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+<!DOCTYPE html>
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+<html lang="en">
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+<head>
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+ <meta charset="utf-8">
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+</head>
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+<body>
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+ <h1>[name]</h1>
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+
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+ <h2>Overview</h2>
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+ <div>
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+ <p>
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+ Three.js can use WebGL to render your scenes on all modern browsers. For older browsers, especially Internet Explorer 10 and below, you may have to fallback to one of the other [link:https://github.com/mrdoob/three.js/tree/master/examples/js/renderers renderers] (CSS2DRenderer, CSS3DRenderer, SVGRenderer, CanvasRenderer). Additionally, you may have to include some polyfills, especially if you are using files from the [link:https://github.com/mrdoob/three.js/tree/master/examples /examples] folder.
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+ </p>
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+ <p>
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+ Note: if you don't need to support these old browsers, then it is not recommended to use the other renderers as they are slower and support less features than the WebGLRenderer.
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+ </p>
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+ </div>
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+
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+ <h2>Browsers that support WebGL</h2>
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+ <div>
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+ <p>
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+ Google Chrome 9+, Firefox 4+, Opera 15+, Safari 5.1+, Internet Explorer 11 and Microsoft Edge. You can find which browsers support WebGL at [link:https://caniuse.com/#feat=webgl Can I use WebGL].
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+ </p>
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+ </div>
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+
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+ <h2>JavaScript Language Features or Web APIs Used in three.js</h2>
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+ <div>
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+ <p>
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+ Here are some features used in three.js. Some of them may require additional polyfills.
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+ </p>
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+ <table>
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+ <thead>
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+ <tr>
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+ <th>Feature</th>
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+ <th>Use Scope</th>
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+ <th>Modules</th>
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+ </tr>
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+ </thead>
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+ <tbody>
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+ <tr>
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+ <td>Typed Arrays</td>
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+ <td>Source</td>
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+ <td>BufferAttribute, BufferGeometry, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>Web Audio API</td>
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+ <td>Source</td>
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+ <td>Audio, AudioContext, AudioListener, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>WebVR API</td>
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+ <td>Source</td>
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+ <td>WebVRManager, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>Blob</td>
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+ <td>Source</td>
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+ <td>FileLoader, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>Promise</td>
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+ <td>Examples</td>
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+ <td>GLTFLoader, GLTF2Loader, WebVR, VREffect, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>Fetch</td>
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+ <td>Examples</td>
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+ <td>ImageBitmapLoader, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>File API</td>
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+ <td>Examples</td>
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+ <td>GLTFExporter, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>URL API</td>
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+ <td>Examples</td>
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+ <td>GLTFLoader, etc.</td>
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+ </tr>
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+ <tr>
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+ <td>Pointer Lock API</td>
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+ <td>Examples</td>
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+ <td>PointerLockControls</td>
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+ </tr>
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+ </tbody>
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+ </table>
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+ </div>
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+
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+ <h2>Polyfills</h2>
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+ <div>
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+ <p>Just import polyfills based on your requirements. Taking IE9 as an example, you need to polyfill at least these features:</p>
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+ <ul>
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+ <li>Typed Arrays</li>
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+ <li>Blob</li>
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+ </ul>
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+ </div>
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+
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+ <h3>Suggested polyfills</h3>
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+ <div>
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+ <ul>
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+ <li>
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+ [link:https://github.com/zloirock/core-js core-js]
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+ </li>
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+ <li>
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+ [link:https://github.com/inexorabletash/polyfill/blob/master/typedarray.js typedarray.js]
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+ </li>
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+ <li>
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+ [link:https://github.com/stefanpenner/es6-promise/ ES6-Promise]
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+ </li>
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+ <li>
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+ [link:https://github.com/eligrey/Blob.js Blob.js]
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+ </li>
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+ <li>
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+ [link:https://github.com/github/fetch fetch]
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+ </li>
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+ </ul>
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+ </div>
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+</body>
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+</html>
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