixPosition(la.matrixWorld),za.normalize(),Ta=3*Ka,Fb[Ta]=za.x,Fb[Ta+1]=za.y,Fb[Ta+2]=za.z,eb=la.color,jb=la.groundColor,H.gammaInput?(kb=Ha*Ha,y(ub,Ta,eb,kb),y(vb,Ta,jb,kb)):(C(ub,Ta,eb,Ha),C(vb,Ta,jb,Ha)),Ka+=1)));oa=3*Sa;for(ia=Math.max(Eb.length,3*ma);oa<ia;oa++)Eb[oa]=0;oa=3*Da;for(ia=Math.max(Cb.length,3*ua);oa<ia;oa++)Cb[oa]=0;oa=3*Qa;for(ia=Math.max(Ya.length,3*D);oa<ia;oa++)Ya[oa]=0;oa=3*Ka;for(ia=Math.max(ub.length,3*Ia);oa<ia;oa++)ub[oa]=
|
|
|
+0;oa=3*Ka;for(ia=Math.max(vb.length,3*Ia);oa<ia;oa++)vb[oa]=0;wa.directional.length=Sa;wa.point.length=Da;wa.spot.length=Qa;wa.hemi.length=Ka;wa.ambient[0]=Aa;wa.ambient[1]=Ga;wa.ambient[2]=Ma;gc=!1}if(Z){var ra=Ac;J.ambientLightColor.value=ra.ambient;J.directionalLightColor.value=ra.directional.colors;J.directionalLightDirection.value=ra.directional.positions;J.pointLightColor.value=ra.point.colors;J.pointLightPosition.value=ra.point.positions;J.pointLightDistance.value=ra.point.distances;J.spotLightColor.value=
|
|
|
+ra.spot.colors;J.spotLightPosition.value=ra.spot.positions;J.spotLightDistance.value=ra.spot.distances;J.spotLightDirection.value=ra.spot.directions;J.spotLightAngleCos.value=ra.spot.anglesCos;J.spotLightExponent.value=ra.spot.exponents;J.hemisphereLightSkyColor.value=ra.hemi.skyColors;J.hemisphereLightGroundColor.value=ra.hemi.groundColors;J.hemisphereLightDirection.value=ra.hemi.positions;G(J,!0)}else G(J,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof
|
|
|
+THREE.MeshPhongMaterial){J.opacity.value=d.opacity;H.gammaInput?J.diffuse.value.copyGammaToLinear(d.color):J.diffuse.value=d.color;J.map.value=d.map;J.lightMap.value=d.lightMap;J.specularMap.value=d.specularMap;J.alphaMap.value=d.alphaMap;d.bumpMap&&(J.bumpMap.value=d.bumpMap,J.bumpScale.value=d.bumpScale);d.normalMap&&(J.normalMap.value=d.normalMap,J.normalScale.value.copy(d.normalScale));var La;d.map?La=d.map:d.specularMap?La=d.specularMap:d.normalMap?La=d.normalMap:d.bumpMap?La=d.bumpMap:d.alphaMap&&
|
|
|
+(La=d.alphaMap);if(void 0!==La){var Ua=La.offset,Va=La.repeat;J.offsetRepeat.value.set(Ua.x,Ua.y,Va.x,Va.y)}J.envMap.value=d.envMap;J.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;J.reflectivity.value=d.reflectivity;J.refractionRatio.value=d.refractionRatio;J.combine.value=d.combine;J.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(J.diffuse.value=d.color,J.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?
|
|
|
+(J.diffuse.value=d.color,J.opacity.value=d.opacity,J.dashSize.value=d.dashSize,J.totalSize.value=d.dashSize+d.gapSize,J.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(J.psColor.value=d.color,J.opacity.value=d.opacity,J.size.value=d.size,J.scale.value=R.height/2,J.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(J.shininess.value=d.shininess,H.gammaInput?(J.ambient.value.copyGammaToLinear(d.ambient),J.emissive.value.copyGammaToLinear(d.emissive),J.specular.value.copyGammaToLinear(d.specular)):
|
|
|
+(J.ambient.value=d.ambient,J.emissive.value=d.emissive,J.specular.value=d.specular),d.wrapAround&&J.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(H.gammaInput?(J.ambient.value.copyGammaToLinear(d.ambient),J.emissive.value.copyGammaToLinear(d.emissive)):(J.ambient.value=d.ambient,J.emissive.value=d.emissive),d.wrapAround&&J.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(J.mNear.value=a.near,J.mFar.value=a.far,J.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
|
|
|
+(J.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&J.shadowMatrix)for(var Gb=0,tb=0,Pb=b.length;tb<Pb;tb++){var z=b[tb];z.castShadow&&(z instanceof THREE.SpotLight||z instanceof THREE.DirectionalLight&&!z.shadowCascade)&&(J.shadowMap.value[Gb]=z.shadowMap,J.shadowMapSize.value[Gb]=z.shadowMapSize,J.shadowMatrix.value[Gb]=z.shadowMatrix,J.shadowDarkness.value[Gb]=z.shadowDarkness,J.shadowBias.value[Gb]=z.shadowBias,Gb++)}for(var Tb=d.uniformsList,Ja,xa,bb,rb=0,Rb=Tb.length;rb<Rb;rb++){var ea=
|
|
|
+Tb[rb][0];if(!1!==ea.needsUpdate){var Db=ea.type,S=ea.value,fa=Tb[rb][1];switch(Db){case "1i":m.uniform1i(fa,S);break;case "1f":m.uniform1f(fa,S);break;case "2f":m.uniform2f(fa,S[0],S[1]);break;case "3f":m.uniform3f(fa,S[0],S[1],S[2]);break;case "4f":m.uniform4f(fa,S[0],S[1],S[2],S[3]);break;case "1iv":m.uniform1iv(fa,S);break;case "3iv":m.uniform3iv(fa,S);break;case "1fv":m.uniform1fv(fa,S);break;case "2fv":m.uniform2fv(fa,S);break;case "3fv":m.uniform3fv(fa,S);break;case "4fv":m.uniform4fv(fa,S);
|
|
|
+break;case "Matrix3fv":m.uniformMatrix3fv(fa,!1,S);break;case "Matrix4fv":m.uniformMatrix4fv(fa,!1,S);break;case "i":m.uniform1i(fa,S);break;case "f":m.uniform1f(fa,S);break;case "v2":m.uniform2f(fa,S.x,S.y);break;case "v3":m.uniform3f(fa,S.x,S.y,S.z);break;case "v4":m.uniform4f(fa,S.x,S.y,S.z,S.w);break;case "c":m.uniform3f(fa,S.r,S.g,S.b);break;case "iv1":m.uniform1iv(fa,S);break;case "iv":m.uniform3iv(fa,S);break;case "fv1":m.uniform1fv(fa,S);break;case "fv":m.uniform3fv(fa,S);break;case "v2v":void 0===
|
|
|
+ea._array&&(ea._array=new Float32Array(2*S.length));for(var N=0,ya=S.length;N<ya;N++)bb=2*N,ea._array[bb]=S[N].x,ea._array[bb+1]=S[N].y;m.uniform2fv(fa,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*S.length));N=0;for(ya=S.length;N<ya;N++)bb=3*N,ea._array[bb]=S[N].x,ea._array[bb+1]=S[N].y,ea._array[bb+2]=S[N].z;m.uniform3fv(fa,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*S.length));N=0;for(ya=S.length;N<ya;N++)bb=4*N,ea._array[bb]=S[N].x,
|
|
|
+ea._array[bb+1]=S[N].y,ea._array[bb+2]=S[N].z,ea._array[bb+3]=S[N].w;m.uniform4fv(fa,ea._array);break;case "m3":m.uniformMatrix3fv(fa,!1,S.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*S.length));N=0;for(ya=S.length;N<ya;N++)S[N].flattenToArrayOffset(ea._array,9*N);m.uniformMatrix3fv(fa,!1,ea._array);break;case "m4":m.uniformMatrix4fv(fa,!1,S.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*S.length));N=0;for(ya=S.length;N<ya;N++)S[N].flattenToArrayOffset(ea._array,
|
|
|
+16*N);m.uniformMatrix4fv(fa,!1,ea._array);break;case "t":Ja=S;xa=E();m.uniform1i(fa,xa);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var va=Ja,Ob=xa;if(6===va.image.length)if(va.needsUpdate){va.image.__webglTextureCube||(va.addEventListener("dispose",jc),va.image.__webglTextureCube=m.createTexture(),H.info.memory.textures++);m.activeTexture(m.TEXTURE0+Ob);m.bindTexture(m.TEXTURE_CUBE_MAP,va.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,
|
|
|
+va.flipY);for(var Qb=va instanceof THREE.CompressedTexture,Ub=va.image[0]instanceof THREE.DataTexture,mb=[],Ea=0;6>Ea;Ea++)mb[Ea]=!H.autoScaleCubemaps||Qb||Ub?Ub?va.image[Ea].image:va.image[Ea]:M(va.image[Ea],Uc);var na=mb[0],ac=THREE.Math.isPowerOfTwo(na.width)&&THREE.Math.isPowerOfTwo(na.height),cb=I(va.format),Hb=I(va.type);K(m.TEXTURE_CUBE_MAP,va,ac);for(Ea=0;6>Ea;Ea++)if(Qb)for(var ib,bc=mb[Ea].mipmaps,ha=0,Zb=bc.length;ha<Zb;ha++)ib=bc[ha],va.format!==THREE.RGBAFormat&&va.format!==THREE.RGBFormat?
|
|
|
+-1<Kc().indexOf(cb)?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,ha,cb,ib.width,ib.height,0,ib.data):console.warn("Attempt to load unsupported compressed texture format"):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,ha,cb,ib.width,ib.height,0,cb,Hb,ib.data);else Ub?m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,0,cb,mb[Ea].width,mb[Ea].height,0,cb,Hb,mb[Ea].data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,0,cb,cb,Hb,mb[Ea]);va.generateMipmaps&&ac&&m.generateMipmap(m.TEXTURE_CUBE_MAP);
|
|
|
+va.needsUpdate=!1;if(va.onUpdate)va.onUpdate()}else m.activeTexture(m.TEXTURE0+Ob),m.bindTexture(m.TEXTURE_CUBE_MAP,va.image.__webglTextureCube)}else if(Ja instanceof THREE.WebGLRenderTargetCube){var $b=Ja;m.activeTexture(m.TEXTURE0+xa);m.bindTexture(m.TEXTURE_CUBE_MAP,$b.__webglTexture)}else H.setTexture(Ja,xa);break;case "tv":void 0===ea._array&&(ea._array=[]);N=0;for(ya=ea.value.length;N<ya;N++)ea._array[N]=E();m.uniform1iv(fa,ea._array);N=0;for(ya=ea.value.length;N<ya;N++)Ja=ea.value[N],xa=ea._array[N],
|
|
|
+Ja&&H.setTexture(Ja,xa);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Db)}}}}m.uniformMatrix4fv(qa.modelViewMatrix,!1,e._modelViewMatrix.elements);qa.normalMatrix&&m.uniformMatrix3fv(qa.normalMatrix,!1,e._normalMatrix.elements);null!==qa.modelMatrix&&m.uniformMatrix4fv(qa.modelMatrix,!1,e.matrixWorld.elements);return pb}function G(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=
|
|
|
+b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function E(){var a=Lb;a>=Lc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
|
|
|
+Lc);Lb+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function C(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function Q(a){a!==Mc&&(m.lineWidth(a),Mc=a)}function F(a,b,c){Nc!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),Nc=a);!a||Oc===b&&Pc===c||(m.polygonOffset(b,c),Oc=b,Pc=c)}function K(a,b,c){c?
|
|
|
+(m.texParameteri(a,m.TEXTURE_WRAP_S,I(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,I(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,I(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,I(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,P(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,P(b.minFilter)));(c=ta.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||
|
|
|
+b.__oldAnisotropy)&&(m.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,H.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function M(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+
|
|
|
+".");return d}return a}function W(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,
|
|
|
+b.height)}function T(a){a instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,a.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))}function P(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function I(a){var b;if(a===THREE.RepeatWrapping)return m.REPEAT;
|
|
|
+if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;
|
|
|
+if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;
|
|
|
+if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===
|
|
|
+THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;b=ta.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
+if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=ta.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
|
+if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=ta.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var R=void 0!==a.canvas?a.canvas:document.createElement("canvas"),ka=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",ba=void 0!==a.alpha?a.alpha:!1,ga=void 0!==a.depth?a.depth:!0,Aa=void 0!==a.stencil?
|
|
|
+a.stencil:!0,O=void 0!==a.antialias?a.antialias:!1,Ma=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ia=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Pa=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,sa=new THREE.Color(0),db=0,Za=[],$a={},lb=[],Kb=[],pb=[];this.domElement=R;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=
|
|
|
+this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,qb=[],Ab=null,Cb=
|
|
|
+null,Bb=-1,Ga=-1,Yb=null,Lb=0,Mb=-1,Nb=-1,Ob=-1,tb=-1,Pb=-1,rb=-1,Qb=-1,Zb=-1,Nc=null,Oc=null,Pc=null,Mc=null,jb=0,kb=0,Rb=R.width,$b=R.height,pc=0,qc=0,Db=new Uint8Array(16),eb=new Uint8Array(16),Bc=new THREE.Frustum,xc=new THREE.Matrix4,Dc=new THREE.Matrix4,Oa=new THREE.Vector3,za=new THREE.Vector3,gc=!0,Ac={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],
|
|
|
+exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m;try{var Qc={alpha:ba,depth:ga,stencil:Aa,antialias:O,premultipliedAlpha:Ma,preserveDrawingBuffer:ia};m=ka||R.getContext("webgl",Qc)||R.getContext("experimental-webgl",Qc);if(null===m)throw"Error creating WebGL context.";}catch(Vc){console.error(Vc)}void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var ta=new THREE.WebGLExtensions(m);ta.get("OES_texture_float");
|
|
|
+ta.get("OES_texture_float_linear");ta.get("OES_standard_derivatives");Pa&&ta.get("EXT_frag_depth");m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(jb,kb,Rb,$b);m.clearColor(sa.r,sa.g,sa.b,db);this.context=m;var Lc=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Wc=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
|
|
|
+Xc=m.getParameter(m.MAX_TEXTURE_SIZE),Uc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),fc=0<Wc,tc=fc&&ta.get("OES_texture_float"),Yc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),Zc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var $c=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),ad=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);var Kc=
|
|
|
+function(){var a;return function(){if(void 0!==a)return a;a=[];if(ta.get("WEBGL_compressed_texture_pvrtc")||ta.get("WEBGL_compressed_texture_s3tc"))for(var b=m.getParameter(m.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),bd=0<Yc.precision&&0<$c.precision,Rc=0<Zc.precision&&0<ad.precision;"highp"!==X||bd||(Rc?(X="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(X="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));
|
|
|
+"mediump"!==X||Rc||(X="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=function(){return m};this.supportsVertexTextures=function(){return fc};this.supportsFloatTextures=function(){return ta.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return ta.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return ta.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return ta.get("WEBGL_compressed_texture_pvrtc")};
|
|
|
+this.supportsBlendMinMax=function(){return ta.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=ta.get("EXT_texture_filter_anisotropic");return a=null!==b?m.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return X};this.setSize=function(a,b,c){R.width=a*this.devicePixelRatio;R.height=b*this.devicePixelRatio;!1!==c&&(R.style.width=a+"px",R.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=
|
|
|
+function(a,b,c,d){jb=a*this.devicePixelRatio;kb=b*this.devicePixelRatio;Rb=c*this.devicePixelRatio;$b=d*this.devicePixelRatio;m.viewport(jb,kb,Rb,$b)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){sa.set(a);db=void 0!==b?b:1;m.clearColor(sa.r,sa.g,sa.b,db)};this.setClearColorHex=function(a,
|
|
|
+b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return sa};this.getClearAlpha=function(){return db};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=
|
|
|
+function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Za,$a,lb);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Za,$a,lb);this.renderPluginsPre.push(a)};this.resetGLState=function(){Yb=Ab=null;Bb=Ga=Nb=Mb=Zb=Qb=Ob=-1;gc=!0};this.updateShadowMap=function(a,b){Ab=null;Bb=Ga=Zb=Qb=Ob=-1;gc=!0;Nb=Mb=-1;this.shadowMapPlugin.update(a,b)};var Fc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",
|
|
|
+Fc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete $a[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=lb,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Gc=function(a){a=a.target;a.removeEventListener("dispose",Gc);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];
|
|
|
+void 0!==c.buffer&&(m.deleteBuffer(c.buffer),delete c.buffer)}H.info.memory.geometries--}else if(b=sb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)m.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)m.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Sc(e)}delete sb[a.id]}else Sc(a);
|
|
|
+Ga=-1},jc=function(a){a=a.target;a.removeEventListener("dispose",jc);a.image&&a.image.__webglTextureCube?(m.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(m.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);H.info.memory.textures--},Tc=function(a){a=a.target;a.removeEventListener("dispose",Tc);if(a&&void 0!==a.__webglTexture){m.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=
|
|
|
+0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}H.info.memory.textures--},zc=function(a){a=a.target;a.removeEventListener("dispose",zc);sc(a)},Sc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
|
|
|
+c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(m.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}H.info.memory.geometries--},sc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=qb.length;a<c;a++)if(d=qb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=qb.length;a<
|
|
|
+c;a++)d=qb[a],d.program!==b&&e.push(d);qb=e;m.deleteProgram(b);H.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),
|
|
|
+m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),f(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,l,n,p,q,r,t,s,u,w=3*a.count;for(u=0;u<w;u+=9)s=a.normalArray,d=s[u],e=s[u+1],k=s[u+2],l=s[u+3],p=s[u+4],r=s[u+5],n=s[u+6],q=s[u+7],t=s[u+8],d=(d+l+n)/3,e=(e+p+q)/3,k=(k+r+t)/3,s[u]=d,s[u+1]=e,s[u+2]=k,s[u+3]=d,s[u+4]=e,s[u+5]=k,s[u+6]=d,s[u+
|
|
|
+7]=e,s[u+8]=k}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);f(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),f(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),
|
|
|
+f(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));h();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Ga&&(Ga=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?m.LINES:m.TRIANGLES,c=f.attributes.index){var k,l;c.array instanceof Uint32Array&&ta.get("OES_element_index_uint")?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);var n=
|
|
|
+f.offsets;if(0===n.length)b&&(e(d,a,f,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,c.buffer)),m.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length,H.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,q=n.length;p<q;p++){var r=n[p].index;b&&(e(d,a,f,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,c.buffer));m.drawElements(h,n[p].count,k,n[p].start*l);H.info.render.calls++;H.info.render.vertices+=n[p].count;H.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),
|
|
|
+d=f.attributes.position,m.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.vertices+=d.array.length/3,H.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,m.drawArrays(m.POINTS,0,d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,Q(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=m.UNSIGNED_INT,
|
|
|
+l=4):(k=m.UNSIGNED_SHORT,l=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,c.buffer)),m.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,q=n.length;p<q;p++)r=n[p].index,b&&(e(d,a,f,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,c.buffer)),m.drawElements(h,n[p].count,k,n[p].start*l),H.info.render.calls++,H.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,m.drawArrays(h,0,
|
|
|
+d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Ga&&(Ga=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var l=0,n=k.morphTargetForcedOrder,q=k.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<n.length;)0<=c["morphTarget"+l]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[l]]),f(c["morphTarget"+l]),m.vertexAttribPointer(c["morphTarget"+
|
|
|
+l],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[l]]),f(c["morphNormal"+l]),m.vertexAttribPointer(c["morphNormal"+l],3,m.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[l]=q[n[l]],l++;else{var n=[],q=k.morphTargetInfluences,r,t=q.length;for(r=0;r<t;r++)l=q[r],0<l&&n.push([l,r]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,
|
|
|
+0]);for(l=0;l<d.numSupportedMorphTargets;)n[l]?(r=n[l][1],0<=c["morphTarget"+l]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),f(c["morphTarget"+l]),m.vertexAttribPointer(c["morphTarget"+l],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),f(c["morphNormal"+l]),m.vertexAttribPointer(c["morphNormal"+l],3,m.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[l]=q[r]):k.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&
|
|
|
+m.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(c=0,q=e.__webglCustomAttributesList.length;c<q;c++)n=e.__webglCustomAttributesList[c],0<=b[n.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,n.buffer),f(b[n.buffer.belongsToAttribute]),m.vertexAttribPointer(b[n.buffer.belongsToAttribute],n.size,m.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),
|
|
|
+f(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),f(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),
|
|
|
+m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),m.vertexAttribPointer(b.skinIndex,
|
|
|
+4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(Q(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,
|
|
|
+e.__webglLineCount,k,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,k,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,Q(d.linewidth),m.drawArrays(k,0,e.__webglLineCount),H.info.render.calls++):k instanceof THREE.PointCloud&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=
|
|
|
+e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Bb=Ga=-1;Yb=null;gc=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);xc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Bc.setFromMatrix(xc);
|
|
|
+Za.length=0;Kb.length=0;pb.length=0;l(a,a);!0===H.sortObjects&&(Kb.sort(k),pb.sort(n));r(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=lb.length;d<f;d++){var g=lb[d],h=g.object;h.visible&&(B(h,b),s(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,
|
|
|
+d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),F(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(Kb,b,Za,e,!0,d),q(pb,b,Za,e,!0,d),t(lb,"",b,Za,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(Kb,b,Za,e,!1,d),t(lb,"opaque",b,Za,e,!1,d),q(pb,b,Za,e,!0,d),t(lb,"transparent",b,Za,e,!0,d));r(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&T(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};
|
|
|
+this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Ga=-1;H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Bc):e.render(function(a){H.renderBufferImmediate(a,f,d)})};var sb={},rc=0;this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):
|
|
|
+a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Mb!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Mb=b);Nb!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Nb=a)};this.setDepthTest=function(a){Qb!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),Qb=a)};this.setDepthWrite=function(a){Zb!==a&&(m.depthMask(a),Zb=a)};this.setBlending=function(a,b,c,d){a!==
|
|
|
+Ob&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,
|
|
|
+m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Ob=a);if(a===THREE.CustomBlending){if(b!==tb&&(m.blendEquation(I(b)),tb=b),c!==Pb||d!==rb)m.blendFunc(I(c),I(d)),Pb=c,rb=d}else rb=Pb=tb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",jc),a.__webglTexture=m.createTexture(),H.info.memory.textures++);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);
|
|
|
+m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=M(a.image,Xc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=I(a.format),e=I(a.type);K(m.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],m.texImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=
|
|
|
+0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Kc().indexOf(d)?m.compressedTexImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):m.texImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],m.texImage2D(m.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&m.generateMipmap(m.TEXTURE_2D);
|
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|
+a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){m.activeTexture(m.TEXTURE0+b);a.needsUpdate?H.uploadTexture(a):m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Tc);a.__webglTexture=m.createTexture();H.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&
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|
|
+THREE.Math.isPowerOfTwo(a.height),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);K(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,
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|
+m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),K(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,
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|
+d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,
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|
+null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Rb,a=$b,d=jb,e=kb);b!==Cb&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Cb=b);pc=c;qc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);
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|
-THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var g=b.context,f=d.defines,h=d.__webglShader.uniforms,k=d.attributes,n=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,m=d.index0AttributeName;void 0===m&&!0===e.morphTargets&&(m="position");var q="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?q="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(q="SHADOWMAP_TYPE_PCF_SOFT");var t,s;t=[];for(var r in f)s=f[r],!1!==s&&(s="#define "+r+" "+s,t.push(s));
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|
-t=t.join("\n");f=g.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",t,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
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|
+THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "OES_texture_float":d=a.getExtension("OES_texture_float");break;case "OES_texture_float_linear":d=a.getExtension("OES_texture_float_linear");break;case "OES_standard_derivatives":d=a.getExtension("OES_standard_derivatives");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
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|
|
+break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case "OES_element_index_uint":d=a.getExtension("OES_element_index_uint");break;case "EXT_blend_minmax":d=a.getExtension("EXT_blend_minmax");break;
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|
|
+case "EXT_frag_depth":d=a.getExtension("EXT_frag_depth")}null===d&&console.log("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}};
|
|
|
+THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var g=b.context,f=d.defines,h=d.__webglShader.uniforms,k=d.attributes,n=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,l=d.index0AttributeName;void 0===l&&!0===e.morphTargets&&(l="position");var r="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?r="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(r="SHADOWMAP_TYPE_PCF_SOFT");var q,t;q=[];for(var s in f)t=f[s],!1!==t&&(t="#define "+s+" "+t,q.push(t));
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|
|
+q=q.join("\n");f=g.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",q,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
|
|
|
e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":
|
|
|
-"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+q:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
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|
|
-b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
|
|
|
+"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+r:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
|
|
|
+b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",q,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
|
|
|
"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":
|
|
|
-"",e.shadowMapEnabled?"#define "+q:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(g,g.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(g,g.FRAGMENT_SHADER,b+p);g.attachShader(f,n);g.attachShader(f,p);void 0!==m&&g.bindAttribLocation(f,0,m);g.linkProgram(f);!1===g.getProgramParameter(f,g.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."),
|
|
|
-console.error("gl.VALIDATE_STATUS",g.getProgramParameter(f,g.VALIDATE_STATUS)),console.error("gl.getError()",g.getError()));""!==g.getProgramInfoLog(f)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",g.getProgramInfoLog(f));g.deleteShader(n);g.deleteShader(p);m="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");e.useVertexTexture?(m.push("boneTexture"),m.push("boneTextureWidth"),m.push("boneTextureHeight")):
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|
|
-m.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&m.push("logDepthBufFC");for(var v in h)m.push(v);h=m;v={};m=0;for(b=h.length;m<b;m++)q=h[m],v[q]=g.getUniformLocation(f,q);this.uniforms=v;m="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)m.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)m.push("morphNormal"+h);for(var w in k)m.push(w);e=m;k={};w=0;for(h=e.length;w<h;w++)v=e[w],k[v]=g.getAttribLocation(f,v);this.attributes=
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|
|
+"",e.shadowMapEnabled?"#define "+r:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(g,g.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(g,g.FRAGMENT_SHADER,b+p);g.attachShader(f,n);g.attachShader(f,p);void 0!==l&&g.bindAttribLocation(f,0,l);g.linkProgram(f);!1===g.getProgramParameter(f,g.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."),
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|
|
+console.error("gl.VALIDATE_STATUS",g.getProgramParameter(f,g.VALIDATE_STATUS)),console.error("gl.getError()",g.getError()));""!==g.getProgramInfoLog(f)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",g.getProgramInfoLog(f));g.deleteShader(n);g.deleteShader(p);l="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");e.useVertexTexture?(l.push("boneTexture"),l.push("boneTextureWidth"),l.push("boneTextureHeight")):
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|
|
+l.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&l.push("logDepthBufFC");for(var v in h)l.push(v);h=l;v={};l=0;for(b=h.length;l<b;l++)r=h[l],v[r]=g.getUniformLocation(f,r);this.uniforms=v;l="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)l.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)l.push("morphNormal"+h);for(var w in k)l.push(w);e=l;k={};w=0;for(h=e.length;w<h;w++)v=e[w],k[v]=g.getAttribLocation(f,v);this.attributes=
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|
|
k;this.attributesKeys=Object.keys(this.attributes);this.id=a++;this.code=c;this.usedTimes=1;this.program=f;this.vertexShader=n;this.fragmentShader=p;return this}}();
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|
|
THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&(console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.warn(a(d)));return c}}();
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|
THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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|
THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b);g.flipY=!1;var f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&
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|
c(g))})};d=0;for(var h=a.length;d<h;++d)b(d);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
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|
-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),n=k.data,p=0;p<d;p++)for(var m=0;m<e;m++){var q=0>m-1?0:m-1,t=m+1>e-1?e-1:m+1,s=0>p-1?0:p-1,r=p+1>d-1?d-1:p+1,v=[],w=[0,0,h[4*(m*d+p)]/255*b];v.push([-1,0,h[4*(m*d+s)]/255*b]);v.push([-1,-1,h[4*(q*d+s)]/255*b]);v.push([0,-1,h[4*(q*d+p)]/255*b]);v.push([1,-1,h[4*(q*d+r)]/255*b]);v.push([1,0,h[4*(m*d+r)]/255*b]);v.push([1,1,h[4*(t*d+r)]/255*b]);v.push([0,1,h[4*(t*d+p)]/255*
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|
-b]);v.push([-1,1,h[4*(t*d+s)]/255*b]);q=[];s=v.length;for(t=0;t<s;t++){var r=v[t],u=v[(t+1)%s],r=[r[0]-w[0],r[1]-w[1],r[2]-w[2]],u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];q.push(c([r[1]*u[2]-r[2]*u[1],r[2]*u[0]-r[0]*u[2],r[0]*u[1]-r[1]*u[0]]))}v=[0,0,0];for(t=0;t<q.length;t++)v[0]+=q[t][0],v[1]+=q[t][1],v[2]+=q[t][2];v[0]/=q.length;v[1]/=q.length;v[2]/=q.length;w=4*(m*d+p);n[w]=(v[0]+1)/2*255|0;n[w+1]=(v[1]+1)/2*255|0;n[w+2]=255*v[2]|0;n[w+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
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+g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),n=k.data,p=0;p<d;p++)for(var l=0;l<e;l++){var r=0>l-1?0:l-1,q=l+1>e-1?e-1:l+1,t=0>p-1?0:p-1,s=p+1>d-1?d-1:p+1,v=[],w=[0,0,h[4*(l*d+p)]/255*b];v.push([-1,0,h[4*(l*d+t)]/255*b]);v.push([-1,-1,h[4*(r*d+t)]/255*b]);v.push([0,-1,h[4*(r*d+p)]/255*b]);v.push([1,-1,h[4*(r*d+s)]/255*b]);v.push([1,0,h[4*(l*d+s)]/255*b]);v.push([1,1,h[4*(q*d+s)]/255*b]);v.push([0,1,h[4*(q*d+p)]/255*
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+b]);v.push([-1,1,h[4*(q*d+t)]/255*b]);r=[];t=v.length;for(q=0;q<t;q++){var s=v[q],u=v[(q+1)%t],s=[s[0]-w[0],s[1]-w[1],s[2]-w[2]],u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];r.push(c([s[1]*u[2]-s[2]*u[1],s[2]*u[0]-s[0]*u[2],s[0]*u[1]-s[1]*u[0]]))}v=[0,0,0];for(q=0;q<r.length;q++)v[0]+=r[q][0],v[1]+=r[q][1],v[2]+=r[q][2];v[0]/=r.length;v[1]/=r.length;v[2]/=r.length;w=4*(l*d+p);n[w]=(v[0]+1)/2*255|0;n[w+1]=(v[1]+1)/2*255|0;n[w+2]=255*v[2]|0;n[w+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
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b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
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-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,n,p,m,q,t,s,r,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),n=b.length,a=0;a<n;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;p=b[a++]*c;e.moveTo(k,p);
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-break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d;p=b[a++]*c;t=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(t,s,k,p);if(f=g[g.length-1])for(m=f.x,q=f.y,f=1,h=this.divisions;f<=h;f++){var u=f/h;THREE.Shape.Utils.b2(u,m,t,k);THREE.Shape.Utils.b2(u,q,s,p)}break;case "b":if(k=b[a++]*c+d,p=b[a++]*c,t=b[a++]*c+d,s=b[a++]*c,r=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(t,s,r,v,k,p),f=g[g.length-1])for(m=f.x,q=f.y,f=1,h=this.divisions;f<=h;f++)u=f/h,THREE.Shape.Utils.b3(u,m,t,r,k),THREE.Shape.Utils.b3(u,
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-q,s,v,p)}return{offset:w.ha*c,path:e}}}};
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+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,n,p,l,r,q,t,s,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),n=b.length,a=0;a<n;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;p=b[a++]*c;e.moveTo(k,p);
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+break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d;p=b[a++]*c;q=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(q,t,k,p);if(f=g[g.length-1])for(l=f.x,r=f.y,f=1,h=this.divisions;f<=h;f++){var u=f/h;THREE.Shape.Utils.b2(u,l,q,k);THREE.Shape.Utils.b2(u,r,t,p)}break;case "b":if(k=b[a++]*c+d,p=b[a++]*c,q=b[a++]*c+d,t=b[a++]*c,s=b[a++]*c+d,v=b[a++]*c,e.bezierCurveTo(q,t,s,v,k,p),f=g[g.length-1])for(l=f.x,r=f.y,f=1,h=this.divisions;f<=h;f++)u=f/h,THREE.Shape.Utils.b3(u,l,q,s,k),THREE.Shape.Utils.b3(u,
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+r,t,v,p)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,n,p;if(0<b(a))for(n=0;n<e;n++)f[n]=n;else for(n=0;n<e;n++)f[n]=e-1-n;var m=2*e;for(n=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var q;a:{var t=q=void 0,s=void 0,r=void 0,v=void 0,w=void 0,u=void 0,z=void 0,x=void 0,
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-t=a[f[k]].x,s=a[f[k]].y,r=a[f[n]].x,v=a[f[n]].y,w=a[f[p]].x,u=a[f[p]].y;if(1E-10>(r-t)*(u-s)-(v-s)*(w-t))q=!1;else{var G=void 0,F=void 0,B=void 0,y=void 0,E=void 0,R=void 0,I=void 0,O=void 0,C=void 0,W=void 0,C=O=I=x=z=void 0,G=w-r,F=u-v,B=t-w,y=s-u,E=r-t,R=v-s;for(q=0;q<e;q++)if(z=a[f[q]].x,x=a[f[q]].y,!(z===t&&x===s||z===r&&x===v||z===w&&x===u)&&(I=z-t,O=x-s,C=z-r,W=x-v,z-=w,x-=u,C=G*W-F*C,I=E*O-R*I,O=B*x-y*z,-1E-10<=C&&-1E-10<=O&&-1E-10<=I)){q=!1;break a}q=!0}}if(q){g.push([a[f[k]],a[f[n]],a[f[p]]]);
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-h.push([f[k],f[n],f[p]]);k=n;for(p=n+1;p<e;k++,p++)f[k]=f[p];e--;m=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
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+(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,n,p;if(0<b(a))for(n=0;n<e;n++)f[n]=n;else for(n=0;n<e;n++)f[n]=e-1-n;var l=2*e;for(n=e-1;2<e;){if(0>=l--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var r;a:{var q=r=void 0,t=void 0,s=void 0,v=void 0,w=void 0,u=void 0,A=void 0,x=void 0,
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+q=a[f[k]].x,t=a[f[k]].y,s=a[f[n]].x,v=a[f[n]].y,w=a[f[p]].x,u=a[f[p]].y;if(1E-10>(s-q)*(u-t)-(v-t)*(w-q))r=!1;else{var G=void 0,E=void 0,B=void 0,y=void 0,C=void 0,Q=void 0,F=void 0,K=void 0,M=void 0,W=void 0,M=K=F=x=A=void 0,G=w-s,E=u-v,B=q-w,y=t-u,C=s-q,Q=v-t;for(r=0;r<e;r++)if(A=a[f[r]].x,x=a[f[r]].y,!(A===q&&x===t||A===s&&x===v||A===w&&x===u)&&(F=A-q,K=x-t,M=A-s,W=x-v,A-=w,x-=u,M=G*W-E*M,F=C*K-Q*F,K=B*x-y*A,-1E-10<=M&&-1E-10<=K&&-1E-10<=F)){r=!1;break a}r=!0}}if(r){g.push([a[f[k]],a[f[n]],a[f[p]]]);
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+h.push([f[k],f[n],f[p]]);k=n;for(p=n+1;p<e;k++,p++)f[k]=f[p];e--;l=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};
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THREE.Audio.prototype.updateMatrixWorld=function(){var a=new THREE.Vector3;return function(b){THREE.Object3D.prototype.updateMatrixWorld.call(this,b);a.setFromMatrixPosition(this.matrixWorld);this.panner.setPosition(a.x,a.y,a.z)}}();THREE.AudioListener=function(){THREE.Object3D.call(this);this.type="AudioListener";this.context=new (window.AudioContext||window.webkitAudioContext)};THREE.AudioListener.prototype=Object.create(THREE.Object3D.prototype);
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@@ -603,7 +606,7 @@ THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,n,p,m=a[0]instanceof THREE.Vector3;p=m?new THREE.Vector3:new THREE.Vector2;k=0;for(n=a.length;k<n;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),m&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),p.add(h);a={minX:e,minY:g,maxX:b,maxY:c};m&&(a.maxZ=d,a.minZ=f);return a};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,n,p,l=a[0]instanceof THREE.Vector3;p=l?new THREE.Vector3:new THREE.Vector2;k=0;for(n=a.length;k<n;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),l&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),p.add(h);a={minX:e,minY:g,maxX:b,maxY:c};l&&(a.maxZ=d,a.minZ=f);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,k;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,k=f/c.maxX,k=b.getUtoTmapping(k,f),f=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),g.x=f.x+k.x,g.y=f.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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@@ -616,22 +619,22 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.s
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
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THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,g,f)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,g,f);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
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-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,n,p,m,q,t,s,r;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];m=g[0];q=g[1];0<c.length?(f=c[c.length-1],t=f.x,
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-s=f.y):(f=this.actions[d-1].args,t=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b2(r,t,m,h),r=THREE.Shape.Utils.b2(r,s,q,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];m=g[0];q=g[1];n=g[2];p=g[3];0<c.length?(f=c[c.length-1],t=f.x,s=f.y):(f=this.actions[d-1].args,t=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b3(r,t,m,n,h),r=THREE.Shape.Utils.b3(r,s,q,p,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.CSPLINE_THRU:f=
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-this.actions[d-1].args;r=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;r=r.concat(g[0]);r=new THREE.SplineCurve(r);for(g=1;g<=f;g++)c.push(r.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];q=g[2];n=g[3];f=g[4];m=!!g[5];t=f-n;s=2*a;for(g=1;g<=s;g++)r=g/s,m||(r=1-r),r=n+r*t,f=h+q*Math.cos(r),r=k+q*Math.sin(r),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.ELLIPSE:for(h=g[0],k=g[1],q=g[2],p=g[3],n=g[4],f=g[5],m=!!g[6],t=f-n,s=2*a,g=1;g<=s;g++)r=g/s,m||
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-(r=1-r),r=n+r*t,f=h+q*Math.cos(r),r=k+p*Math.sin(r),c.push(new THREE.Vector2(f,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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|
-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
|
|
|
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,n,p,l,r,q,t,s;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];l=g[0];r=g[1];0<c.length?(f=c[c.length-1],q=f.x,
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|
|
+t=f.y):(f=this.actions[d-1].args,q=f[f.length-2],t=f[f.length-1]);for(g=1;g<=a;g++)s=g/a,f=THREE.Shape.Utils.b2(s,q,l,h),s=THREE.Shape.Utils.b2(s,t,r,k),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];l=g[0];r=g[1];n=g[2];p=g[3];0<c.length?(f=c[c.length-1],q=f.x,t=f.y):(f=this.actions[d-1].args,q=f[f.length-2],t=f[f.length-1]);for(g=1;g<=a;g++)s=g/a,f=THREE.Shape.Utils.b3(s,q,l,n,h),s=THREE.Shape.Utils.b3(s,t,r,p,k),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.CSPLINE_THRU:f=
|
|
|
+this.actions[d-1].args;s=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;s=s.concat(g[0]);s=new THREE.SplineCurve(s);for(g=1;g<=f;g++)c.push(s.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];r=g[2];n=g[3];f=g[4];l=!!g[5];q=f-n;t=2*a;for(g=1;g<=t;g++)s=g/t,l||(s=1-s),s=n+s*q,f=h+r*Math.cos(s),s=k+r*Math.sin(s),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.ELLIPSE:for(h=g[0],k=g[1],r=g[2],p=g[3],n=g[4],f=g[5],l=!!g[6],q=f-n,t=2*a,g=1;g<=t;g++)s=g/t,l||
|
|
|
+(s=1-s),s=n+s*q,f=h+r*Math.cos(s),s=k+p*Math.sin(s),c.push(new THREE.Vector2(f,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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|
|
+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
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|
|
h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1==e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var n=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),n=a?!n:n;
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|
|
-h=[];var p=[],m=[],q=0,t;p[q]=void 0;m[q]=[];var s,r;s=0;for(r=e.length;s<r;s++)f=e[s],t=f.getPoints(),g=THREE.Shape.Utils.isClockWise(t),(g=a?!g:g)?(!n&&p[q]&&q++,p[q]={s:new THREE.Shape,p:t},p[q].s.actions=f.actions,p[q].s.curves=f.curves,n&&q++,m[q]=[]):m[q].push({h:f,p:t[0]});if(!p[0])return c(e);if(1<p.length){s=!1;r=[];f=0;for(e=p.length;f<e;f++)h[f]=[];f=0;for(e=p.length;f<e;f++)for(g=m[f],n=0;n<g.length;n++){q=g[n];t=!0;for(var v=0;v<p.length;v++)d(q.p,p[v].p)&&(f!=v&&r.push({froms:f,tos:v,
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|
|
-hole:n}),t?(t=!1,h[v].push(q)):s=!0);t&&h[f].push(q)}0<r.length&&(s||(m=h))}s=0;for(r=p.length;s<r;s++)for(h=p[s].s,k.push(h),f=m[s],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
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|
|
+h=[];var p=[],l=[],r=0,q;p[r]=void 0;l[r]=[];var t,s;t=0;for(s=e.length;t<s;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!n&&p[r]&&r++,p[r]={s:new THREE.Shape,p:q},p[r].s.actions=f.actions,p[r].s.curves=f.curves,n&&r++,l[r]=[]):l[r].push({h:f,p:q[0]});if(!p[0])return c(e);if(1<p.length){t=!1;s=[];f=0;for(e=p.length;f<e;f++)h[f]=[];f=0;for(e=p.length;f<e;f++)for(g=l[f],n=0;n<g.length;n++){r=g[n];q=!0;for(var v=0;v<p.length;v++)d(r.p,p[v].p)&&(f!=v&&s.push({froms:f,tos:v,
|
|
|
+hole:n}),q?(q=!1,h[v].push(r)):t=!0);q&&h[f].push(r)}0<s.length&&(t||(l=h))}t=0;for(s=p.length;t<s;t++)for(h=p[t].s,k.push(h),f=l[t],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
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|
|
THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
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|
|
THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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|
|
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,B=h*k-g*m,y=h*n-g*p;if(1E-10<Math.abs(B)){if(0<B){if(0>y||y>B)return[];k=m*n-k*p;if(0>k||k>B)return[]}else{if(0<y||y<B)return[];k=m*n-k*p;if(0<k||k<B)return[]}if(0==k)return!f||0!=y&&y!=B?[a]:[];if(k==B)return!f||0!=y&&y!=B?[b]:[];if(0==y)return[d];
|
|
|
-if(y==B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=y||m*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==m;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,m=e,d=e.x):(b=e,B=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,m=e,d=e.y):(b=e,B=e.y,m=d,d=d.y));return k<=B?a<B?[]:a==B?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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|
|
