Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0615d7f293 Merge pull request #12796 from keqingrong/document-browser-support vor 7 Jahren
.github 3ca5eeb9d4 R88 vor 7 Jahren
build d0f6963d85 Updated builds. vor 7 Jahren
docs 0615d7f293 Merge pull request #12796 from keqingrong/document-browser-support vor 7 Jahren
editor d35ce0178f Editor: Shortcuts panel Safari support. vor 7 Jahren
examples e2f9a78fe4 Replaced FlyControls with OrbitControls vor 7 Jahren
src 6cb946444d VideoTexture: Clarified code. vor 7 Jahren
test 17452bb937 Merge pull request #12778 from OndrejSpanel/unitTestFixes vor 7 Jahren
utils 3a2675cecb Updated builds. vor 7 Jahren
.gitignore ed44fb5012 Added .jshintrc file to .gitignore vor 8 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE 6c2e03fea6 Update LICENSE vor 8 Jahren
README.md 582cc2c7e8 Improved README example vor 8 Jahren
bower.json d271add4e8 Added bower.json back. See #10431 vor 8 Jahren
package.json 91812f55cd Updated Rollup to ^0.51.0 vor 7 Jahren
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 vor 7 Jahren

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases