@@ -81,7 +81,7 @@
];
- mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) );
+ mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), materials );
mesh.scale.x = - 1;
scene.add( mesh );
@@ -92,12 +92,12 @@
var centerOffset = -0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
- var material = new THREE.MultiMaterial( [
+ var materials = [
new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } ),
new THREE.MeshBasicMaterial( { color: 0x000000, overdraw: 0.5 } )
- ] );
+ ];
- var mesh = new THREE.Mesh( geometry, material );
+ var mesh = new THREE.Mesh( geometry, materials );
mesh.position.x = centerOffset;
mesh.position.y = 100;
@@ -93,7 +93,7 @@
}
- materials.push( new THREE.MultiMaterial( materials ) );
+ materials.push( materials );
objects = [];