-[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,n,p={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)n=h[g].x+":"+h[g].y,void 0!==p[n]&&console.log("Duplicate point",n),p[n]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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|
|
-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,F,B,y,E=[],R,I,O,C=0;for(n=b.length;C<n;C++)m.push(C);R=0;for(var W=2*m.length;0<m.length;){W--;if(0>W){console.log("Infinite Loop! Holes left:"+
|
|
|
-m.length+", Probably Hole outside Shape!");break}for(p=R;p<h.length;p++){F=h[p];n=-1;for(C=0;C<m.length;C++)if(B=m[C],y=F.x+":"+F.y+":"+B,void 0===E[y]){k=b[B];for(I=0;I<k.length;I++)if(B=k[I],c(p,I)&&!f(F,B)&&!g(F,B)){n=I;m.splice(C,1);R=h.slice(0,p+1);B=h.slice(p);I=k.slice(n);O=k.slice(0,n+1);h=R.concat(I).concat(O).concat(B);R=p;break}if(0<=n)break;E[y]=!0}if(0<=n)break}}return h}(a,b);var m=THREE.FontUtils.Triangulate(g,!1);g=0;for(f=m.length;g<f;g++)for(k=m[g],h=0;3>h;h++)n=k[h].x+":"+k[h].y,
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|
|
-n=p[n],void 0!==n&&(k[h]=n);return m.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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|
|
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,B=h*k-g*l,y=h*n-g*p;if(1E-10<Math.abs(B)){if(0<B){if(0>y||y>B)return[];k=l*n-k*p;if(0>k||k>B)return[]}else{if(0<y||y<B)return[];k=l*n-k*p;if(0<k||k<B)return[]}if(0==k)return!f||0!=y&&y!=B?[a]:[];if(k==B)return!f||0!=y&&y!=B?[b]:[];if(0==y)return[d];
|
|
|
+if(y==B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=y||l*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,l=e,d=e.x):(b=e,B=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,l=e,d=e.y):(b=e,B=e.y,l=d,d=d.y));return k<=B?a<B?[]:a==B?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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|
|
+[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,n,p={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)n=h[g].x+":"+h[g].y,void 0!==p[n]&&console.log("Duplicate point",n),p[n]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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|
|
+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,E,B,y,C=[],Q,F,K,M=0;for(n=b.length;M<n;M++)l.push(M);Q=0;for(var W=2*l.length;0<l.length;){W--;if(0>W){console.log("Infinite Loop! Holes left:"+
|
|
|
+l.length+", Probably Hole outside Shape!");break}for(p=Q;p<h.length;p++){E=h[p];n=-1;for(M=0;M<l.length;M++)if(B=l[M],y=E.x+":"+E.y+":"+B,void 0===C[y]){k=b[B];for(F=0;F<k.length;F++)if(B=k[F],c(p,F)&&!f(E,B)&&!g(E,B)){n=F;l.splice(M,1);Q=h.slice(0,p+1);B=h.slice(p);F=k.slice(n);K=k.slice(0,n+1);h=Q.concat(F).concat(K).concat(B);Q=p;break}if(0<=n)break;C[y]=!0}if(0<=n)break}}return h}(a,b);var l=THREE.FontUtils.Triangulate(g,!1);g=0;for(f=l.length;g<f;g++)for(k=l[g],h=0;3>h;h++)n=k[h].x+":"+k[h].y,
|
|
|
+n=p[n],void 0!==n&&(k[h]=n);return l.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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|
|
b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
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|
|
THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);
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@@ -653,12 +656,12 @@ THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;thi
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THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});void 0===c.animationCache.animations[this.data.name]&&(c.animationCache.animations[this.data.name]={},c.animationCache.animations[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].nextKey={pos:0,rot:0,scl:0},
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c.animationCache.animations[this.data.name].originalMatrix=c.matrix);for(var c=c.animationCache.animations[this.data.name],d=0;3>d;d++){for(var e=this.keyTypes[d],g=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(e,a,1);f.time<this.currentTime&&f.index>g.index;)g=f,f=this.getNextKeyWith(e,a,f.index+1);c.prevKey[e]=g;c.nextKey[e]=f}}};
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THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0!==c.animationCache&&(c.animationCache.blending.positionWeight=0,c.animationCache.blending.quaternionWeight=0,c.animationCache.blending.scaleWeight=0)}};
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-THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,m,q,t,s,r;e=(a.length-1)*b;m=Math.floor(e);e-=m;c[0]=0===m?m:m-1;c[1]=m;c[2]=m>a.length-2?m:m+1;c[3]=m>a.length-3?m:m+2;m=a[c[0]];t=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;q=e*c;d[0]=g(m[0],t[0],s[0],r[0],e,c,q);d[1]=g(m[1],t[1],s[1],r[1],e,c,q);d[2]=g(m[2],t[2],s[2],r[2],e,c,q);return d},g=function(a,b,c,d,e,g,q){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*q+
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-(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],n=k.animationCache.animations[this.data.name],p=k.animationCache.blending,m=0;3>m;m++){var q=this.keyTypes[m],t=n.prevKey[q],s=n.nextKey[q];
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-if(0<this.timeScale&&s.time<=this.currentTime||0>this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(q,f,1);s.time<this.currentTime&&s.index>t.index;)t=s,s=this.getNextKeyWith(q,f,s.index+1);n.prevKey[q]=t;n.nextKey[q]=s}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var r=(this.currentTime-t.time)/(s.time-t.time),v=t[q],w=s[q];0>r&&(r=0);1<r&&(r=1);if("pos"===q)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=v[0]+(w[0]-v[0])*r,c.y=
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-v[1]+(w[1]-v[1])*r,c.z=v[2]+(w[2]-v[2])*r,t=this.weight/(this.weight+p.positionWeight),k.position.lerp(c,t),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,t.index-1).pos,a[1]=v,a[2]=w,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,r=.33*r+.33,s=e(a,r),t=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,q=k.position,q.x+=(s[0]-
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-q.x)*t,q.y+=(s[1]-q.y)*t,q.z+=(s[2]-q.z)*t,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(r=e(a,1.01*r),b.set(r[0],r[1],r[2]),b.sub(q),b.y=0,b.normalize(),r=Math.atan2(b.x,b.z),k.rotation.set(0,r,0))}else"rot"===q?(THREE.Quaternion.slerp(v,w,d,r),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(t=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,t),p.quaternionWeight+=this.weight)):"scl"===q&&(c.x=v[0]+
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-(w[0]-v[0])*r,c.y=v[1]+(w[1]-v[1])*r,c.z=v[2]+(w[2]-v[2])*r,t=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,t),p.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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+THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,l,r,q,t,s;e=(a.length-1)*b;l=Math.floor(e);e-=l;c[0]=0===l?l:l-1;c[1]=l;c[2]=l>a.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];q=a[c[1]];t=a[c[2]];s=a[c[3]];c=e*e;r=e*c;d[0]=g(l[0],q[0],t[0],s[0],e,c,r);d[1]=g(l[1],q[1],t[1],s[1],e,c,r);d[2]=g(l[2],q[2],t[2],s[2],e,c,r);return d},g=function(a,b,c,d,e,g,r){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*r+
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+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],n=k.animationCache.animations[this.data.name],p=k.animationCache.blending,l=0;3>l;l++){var r=this.keyTypes[l],q=n.prevKey[r],t=n.nextKey[r];
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+if(0<this.timeScale&&t.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(t=this.getNextKeyWith(r,f,1);t.time<this.currentTime&&t.index>q.index;)q=t,t=this.getNextKeyWith(r,f,t.index+1);n.prevKey[r]=q;n.nextKey[r]=t}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-q.time)/(t.time-q.time),v=q[r],w=t[r];0>s&&(s=0);1<s&&(s=1);if("pos"===r)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=v[0]+(w[0]-v[0])*s,c.y=
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+v[1]+(w[1]-v[1])*s,c.z=v[2]+(w[2]-v[2])*s,q=this.weight/(this.weight+p.positionWeight),k.position.lerp(c,q),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=v,a[2]=w,a[3]=this.getNextKeyWith("pos",f,t.index+1).pos,s=.33*s+.33,t=e(a,s),q=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,r=k.position,r.x+=(t[0]-
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+r.x)*q,r.y+=(t[1]-r.y)*q,r.z+=(t[2]-r.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(r),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===r?(THREE.Quaternion.slerp(v,w,d,s),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(q=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),p.quaternionWeight+=this.weight)):"scl"===r&&(c.x=v[0]+
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+(w[0]-v[0])*s,c.y=v[1]+(w[1]-v[1])*s,c.z=v[2]+(w[2]-v[2])*s,q=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,q),p.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
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THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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@@ -669,64 +672,64 @@ g;d.nextKey=f}f.time>=this.currentTime?g.interpolate(f,this.currentTime):g.inter
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THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1};
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THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]=
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0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()};
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-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var v,w=h.widthSegments,u=h.heightSegments,z=e/2,x=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var F=w+1,B=u+1,y=e/w,E=f/u,R=new THREE.Vector3;R[v]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<F;f++){var I=new THREE.Vector3;I[a]=(f*y-z)*c;I[b]=(e*E-x)*d;I[v]=g;h.vertices.push(I)}for(e=
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-0;e<u;e++)for(f=0;f<w;f++)x=f+F*e,a=f+F*(e+1),b=f+1+F*(e+1),c=f+1+F*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),z=new THREE.Vector2((f+1)/w,1-e/u),x=new THREE.Face3(x+G,a+G,c+G),x.normal.copy(R),x.vertexNormals.push(R.clone(),R.clone(),R.clone()),x.materialIndex=r,h.faces.push(x),h.faceVertexUvs[0].push([d,g,z]),x=new THREE.Face3(a+G,b+G,c+G),x.normal.copy(R),x.vertexNormals.push(R.clone(),R.clone(),R.clone()),x.materialIndex=r,h.faces.push(x),
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-h.faceVertexUvs[0].push([g.clone(),v,z.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,s){var v,w=h.widthSegments,u=h.heightSegments,A=e/2,x=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var E=w+1,B=u+1,y=e/w,C=f/u,Q=new THREE.Vector3;Q[v]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<E;f++){var F=new THREE.Vector3;F[a]=(f*y-A)*c;F[b]=(e*C-x)*d;F[v]=g;h.vertices.push(F)}for(e=
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+0;e<u;e++)for(f=0;f<w;f++)x=f+E*e,a=f+E*(e+1),b=f+1+E*(e+1),c=f+1+E*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),A=new THREE.Vector2((f+1)/w,1-e/u),x=new THREE.Face3(x+G,a+G,c+G),x.normal.copy(Q),x.vertexNormals.push(Q.clone(),Q.clone(),Q.clone()),x.materialIndex=s,h.faces.push(x),h.faceVertexUvs[0].push([d,g,A]),x=new THREE.Face3(a+G,b+G,c+G),x.normal.copy(Q),x.vertexNormals.push(Q.clone(),Q.clone(),Q.clone()),x.materialIndex=s,h.faces.push(x),
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+h.faceVertexUvs[0].push([g.clone(),v,A.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
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0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,g){console.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,g)};
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-THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;var f=c/2,h,k,n=[],p=[];for(k=0;k<=e;k++){var m=[],q=[],t=k/e,s=t*(b-a)+a;for(h=0;h<=d;h++){var r=h/d,v=new THREE.Vector3;v.x=s*Math.sin(r*Math.PI*2);v.y=-t*c+f;v.z=s*Math.cos(r*Math.PI*2);this.vertices.push(v);m.push(this.vertices.length-
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-1);q.push(new THREE.Vector2(r,1-t))}n.push(m);p.push(q)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(m=this.vertices[n[0][h]].clone(),q=this.vertices[n[0][h+1]].clone()):(m=this.vertices[n[1][h]].clone(),q=this.vertices[n[1][h+1]].clone()),m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize(),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),k=0;k<e;k++){var t=n[k][h],s=n[k+1][h],r=n[k+1][h+1],v=n[k][h+1],w=m.clone(),u=m.clone(),z=q.clone(),x=q.clone(),G=p[k][h].clone(),F=p[k+1][h].clone(),B=p[k+1][h+1].clone(),
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-y=p[k][h+1].clone();this.faces.push(new THREE.Face3(t,s,v,[w,u,x]));this.faceVertexUvs[0].push([G,F,y]);this.faces.push(new THREE.Face3(s,r,v,[u.clone(),z,x.clone()]));this.faceVertexUvs[0].push([F.clone(),B,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,f,0)),h=0;h<d;h++)t=n[0][h],s=n[0][h+1],r=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),G=p[0][h].clone(),F=p[0][h+1].clone(),B=new THREE.Vector2(F.x,0),this.faces.push(new THREE.Face3(t,
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-s,r,[w,u,z])),this.faceVertexUvs[0].push([G,F,B]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-f,0)),h=0;h<d;h++)t=n[k][h+1],s=n[k][h],r=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),G=p[k][h+1].clone(),F=p[k][h].clone(),B=new THREE.Vector2(F.x,1),this.faces.push(new THREE.Face3(t,s,r,[w,u,z])),this.faceVertexUvs[0].push([G,F,B]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;var f=c/2,h,k,n=[],p=[];for(k=0;k<=e;k++){var l=[],r=[],q=k/e,t=q*(b-a)+a;for(h=0;h<=d;h++){var s=h/d,v=new THREE.Vector3;v.x=t*Math.sin(s*Math.PI*2);v.y=-q*c+f;v.z=t*Math.cos(s*Math.PI*2);this.vertices.push(v);l.push(this.vertices.length-
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+1);r.push(new THREE.Vector2(s,1-q))}n.push(l);p.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(l=this.vertices[n[0][h]].clone(),r=this.vertices[n[0][h+1]].clone()):(l=this.vertices[n[1][h]].clone(),r=this.vertices[n[1][h+1]].clone()),l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var q=n[k][h],t=n[k+1][h],s=n[k+1][h+1],v=n[k][h+1],w=l.clone(),u=l.clone(),A=r.clone(),x=r.clone(),G=p[k][h].clone(),E=p[k+1][h].clone(),B=p[k+1][h+1].clone(),
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+y=p[k][h+1].clone();this.faces.push(new THREE.Face3(q,t,v,[w,u,x]));this.faceVertexUvs[0].push([G,E,y]);this.faces.push(new THREE.Face3(t,s,v,[u.clone(),A,x.clone()]));this.faceVertexUvs[0].push([E.clone(),B,y.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,f,0)),h=0;h<d;h++)q=n[0][h],t=n[0][h+1],s=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,1,0),G=p[0][h].clone(),E=p[0][h+1].clone(),B=new THREE.Vector2(E.x,0),this.faces.push(new THREE.Face3(q,
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+t,s,[w,u,A])),this.faceVertexUvs[0].push([G,E,B]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-f,0)),h=0;h<d;h++)q=n[k][h+1],t=n[k][h],s=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),G=p[k][h+1].clone(),E=p[k][h].clone(),B=new THREE.Vector2(E.x,1),this.faces.push(new THREE.Face3(q,t,s,[w,u,A])),this.faceVertexUvs[0].push([G,E,B]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),m=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==
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|
-Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(N=c.length;0<=--N;){e=N;f=N-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*p,g=0;g<h;g++){var k=Y*g,m=Y*(g+1),n=d+e+k,k=d+f+k,q=d+f+m,m=d+e+m,s=c,r=g,v=h,w=e,x=f,n=n+O,k=k+O,q=q+O,m=m+O;I.faces.push(new THREE.Face3(n,k,m,null,null,u));I.faces.push(new THREE.Face3(k,q,m,null,null,u));n=z.generateSideWallUV(I,a,s,b,n,k,q,m,r,v,w,x);I.faceVertexUvs[0].push([n[0],n[1],n[3]]);
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|
-I.faceVertexUvs[0].push([n[1],n[2],n[3]])}}}function g(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function f(c,d,e,f){c+=O;d+=O;e+=O;I.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?z.generateBottomUV(I,a,b,c,d,e):z.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,n=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,q=void 0!==
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-b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,s=b.extrudePath,r,v=!1,w=b.material,u=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,G,F,B;s&&(r=s.getSpacedPoints(t),v=!0,m=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,t,!1),G=new THREE.Vector3,F=new THREE.Vector3,B=new THREE.Vector3);m||(n=k=p=0);var y,E,R,I=this,O=this.vertices.length,s=a.extractPoints(q),q=s.shape,C=s.holes;if(s=!THREE.Shape.Utils.isClockWise(q)){q=
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-q.reverse();E=0;for(R=C.length;E<R;E++)y=C[E],THREE.Shape.Utils.isClockWise(y)&&(C[E]=y.reverse());s=!1}var W=THREE.Shape.Utils.triangulateShape(q,C),U=q;E=0;for(R=C.length;E<R;E++)y=C[E],q=q.concat(y);var Q,V,P,sa,L,Y=q.length,ga,ua=W.length,s=[],N=0;P=U.length;Q=P-1;for(V=N+1;N<P;N++,Q++,V++)Q===P&&(Q=0),V===P&&(V=0),s[N]=d(U[N],U[Q],U[V]);var ja=[],wa,Ia=s.concat();E=0;for(R=C.length;E<R;E++){y=C[E];wa=[];N=0;P=y.length;Q=P-1;for(V=N+1;N<P;N++,Q++,V++)Q===P&&(Q=0),V===P&&(V=0),wa[N]=d(y[N],y[Q],
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-y[V]);ja.push(wa);Ia=Ia.concat(wa)}for(Q=0;Q<p;Q++){P=Q/p;sa=k*(1-P);V=n*Math.sin(P*Math.PI/2);N=0;for(P=U.length;N<P;N++)L=c(U[N],s[N],V),g(L.x,L.y,-sa);E=0;for(R=C.length;E<R;E++)for(y=C[E],wa=ja[E],N=0,P=y.length;N<P;N++)L=c(y[N],wa[N],V),g(L.x,L.y,-sa)}V=n;for(N=0;N<Y;N++)L=m?c(q[N],Ia[N],V):q[N],v?(F.copy(x.normals[0]).multiplyScalar(L.x),G.copy(x.binormals[0]).multiplyScalar(L.y),B.copy(r[0]).add(F).add(G),g(B.x,B.y,B.z)):g(L.x,L.y,0);for(P=1;P<=t;P++)for(N=0;N<Y;N++)L=m?c(q[N],Ia[N],V):q[N],
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-v?(F.copy(x.normals[P]).multiplyScalar(L.x),G.copy(x.binormals[P]).multiplyScalar(L.y),B.copy(r[P]).add(F).add(G),g(B.x,B.y,B.z)):g(L.x,L.y,h/t*P);for(Q=p-1;0<=Q;Q--){P=Q/p;sa=k*(1-P);V=n*Math.sin(P*Math.PI/2);N=0;for(P=U.length;N<P;N++)L=c(U[N],s[N],V),g(L.x,L.y,h+sa);E=0;for(R=C.length;E<R;E++)for(y=C[E],wa=ja[E],N=0,P=y.length;N<P;N++)L=c(y[N],wa[N],V),v?g(L.x,L.y+r[t-1].y,r[t-1].x+sa):g(L.x,L.y,h+sa)}(function(){if(m){var a;a=0*Y;for(N=0;N<ua;N++)ga=W[N],f(ga[2]+a,ga[1]+a,ga[0]+a,!0);a=t+2*p;
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-a*=Y;for(N=0;N<ua;N++)ga=W[N],f(ga[0]+a,ga[1]+a,ga[2]+a,!1)}else{for(N=0;N<ua;N++)ga=W[N],f(ga[2],ga[1],ga[0],!0);for(N=0;N<ua;N++)ga=W[N],f(ga[0]+Y*t,ga[1]+Y*t,ga[2]+Y*t,!1)}})();(function(){var a=0;e(U,a);a+=U.length;E=0;for(R=C.length;E<R;E++)y=C[E],e(y,a),a+=y.length})()};
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-THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,g){b=a.vertices[d];e=a.vertices[e];a=a.vertices[g];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(e.x,e.y),new THREE.Vector2(a.x,a.y)]},generateBottomUV:function(a,b,c,d,e,g){return this.generateTopUV(a,b,c,d,e,g)},generateSideWallUV:function(a,b,c,d,e,g,f,h,k,n,p,m){b=a.vertices[e];g=a.vertices[g];f=a.vertices[f];a=a.vertices[h];return.01>Math.abs(b.y-g.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(g.x,1-g.z),new THREE.Vector2(f.x,
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+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==
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+Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*p,g=0;g<h;g++){var k=ba*g,l=ba*(g+1),n=d+e+k,k=d+f+k,s=d+f+l,l=d+e+l,r=c,t=g,v=h,w=e,x=f,n=n+K,k=k+K,s=s+K,l=l+K;F.faces.push(new THREE.Face3(n,k,l,null,null,u));F.faces.push(new THREE.Face3(k,s,l,null,null,u));n=A.generateSideWallUV(F,a,r,b,n,k,s,l,t,v,w,x);F.faceVertexUvs[0].push([n[0],n[1],n[3]]);
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+F.faceVertexUvs[0].push([n[1],n[2],n[3]])}}}function g(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function f(c,d,e,f){c+=K;d+=K;e+=K;F.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?A.generateBottomUV(F,a,b,c,d,e):A.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,n=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=void 0!==
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+b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,s,v=!1,w=b.material,u=b.extrudeMaterial,A=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,G,E,B;t&&(s=t.getSpacedPoints(q),v=!0,l=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),G=new THREE.Vector3,E=new THREE.Vector3,B=new THREE.Vector3);l||(n=k=p=0);var y,C,Q,F=this,K=this.vertices.length,t=a.extractPoints(r),r=t.shape,M=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
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+r.reverse();C=0;for(Q=M.length;C<Q;C++)y=M[C],THREE.Shape.Utils.isClockWise(y)&&(M[C]=y.reverse());t=!1}var W=THREE.Shape.Utils.triangulateShape(r,M),T=r;C=0;for(Q=M.length;C<Q;C++)y=M[C],r=r.concat(y);var P,I,R,ka,X,ba=r.length,ga,Aa=W.length,t=[],O=0;R=T.length;P=R-1;for(I=O+1;O<R;O++,P++,I++)P===R&&(P=0),I===R&&(I=0),t[O]=d(T[O],T[P],T[I]);var Ma=[],ia,Pa=t.concat();C=0;for(Q=M.length;C<Q;C++){y=M[C];ia=[];O=0;R=y.length;P=R-1;for(I=O+1;O<R;O++,P++,I++)P===R&&(P=0),I===R&&(I=0),ia[O]=d(y[O],y[P],
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+y[I]);Ma.push(ia);Pa=Pa.concat(ia)}for(P=0;P<p;P++){R=P/p;ka=k*(1-R);I=n*Math.sin(R*Math.PI/2);O=0;for(R=T.length;O<R;O++)X=c(T[O],t[O],I),g(X.x,X.y,-ka);C=0;for(Q=M.length;C<Q;C++)for(y=M[C],ia=Ma[C],O=0,R=y.length;O<R;O++)X=c(y[O],ia[O],I),g(X.x,X.y,-ka)}I=n;for(O=0;O<ba;O++)X=l?c(r[O],Pa[O],I):r[O],v?(E.copy(x.normals[0]).multiplyScalar(X.x),G.copy(x.binormals[0]).multiplyScalar(X.y),B.copy(s[0]).add(E).add(G),g(B.x,B.y,B.z)):g(X.x,X.y,0);for(R=1;R<=q;R++)for(O=0;O<ba;O++)X=l?c(r[O],Pa[O],I):r[O],
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+v?(E.copy(x.normals[R]).multiplyScalar(X.x),G.copy(x.binormals[R]).multiplyScalar(X.y),B.copy(s[R]).add(E).add(G),g(B.x,B.y,B.z)):g(X.x,X.y,h/q*R);for(P=p-1;0<=P;P--){R=P/p;ka=k*(1-R);I=n*Math.sin(R*Math.PI/2);O=0;for(R=T.length;O<R;O++)X=c(T[O],t[O],I),g(X.x,X.y,h+ka);C=0;for(Q=M.length;C<Q;C++)for(y=M[C],ia=Ma[C],O=0,R=y.length;O<R;O++)X=c(y[O],ia[O],I),v?g(X.x,X.y+s[q-1].y,s[q-1].x+ka):g(X.x,X.y,h+ka)}(function(){if(l){var a;a=0*ba;for(O=0;O<Aa;O++)ga=W[O],f(ga[2]+a,ga[1]+a,ga[0]+a,!0);a=q+2*p;
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|
+a*=ba;for(O=0;O<Aa;O++)ga=W[O],f(ga[0]+a,ga[1]+a,ga[2]+a,!1)}else{for(O=0;O<Aa;O++)ga=W[O],f(ga[2],ga[1],ga[0],!0);for(O=0;O<Aa;O++)ga=W[O],f(ga[0]+ba*q,ga[1]+ba*q,ga[2]+ba*q,!1)}})();(function(){var a=0;e(T,a);a+=T.length;C=0;for(Q=M.length;C<Q;C++)y=M[C],e(y,a),a+=y.length})()};
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+THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,g){b=a.vertices[d];e=a.vertices[e];a=a.vertices[g];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(e.x,e.y),new THREE.Vector2(a.x,a.y)]},generateBottomUV:function(a,b,c,d,e,g){return this.generateTopUV(a,b,c,d,e,g)},generateSideWallUV:function(a,b,c,d,e,g,f,h,k,n,p,l){b=a.vertices[e];g=a.vertices[g];f=a.vertices[f];a=a.vertices[h];return.01>Math.abs(b.y-g.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(g.x,1-g.z),new THREE.Vector2(f.x,
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1-f.z),new THREE.Vector2(a.x,1-a.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(g.y,1-g.z),new THREE.Vector2(f.y,1-f.z),new THREE.Vector2(a.y,1-a.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,n=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=n.length;e<g;e++)f=n[e],THREE.Shape.Utils.isClockWise(f)&&(n[e]=f.reverse());var p=THREE.Shape.Utils.triangulateShape(k,n);e=0;for(g=n.length;e<g;e++)f=n[e],
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k=k.concat(f);n=k.length;g=p.length;for(e=0;e<n;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)n=p[e],k=n[0]+h,f=n[1]+h,n=n[2]+h,this.faces.push(new THREE.Face3(k,f,n,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,k,f,n))};
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-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,n=Math.cos(k),p=Math.sin(k),k=0,m=a.length;k<m;k++){var q=a[k],t=new THREE.Vector3;t.x=n*q.x-p*q.y;t.y=p*q.x+n*q.y;t.z=q.z;this.vertices.push(t)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,m=a.length-1;k<m;k++){b=p=k+c*f;d=p+c;var n=p+1+c,p=p+1,q=f*g,t=k*e,s=
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-q+g,r=t+e;this.faces.push(new THREE.Face3(b,d,p));this.faceVertexUvs[0].push([new THREE.Vector2(q,t),new THREE.Vector2(s,t),new THREE.Vector2(q,r)]);this.faces.push(new THREE.Face3(d,n,p));this.faceVertexUvs[0].push([new THREE.Vector2(s,t),new THREE.Vector2(s,r),new THREE.Vector2(q,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,n=Math.cos(k),p=Math.sin(k),k=0,l=a.length;k<l;k++){var r=a[k],q=new THREE.Vector3;q.x=n*r.x-p*r.y;q.y=p*r.x+n*r.y;q.z=r.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,l=a.length-1;k<l;k++){b=p=k+c*f;d=p+c;var n=p+1+c,p=p+1,r=f*g,q=k*e,t=
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+r+g,s=q+e;this.faces.push(new THREE.Face3(b,d,p));this.faceVertexUvs[0].push([new THREE.Vector2(r,q),new THREE.Vector2(t,q),new THREE.Vector2(r,s)]);this.faces.push(new THREE.Face3(d,n,p));this.faceVertexUvs[0].push([new THREE.Vector2(t,q),new THREE.Vector2(t,s),new THREE.Vector2(r,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
THREE.PlaneGeometry=function(a,b,c,d){console.info("THREE.PlaneGeometry: Consider using THREE.PlaneBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=c||1;d=d||1;var f=c+1,h=d+1,k=a/c,n=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var p=new Float32Array(f*h*2),m=0,q=0,t=0;t<h;t++)for(var s=t*n-g,r=0;r<f;r++)b[m]=r*k-e,b[m+1]=-s,a[m+2]=1,p[q]=r/c,p[q+1]=1-t/d,m+=3,q+=2;m=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(t=0;t<d;t++)for(r=
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|
-0;r<c;r++)g=r+f*(t+1),h=r+1+f*(t+1),k=r+1+f*t,e[m]=r+f*t,e[m+1]=g,e[m+2]=k,e[m+3]=g,e[m+4]=h,e[m+5]=k,m+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(p,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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|
-THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,n=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var p=new THREE.Vector3,m=e+f/c*g;p.x=k*Math.cos(m);p.y=k*Math.sin(m);this.vertices.push(p);h.push(new THREE.Vector2((p.x/b+1)/2,
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|
-(p.y/b+1)/2))}k+=n}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=m=f+e,n=m+c+1,p=m+c+2,this.faces.push(new THREE.Face3(g,n,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[n].clone(),h[p].clone()]),g=m,n=m+c+2,p=m+1,this.faces.push(new THREE.Face3(g,n,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[n].clone(),h[p].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
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|
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=c||1;d=d||1;var f=c+1,h=d+1,k=a/c,n=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var p=new Float32Array(f*h*2),l=0,r=0,q=0;q<h;q++)for(var t=q*n-g,s=0;s<f;s++)b[l]=s*k-e,b[l+1]=-t,a[l+2]=1,p[r]=s/c,p[r+1]=1-q/d,l+=3,r+=2;l=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(q=0;q<d;q++)for(s=
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|
+0;s<c;s++)g=s+f*(q+1),h=s+1+f*(q+1),k=s+1+f*q,e[l]=s+f*q,e[l+1]=g,e[l+2]=k,e[l+3]=g,e[l+4]=h,e[l+5]=k,l+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(p,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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|
+THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,n=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var p=new THREE.Vector3,l=e+f/c*g;p.x=k*Math.cos(l);p.y=k*Math.sin(l);this.vertices.push(p);h.push(new THREE.Vector2((p.x/b+1)/2,
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|
+(p.y/b+1)/2))}k+=n}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=l=f+e,n=l+c+1,p=l+c+2,this.faces.push(new THREE.Face3(g,n,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[n].clone(),h[p].clone()]),g=l,n=l+c+2,p=l+1,this.faces.push(new THREE.Face3(g,n,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[n].clone(),h[p].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
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|
THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
-THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,n=[],p=[];for(k=0;k<=c;k++){var m=[],q=[];for(h=0;h<=b;h++){var t=h/b,s=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+t*e)*Math.sin(g+s*f);
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|
|
-r.y=a*Math.cos(g+s*f);r.z=a*Math.sin(d+t*e)*Math.sin(g+s*f);this.vertices.push(r);m.push(this.vertices.length-1);q.push(new THREE.Vector2(t,1-s))}n.push(m);p.push(q)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=n[k][h+1];e=n[k][h];g=n[k+1][h];f=n[k+1][h+1];var m=this.vertices[d].clone().normalize(),q=this.vertices[e].clone().normalize(),t=this.vertices[g].clone().normalize(),s=this.vertices[f].clone().normalize(),r=p[k][h+1].clone(),v=p[k][h].clone(),w=p[k+1][h].clone(),u=p[k+1][h+1].clone();Math.abs(this.vertices[d].y)===
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-a?(r.x=(r.x+v.x)/2,this.faces.push(new THREE.Face3(d,g,f,[m,t,s])),this.faceVertexUvs[0].push([r,w,u])):Math.abs(this.vertices[g].y)===a?(w.x=(w.x+u.x)/2,this.faces.push(new THREE.Face3(d,e,g,[m,q,t])),this.faceVertexUvs[0].push([r,v,w])):(this.faces.push(new THREE.Face3(d,e,f,[m,q,s])),this.faceVertexUvs[0].push([r,v,u]),this.faces.push(new THREE.Face3(e,g,f,[q.clone(),t,s.clone()])),this.faceVertexUvs[0].push([v.clone(),w,u.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
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|
+THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,n=[],p=[];for(k=0;k<=c;k++){var l=[],r=[];for(h=0;h<=b;h++){var q=h/b,t=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+q*e)*Math.sin(g+t*f);
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|
|
+s.y=a*Math.cos(g+t*f);s.z=a*Math.sin(d+q*e)*Math.sin(g+t*f);this.vertices.push(s);l.push(this.vertices.length-1);r.push(new THREE.Vector2(q,1-t))}n.push(l);p.push(r)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=n[k][h+1];e=n[k][h];g=n[k+1][h];f=n[k+1][h+1];var l=this.vertices[d].clone().normalize(),r=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),t=this.vertices[f].clone().normalize(),s=p[k][h+1].clone(),v=p[k][h].clone(),w=p[k+1][h].clone(),u=p[k+1][h+1].clone();Math.abs(this.vertices[d].y)===
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|
+a?(s.x=(s.x+v.x)/2,this.faces.push(new THREE.Face3(d,g,f,[l,q,t])),this.faceVertexUvs[0].push([s,w,u])):Math.abs(this.vertices[g].y)===a?(w.x=(w.x+u.x)/2,this.faces.push(new THREE.Face3(d,e,g,[l,r,q])),this.faceVertexUvs[0].push([s,v,w])):(this.faces.push(new THREE.Face3(d,e,f,[l,r,t])),this.faceVertexUvs[0].push([s,v,u]),this.faces.push(new THREE.Face3(e,g,f,[r.clone(),q,t.clone()])),this.faceVertexUvs[0].push([v.clone(),w,u.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
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|
a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
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|
-THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var n=0;n<=d;n++){var p=n/d*e,m=k/c*Math.PI*2;g.x=a*Math.cos(p);g.y=a*Math.sin(p);var q=new THREE.Vector3;q.x=(a+b*Math.cos(m))*Math.cos(p);q.y=(a+b*Math.cos(m))*Math.sin(p);q.z=b*Math.sin(m);this.vertices.push(q);f.push(new THREE.Vector2(n/
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|
-d,k/c));h.push(q.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(n=1;n<=d;n++)a=(d+1)*k+n-1,b=(d+1)*(k-1)+n-1,e=(d+1)*(k-1)+n,g=(d+1)*k+n,p=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),p=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
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|
|
+THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var n=0;n<=d;n++){var p=n/d*e,l=k/c*Math.PI*2;g.x=a*Math.cos(p);g.y=a*Math.sin(p);var r=new THREE.Vector3;r.x=(a+b*Math.cos(l))*Math.cos(p);r.y=(a+b*Math.cos(l))*Math.sin(p);r.z=b*Math.sin(l);this.vertices.push(r);f.push(new THREE.Vector2(n/
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|
+d,k/c));h.push(r.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(n=1;n<=d;n++)a=(d+1)*k+n-1,b=(d+1)*(k-1)+n-1,e=(d+1)*(k-1)+n,g=(d+1)*k+n,p=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),p=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
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|
|
THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
-THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,q=0;q<c;++q){k[q]=
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|
-Array(d);var t=q/c*2*e*Math.PI,s=h(t,g,e,a,f),t=h(t+.01,g,e,a,f);n.subVectors(t,s);p.addVectors(t,s);m.crossVectors(n,p);p.crossVectors(m,n);m.normalize();p.normalize();for(t=0;t<d;++t){var r=t/d*2*Math.PI,v=-b*Math.cos(r),r=b*Math.sin(r),w=new THREE.Vector3;w.x=s.x+v*p.x+r*m.x;w.y=s.y+v*p.y+r*m.y;w.z=s.z+v*p.z+r*m.z;k[q][t]=this.vertices.push(w)-1}}for(q=0;q<c;++q)for(t=0;t<d;++t)e=(q+1)%c,g=(t+1)%d,a=k[q][t],b=k[e][t],e=k[e][g],g=k[q][g],f=new THREE.Vector2(q/c,t/d),n=new THREE.Vector2((q+1)/c,
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-t/d),p=new THREE.Vector2((q+1)/c,(t+1)/d),m=new THREE.Vector2(q/c,(t+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,n,m]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([n.clone(),p,m.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
-THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=[],f,h,k=b+1,n,p,m,q,t=new THREE.Vector3,s,r,v;s=new THREE.TubeGeometry.FrenetFrames(a,b,e);r=s.normals;v=s.binormals;this.tangents=s.tangents;this.normals=r;this.binormals=v;for(s=0;s<k;s++)for(g[s]=[],n=s/(k-1),q=a.getPointAt(n),f=r[s],h=v[s],n=0;n<d;n++)p=n/d*2*Math.PI,m=-c*Math.cos(p),p=c*Math.sin(p),
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|
|
-t.copy(q),t.x+=m*f.x+p*h.x,t.y+=m*f.y+p*h.y,t.z+=m*f.z+p*h.z,g[s][n]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(s=0;s<b;s++)for(n=0;n<d;n++)k=e?(s+1)%b:s+1,t=(n+1)%d,a=g[s][n],c=g[k][n],k=g[k][t],t=g[s][t],r=new THREE.Vector2(s/b,n/d),v=new THREE.Vector2((s+1)/b,n/d),f=new THREE.Vector2((s+1)/b,(n+1)/d),h=new THREE.Vector2(s/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,t)),this.faceVertexUvs[0].push([r,v,h]),this.faces.push(new THREE.Face3(c,k,t)),this.faceVertexUvs[0].push([v.clone(),
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|
+THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),n=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,r=0;r<c;++r){k[r]=
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|
+Array(d);var q=r/c*2*e*Math.PI,t=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);n.subVectors(q,t);p.addVectors(q,t);l.crossVectors(n,p);p.crossVectors(l,n);l.normalize();p.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,v=-b*Math.cos(s),s=b*Math.sin(s),w=new THREE.Vector3;w.x=t.x+v*p.x+s*l.x;w.y=t.y+v*p.y+s*l.y;w.z=t.z+v*p.z+s*l.z;k[r][q]=this.vertices.push(w)-1}}for(r=0;r<c;++r)for(q=0;q<d;++q)e=(r+1)%c,g=(q+1)%d,a=k[r][q],b=k[e][q],e=k[e][g],g=k[r][g],f=new THREE.Vector2(r/c,q/d),n=new THREE.Vector2((r+1)/c,
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|
|
+q/d),p=new THREE.Vector2((r+1)/c,(q+1)/d),l=new THREE.Vector2(r/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,n,l]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([n.clone(),p,l.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=[],f,h,k=b+1,n,p,l,r,q=new THREE.Vector3,t,s,v;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);s=t.normals;v=t.binormals;this.tangents=t.tangents;this.normals=s;this.binormals=v;for(t=0;t<k;t++)for(g[t]=[],n=t/(k-1),r=a.getPointAt(n),f=s[t],h=v[t],n=0;n<d;n++)p=n/d*2*Math.PI,l=-c*Math.cos(p),p=c*Math.sin(p),
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+q.copy(r),q.x+=l*f.x+p*h.x,q.y+=l*f.y+p*h.y,q.z+=l*f.z+p*h.z,g[t][n]=this.vertices.push(new THREE.Vector3(q.x,q.y,q.z))-1;for(t=0;t<b;t++)for(n=0;n<d;n++)k=e?(t+1)%b:t+1,q=(n+1)%d,a=g[t][n],c=g[k][n],k=g[k][q],q=g[t][q],s=new THREE.Vector2(t/b,n/d),v=new THREE.Vector2((t+1)/b,n/d),f=new THREE.Vector2((t+1)/b,(n+1)/d),h=new THREE.Vector2(t/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,q)),this.faceVertexUvs[0].push([s,v,h]),this.faces.push(new THREE.Face3(c,k,q)),this.faceVertexUvs[0].push([v.clone(),
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f,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var n,p,m;this.tangents=e;this.normals=g;this.binormals=f;for(n=0;n<b;n++)p=n/(b-1),e[n]=a.getTangentAt(p),e[n].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;n=Math.abs(e[0].x);p=Math.abs(e[0].y);m=Math.abs(e[0].z);n<=a&&(a=n,d.set(1,0,0));p<=a&&(a=p,d.set(0,1,0));m<=a&&d.set(0,0,1);h.crossVectors(e[0],
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+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var n,p,l;this.tangents=e;this.normals=g;this.binormals=f;for(n=0;n<b;n++)p=n/(b-1),e[n]=a.getTangentAt(p),e[n].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;n=Math.abs(e[0].x);p=Math.abs(e[0].y);l=Math.abs(e[0].z);n<=a&&(a=n,d.set(1,0,0));p<=a&&(a=p,d.set(0,1,0));l<=a&&d.set(0,0,1);h.crossVectors(e[0],
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d).normalize();g[0].crossVectors(e[0],h);f[0].crossVectors(e[0],g[0]);for(n=1;n<b;n++)g[n]=g[n-1].clone(),f[n]=f[n-1].clone(),h.crossVectors(e[n-1],e[n]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[n-1].dot(e[n]),-1,1)),g[n].applyMatrix4(k.makeRotationAxis(h,d))),f[n].crossVectors(e[n],g[n]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),n=1;n<b;n++)g[n].applyMatrix4(k.makeRotationAxis(e[n],d*n)),f[n].crossVectors(e[n],
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g[n])};
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THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,b){var c=
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-Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),m=[],n=0;n<=c;n++){m[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),s=c-n,r=0;r<=s;r++)m[n][r]=0==r&&n==c?p:e(p.clone().lerp(q,r/s))}for(n=0;n<c;n++)for(r=0;r<2*(c-n)-1;r++)d=Math.floor(r/2),0==r%2?g(m[n][d+1],m[n+1][d],m[n][d]):g(m[n][d+1],m[n+1][d+1],m[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,
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-a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,n=0,p=a.length;n<p;n+=3)e(new THREE.Vector3(a[n],a[n+1],a[n+2]));a=this.vertices;for(var m=[],q=n=0,p=b.length;n<p;n+=3,q++){var t=a[b[n]],s=a[b[n+1]],r=a[b[n+2]];m[q]=new THREE.Face3(t.index,s.index,r.index,[t.clone(),s.clone(),r.clone()])}for(var v=new THREE.Vector3,n=0,p=m.length;n<p;n++)f(m[n],d);n=0;for(p=this.faceVertexUvs[0].length;n<
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-p;n++)b=this.faceVertexUvs[0][n],d=b[0].x,a=b[1].x,m=b[2].x,q=Math.max(d,Math.max(a,m)),t=Math.min(d,Math.min(a,m)),.9<q&&.1>t&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>m&&(b[2].x+=1));n=0;for(p=this.vertices.length;n<p;n++)this.vertices[n].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),s=c-n,r=0;r<=s;r++)l[n][r]=0==r&&n==c?p:e(p.clone().lerp(q,r/s))}for(n=0;n<c;n++)for(r=0;r<2*(c-n)-1;r++)d=Math.floor(r/2),0==r%2?g(l[n][d+1],l[n+1][d],l[n][d]):g(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,
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+a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,n=0,p=a.length;n<p;n+=3)e(new THREE.Vector3(a[n],a[n+1],a[n+2]));a=this.vertices;for(var l=[],r=n=0,p=b.length;n<p;n+=3,r++){var q=a[b[n]],t=a[b[n+1]],s=a[b[n+2]];l[r]=new THREE.Face3(q.index,t.index,s.index,[q.clone(),t.clone(),s.clone()])}for(var v=new THREE.Vector3,n=0,p=l.length;n<p;n++)f(l[n],d);n=0;for(p=this.faceVertexUvs[0].length;n<
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+p;n++)b=this.faceVertexUvs[0][n],d=b[0].x,a=b[1].x,l=b[2].x,r=Math.max(d,Math.max(a,l)),q=Math.min(d,Math.min(a,l)),.9<r&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>l&&(b[2].x+=1));n=0;for(p=this.vertices.length;n<p;n++)this.vertices[n].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.DodecahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,
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11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b)};THREE.DodecahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,n,p=b+1;for(f=0;f<=c;f++)for(n=f/c,h=0;h<=b;h++)k=h/b,k=a(k,n),d.push(k);var m,q,t,s;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*p+h,d=f*p+h+1,n=(f+1)*p+h+1,k=(f+1)*p+h,m=new THREE.Vector2(h/b,f/c),q=new THREE.Vector2((h+1)/b,f/c),t=new THREE.Vector2((h+1)/b,(f+1)/c),s=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
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-d,k)),g.push([m,q,s]),e.push(new THREE.Face3(d,n,k)),g.push([q.clone(),t,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,n,p=b+1;for(f=0;f<=c;f++)for(n=f/c,h=0;h<=b;h++)k=h/b,k=a(k,n),d.push(k);var l,r,q,t;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*p+h,d=f*p+h+1,n=(f+1)*p+h+1,k=(f+1)*p+h,l=new THREE.Vector2(h/b,f/c),r=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),t=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
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+d,k)),g.push([l,r,t]),e.push(new THREE.Face3(d,n,k)),g.push([r.clone(),q,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,a,b,THREE.LinePieces)};THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=.2*e);void 0===h&&(h=.2*f);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:g}));this.line.matrixAutoUpdate=!1;this.add(this.line);
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this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:g}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,f,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
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@@ -744,8 +747,8 @@ THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=
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c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
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THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();
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-THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var n=k.vertices,k=k.faces,p=0,m=0,q=k.length;m<q;m++)for(var t=k[m],s=0;3>s;s++){d[0]=t[f[s]];d[1]=t[f[(s+1)%3]];d.sort(g);var r=d.toString();void 0===e[r]?(e[r]={vert1:d[0],vert2:d[1],face1:m,face2:void 0},p++):e[r].face2=m}h.addAttribute("position",new THREE.BufferAttribute(new Float32Array(6*
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-p),3));d=h.attributes.position.array;g=0;for(r in e)if(f=e[r],void 0===f.face2||.9999>k[f.face1].normal.dot(k[f.face2].normal))p=n[f.vert1],d[g++]=p.x,d[g++]=p.y,d[g++]=p.z,p=n[f.vert2],d[g++]=p.x,d[g++]=p.y,d[g++]=p.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);
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+THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var n=k.vertices,k=k.faces,p=0,l=0,r=k.length;l<r;l++)for(var q=k[l],t=0;3>t;t++){d[0]=q[f[t]];d[1]=q[f[(t+1)%3]];d.sort(g);var s=d.toString();void 0===e[s]?(e[s]={vert1:d[0],vert2:d[1],face1:l,face2:void 0},p++):e[s].face2=l}h.addAttribute("position",new THREE.BufferAttribute(new Float32Array(6*
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+p),3));d=h.attributes.position.array;g=0;for(s in e)if(f=e[s],void 0===f.face2||.9999>k[f.face1].normal.dot(k[f.face2].normal))p=n[f.vert1],d[g++]=p.x,d[g++]=p.y,d[g++]=p.z,p=n[f.vert2],d[g++]=p.x,d[g++]=p.y,d[g++]=p.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices,b=this.object,c=b.geometry.vertices,d=b.geometry.faces,e=b.matrixWorld;b.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(e);for(var g=b=0,f=d.length;b<f;b++,g+=2){var h=d[b];a[g].copy(c[h.a]).add(c[h.b]).add(c[h.c]).divideScalar(3).applyMatrix4(e);a[g+1].copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a[g])}this.geometry.verticesNeedUpdate=!0;return this};
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THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
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@@ -761,14 +764,14 @@ THREE.SkeletonHelper.prototype.update=function(){for(var a=this.geometry,b=(new
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THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
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THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,g=a.length;e<g;e++)for(var f=0,h=a[e].vertexNormals.length;f<h;f++)c.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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-THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,n=g.length;k<n;k++)for(var p=g[k],m=0,q=p.vertexNormals.length;m<q;m++){var t=p.vertexNormals[m];d[h].copy(e[p[a[m]]]).applyMatrix4(f);b.copy(t).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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+THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,n=g.length;k<n;k++)for(var p=g[k],l=0,r=p.vertexNormals.length;l<r;l++){var q=p.vertexNormals[l];d[h].copy(e[p[a[l]]]).applyMatrix4(f);b.copy(q).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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b.add(d[h]);h+=1;d[h].copy(b);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
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THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:255;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,g=a.length;e<g;e++)for(var f=0,h=a[e].vertexTangents.length;f<h;f++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
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-THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,n=g.length;k<n;k++)for(var p=g[k],m=0,q=p.vertexTangents.length;m<q;m++){var t=p.vertexTangents[m];d[h].copy(e[p[a[m]]]).applyMatrix4(f);b.copy(t).transformDirection(f).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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+THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,n=g.length;k<n;k++)for(var p=g[k],l=0,r=p.vertexTangents.length;l<r;l++){var q=p.vertexTangents[l];d[h].copy(e[p[a[l]]]).applyMatrix4(f);b.copy(q).transformDirection(f).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
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h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
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-THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,n=a.geometry.faces,p=0,m=new Uint32Array(6*n.length),q=0,t=n.length;q<t;q++)for(var s=n[q],r=0;3>r;r++){d[0]=s[f[r]];d[1]=s[f[(r+1)%3]];d.sort(g);var v=d.toString();void 0===e[v]&&(m[2*p]=d[0],m[2*p+1]=d[1],e[v]=!0,p++)}d=new Float32Array(6*p);q=0;for(t=p;q<t;q++)for(r=0;2>r;r++)p=
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-k[m[2*q+r]],f=6*q+3*r,d[f+0]=p.x,d[f+1]=p.y,d[f+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,t=a.geometry.attributes.index.array,n=a.geometry.offsets,p=0,m=new Uint32Array(2*t.length),s=0,w=n.length;s<w;++s)for(var r=n[s].start,v=n[s].count,f=n[s].index,q=r,u=r+v;q<u;q+=3)for(r=0;3>r;r++)d[0]=f+t[q+r],d[1]=f+t[q+(r+1)%3],d.sort(g),v=d.toString(),
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-void 0===e[v]&&(m[2*p]=d[0],m[2*p+1]=d[1],e[v]=!0,p++);d=new Float32Array(6*p);q=0;for(t=p;q<t;q++)for(r=0;2>r;r++)f=6*q+3*r,p=3*m[2*q+r],d[f+0]=k[p],d[f+1]=k[p+1],d[f+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,m=p/3,d=new Float32Array(6*p),q=0,t=m;q<t;q++)for(r=0;3>r;r++)f=18*q+6*r,m=9*q+3*r,d[f+0]=k[m],d[f+1]=k[m+1],d[f+2]=k[m+2],p=9*q+(r+1)%3*3,d[f+3]=k[p],d[f+4]=k[p+1],d[f+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),
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+THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,n=a.geometry.faces,p=0,l=new Uint32Array(6*n.length),r=0,q=n.length;r<q;r++)for(var t=n[r],s=0;3>s;s++){d[0]=t[f[s]];d[1]=t[f[(s+1)%3]];d.sort(g);var v=d.toString();void 0===e[v]&&(l[2*p]=d[0],l[2*p+1]=d[1],e[v]=!0,p++)}d=new Float32Array(6*p);r=0;for(q=p;r<q;r++)for(s=0;2>s;s++)p=
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+k[l[2*r+s]],f=6*r+3*s,d[f+0]=p.x,d[f+1]=p.y,d[f+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,q=a.geometry.attributes.index.array,n=a.geometry.offsets,p=0,l=new Uint32Array(2*q.length),t=0,w=n.length;t<w;++t)for(var s=n[t].start,v=n[t].count,f=n[t].index,r=s,u=s+v;r<u;r+=3)for(s=0;3>s;s++)d[0]=f+q[r+s],d[1]=f+q[r+(s+1)%3],d.sort(g),v=d.toString(),
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+void 0===e[v]&&(l[2*p]=d[0],l[2*p+1]=d[1],e[v]=!0,p++);d=new Float32Array(6*p);r=0;for(q=p;r<q;r++)for(s=0;2>s;s++)f=6*r+3*s,p=3*l[2*r+s],d[f+0]=k[p],d[f+1]=k[p+1],d[f+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,l=p/3,d=new Float32Array(6*p),r=0,q=l;r<q;r++)for(s=0;3>s;s++)f=18*r+6*s,l=9*r+3*s,d[f+0]=k[l],d[f+1]=k[l+1],d[f+2]=k[l+2],p=9*r+(s+1)%3*3,d[f+3]=k[p],d[f+4]=k[p+1],d[f+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),
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THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
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THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};
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@@ -780,40 +783,40 @@ THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.ani
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THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var g=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),f=d.weight;
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g!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*f,this.morphTargetInfluences[g]=0,d.lastFrame=d.currentFrame,d.currentFrame=g);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*f;this.morphTargetInfluences[d.lastFrame]=(1-e)*f}}};
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-THREE.LensFlarePlugin=function(){var a,b,c,d,e,g,f,h,k,n;function p(a,b){var c=m.createProgram(),d=m.createShader(m.FRAGMENT_SHADER),e=m.createShader(m.VERTEX_SHADER),f="precision "+b+" float;\n";m.shaderSource(d,f+a.fragmentShader);m.shaderSource(e,f+a.vertexShader);m.compileShader(d);m.compileShader(e);m.attachShader(c,d);m.attachShader(c,e);m.linkProgram(c);return c}var m,q,t,s=[],r,v,w,u,z,x;this.init=function(s){m=s.context;q=s;t=s.getPrecision();s=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,
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-1,-1,1,0,1]);var F=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,s,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,F,m.STATIC_DRAW);z=m.createTexture();x=m.createTexture();m.bindTexture(m.TEXTURE_2D,z);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,
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-m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);m.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);w=(u=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?
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-p(THREE.ShaderFlares.lensFlare,t):p(THREE.ShaderFlares.lensFlareVertexTexture,t);k=m.getAttribLocation(w,"position");n=m.getAttribLocation(w,"uv");a=m.getUniformLocation(w,"renderType");b=m.getUniformLocation(w,"map");c=m.getUniformLocation(w,"occlusionMap");d=m.getUniformLocation(w,"opacity");e=m.getUniformLocation(w,"color");g=m.getUniformLocation(w,"scale");f=m.getUniformLocation(w,"rotation");h=m.getUniformLocation(w,"screenPosition")};this.render=function(p,t,B,y){s.length=0;p.traverseVisible(function(a){a instanceof
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-THREE.LensFlare&&s.push(a)});if(0!==s.length){p=new THREE.Vector3;var E=y/B,R=.5*B,I=.5*y,O=16/y,C=new THREE.Vector2(O*E,O),W=new THREE.Vector3(1,1,0),U=new THREE.Vector2(1,1);m.useProgram(w);m.enableVertexAttribArray(k);m.enableVertexAttribArray(n);m.uniform1i(c,0);m.uniform1i(b,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(k,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.disable(m.CULL_FACE);m.depthMask(!1);for(var Q=0,V=s.length;Q<
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-V;Q++){O=16/y;C.set(O*E,O);var P=s[Q];p.set(P.matrixWorld.elements[12],P.matrixWorld.elements[13],P.matrixWorld.elements[14]);p.applyMatrix4(t.matrixWorldInverse);p.applyProjection(t.projectionMatrix);W.copy(p);U.x=W.x*R+R;U.y=W.y*I+I;if(u||0<U.x&&U.x<B&&0<U.y&&U.y<y){m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,z);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,U.x-8,U.y-8,16,16,0);m.uniform1i(a,0);m.uniform2f(g,C.x,C.y);m.uniform3f(h,W.x,W.y,W.z);m.disable(m.BLEND);m.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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-6,m.UNSIGNED_SHORT,0);m.activeTexture(m.TEXTURE0);m.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,U.x-8,U.y-8,16,16,0);m.uniform1i(a,1);m.disable(m.DEPTH_TEST);m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,z);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);P.positionScreen.copy(W);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();m.uniform1i(a,2);m.enable(m.BLEND);for(var sa=0,L=P.lensFlares.length;sa<L;sa++){var Y=P.lensFlares[sa];.001<Y.opacity&&
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-.001<Y.scale&&(W.x=Y.x,W.y=Y.y,W.z=Y.z,O=Y.size*Y.scale/y,C.x=O*E,C.y=O,m.uniform3f(h,W.x,W.y,W.z),m.uniform2f(g,C.x,C.y),m.uniform1f(f,Y.rotation),m.uniform1f(d,Y.opacity),m.uniform3f(e,Y.color.r,Y.color.g,Y.color.b),q.setBlending(Y.blending,Y.blendEquation,Y.blendSrc,Y.blendDst),q.setTexture(Y.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);q.resetGLState()}}};
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-THREE.ShadowMapPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&c.castShadow&&(!1===c.frustumCulled||!0===p.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);r.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}var b,c,d,e,g,f,h,k,n,p=new THREE.Frustum,m=new THREE.Matrix4,q=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=[];this.init=function(a,m,p,q){b=a.context;c=
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-a;d=m;e=p;g=q;a=THREE.ShaderLib.depthRGBA;m=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m,skinning:!0});n=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
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-uniforms:m,morphTargets:!0,skinning:!0});f._shadowPass=!0;h._shadowPass=!0;k._shadowPass=!0;n._shadowPass=!0};this.render=function(a,b){!1!==c.shadowMapEnabled&&!1!==c.shadowMapAutoUpdate&&this.update(a,b)};this.update=function(e,w){var u,z,x,G,F,B,y,E,R=[];G=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);b.frontFace(b.CCW);c.shadowMapCullFace===THREE.CullFaceFront?b.cullFace(b.FRONT):b.cullFace(b.BACK);c.setDepthTest(!0);u=0;for(z=d.length;u<z;u++)if(x=d[u],x.castShadow)if(x instanceof
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-THREE.DirectionalLight&&x.shadowCascade)for(F=0;F<x.shadowCascadeCount;F++){var I;if(x.shadowCascadeArray[F])I=x.shadowCascadeArray[F];else{y=x;var O=F;I=new THREE.DirectionalLight;I.isVirtual=!0;I.onlyShadow=!0;I.castShadow=!0;I.shadowCameraNear=y.shadowCameraNear;I.shadowCameraFar=y.shadowCameraFar;I.shadowCameraLeft=y.shadowCameraLeft;I.shadowCameraRight=y.shadowCameraRight;I.shadowCameraBottom=y.shadowCameraBottom;I.shadowCameraTop=y.shadowCameraTop;I.shadowCameraVisible=y.shadowCameraVisible;
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-I.shadowDarkness=y.shadowDarkness;I.shadowBias=y.shadowCascadeBias[O];I.shadowMapWidth=y.shadowCascadeWidth[O];I.shadowMapHeight=y.shadowCascadeHeight[O];I.pointsWorld=[];I.pointsFrustum=[];E=I.pointsWorld;B=I.pointsFrustum;for(var C=0;8>C;C++)E[C]=new THREE.Vector3,B[C]=new THREE.Vector3;E=y.shadowCascadeNearZ[O];y=y.shadowCascadeFarZ[O];B[0].set(-1,-1,E);B[1].set(1,-1,E);B[2].set(-1,1,E);B[3].set(1,1,E);B[4].set(-1,-1,y);B[5].set(1,-1,y);B[6].set(-1,1,y);B[7].set(1,1,y);I.originalCamera=w;B=new THREE.Gyroscope;
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-B.position.copy(x.shadowCascadeOffset);B.add(I);B.add(I.target);w.add(B);x.shadowCascadeArray[F]=I;console.log("Created virtualLight",I)}O=x;E=F;y=O.shadowCascadeArray[E];y.position.copy(O.position);y.target.position.copy(O.target.position);y.lookAt(y.target);y.shadowCameraVisible=O.shadowCameraVisible;y.shadowDarkness=O.shadowDarkness;y.shadowBias=O.shadowCascadeBias[E];B=O.shadowCascadeNearZ[E];O=O.shadowCascadeFarZ[E];y=y.pointsFrustum;y[0].z=B;y[1].z=B;y[2].z=B;y[3].z=B;y[4].z=O;y[5].z=O;y[6].z=
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-O;y[7].z=O;R[G]=I;G++}else R[G]=x,G++;u=0;for(z=R.length;u<z;u++){x=R[u];x.shadowMap||(F=THREE.LinearFilter,c.shadowMapType===THREE.PCFSoftShadowMap&&(F=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:F,magFilter:F,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,
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|
+THREE.LensFlarePlugin=function(){var a,b,c,d,e,g,f,h,k,n;function p(a,b){var c=l.createProgram(),d=l.createShader(l.FRAGMENT_SHADER),e=l.createShader(l.VERTEX_SHADER),f="precision "+b+" float;\n";l.shaderSource(d,f+a.fragmentShader);l.shaderSource(e,f+a.vertexShader);l.compileShader(d);l.compileShader(e);l.attachShader(c,d);l.attachShader(c,e);l.linkProgram(c);return c}var l,r,q,t=[],s,v,w,u,A,x;this.init=function(t){l=t.context;r=t;q=t.getPrecision();t=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,
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|
+1,-1,1,0,1]);var E=new Uint16Array([0,1,2,0,2,3]);s=l.createBuffer();v=l.createBuffer();l.bindBuffer(l.ARRAY_BUFFER,s);l.bufferData(l.ARRAY_BUFFER,t,l.STATIC_DRAW);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,v);l.bufferData(l.ELEMENT_ARRAY_BUFFER,E,l.STATIC_DRAW);A=l.createTexture();x=l.createTexture();l.bindTexture(l.TEXTURE_2D,A);l.texImage2D(l.TEXTURE_2D,0,l.RGB,16,16,0,l.RGB,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,
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+l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);l.bindTexture(l.TEXTURE_2D,x);l.texImage2D(l.TEXTURE_2D,0,l.RGBA,16,16,0,l.RGBA,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);w=(u=0<l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?
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+p(THREE.ShaderFlares.lensFlare,q):p(THREE.ShaderFlares.lensFlareVertexTexture,q);k=l.getAttribLocation(w,"position");n=l.getAttribLocation(w,"uv");a=l.getUniformLocation(w,"renderType");b=l.getUniformLocation(w,"map");c=l.getUniformLocation(w,"occlusionMap");d=l.getUniformLocation(w,"opacity");e=l.getUniformLocation(w,"color");g=l.getUniformLocation(w,"scale");f=l.getUniformLocation(w,"rotation");h=l.getUniformLocation(w,"screenPosition")};this.render=function(p,q,B,y){t.length=0;p.traverseVisible(function(a){a instanceof
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|
+THREE.LensFlare&&t.push(a)});if(0!==t.length){p=new THREE.Vector3;var C=y/B,Q=.5*B,F=.5*y,K=16/y,M=new THREE.Vector2(K*C,K),W=new THREE.Vector3(1,1,0),T=new THREE.Vector2(1,1);l.useProgram(w);l.enableVertexAttribArray(k);l.enableVertexAttribArray(n);l.uniform1i(c,0);l.uniform1i(b,1);l.bindBuffer(l.ARRAY_BUFFER,s);l.vertexAttribPointer(k,2,l.FLOAT,!1,16,0);l.vertexAttribPointer(n,2,l.FLOAT,!1,16,8);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,v);l.disable(l.CULL_FACE);l.depthMask(!1);for(var P=0,I=t.length;P<
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+I;P++){K=16/y;M.set(K*C,K);var R=t[P];p.set(R.matrixWorld.elements[12],R.matrixWorld.elements[13],R.matrixWorld.elements[14]);p.applyMatrix4(q.matrixWorldInverse);p.applyProjection(q.projectionMatrix);W.copy(p);T.x=W.x*Q+Q;T.y=W.y*F+F;if(u||0<T.x&&T.x<B&&0<T.y&&T.y<y){l.activeTexture(l.TEXTURE1);l.bindTexture(l.TEXTURE_2D,A);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGB,T.x-8,T.y-8,16,16,0);l.uniform1i(a,0);l.uniform2f(g,M.x,M.y);l.uniform3f(h,W.x,W.y,W.z);l.disable(l.BLEND);l.enable(l.DEPTH_TEST);l.drawElements(l.TRIANGLES,
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+6,l.UNSIGNED_SHORT,0);l.activeTexture(l.TEXTURE0);l.bindTexture(l.TEXTURE_2D,x);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGBA,T.x-8,T.y-8,16,16,0);l.uniform1i(a,1);l.disable(l.DEPTH_TEST);l.activeTexture(l.TEXTURE1);l.bindTexture(l.TEXTURE_2D,A);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);R.positionScreen.copy(W);R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares();l.uniform1i(a,2);l.enable(l.BLEND);for(var ka=0,X=R.lensFlares.length;ka<X;ka++){var ba=R.lensFlares[ka];.001<ba.opacity&&
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+.001<ba.scale&&(W.x=ba.x,W.y=ba.y,W.z=ba.z,K=ba.size*ba.scale/y,M.x=K*C,M.y=K,l.uniform3f(h,W.x,W.y,W.z),l.uniform2f(g,M.x,M.y),l.uniform1f(f,ba.rotation),l.uniform1f(d,ba.opacity),l.uniform3f(e,ba.color.r,ba.color.g,ba.color.b),r.setBlending(ba.blending,ba.blendEquation,ba.blendSrc,ba.blendDst),r.setTexture(ba.texture,1),l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0))}}}l.enable(l.CULL_FACE);l.enable(l.DEPTH_TEST);l.depthMask(!0);r.resetGLState()}}};
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+THREE.ShadowMapPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&c.castShadow&&(!1===c.frustumCulled||!0===p.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);s.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}var b,c,d,e,g,f,h,k,n,p=new THREE.Frustum,l=new THREE.Matrix4,r=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=[];this.init=function(a,l,p,q){b=a.context;c=
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|
+a;d=l;e=p;g=q;a=THREE.ShaderLib.depthRGBA;l=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l,skinning:!0});n=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,
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+uniforms:l,morphTargets:!0,skinning:!0});f._shadowPass=!0;h._shadowPass=!0;k._shadowPass=!0;n._shadowPass=!0};this.render=function(a,b){!1!==c.shadowMapEnabled&&!1!==c.shadowMapAutoUpdate&&this.update(a,b)};this.update=function(e,w){var u,A,x,G,E,B,y,C,Q=[];G=0;b.clearColor(1,1,1,1);b.disable(b.BLEND);b.enable(b.CULL_FACE);b.frontFace(b.CCW);c.shadowMapCullFace===THREE.CullFaceFront?b.cullFace(b.FRONT):b.cullFace(b.BACK);c.setDepthTest(!0);u=0;for(A=d.length;u<A;u++)if(x=d[u],x.castShadow)if(x instanceof
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+THREE.DirectionalLight&&x.shadowCascade)for(E=0;E<x.shadowCascadeCount;E++){var F;if(x.shadowCascadeArray[E])F=x.shadowCascadeArray[E];else{y=x;var K=E;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=y.shadowCameraNear;F.shadowCameraFar=y.shadowCameraFar;F.shadowCameraLeft=y.shadowCameraLeft;F.shadowCameraRight=y.shadowCameraRight;F.shadowCameraBottom=y.shadowCameraBottom;F.shadowCameraTop=y.shadowCameraTop;F.shadowCameraVisible=y.shadowCameraVisible;
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+F.shadowDarkness=y.shadowDarkness;F.shadowBias=y.shadowCascadeBias[K];F.shadowMapWidth=y.shadowCascadeWidth[K];F.shadowMapHeight=y.shadowCascadeHeight[K];F.pointsWorld=[];F.pointsFrustum=[];C=F.pointsWorld;B=F.pointsFrustum;for(var M=0;8>M;M++)C[M]=new THREE.Vector3,B[M]=new THREE.Vector3;C=y.shadowCascadeNearZ[K];y=y.shadowCascadeFarZ[K];B[0].set(-1,-1,C);B[1].set(1,-1,C);B[2].set(-1,1,C);B[3].set(1,1,C);B[4].set(-1,-1,y);B[5].set(1,-1,y);B[6].set(-1,1,y);B[7].set(1,1,y);F.originalCamera=w;B=new THREE.Gyroscope;
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+B.position.copy(x.shadowCascadeOffset);B.add(F);B.add(F.target);w.add(B);x.shadowCascadeArray[E]=F;console.log("Created virtualLight",F)}K=x;C=E;y=K.shadowCascadeArray[C];y.position.copy(K.position);y.target.position.copy(K.target.position);y.lookAt(y.target);y.shadowCameraVisible=K.shadowCameraVisible;y.shadowDarkness=K.shadowDarkness;y.shadowBias=K.shadowCascadeBias[C];B=K.shadowCascadeNearZ[C];K=K.shadowCascadeFarZ[C];y=y.pointsFrustum;y[0].z=B;y[1].z=B;y[2].z=B;y[3].z=B;y[4].z=K;y[5].z=K;y[6].z=
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+K;y[7].z=K;Q[G]=F;G++}else Q[G]=x,G++;u=0;for(A=Q.length;u<A;u++){x=Q[u];x.shadowMap||(E=THREE.LinearFilter,c.shadowMapType===THREE.PCFSoftShadowMap&&(E=THREE.NearestFilter),x.shadowMap=new THREE.WebGLRenderTarget(x.shadowMapWidth,x.shadowMapHeight,{minFilter:E,magFilter:E,format:THREE.RGBAFormat}),x.shadowMapSize=new THREE.Vector2(x.shadowMapWidth,x.shadowMapHeight),x.shadowMatrix=new THREE.Matrix4);if(!x.shadowCamera){if(x instanceof THREE.SpotLight)x.shadowCamera=new THREE.PerspectiveCamera(x.shadowCameraFov,
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x.shadowMapWidth/x.shadowMapHeight,x.shadowCameraNear,x.shadowCameraFar);else if(x instanceof THREE.DirectionalLight)x.shadowCamera=new THREE.OrthographicCamera(x.shadowCameraLeft,x.shadowCameraRight,x.shadowCameraTop,x.shadowCameraBottom,x.shadowCameraNear,x.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}e.add(x.shadowCamera);!0===e.autoUpdate&&e.updateMatrixWorld()}x.shadowCameraVisible&&!x.cameraHelper&&(x.cameraHelper=new THREE.CameraHelper(x.shadowCamera),x.shadowCamera.add(x.cameraHelper));
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|
-if(x.isVirtual&&I.originalCamera==w){F=w;G=x.shadowCamera;B=x.pointsFrustum;y=x.pointsWorld;q.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(O=0;8>O;O++)E=y[O],E.copy(B[O]),E.unproject(F),E.applyMatrix4(G.matrixWorldInverse),E.x<q.x&&(q.x=E.x),E.x>t.x&&(t.x=E.x),E.y<q.y&&(q.y=E.y),E.y>t.y&&(t.y=E.y),E.z<q.z&&(q.z=E.z),E.z>t.z&&(t.z=E.z);G.left=q.x;G.right=t.x;G.top=t.y;G.bottom=q.y;G.updateProjectionMatrix()}G=x.shadowMap;B=x.shadowMatrix;F=x.shadowCamera;F.position.setFromMatrixPosition(x.matrixWorld);
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|
-s.setFromMatrixPosition(x.target.matrixWorld);F.lookAt(s);F.updateMatrixWorld();F.matrixWorldInverse.getInverse(F.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(F.projectionMatrix);B.multiply(F.matrixWorldInverse);m.multiplyMatrices(F.projectionMatrix,F.matrixWorldInverse);p.setFromMatrix(m);c.setRenderTarget(G);c.clear();r.length=0;a(e,e,F);x=0;for(G=r.length;x<G;x++)y=
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|
-r[x],B=y.object,y=y.buffer,O=B.material instanceof THREE.MeshFaceMaterial?B.material.materials[0]:B.material,E=void 0!==B.geometry.morphTargets&&0<B.geometry.morphTargets.length&&O.morphTargets,C=B instanceof THREE.SkinnedMesh&&O.skinning,E=B.customDepthMaterial?B.customDepthMaterial:C?E?n:k:E?h:f,c.setMaterialFaces(O),y instanceof THREE.BufferGeometry?c.renderBufferDirect(F,d,null,E,y,B):c.renderBuffer(F,d,null,E,y,B);x=0;for(G=g.length;x<G;x++)y=g[x],B=y.object,B.visible&&B.castShadow&&(B._modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,
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-B.matrixWorld),c.renderImmediateObject(F,d,null,f,B))}u=c.getClearColor();z=c.getClearAlpha();b.clearColor(u.r,u.g,u.b,z);b.enable(b.BLEND);c.shadowMapCullFace===THREE.CullFaceFront&&b.cullFace(b.BACK);c.resetGLState()}};
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|
-THREE.SpritePlugin=function(){var a,b,c,d,e,g,f,h,k,n,p,m,q,t,s,r,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,z,x,G=[],F,B,y;this.init=function(w){u=w.context;z=w;w=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]);var G=new Uint16Array([0,1,2,0,2,3]);F=u.createBuffer();B=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,F);u.bufferData(u.ARRAY_BUFFER,w,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.bufferData(u.ELEMENT_ARRAY_BUFFER,G,u.STATIC_DRAW);w=u.createProgram();
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|
-var G=u.createShader(u.VERTEX_SHADER),I=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(G,["precision "+z.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
-u.shaderSource(I,["precision "+z.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
-u.compileShader(G);u.compileShader(I);u.attachShader(w,G);u.attachShader(w,I);u.linkProgram(w);y=w;r=u.getAttribLocation(y,"position");v=u.getAttribLocation(y,"uv");a=u.getUniformLocation(y,"uvOffset");b=u.getUniformLocation(y,"uvScale");c=u.getUniformLocation(y,"rotation");d=u.getUniformLocation(y,"scale");e=u.getUniformLocation(y,"color");g=u.getUniformLocation(y,"map");f=u.getUniformLocation(y,"opacity");h=u.getUniformLocation(y,"modelViewMatrix");k=u.getUniformLocation(y,"projectionMatrix");n=
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|
-u.getUniformLocation(y,"fogType");p=u.getUniformLocation(y,"fogDensity");m=u.getUniformLocation(y,"fogNear");q=u.getUniformLocation(y,"fogFar");t=u.getUniformLocation(y,"fogColor");s=u.getUniformLocation(y,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;G=w.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);x=new THREE.Texture(w);x.needsUpdate=!0};this.render=function(E,R,I,O){G.length=0;E.traverseVisible(function(a){a instanceof THREE.Sprite&&G.push(a)});if(0!==G.length){u.useProgram(y);
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|
|
-u.enableVertexAttribArray(r);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,F);u.vertexAttribPointer(r,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.uniformMatrix4fv(k,!1,R.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);O=I=0;var C=E.fog;C?(u.uniform3f(t,C.color.r,C.color.g,C.color.b),C instanceof THREE.Fog?(u.uniform1f(m,C.near),u.uniform1f(q,C.far),u.uniform1i(n,1),
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|
-O=I=1):C instanceof THREE.FogExp2&&(u.uniform1f(p,C.density),u.uniform1i(n,2),O=I=2)):(u.uniform1i(n,0),O=I=0);for(var C=0,W=G.length;C<W;C++){var U=G[C],Q=U.material;U._modelViewMatrix.multiplyMatrices(R.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}G.sort(w);R=[];C=0;for(W=G.length;C<W;C++)U=G[C],Q=U.material,u.uniform1f(s,Q.alphaTest),u.uniformMatrix4fv(h,!1,U._modelViewMatrix.elements),R[0]=U.scale.x,R[1]=U.scale.y,U=0,E.fog&&Q.fog&&(U=O),I!==U&&(u.uniform1i(n,U),I=U),
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|
-null!==Q.map?(u.uniform2f(a,Q.map.offset.x,Q.map.offset.y),u.uniform2f(b,Q.map.repeat.x,Q.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(f,Q.opacity),u.uniform3f(e,Q.color.r,Q.color.g,Q.color.b),u.uniform1f(c,Q.rotation),u.uniform2fv(d,R),z.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),z.setDepthTest(Q.depthTest),z.setDepthWrite(Q.depthWrite),Q.map&&Q.map.image&&Q.map.image.width?z.setTexture(Q.map,0):z.setTexture(x,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,
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|
-0);u.enable(u.CULL_FACE);z.resetGLState()}}};
|
|
|
-THREE.DepthPassPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&(!1===c.frustumCulled||!0===p.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);q.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}this.enabled=!1;this.renderTarget=null;var b,c,d,e,g,f,h,k,n,p=new THREE.Frustum,m=new THREE.Matrix4,q=[];this.init=function(a,m,p,q){b=a.context;c=a;d=m;e=p;g=q;a=THREE.ShaderLib.depthRGBA;
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|
-m=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m,skinning:!0});n=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:m,morphTargets:!0,skinning:!0});f._shadowPass=
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|
-!0;h._shadowPass=!0;k._shadowPass=!0;n._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(e,s){var r,v,w,u,z;b.clearColor(1,1,1,1);b.disable(b.BLEND);c.setDepthTest(!0);!0===e.autoUpdate&&e.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);m.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);p.setFromMatrix(m);c.setRenderTarget(this.renderTarget);c.clear();q.length=0;a(e,e,s);var x;r=0;for(v=q.length;r<v;r++)w=q[r],z=w.object,w=w.buffer,
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|
-z instanceof THREE.PointCloud&&!z.customDepthMaterial||((x=z.material instanceof THREE.MeshFaceMaterial?z.material.materials[0]:z.material)&&c.setMaterialFaces(z.material),u=void 0!==z.geometry.morphTargets&&0<z.geometry.morphTargets.length&&x.morphTargets,x=z instanceof THREE.SkinnedMesh&&x.skinning,u=z.customDepthMaterial?z.customDepthMaterial:x?u?n:k:u?h:f,w instanceof THREE.BufferGeometry?c.renderBufferDirect(s,d,null,u,w,z):c.renderBuffer(s,d,null,u,w,z));r=0;for(v=g.length;r<v;r++)w=g[r],z=
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-w.object,z.visible&&(z._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,z.matrixWorld),c.renderImmediateObject(s,d,null,f,z));r=c.getClearColor();v=c.getClearAlpha();b.clearColor(r.r,r.g,r.b,v);b.enable(b.BLEND)}};
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+if(x.isVirtual&&F.originalCamera==w){E=w;G=x.shadowCamera;B=x.pointsFrustum;y=x.pointsWorld;r.set(Infinity,Infinity,Infinity);q.set(-Infinity,-Infinity,-Infinity);for(K=0;8>K;K++)C=y[K],C.copy(B[K]),C.unproject(E),C.applyMatrix4(G.matrixWorldInverse),C.x<r.x&&(r.x=C.x),C.x>q.x&&(q.x=C.x),C.y<r.y&&(r.y=C.y),C.y>q.y&&(q.y=C.y),C.z<r.z&&(r.z=C.z),C.z>q.z&&(q.z=C.z);G.left=r.x;G.right=q.x;G.top=q.y;G.bottom=r.y;G.updateProjectionMatrix()}G=x.shadowMap;B=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld);
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+t.setFromMatrixPosition(x.target.matrixWorld);E.lookAt(t);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(E.projectionMatrix);B.multiply(E.matrixWorldInverse);l.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(l);c.setRenderTarget(G);c.clear();s.length=0;a(e,e,E);x=0;for(G=s.length;x<G;x++)y=
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+s[x],B=y.object,y=y.buffer,K=B.material instanceof THREE.MeshFaceMaterial?B.material.materials[0]:B.material,C=void 0!==B.geometry.morphTargets&&0<B.geometry.morphTargets.length&&K.morphTargets,M=B instanceof THREE.SkinnedMesh&&K.skinning,C=B.customDepthMaterial?B.customDepthMaterial:M?C?n:k:C?h:f,c.setMaterialFaces(K),y instanceof THREE.BufferGeometry?c.renderBufferDirect(E,d,null,C,y,B):c.renderBuffer(E,d,null,C,y,B);x=0;for(G=g.length;x<G;x++)y=g[x],B=y.object,B.visible&&B.castShadow&&(B._modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,
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+B.matrixWorld),c.renderImmediateObject(E,d,null,f,B))}u=c.getClearColor();A=c.getClearAlpha();b.clearColor(u.r,u.g,u.b,A);b.enable(b.BLEND);c.shadowMapCullFace===THREE.CullFaceFront&&b.cullFace(b.BACK);c.resetGLState()}};
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+THREE.SpritePlugin=function(){var a,b,c,d,e,g,f,h,k,n,p,l,r,q,t,s,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,A,x,G=[],E,B,y;this.init=function(w){u=w.context;A=w;w=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]);var G=new Uint16Array([0,1,2,0,2,3]);E=u.createBuffer();B=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,E);u.bufferData(u.ARRAY_BUFFER,w,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.bufferData(u.ELEMENT_ARRAY_BUFFER,G,u.STATIC_DRAW);w=u.createProgram();
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+var G=u.createShader(u.VERTEX_SHADER),F=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(G,["precision "+A.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+u.shaderSource(F,["precision "+A.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+u.compileShader(G);u.compileShader(F);u.attachShader(w,G);u.attachShader(w,F);u.linkProgram(w);y=w;s=u.getAttribLocation(y,"position");v=u.getAttribLocation(y,"uv");a=u.getUniformLocation(y,"uvOffset");b=u.getUniformLocation(y,"uvScale");c=u.getUniformLocation(y,"rotation");d=u.getUniformLocation(y,"scale");e=u.getUniformLocation(y,"color");g=u.getUniformLocation(y,"map");f=u.getUniformLocation(y,"opacity");h=u.getUniformLocation(y,"modelViewMatrix");k=u.getUniformLocation(y,"projectionMatrix");n=
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+u.getUniformLocation(y,"fogType");p=u.getUniformLocation(y,"fogDensity");l=u.getUniformLocation(y,"fogNear");r=u.getUniformLocation(y,"fogFar");q=u.getUniformLocation(y,"fogColor");t=u.getUniformLocation(y,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;G=w.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);x=new THREE.Texture(w);x.needsUpdate=!0};this.render=function(C,Q,F,K){G.length=0;C.traverseVisible(function(a){a instanceof THREE.Sprite&&G.push(a)});if(0!==G.length){u.useProgram(y);
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+u.enableVertexAttribArray(s);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,E);u.vertexAttribPointer(s,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.uniformMatrix4fv(k,!1,Q.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);K=F=0;var M=C.fog;M?(u.uniform3f(q,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(u.uniform1f(l,M.near),u.uniform1f(r,M.far),u.uniform1i(n,1),
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+K=F=1):M instanceof THREE.FogExp2&&(u.uniform1f(p,M.density),u.uniform1i(n,2),K=F=2)):(u.uniform1i(n,0),K=F=0);for(var M=0,W=G.length;M<W;M++){var T=G[M],P=T.material;T._modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,T.matrixWorld);T.z=-T._modelViewMatrix.elements[14]}G.sort(w);Q=[];M=0;for(W=G.length;M<W;M++)T=G[M],P=T.material,u.uniform1f(t,P.alphaTest),u.uniformMatrix4fv(h,!1,T._modelViewMatrix.elements),Q[0]=T.scale.x,Q[1]=T.scale.y,T=0,C.fog&&P.fog&&(T=K),F!==T&&(u.uniform1i(n,T),F=T),
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+null!==P.map?(u.uniform2f(a,P.map.offset.x,P.map.offset.y),u.uniform2f(b,P.map.repeat.x,P.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(f,P.opacity),u.uniform3f(e,P.color.r,P.color.g,P.color.b),u.uniform1f(c,P.rotation),u.uniform2fv(d,Q),A.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),A.setDepthTest(P.depthTest),A.setDepthWrite(P.depthWrite),P.map&&P.map.image&&P.map.image.width?A.setTexture(P.map,0):A.setTexture(x,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,
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+0);u.enable(u.CULL_FACE);A.resetGLState()}}};
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+THREE.DepthPassPlugin=function(){function a(b,c,d){if(c.visible){var f=e[c.id];if(f&&(!1===c.frustumCulled||!0===p.intersectsObject(c)))for(var g=0,h=f.length;g<h;g++){var k=f[g];c._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,c.matrixWorld);r.push(k)}g=0;for(h=c.children.length;g<h;g++)a(b,c.children[g],d)}}this.enabled=!1;this.renderTarget=null;var b,c,d,e,g,f,h,k,n,p=new THREE.Frustum,l=new THREE.Matrix4,r=[];this.init=function(a,l,p,r){b=a.context;c=a;d=l;e=p;g=r;a=THREE.ShaderLib.depthRGBA;
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+l=THREE.UniformsUtils.clone(a.uniforms);f=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l});h=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l,morphTargets:!0});k=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l,skinning:!0});n=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:l,morphTargets:!0,skinning:!0});f._shadowPass=
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+!0;h._shadowPass=!0;k._shadowPass=!0;n._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(e,t){var s,v,w,u,A;b.clearColor(1,1,1,1);b.disable(b.BLEND);c.setDepthTest(!0);!0===e.autoUpdate&&e.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);l.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse);p.setFromMatrix(l);c.setRenderTarget(this.renderTarget);c.clear();r.length=0;a(e,e,t);var x;s=0;for(v=r.length;s<v;s++)w=r[s],A=w.object,w=w.buffer,
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+A instanceof THREE.PointCloud&&!A.customDepthMaterial||((x=A.material instanceof THREE.MeshFaceMaterial?A.material.materials[0]:A.material)&&c.setMaterialFaces(A.material),u=void 0!==A.geometry.morphTargets&&0<A.geometry.morphTargets.length&&x.morphTargets,x=A instanceof THREE.SkinnedMesh&&x.skinning,u=A.customDepthMaterial?A.customDepthMaterial:x?u?n:k:u?h:f,w instanceof THREE.BufferGeometry?c.renderBufferDirect(t,d,null,u,w,A):c.renderBuffer(t,d,null,u,w,A));s=0;for(v=g.length;s<v;s++)w=g[s],A=
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+w.object,A.visible&&(A._modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,A.matrixWorld),c.renderImmediateObject(t,d,null,f,A));s=c.getClearColor();v=c.getClearAlpha();b.clearColor(s.r,s.g,s.b,v);b.enable(b.BLEND)}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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